File: <20220130-SpinDizzy-Guest>

  1. #$#mcp version: "2.1" to: "2.1"
  2. #$#mcp authentication-key: "A1D49403" version: "2.1" to: "2.1"
  3. #$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "2.0" max-version: "2.0"
  4. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
  5. #$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
  6. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
  7. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
  8. #$#mcp-negotiate-can A1D49403 package: "dns-com-awns-timezone" min-version: "1.0" max-version: "1.0"
  9. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-timezone" min-version: "1.0" max-version: "1.0"
  10. #$#mcp-negotiate-can A1D49403 package: "dns-com-awns-ping" min-version: "1.0" max-version: "1.0"
  11. #$#mcp-negotiate-can A1D49403 package: "dns-com-awns-status" min-version: "1.0" max-version: "1.0"
  12. #$#mcp-negotiate-can A1D49403 package: "dns-com-zuggsoft-msp" min-version: "1.0" max-version: "1.0"
  13. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
  14. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-localmenu" min-version: "1.0" max-version: "1.0"
  15. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-loadimage" min-version: "1.0" max-version: "1.0"
  16. #$#mcp-negotiate-end A1D49403
  17.             ____   W e l c o m e   _____    t o :
  18.            /    \ _____ __________ |    \  __________________ ___  __
  19. '''',,,   /   ___\|    \|  ||     \|     \ |  |___   /___   / \  \/ /
  20. ;|  /  '''\   \   |  O /|  ||  |  ||  |\  ||  |  /  /   /  /   \   /
  21. ;| / ,  " .\   \  |  _/ |  ||  |  ||  ||  ||  | /  /__ /  /__  /  /
  22.  ;"    ,  .;\   \ |__|  |__||__|__||  ||  ||__|/______/______|/__/
  23.   | / .   ___\   \                 |  |/  |
  24.  ;    ; ..\      /                 |     /
  25.   '    ..;|\____/                  |____/
  26.  .  '  .;|;/                                 _________
  27.       |.;|'               ._____-----==="""""         """"----____
  28.  '  ,|.;|                (___                                _____)
  29. .  ,#|..;|                \.."""""""-------________-----"""""..../
  30.   ,#/..;|                  \:\::::::\......\....../.....::::/:::/
  31.  /##/.;|                    "-""-_::_\::::::\::::/""-_:::_-""--"
  32. /###|,;;|                         ""  \::::/""__"     "-"
  33. |###/..,|https://muck.spindizzy.org    "--"
  34. |##/....|        muck.spindizzy.org               The Successor to
  35. \#|..;;|                                          ____  ____  ____
  36.  /..;;|          Port 7072, SSL 7073             |_  _||  -- |  --
  37.                                                   |__| |__| &|__|
  38.            'connect <character> <password>' to connect.
  39.            'connect guest guest' to try out life as a guest.
  40.            'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
  41. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
  42. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
  43. #$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
  44. #$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
  45. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
  46. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
  47. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
  48. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
  49. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
  50. #$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
  51. #$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "1.0" max-version: "2.0"
  52. #$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "2.0" max-version: "2.0"
  53. #$#mcp-negotiate-end A1D49403
  54. connect guest guest
  55. ########################### WELCOME TO SPINDIZZY ############################
  56. ##    Please type 'news behaviour' for an explanation of how SpinDizzy's   ##
  57. ## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
  58. ## It covers when certain types of behaviour are and are not appropriate,  ##
  59. ## and also how to react when someone's behaviour is upsetting you.        ##
  60. ##  * Useful Commands:                                                     ##
  61. ##      +read, cread  -  The global bulletin boards.                       ##
  62. ##      events        -  Find out what's going on around here!             ##
  63. ##      map, luge, bus-  Gets you around SpinDizzy.                        ##
  64. ##      @shout        -  @shout something IMPORTANT you want all to hear.  ##
  65. ##      wa, find      -  Find out where everyone is.                       ##
  66. ##                                                                         ##
  67. ## (Updated 08/20/2013)  Type 'news legal' for our legal document.  By     ##
  68. ## continuing to access SpinDizzy, you agree to the terms in the document. ##
  69. #############################################################################
  70. Newcomer's Island(#1603RDA)
  71.         This appears to be a rather constrictive inkwell, jammed full of characters.  A little bit of Cereal Bird ink drops on you; through it one can see the rose garden that's out there and the people in it.  Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
  72.  
  73.         You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'.  You can return to this area by typing 'new'.  If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
  74.  
  75.         If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to     character@spindizzy.org    and if there's no difficulties, the persona will be created.  It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
  76.   
  77.         If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here.  You can get help finding a home by typing 'homefinder',  or type 'homefinder #help' for more options.
  78.   
  79.         If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
  80.   
  81. It's just warm enough to be comfortable in the windless, clear, and sunless sky.  It's a bright 1 pm.
  82. Obvious Exits:
  83.         character setup (for after you have a character), and out
  84. You are currently a female Pachycephalosaurus.  You may wish to 'look me' and 'smell me' to see how you look and smell to other people.  Please enjoy your experiences here.
  85. No one that you are watching for is online.
  86. Welcome to SpinDizzy!.
  87. You have connected as Guest1.
  88. ## You have now connected to Spindizzy 3004 times.  Today is 01/30/22 and it is now 04:46:30 Spindizzy (Pacific) Time.
  89. ## There are possible hidden listeners here.
  90. WhereAre 1.3b -- 3 Characters awake -- 1 to show a room
  91. -Location--------------Characters-Comments-----------------------------------
  92. Newcomer's Island               1 Ground Zero -- er, Ground Minus One
  93. -    Present: Guest1 
  94. = Directions:  If you're homeless, this is home (or 'new')
  95. Patashu's Personal Quarters     1 The heart of industry! (Yep, it's public!)
  96. -    Present: J.P. 
  97. = Directions: t pquarters or luge n11 w2,b,n,sw
  98. -----------------------------------------------------------------------------
  99. 2 rooms listed.
  100. t pquarters
  101. You feel a wrenching sensation...
  102. Patashu's Personal Quarters(#29396RLJA)
  103. While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
  104. Among the Cushions, you see it is empty.
  105. Obvious Exits:
  106.    [C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
  107. Contents: J.P., Kamare, Patashu, Mechanizing Ray Mk.II, Toony Card Press, Chromatic Elixir, Fenrir, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Cohesive Energy Anomaly, and Extropia 16384
  108. ## There are possible hidden listeners here.
  109. l
  110. Patashu's Personal Quarters(#29396RLJA)
  111. While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
  112. Among the Cushions, you see it is empty.
  113. Obvious Exits:
  114.    [C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
  115. Contents: J.P., Kamare, Patashu, Mechanizing Ray Mk.II, Toony Card Press, Chromatic Elixir, Fenrir, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Cohesive Energy Anomaly, and Extropia 16384
  116. ws
  117. Room: Patashu's Personal Quarters
  118. -Stat-Name----------------Sex---------Species---------------------------------
  119.  GST  Guest1              female      Pachycephalosaurus                      
  120.       J.P.[1h idle]       male        Winged Eastern Grey Squirrel w/bunnyears
  121.  IIC  Kamare[asleep]      Herm        Synth Kirin                             
  122.  EXC  Patashu[asleep]     male        Toony Factory-Roo Bot                   
  123.       >Fenrir[asleep]     male        Lupine Battle Fortress  |Patashu[asleep]
  124. ---[ Found 5 characters. ( 2 Awake / 2 Asleep / 1 Zombie ) ]------------------
  125. l J.P.
  126. You take a look at the squirrel.  At first, he looks pretty much like an ordinary Eastern Gray Squirrel, with the usual fluffy tail, as long as the rest of his body, curled up in a horseshoe shape.  The short fur is, for the most part, gray, but fades to a reddish-brown hue around the eyes and legs, and is white on the chest.
  127. After closer inspection, you notice a pair of wings on his back, situated much like those on a gryphon.  The wings are mostly gray, with reddish-brown accents around the wingtips.  Unlike a sugar glider, the wings allow this squirrel to actually *fly*, though he's a bit bad at steering due to having a regular squirrel tail.  Most of the time, he keeps the wings against his back unless he's actually flying, but if he's running downhill, he'll occasionally open them to glide.
  128. Atop his head is a tiny pair of glasses, modified slightly to hook around squirrel ears.  There is also a drawstring bag with straps; he usually wears it on his back when scampering around, flipping it around to his chest when he needs to access the contents.  Both items are in the same shade of reddish-brown that accents his fur.
  129. Today the squirrel is wearing a form-fitting pink T-shirt with a purple silhouette of a squirrel on it.
  130. As you look at the squirrel, his tail twitches a bit.  Noticing your gaze, he looks back and chitters a greeting, waving his tail.
  131. Carrying: Bronze Medal for Target Shooting, SquirrelPlushie, Tree bark painting(#9988C), Copper Medal for Winging It, Yellow Ribbon for Art(#22773C), sleeping bag, paint set, Certificate -- Popular artist -- SpinDizzy Fair 2010 -- J.P.(#20741C), A Double Dipped Corn Dog, a peek-a-boo icecream sandwich, A Salad on a Skewer, adorable squirrel plushie, Albian Coconut, Badge labeled "This whole Mayor thing is supposed to be FUN!", BunnyHugger for Mayor Button, Cheese-filled pretzel, Coon-Proof Cookie, Eggnog cocoa, Fox-Eared Boater Hat, Garrison 2013 Bagel, Happiness, Holiday Candy Ribbons, Iced MOcha, Mayorelot 2015 Plushie, Meh, Henry. Bar, Mexican cocoa, Official BunnyHugger Sternlooker, Some Chocolate-covered bacon, Vote Raccoony in 2013 Eyemask and Tailring Set, and We are SpinDizzy! (Terrence's Mayoral campaign button)
  132. whisper J.P.=Is there anything you'd like to ask me?
  133. You whisper, "Is there anything you'd like to ask me?" to J.P..
  134. l terrance
  135. I don't see that here.
  136. lookat J.P.'s campaign button
  137. The round commemorative button advises you to 'Vote for Terrence' and declares: We are SpinDizzy! In very small letters, which one nearly has to take a magnifying glass to read, a small note reads: 'A community's value is made from the quality of the individuals of which it is comprised'. It was hard to fit it all in such a small space.
  138. WHO
  139. Player Name           On For Idle   Doing...
  140. Claude                 00:01   1m @ Lazing about.
  141. Guest1                 00:02   0s @ 
  142. Ouroboros              01:01  29m @ 
  143. J.P.                   01:50   1h @ Being a squirrel
  144. 4 players are connected.  (Max was 38)
  145. WHO
  146. Player Name           On For Idle   Doing...
  147. Claude                 00:03   3m @ Lazing about.
  148. Guest1                 00:04   0s @ 
  149. Ouroboros              01:03  31m @ 
  150. J.P.                   01:52   1h @ Being a squirrel
  151. 4 players are connected.  (Max was 38)
  152. WHO
  153. Player Name           On For Idle   Doing...
  154. Claude                 00:16  16m @ Lazing about.
  155. Guest1                 00:17   0s @ 
  156. Ouroboros              01:17  45m @ 
  157. J.P.                   02:06   1h @ Being a squirrel
  158. 4 players are connected.  (Max was 38)
  159. J.P. has connected.
  160. J.P. is carried away when a runaway sputnik rams into him.
  161. J.P. has left.
  162. WHO
  163. Player Name           On For Idle   Doing...
  164. J.P.                   00:04   3m @ Being a squirrel
  165. Claude                 00:42   4m @ Lazing about.
  166. Guest1                 00:44   0s @ 
  167. Ouroboros              01:43   1h @ 
  168. J.P.                   02:32   1h @ Being a squirrel
  169. 5 players are connected.  (Max was 38)
  170. WHO
  171. Player Name           On For Idle   Doing...
  172. J.P.                   00:07   7m @ Being a squirrel
  173. Claude                 00:46   7m @ Lazing about.
  174. Guest1                 00:47   0s @ 
  175. Ouroboros              01:47   1h @ 
  176. J.P.                   02:36   1h @ Being a squirrel
  177. 5 players are connected.  (Max was 38)
  178. wa
  179. WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
  180. -Location--------------Characters-Comments-----------------------------------
  181. Recycling Center                1 Where old ideas meet new ones.
  182. -    Present: Clanky(Z) 
  183. = Directions: luge s2 e8, re
  184. Patashu's Personal Quarters     1 The heart of industry! (Yep, it's public!)
  185. -    Present: Guest1 
  186. = Directions: t pquarters or luge n11 w2,b,n,sw
  187. The Rose Garden                 1 The Rose Garden, center of the world!
  188. -    Present: J.P. 
  189. = Directions: rose
  190. Recycling Center Backyard       1 Where even machines are quiet
  191. = Directions: luge s2 e8, re, b
  192. -----------------------------------------------------------------------------
  193. 4 rooms listed.
  194. luge s2 e8
  195. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  196. Feline Industries Waterfront (S2 E8)(#278RLCJ)
  197. A waterfront road passes between the Glimmersea shore and a row of
  198. industrial-looking buildings. In front of an imposing warehouse with
  199. arched windows that burrow into red brick walls, a T-shaped jetty
  200. extends into the sea, wave after wave breaking noisily against it.
  201. Shrieking seagulls circle overhead, gliding on the breeze.
  202.  
  203. The warehouse's bay doors have a smaller, humanoid-sized door cut into
  204. them, which in turn has a cat door at the bottom. Above, on the wall,
  205. a banner proclaims: "Feline Industries Recycling Center".
  206.  
  207. Far to the north, beyond a barren expanse, pale sunlight reveals a small
  208. town. A sign pointing that way says: "To Centaur Square".
  209.         It's just warm enough to be comfortable, though a cool wind is blowing some clouds across.  It's about 2 pm local time.
  210. Obvious Exits:
  211.         [E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
  212. Contents: Turk the Second, Ecto-2, and SDS Flying Fish
  213. ## There are possible hidden listeners here.
  214. re
  215. You leave for Recycling Center.
  216. Recycling Center
  217. Pale sunlight filters in through ample windows, making the red brick
  218. walls seem even older than they are. Two rows of steel columns lead
  219. towards a counter sitting in front of a false wall covered in shelves.
  220. The sounds of the sea echo weakly through the ample entrance doors.
  221.  
  222. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  223. a cast iron staircase spirals upwards into the rafters.
  224. Obvious Exits:
  225.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  226. Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  227. ## There are possible hidden listeners here.
  228. ws
  229. Room: Recycling Center
  230. -Stat-Name----------------Sex---------Species---------------------------------
  231.  GST  Guest1              female      Pachycephalosaurus                      
  232.       Pete[asleep]        male        kangaroo-rat                            
  233.       >Clanky[10m idle]   undecidable Clockwork Robot                  |Claude
  234. ---[ Found 3 characters. ( 1 Awake / 1 Asleep / 1 Zombie ) ]------------------
  235. Clanky perks up and waves!
  236. page Claude=hi
  237. You page, "hi" to Claude.
  238. Claude arrives from Recycling Center Backyard.
  239. Claude has arrived.
  240. Claude says, "O hai there!"
  241. say whatcha up to?
  242. You say, "whatcha up to?"
  243. Claude says, "Hanging around. You?"
  244. same
  245. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  246. Ceiling Cat is watching you... from atop a support beam.
  247. say same
  248. You say, "same"
  249. ws
  250. Room: Recycling Center
  251. -Stat-Name----------------Sex---------Species---------------------------------
  252.  purr Claude              male        LOLcat                                  
  253.  GST  Guest1              female      Pachycephalosaurus                      
  254.       Pete[asleep]        male        kangaroo-rat                            
  255.       >Clanky             undecidable Clockwork Robot                  |Claude
  256. ---[ Found 4 characters. ( 2 Awake / 1 Asleep / 1 Zombie ) ]------------------
  257. say Ceilingcat!
  258. You say, "Ceilingcat!"
  259. Claude nod nod giggles!
  260. say Claude do you know anything about Agris?
  261. You say, "Claude do you know anything about Agris?"
  262. Claude headshakes. "Why?"
  263. say i want to ask you about that if you do
  264. You say, "i want to ask you about that if you do"
  265. Claude says, "Sorry, no idea."
  266. say oh ok
  267. You say, "oh ok"
  268. say you haven't heard anything about that either have you?
  269. You say, "you haven't heard anything about that either have you?"
  270. l
  271. Recycling Center
  272. Pale sunlight filters in through ample windows, making the red brick
  273. walls seem even older than they are. Two rows of steel columns lead
  274. towards a counter sitting in front of a false wall covered in shelves.
  275. The sounds of the sea echo weakly through the ample entrance doors.
  276.  
  277. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  278. a cast iron staircase spirals upwards into the rafters.
  279. Obvious Exits:
  280.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  281. Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  282. l dode
  283. A granite dodecahedron, 1 foot in diameter, of the unusual rhombic variety.  https://en.wikipedia.org/wiki/Rhombic_dodecahedron
  284. say claude?
  285. You say, "claude?"
  286. WHO
  287. Player Name           On For Idle   Doing...
  288. Dawnwing               00:01   1s @ 
  289. J.P.                   00:16  37s @ Being a squirrel
  290. Claude                 00:55   2m @ Lazing about.
  291. Guest1                 00:57   0s @ 
  292. Ouroboros              01:56   1h @ 
  293. 5 players are connected.  (Max was 38)
  294. Claude says, "Nope."
  295. You hear the cat door, but when you look that way nothing stirs.
  296. say so what do you do around here? wanna do something together?
  297. You say, "so what do you do around here? wanna do something together?"
  298. Claude says, "Like what?"
  299. pose hmmm
  300. Guest1 hmmm
  301. say idk, i'm kinda tired
  302. You say, "idk, i'm kinda tired"
  303. l
  304. Recycling Center
  305. Pale sunlight filters in through ample windows, making the red brick
  306. walls seem even older than they are. Two rows of steel columns lead
  307. towards a counter sitting in front of a false wall covered in shelves.
  308. The sounds of the sea echo weakly through the ample entrance doors.
  309.  
  310. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  311. a cast iron staircase spirals upwards into the rafters.
  312. Obvious Exits:
  313.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  314. Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  315. Claude says, "And I'm kinda lazy."
  316. Up
  317. You leave for Feline bedroom.
  318. Feline bedroom
  319. High in the rafters of the warehouse hides a small room lit by a round
  320. window in the background. The furniture consists mainly of a metallic
  321. shelf and coat rack, as well as a large cardboard box padded with old
  322. clothes. Somewhere in the building's recesses, a fan spins quietly.
  323. Obvious Exits:
  324.    [D]ownstairs
  325. Contents: Tarot Deck, Badge cup, Trophy case, Plushie basket, Candy bowl, devilbunnies comic [Fake], Procyonid Pavilion 2013 Eyemask and Tailring Set [Fake], Souvenir Map (Skies of SpinDizzy) [Fake], Twelfth Night ornament [Fake], and Whispering Walls Mall Sleepover PJs [Fake]
  326. You found one ring!
  327. l whispering
  328.      The Whispering Walls Mall May 2013 sleepover pajamas are red and have vertical black stripes on the sides of the torso and arms and legs which highlight the wearer's form.  The left stripe works as the zipper and tugs open or slips closed at a deliberate touch.  The pajama's hoodie has a couple little deer-antlers done in felt that droop over fairly severely.  The footie pads shine with just enough glow to be a steady and convenient nightlight.
  329. D
  330. You leave for Recycling Center.
  331. Recycling Center
  332. Pale sunlight filters in through ample windows, making the red brick
  333. walls seem even older than they are. Two rows of steel columns lead
  334. towards a counter sitting in front of a false wall covered in shelves.
  335. The sounds of the sea echo weakly through the ample entrance doors.
  336.  
  337. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  338. a cast iron staircase spirals upwards into the rafters.
  339. Obvious Exits:
  340.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  341. Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  342. ## There are possible hidden listeners here.
  343. Claude says, "I usually hang out in the back."
  344. "the back?
  345. You say, "the back?"
  346. "may I come there?
  347. You say, "may I come there?"
  348. Claude says, "Sure!"
  349. B
  350. You leave for Recycling Center Backyard.
  351. Recycling Center Backyard
  352. A rectangular patch of deep blue sky hangs above walls of solid red
  353. brick. Now and then the occasional cloud rolls in, softening the
  354. cruel sunlight. Old machinery piles up in the corners, mostly against
  355. the walls of the building, which stares at you with multi-faceted
  356. windows. Crushed stone on the ground creaks underfoot.
  357.  
  358. A small table sits in a corner, surrounded by comfy chairs and topped
  359. by an umbrella in the colors of summer. Off to a side, clothes that
  360. might fit a cat are hanged out to dry, not far from a worn-out couch
  361. under an awning, and there's a swing affixed to the lone tree in the
  362. middle of it all.
  363.  
  364. It's winter. The tree is a dark skeleton half buried in snow, snapping
  365. wooden fingers at nobody in particular with each gust of wind.
  366.         It's just warm enough to be comfortable, though a cool wind is blowing some clouds across.  It's about 2 pm local time.
  367. Obvious Exits:
  368.         [In]side, and Shimmering [Portal]
  369. Contents: Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  370. Claude arrives from Recycling Center.
  371. Claude has arrived.
  372. :pets you curiously
  373. Guest1 pets you curiously
  374. Claude, soft and warm. ^o^
  375. l SDWG
  376. A big magnet board sits on three spindly telescopic legs. The words
  377. SpinDizzy Writers' Guild are embossed with bronze in the frame.
  378.  
  379. (Type +wgread to read the board, or +wghelp for more options.)
  380. +wgread
  381. +----------------------------------------------------------------------------+
  382. +----------------------------------------------------------------------------+
  383. | Type '+wghelp' for a list of commands.                                     |
  384. +----------------------------------------------------------------------------+
  385. Done.
  386. l ice
  387. Off to a side, a block of translucent ice is trying to be an abstract
  388. tree, or maybe a flame; blob-like branches extend upwards from all
  389. sides, and wavy shapes like melting wax on a candle "flow" down the
  390. trunk. At the base, more blobs suggest cat paws and a tail. Finally,
  391. the whole work sits in a low, wide tray with handles (also made of ice)
  392. surrounded by many little blobs which may be meant to represent coals,
  393. or something else entirely.
  394. :licks the ice sculpture
  395. Guest1 licks the ice sculpture
  396. l
  397. Recycling Center Backyard
  398. A rectangular patch of deep blue sky hangs above walls of solid red
  399. brick. Now and then the occasional cloud rolls in, softening the
  400. cruel sunlight. Old machinery piles up in the corners, mostly against
  401. the walls of the building, which stares at you with multi-faceted
  402. windows. Crushed stone on the ground creaks underfoot.
  403.  
  404. A small table sits in a corner, surrounded by comfy chairs and topped
  405. by an umbrella in the colors of summer. Off to a side, clothes that
  406. might fit a cat are hanged out to dry, not far from a worn-out couch
  407. under an awning, and there's a swing affixed to the lone tree in the
  408. middle of it all.
  409.  
  410. It's winter. The tree is a dark skeleton half buried in snow, snapping
  411. wooden fingers at nobody in particular with each gust of wind.
  412.         It's just warm enough to be comfortable, though a cool wind is blowing some clouds across.  It's about 2 pm local time.
  413. Obvious Exits:
  414.         [In]side, and Shimmering [Portal]
  415. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  416. "woah, a portal
  417. You say, "woah, a portal"
  418. l skip
  419. At first sight Skip may seem like your average 'roo'. Long pointy ears, brown fur, strong powerful legs and a tail.
  420. However something is different with him. On his back he has a decent sized helicopter rotor sticking out. A smaller side rotor is on his tail. In fact this macropod was clearly modified for flight.
  421. He wears a pair of simple jeans shorts with some pockets, as well as a t-shirt modified for his extensions.
  422. Carrying: a 'Vote Jaxen' Apple, Cheese Wedge, and Some Cheese on A Skewer
  423. ws
  424. Room: Recycling Center Backyard
  425. -Stat-Name----------------Sex---------Species---------------------------------
  426.  purr Claude[2m idle]     male        LOLcat                                  
  427.  GST  Guest1              female      Pachycephalosaurus                      
  428.       Skip[asleep]        male        chopper-roo                             
  429. ---[ Found 3 characters. ( 2 Awake / 1 Asleep ) ]-----------------------------
  430. l
  431. Recycling Center Backyard
  432. A rectangular patch of deep blue sky hangs above walls of solid red
  433. brick. Now and then the occasional cloud rolls in, softening the
  434. cruel sunlight. Old machinery piles up in the corners, mostly against
  435. the walls of the building, which stares at you with multi-faceted
  436. windows. Crushed stone on the ground creaks underfoot.
  437.  
  438. A small table sits in a corner, surrounded by comfy chairs and topped
  439. by an umbrella in the colors of summer. Off to a side, clothes that
  440. might fit a cat are hanged out to dry, not far from a worn-out couch
  441. under an awning, and there's a swing affixed to the lone tree in the
  442. middle of it all.
  443.  
  444. It's winter. The tree is a dark skeleton half buried in snow, snapping
  445. wooden fingers at nobody in particular with each gust of wind.
  446.         It's just warm enough to be comfortable, though a cool wind is blowing some clouds across.  It's about 2 pm local time.
  447. Obvious Exits:
  448.         [In]side, and Shimmering [Portal]
  449. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  450. l fun
  451. It's a complicated-looking cardboard box with a lever and a slot, which says in big Comic Sans on the front: "This whole Mayor thing is supposed to be FUN! 'get fun badge' to help remind others of that."
  452. Claude nodnods!
  453. get fun badge
  454. You acquire a badge from the dispenser.
  455. Claude giggles, too.
  456. i
  457. You are carrying:
  458. Copper Medal for Distance Running(#24381)
  459. Copper Medal for Synchronized Swimming(#24231)
  460. Copper Medal for Shooting
  461. .. [Fake]
  462. A Chocolate-covered banana [Fake]
  463. Badge labeled "This whole Mayor thing is supposed to be FUN!" [Fake]
  464. You have 31774 rings.
  465. Claude says, "The portal is from an old adventure."
  466. l
  467. Recycling Center Backyard
  468. A rectangular patch of deep blue sky hangs above walls of solid red
  469. brick. Now and then the occasional cloud rolls in, softening the
  470. cruel sunlight. Old machinery piles up in the corners, mostly against
  471. the walls of the building, which stares at you with multi-faceted
  472. windows. Crushed stone on the ground creaks underfoot.
  473.  
  474. A small table sits in a corner, surrounded by comfy chairs and topped
  475. by an umbrella in the colors of summer. Off to a side, clothes that
  476. might fit a cat are hanged out to dry, not far from a worn-out couch
  477. under an awning, and there's a swing affixed to the lone tree in the
  478. middle of it all.
  479.  
  480. It's winter. The tree is a dark skeleton half buried in snow, snapping
  481. wooden fingers at nobody in particular with each gust of wind.
  482.         It's just warm enough to be comfortable, though a cool wind is blowing some clouds across.  It's about 2 pm local time.
  483. Obvious Exits:
  484.         [In]side, and Shimmering [Portal]
  485. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  486. POrtal
  487. You can't go that way.
  488. Portal
  489. You can't go that way.
  490. "oh
  491. You say, "oh"
  492. "I can't go that way?
  493. You say, "I can't go that way?"
  494. portal
  495. You can't go that way.
  496. l fun
  497. It's a complicated-looking cardboard box with a lever and a slot, which says in big Comic Sans on the front: "This whole Mayor thing is supposed to be FUN! 'get fun badge' to help remind others of that."
  498. e #15341C
  499. Owner: Claude
  500. WHO
  501. Player Name           On For Idle   Doing...
  502. Dawnwing               00:09   7m @ 
  503. J.P.                   00:24   5m @ Being a squirrel
  504. Claude                 01:03   1m @ Lazing about.
  505. Guest1                 01:04   0s @ 
  506. Ouroboros              02:04   1h @ 
  507. 5 players are connected.  (Max was 38)
  508. wa
  509. WhereAre 1.3b -- 9 Characters awake -- 1 to show a room
  510. -Location--------------Characters-Comments-----------------------------------
  511. Recycling Center                1 Where old ideas meet new ones.
  512. -    Present: Clanky(Z) 
  513. = Directions: luge s2 e8, re
  514. Public Dorms/Workshops          2 The heart of industry!
  515. -    Present: J.P. Dawnwing 
  516. = Directions: t #30940 or luge n11 w2,b,n,n,e
  517. Recycling Center Backyard       2 Where even machines are quiet
  518. -    Present: Guest1 
  519. = Directions: luge s2 e8, re, b
  520. -----------------------------------------------------------------------------
  521. 3 rooms listed.
  522. say brb
  523. You say, "brb"
  524. t #30940
  525. You feel a wrenching sensation...
  526. Public Dorms/Workshops(#30940RJA)
  527. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  528. Obvious Exits:
  529.    101, 103, 202, 205, claim, and west
  530. Contents: J.P., Dawnwing, and Directory [Fake]
  531. You found one ring!
  532. Dawnwing rumblegreets!
  533. ws
  534. Room: Public Dorms/Workshops
  535. -Stat-Name----------------Sex---------Species---------------------------------
  536.  GST  Guest1              female      Pachycephalosaurus                      
  537.       J.P.[6m idle]       male        Winged Eastern Grey Squirrel w/bunnyears
  538.       Dawnwing            Herm        Charizard Hydra Taur                    
  539. ---[ Found 3 characters. ( 3 Awake ) ]----------------------------------------
  540. whisper dawnwing=hello
  541. You whisper, "hello" to Dawnwing.
  542. l dawnwing
  543. What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
  544.  
  545. Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
  546.  
  547. Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
  548.  
  549. Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else.
  550.  
  551. Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
  552. whisper dawnwing=hey, do you have a minute?
  553. You whisper, "hey, do you have a minute?" to Dawnwing.
  554. WHO
  555. Player Name           On For Idle   Doing...
  556. Dawnwing               00:11   1m @ 
  557. J.P.                   00:26   0s @ Being a squirrel
  558. Claude                 01:05   1m @ Lazing about.
  559. Guest1                 01:07   0s @ 
  560. Ouroboros              02:06   1h @ 
  561. 5 players are connected.  (Max was 38)
  562. Dawnwing whispers, "Dawnwing mrrrrp?" to you.
  563. whisper Dawning=I want to ask you about Agris
  564. I don't see the player named "Dawning" here.
  565. whisper Dawnwing=I want to ask you about Agris
  566. You whisper, "I want to ask you about Agris" to Dawnwing.
  567. WHO
  568. Player Name           On For Idle   Doing...
  569. Dawnwing               00:14   2m @ 
  570. J.P.                   00:29   2m @ Being a squirrel
  571. Claude                 01:08   4m @ Lazing about.
  572. Guest1                 01:09   0s @ 
  573. Ouroboros              02:08   1h @ 
  574. 5 players are connected.  (Max was 38)
  575. WHO
  576. Player Name           On For Idle   Doing...
  577. Dawnwing               00:14   2m @ 
  578. J.P.                   00:30   3m @ Being a squirrel
  579. Claude                 01:08   4m @ Lazing about.
  580. Guest1                 01:10   0s @ 
  581. Ouroboros              02:09   1h @ 
  582. 5 players are connected.  (Max was 38)
  583. WHO
  584. Player Name           On For Idle   Doing...
  585. Dawnwing               00:14   2m @ 
  586. J.P.                   00:30   3m @ Being a squirrel
  587. Claude                 01:08   4m @ Lazing about.
  588. Guest1                 01:10   0s @ 
  589. Ouroboros              02:09   1h @ 
  590. 5 players are connected.  (Max was 38)
  591. WHO
  592. Player Name           On For Idle   Doing...
  593. Dawnwing               00:14   2m @ 
  594. J.P.                   00:30   3m @ Being a squirrel
  595. Claude                 01:08   4m @ Lazing about.
  596. Guest1                 01:10   0s @ 
  597. Ouroboros              02:09   1h @ 
  598. 5 players are connected.  (Max was 38)
  599. whisper dawnwing=hey, still there?
  600. You whisper, "hey, still there?" to Dawnwing.
  601. Dawnwing whispers, "That's a matter I'm not at liberty to discuss outside of staff." to you.
  602. whisper=oh, 
  603. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  604. whisper dawnwing=oh, what do you mean?
  605. You whisper, "oh, what do you mean?" to Dawnwing.
  606. whisper dawnwing=staff told you not to talk about it?
  607. You whisper, "staff told you not to talk about it?" to Dawnwing.
  608. whisper dawnwing=I am Agris dawnwing
  609. You whisper, "I am Agris dawnwing" to Dawnwing.
  610. whisper dawnwing=I was hoping you could tell me just what's been going on about me since my absense
  611. You whisper, "I was hoping you could tell me just what's been going on about me since my absense" to Dawnwing.
  612. whisper dawnwing=and what people are saying about me and who
  613. You whisper, "and what people are saying about me and who" to Dawnwing.
  614. whisper dawnwing=I haven't gotten any information from wizards 
  615. You whisper, "I haven't gotten any information from wizards" to Dawnwing.
  616. whisper dawnwing=I'm not here to cause any harm, i'm just here because i don't have any information
  617. You whisper, "I'm not here to cause any harm, i'm just here because i don't have any information" to Dawnwing.
  618. whisper dawnwing=is this something your ok talking about with me?
  619. You whisper, "is this something your ok talking about with me?" to Dawnwing.
  620. whisper dawnwing=just let me know and i'll stop prying about that
  621. You whisper, "just let me know and i'll stop prying about that" to Dawnwing.
  622. Dawnwing whispers, "That's also information I don't have." to you.
  623. whisper dawnwing=would you like to ask me something?
  624. You whisper, "would you like to ask me something?" to Dawnwing.
  625. whisper dawnwing=also, dawnwing I was hoping to you could me a log of the final xedwa56 rp event. I was pretty heavily invested in that storyline (as you know) and I didn't get to attend the last and final event that concluded xedwa
  626. You whisper, "also, dawnwing I was hoping to you could me a log of the final xedwa56 rp event. I was pretty heavily invested in that storyline (as you know) and I didn't get to attend the last and final event that concluded xedwa" to Dawnwing.
  627. whisper dawnwing=due to the circumstances as you know
  628. You whisper, "due to the circumstances as you know" to Dawnwing.
  629. whisper dawnwing=or don't know, i don't know
  630. You whisper, "or don't know, i don't know" to Dawnwing.
  631. whisper dawnwing=i do miss you and everyone else
  632. You whisper, "i do miss you and everyone else" to Dawnwing.
  633. whisper dawnwing=:hugs you, if your ok with that
  634. You whisper, "Guest1 hugs you, if your ok with that" to Dawnwing.
  635. WHO
  636. Player Name           On For Idle   Doing...
  637. Dawnwing               00:26   4m @ 
  638. J.P.                   00:41   8m @ Being a squirrel
  639. Claude                 01:20  16m @ Lazing about.
  640. Guest1                 01:21   0s @ 
  641. Ouroboros              02:20   1h @ 
  642. 5 players are connected.  (Max was 38)
  643. whisper dawnwing=I still want to exchange contacts with you
  644. You whisper, "I still want to exchange contacts with you" to Dawnwing.
  645. Dawnwing has disconnected.
  646. J.P. is glommed down and swept away by a plastic hippopotamus mouth.
  647. J.P. has left.
  648. WHO
  649. Player Name           On For Idle   Doing...
  650. J.P.                   00:45   1m @ Being a squirrel
  651. Claude                 01:24  20m @ Lazing about.
  652. Guest1                 01:25   0s @ 
  653. Ouroboros              02:24   1h @ 
  654. 4 players are connected.  (Max was 38)
  655. l
  656. Public Dorms/Workshops(#30940RJA)
  657. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  658. Obvious Exits:
  659.    101, 103, 202, 205, claim, and west
  660. Contents: Dawnwing, and Directory [Fake]
  661. ws
  662. Room: Public Dorms/Workshops
  663. -Stat-Name----------------Sex---------Species---------------------------------
  664.  GST  Guest1              female      Pachycephalosaurus                      
  665.       Dawnwing[asleep]    Herm        Charizard Hydra Taur                    
  666. ---[ Found 2 characters. ( 1 Awake / 1 Asleep ) ]-----------------------------
  667. l
  668. Public Dorms/Workshops(#30940RJA)
  669. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  670. Obvious Exits:
  671.    101, 103, 202, 205, claim, and west
  672. Contents: Dawnwing, and Directory [Fake]
  673. l dir
  674. Public Dorms/Workshops : Directory
  675. 101:                       Solvent's Dorm
  676. 102:                       *vacant*
  677. 103:                       Li-Ge-IA-6's Vault
  678. 104:                       *vacant*
  679. 105:                       *vacant*
  680. 201:                       *vacant*
  681. 202:                       Dawnwing Dormwing
  682. 203:                       *vacant*
  683. 204:                       *vacant*
  684. 205:                       Tiden's Apartment Replica
  685. Type 'claim <exitname>' to claim an exit, 'claim #help' for help.
  686. 202
  687. You leave for  PI Dorm Room - Dawnwing.
  688.  PI Dorm Room - Dawnwing
  689. Your dormitory is not exactly a stellar piece of artistic brilliance, but what it IS is a livable, customizable space ready to be put to your own personal use. The colour scheme is a warm, desaturated palette of creams and grays, from the fluffy carpet to the dry wall to the splash of muted purple-and-gold lining the curtains and anything soft. The space is divided up into a two bed bedroom, a kitchen, a bathroom, a living room (with conversation pit, drawers and shelves for storage, holographic computer terminal on a workbench), a concrete floored empty room (intended to be repurposed as a maker space of your choice) and comes with a kobold assigned to your dorm, happy to help give advice on remodelling the place or assisting with everyday tasks. Time to make your dorm feel lived in!
  690. Obvious Exits:
  691.    out
  692. Contents: Massively Overstuffed Gargantuan Plush Nanite, Copper Medal for Orbital Dive, and Copper Medal for Eating Contest
  693. You found one ring!
  694. l massi
  695. This monstrous plushie is the size of a car, stuffed with a ton of what is essentially memory foam (though slightly softer), and otherwise resembles a big, blocky, robot chibi cicada. Its face is an OWO emote, and the underbelly is marked 000. It's super comfy to snuggle against and lay on, but transport calls for planning.
  696. l orbit
  697. A shiny copper medal on a handsome green ribbon.  On one side is the inscription "SpinDizzy Summer Olympics 2021" and the logo of the 2021 Games, a butterfly with ornate wings spread wide.  Along the bottom is the 2021 motto: "Emergence."  The other side depicts a figure in silhouette (it looks suspiciously like Femashu) jumping off the moon.
  698. l
  699.  PI Dorm Room - Dawnwing
  700. Your dormitory is not exactly a stellar piece of artistic brilliance, but what it IS is a livable, customizable space ready to be put to your own personal use. The colour scheme is a warm, desaturated palette of creams and grays, from the fluffy carpet to the dry wall to the splash of muted purple-and-gold lining the curtains and anything soft. The space is divided up into a two bed bedroom, a kitchen, a bathroom, a living room (with conversation pit, drawers and shelves for storage, holographic computer terminal on a workbench), a concrete floored empty room (intended to be repurposed as a maker space of your choice) and comes with a kobold assigned to your dorm, happy to help give advice on remodelling the place or assisting with everyday tasks. Time to make your dorm feel lived in!
  701. Obvious Exits:
  702.    out
  703. Contents: Massively Overstuffed Gargantuan Plush Nanite, Copper Medal for Orbital Dive, and Copper Medal for Eating Contest
  704. l eating
  705. A shiny copper medal on a handsome green ribbon.  On one side is the inscription "SpinDizzy Summer Olympics 2021" and the logo of the 2021 Games, a butterfly with ornate wings spread wide.  Along the bottom is the 2021 motto: "Emergence."  The other side has an image of a pizza topped with tiny versions of this very medal, and the words "Eating Contest."
  706. out
  707. You leave for Public Dorms/Workshops.
  708. Public Dorms/Workshops(#30940RJA)
  709. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  710. Obvious Exits:
  711.    101, 103, 202, 205, claim, and west
  712. Contents: Dawnwing, and Directory [Fake]
  713. l
  714. Public Dorms/Workshops(#30940RJA)
  715. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  716. Obvious Exits:
  717.    101, 103, 202, 205, claim, and west
  718. Contents: Dawnwing, and Directory [Fake]
  719. l dir
  720. Public Dorms/Workshops : Directory
  721. 101:                       Solvent's Dorm
  722. 102:                       *vacant*
  723. 103:                       Li-Ge-IA-6's Vault
  724. 104:                       *vacant*
  725. 105:                       *vacant*
  726. 201:                       *vacant*
  727. 202:                       Dawnwing Dormwing
  728. 203:                       *vacant*
  729. 204:                       *vacant*
  730. 205:                       Tiden's Apartment Replica
  731. Type 'claim <exitname>' to claim an exit, 'claim #help' for help.
  732. 103
  733. You leave for Li-Ge-IA-6's Vault.
  734. Li-Ge-IA-6's Vault(#32181RLJA)
  735. The entrance door opens onto a dimly-lit corridor, sloping downwards and spiraling counter-clockwise down into the bedrock of Spindizzy. At the bottom, the corridor opens into a cylindrical chamber carved out of the solid stone.
  736. The stone chamber at the end of the corridor is currently filled with a holographic projection, an alien seascape resembling a strange coral reef. A rainbow of bioluminescent life provide light for the space, with delicate fronds swaying in an unfelt current, small alien fish glittering as they swirl through the room, and tiny pale crustaceans skittering across the landscape. Jutting through here and there are large ice crystals, as though the whole reef were growing atop a submerged glacier. Some of the crystals intersect into a large ring, indicating the boundaries of the physical space.
  737. Gaps in the illusion are enclosed in an illuminated border, indicating the real physical objects within. There are small areas for the charging, maintenance, and repair of Li-Ge-IA-6's various remote shells, some of which are here resting idly. To one side is a simple door leading to a bathroom facility for the convenience of visitors, and to the other side another door leading to a sotrage closet. At the back of the chamber sits the cylinder of strange dark metal which is Li's pod.
  738. Obvious Exits:
  739.    out
  740. Contents: Li-Ge-IA-6, and Mysterious Pod
  741. You found one ring!
  742. l Li
  743. The form before you seems human, a slim fair-skinned woman whose dark hair is tied back. Her blue eyes look out at the world through gold-rimmed spectacles and a quietly curious expression.
  744.  
  745. She is dressed in a simple and fairly practical manner, an ivory-white blouse atop a khaki-gray skirt, with a black leather belt dividing the two. The ensemble is decorated with a few purple ribbons. One in her hair, one at her throat, and bows on her otherwise simple black shoes.
  746.  
  747. (with thanks to Azalea and her 'Pinup Princess' dollmaker: https://photos.app.goo.gl/ydaoPHVAGMtCja7x9 :) )
  748. Carrying: SEDcomm
  749. lookat Li-Ge-Ia-6's SEDcomm
  750. A slim metal business card, all electronics sealed, engraved with "buttons" marking touch-control points and a "speaker grille" near the mic.  'com' to transmit, 'switch' to change channels, 'com #help' for more info.
  751. com
  752. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  753. l
  754. Li-Ge-IA-6's Vault(#32181RLJA)
  755. The entrance door opens onto a dimly-lit corridor, sloping downwards and spiraling counter-clockwise down into the bedrock of Spindizzy. At the bottom, the corridor opens into a cylindrical chamber carved out of the solid stone.
  756. The stone chamber at the end of the corridor is currently filled with a holographic projection, an alien seascape resembling a strange coral reef. A rainbow of bioluminescent life provide light for the space, with delicate fronds swaying in an unfelt current, small alien fish glittering as they swirl through the room, and tiny pale crustaceans skittering across the landscape. Jutting through here and there are large ice crystals, as though the whole reef were growing atop a submerged glacier. Some of the crystals intersect into a large ring, indicating the boundaries of the physical space.
  757. Gaps in the illusion are enclosed in an illuminated border, indicating the real physical objects within. There are small areas for the charging, maintenance, and repair of Li-Ge-IA-6's various remote shells, some of which are here resting idly. To one side is a simple door leading to a bathroom facility for the convenience of visitors, and to the other side another door leading to a sotrage closet. At the back of the chamber sits the cylinder of strange dark metal which is Li's pod.
  758. Obvious Exits:
  759.    out
  760. Contents: Li-Ge-IA-6, and Mysterious Pod
  761. l pod
  762. This dark metallic cylinder stands approximately 2 meters tall and 1.5 wide, the proportions looking somewhat like a large oil barrel. But that is where the resemblance ends. The dark metal reflects light oddly, seeming to have swirling organic shapes covering the surface, even though measurements show it to be mirror-smooth...
  763. out
  764. You leave for Public Dorms/Workshops.
  765. Public Dorms/Workshops(#30940RJA)
  766. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  767. Obvious Exits:
  768.    101, 103, 202, 205, claim, and west
  769. Contents: Dawnwing, and Directory [Fake]
  770. WHO
  771. Player Name           On For Idle   Doing...
  772. J.P.                   00:53   9m @ Being a squirrel
  773. Claude                 01:32  28m @ Lazing about.
  774. Guest1                 01:34   0s @ 
  775. 3 players are connected.  (Max was 38)
  776. l
  777. Public Dorms/Workshops(#30940RJA)
  778. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  779. Obvious Exits:
  780.    101, 103, 202, 205, claim, and west
  781. Contents: Dawnwing, and Directory [Fake]
  782. wizards
  783. Status     Wizard            What this wizard does
  784. [Asleep]   Ping              Cookie management. No, really!
  785. [Asleep]   Austin            Managing Editor, Helpstaff Lead
  786. [Asleep]   Featherwing       Your average friendly helpdragon
  787. [Asleep]   Azure             Just greasing the wheels of reality!
  788. Wizzes: They're Not Just For Breakfast Anymore --- But don't forget our excellent Helpstaff, who should be able to answer most any question plaguing you, and be not so fearsome as the wizards are.  Helpstaff: Now with extra Vitamin B!
  789. helpstaff
  790. Status     Helpstaff         Hi! Ask me about...
  791. [Asleep]   BunnyHugger       Building, MUF, MPI, homes, local culture, etc.
  792. [Asleep]   Beltrami          Building, Tinyplot Scenes, Other, Otherness
  793. [Asleep]   Dragoncat         Building, MUF/MPI, Minor in Character Descing
  794. [Asleep]   fluffy            Building, MPI, mad science, laundry
  795. [Asleep]   Sirianna          
  796. [Asleep]   Kamare            Building, MPI, RP, A shoulder to lean on
  797. Helpstaffers are volunteers who offer their time to players' needs.  Check whether a helpstaffer can help before asking a wizard, if possible.
  798. l
  799. Public Dorms/Workshops(#30940RJA)
  800. You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
  801. Obvious Exits:
  802.    101, 103, 202, 205, claim, and west
  803. Contents: Dawnwing, and Directory [Fake]
  804. WHO
  805. Player Name           On For Idle   Doing...
  806. J.P.                   00:56  12m @ Being a squirrel
  807. Claude                 01:35  30m @ Lazing about.
  808. Guest1                 01:36   0s @ 
  809. 3 players are connected.  (Max was 38)
  810. wa
  811. WhereAre 1.3b -- 4 Characters awake -- 1 to show a room
  812. -Location--------------Characters-Comments-----------------------------------
  813. Recycling Center                1 Where old ideas meet new ones.
  814. -    Present: Clanky(Z) 
  815. = Directions: luge s2 e8, re
  816. J.P.'s Suite                    1 A Squirrelly Apartment
  817. -    Present: J.P. 
  818. Public Dorms/Workshops          1 The heart of industry!
  819. -    Present: Guest1 
  820. = Directions: t #30940 or luge n11 w2,b,n,n,e
  821. Recycling Center Backyard       1 Where even machines are quiet
  822. = Directions: luge s2 e8, re, b
  823. -----------------------------------------------------------------------------
  824. 4 rooms listed.
  825. wa
  826. WhereAre 1.3b -- 4 Characters awake -- 1 to show a room
  827. -Location--------------Characters-Comments-----------------------------------
  828. Recycling Center                1 Where old ideas meet new ones.
  829. -    Present: Clanky(Z) 
  830. = Directions: luge s2 e8, re
  831. J.P.'s Suite                    1 A Squirrelly Apartment
  832. -    Present: J.P. 
  833. Public Dorms/Workshops          1 The heart of industry!
  834. -    Present: Guest1 
  835. = Directions: t #30940 or luge n11 w2,b,n,n,e
  836. Recycling Center Backyard       1 Where even machines are quiet
  837. = Directions: luge s2 e8, re, b
  838. -----------------------------------------------------------------------------
  839. 4 rooms listed.
  840. luge s2 e8, re, b
  841. You're not sure exactly where that is.  Try 'look luge' for more information.
  842. luge s2 e8
  843. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  844. Feline Industries Waterfront (S2 E8)(#278RLCJ)
  845. A waterfront road passes between the Glimmersea shore and a row of
  846. industrial-looking buildings. In front of an imposing warehouse with
  847. arched windows that burrow into red brick walls, a T-shaped jetty
  848. extends into the sea, wave after wave breaking noisily against it.
  849. Shrieking seagulls circle overhead, gliding on the breeze.
  850.  
  851. The warehouse's bay doors have a smaller, humanoid-sized door cut into
  852. them, which in turn has a cat door at the bottom. Above, on the wall,
  853. a banner proclaims: "Feline Industries Recycling Center".
  854.  
  855. Far to the north, beyond a barren expanse, pale sunlight reveals a small
  856. town. A sign pointing that way says: "To Centaur Square".
  857.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  858. Obvious Exits:
  859.         [E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
  860. Contents: Turk the Second, Ecto-2, and SDS Flying Fish
  861. ## There are possible hidden listeners here.
  862. re
  863. You leave for Recycling Center.
  864. Recycling Center
  865. Pale sunlight filters in through ample windows, making the red brick
  866. walls seem even older than they are. Two rows of steel columns lead
  867. towards a counter sitting in front of a false wall covered in shelves.
  868. The sounds of the sea echo weakly through the ample entrance doors.
  869.  
  870. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  871. a cast iron staircase spirals upwards into the rafters.
  872. Obvious Exits:
  873.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  874. Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  875. ## There are possible hidden listeners here.
  876. b
  877. You leave for Recycling Center Backyard.
  878. Recycling Center Backyard
  879. A rectangular patch of deep blue sky hangs above walls of solid red
  880. brick. Now and then the occasional cloud rolls in, softening the
  881. cruel sunlight. Old machinery piles up in the corners, mostly against
  882. the walls of the building, which stares at you with multi-faceted
  883. windows. Crushed stone on the ground creaks underfoot.
  884.  
  885. A small table sits in a corner, surrounded by comfy chairs and topped
  886. by an umbrella in the colors of summer. Off to a side, clothes that
  887. might fit a cat are hanged out to dry, not far from a worn-out couch
  888. under an awning, and there's a swing affixed to the lone tree in the
  889. middle of it all.
  890.  
  891. It's winter. The tree is a dark skeleton half buried in snow, snapping
  892. wooden fingers at nobody in particular with each gust of wind.
  893.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  894. Obvious Exits:
  895.         [In]side, and Shimmering [Portal]
  896. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  897. You found one ring!
  898. pose noses you
  899. Guest1 noses you
  900. Claude says, "Welcome back!"
  901. say thankyou
  902. You say, "thankyou"
  903. say who's usually awake at this hour?
  904. You say, "who's usually awake at this hour?"
  905. tailwrap claude
  906. You tailwrap Claude!
  907. WHO
  908. Player Name           On For Idle   Doing...
  909. J.P.                   01:02   2m @ Being a squirrel
  910. Claude                 01:41   3m @ Lazing about.
  911. Guest1                 01:42   0s @ 
  912. 3 players are connected.  (Max was 38)
  913. Claude says, "On a Sunday? Not many people."
  914. Claude says, "In fact this time of the day is usually quiet."
  915. l
  916. Recycling Center Backyard
  917. A rectangular patch of deep blue sky hangs above walls of solid red
  918. brick. Now and then the occasional cloud rolls in, softening the
  919. cruel sunlight. Old machinery piles up in the corners, mostly against
  920. the walls of the building, which stares at you with multi-faceted
  921. windows. Crushed stone on the ground creaks underfoot.
  922.  
  923. A small table sits in a corner, surrounded by comfy chairs and topped
  924. by an umbrella in the colors of summer. Off to a side, clothes that
  925. might fit a cat are hanged out to dry, not far from a worn-out couch
  926. under an awning, and there's a swing affixed to the lone tree in the
  927. middle of it all.
  928.  
  929. It's winter. The tree is a dark skeleton half buried in snow, snapping
  930. wooden fingers at nobody in particular with each gust of wind.
  931.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  932. Obvious Exits:
  933.         [In]side, and Shimmering [Portal]
  934. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  935. WHO
  936. Player Name           On For Idle   Doing...
  937. J.P.                   01:04   5m @ Being a squirrel
  938. Claude                 01:43  21s @ Lazing about.
  939. Guest1                 01:45   0s @ 
  940. 3 players are connected.  (Max was 38)
  941. globals
  942. Globals Listing Utility
  943. -----------------------
  944. This program lists global commands available on this MUCK.
  945. > globals #help             -- shows this screen
  946. > globals #list             -- complete alphabetized global listing
  947. > globals #page             -- lists pages available
  948. > globals #page {n}         -- lists indicated page
  949. > globals {name}            -- shows information for indicated global
  950. Pages available: 1 to 8.
  951. globals #list
  952. Complete Globals Listing
  953. Global     Description                                      Help Info
  954. ---------------------------------------------------------------------------
  955. +map       Use or even create a map                         +map #help
  956. +read      Read the global bulletin board                   look +read
  957. .          A mindmeld-ish type of communication program.    . #help
  958. 3who       Compact list of who's connected                  3who
  959. @Archive   Preserve your creations again all disasters!     look @archive
  960. @Arrr      Talk like a pirate!  Arrr!                       look @arrr
  961. @Backlink  Open an exit back where you came from            look @backlink
  962. @Boki      It is just like that!                            look @boki
  963. @Bootme    Shed your excess connections                     @bootme
  964. @Breaklink Is somebody following you?  Make them stop.      @breaklink #help
  965. @Bulletin  See the latest news and weather reports          @bulletin #help
  966. @Check     Verify your stuff is built right                 look @check
  967. @Claim     Take ownership of (potentially complex) things   @claim #help
  968. @Dance     Have the fun of dancing for yourself             look @dance
  969. @Disconnec Disconnects from the game; can be used with MPI. (none)
  970. @Errorchec Find out why your programs keep crashing!        @ec #help
  971. @Gender    Set your @gender and @species                    look @gender
  972. @Image     Just in case your mind's eye is broken           @image #help
  973. @Laston    Find out when somebody was last on               look laston
  974. @Mpi       Test a little MPI without killing yourself.      look @mpi
  975. @Mpilink   It's not really clear what this *does* do...     @mpilink #help ...?
  976. @Muf       Test a little MUF without hurting anyone         look @muf
  977. @Psearch   Do all sorts of snooping around                  @psearch #help
  978. @Recycle   Get rid of old junk (safely)                     look @rec
  979. @Recycle!  Recycle stuff that's far away (unsafe!)          look @rec!
  980. @Register  Create an alias for some hard-to-remember thing  @reg #help
  981. @Relink    Relink an old exit to a new destination          look @relink
  982. @Save      How long until the next save?                    ns (or look ns)
  983. @Scent     Sets your scent, feel, and taste props easily.   look @scent
  984. @Sdesc     Write a short desc (for short-desc look filter)  look @sdesc
  985. @Shout     Tell the world your oh-so-important news         @shout #help
  986. @Shoutwho  Find out who's listening to your @shouts         look swho
  987. @Sizer     How big is it?                                   look @sizer
  988. @Sweep     Find out if you are being wiretapped!            @sweep #help
  989. @Typo      Found a typo?  Want to fix something?            look @typo
  990. @View      Look at a documented Muf program                 look @view
  991. @When      Check time stamps on an object                   @when <object>
  992. @Will      Lets the wizards know what to do with your stuff @will
  993. @Xdig      Create a room and the exits to and from it       @xdig #help
  994. Attributes List your superpowers for the world              attr #help
  995. Banish     Exclude people from your mighty kingdom          banish #help
  996. Care       Quickly get to Care-A-Lot                        look care
  997. Change     Fix a little bit of incorrect text               look change
  998. Charlie's  Get over to Charlie's Bar                        look cb
  999. Charter    Go to the Charter Park                           look charter
  1000. City hall  Try to beat City Hall                            (none)
  1001. Cp         copy or move properties around                   look cp, look mv
  1002. Cs         Get to Centaur Square, if you're going there.    look cs
  1003. Date       What day is it?                                  look date
  1004. Doing      Adjust what shows up in the WHO list             look doing
  1005. Dosign     Hold up a sign, Wile E. Coyote style             look dosign
  1006. Eat        Eat, drink, or just order food                   eat #help
  1007. Edit       With TinyFugue, edit messages and properties     edit #help
  1008. Editact    Edit the actions of the rooms you own            editact #help
  1009. Editobject Create and adjust objects                        editobject #help
  1010. Editplayer Quick 'n' dirty character setup                  editplayer #help
  1011. Editroom   Tinker with rooms you already @dig               editroom #help
  1012. Editzombie Make your own zombie/puppet/pet                  look editzombie
  1013. Events     Find out what events are going on!               look events
  1014. Exitcheck  Check *all* your exits at once.                  @view $exitcheck
  1015. Exits      Look at the exits in your room                   exits #help
  1016. Fdrop      The manipulation of the fake                     look fdrop
  1017. Fetch      Go on, boy, fetch!  Fetch it!  Good boy!         look fetch
  1018. Find       See who's who and who's where                    find <name>
  1019. Findiic    Finds others who are actively looking for RP     findiic
  1020. FUND       SimCity cheat to add more money                  look FUND
  1021. Globals    The most self-referential entry on this list     globals #help
  1022. Gohome     There's no place like home...                    gohome
  1023. Hand       Hand stuff you have to somebody else             hand #help
  1024. Helpstaff  Who might be able to help, and isn't a wizard?   look helpstaff
  1025. Heroes     Who can save the day?                            look heroes
  1026. Hideme     How not to be seen.                              look hideme
  1027. Holidays   See the holidays of SpinDizzy!                   holidays
  1028. Homefinder Find available new hoomes                        homefinder #help
  1029. Hugall     Hug everyone in the room                         look hugall
  1030. Inventory  Check what you're carrying                       inventory
  1031. JOKE       Brighten your day with a quick joke.             look joke
  1032. Laston     Find out when someone was last awake             laston <name>
  1033. Listspec   Find characters whose species matches a pattern  listspec #help
  1034. Logmeoff   Help your willpower along                        logmeoff #help
  1035. Look       See the sights                                   look #help
  1036. Lookat     Look at objects others are carrying              lookat #help
  1037. Ls         List items in the vicinity                       look ls
  1038. Lsedit     The only way to enter text painlessly            look lsedit
  1039. Lsprop     List properties on some object                   look lsprop
  1040. Luge       Zip someplace in a moment                        look luge
  1041. Mail       Send, receive and store page #mail, safely       mail #help
  1042. Makedrink  Create something to drink                        look makedrink
  1043. Makefood   Create something to eat                          look makefood
  1044. Minfo      Find out who wants to 'meet' you                 look minfo
  1045. Mjoin      Meet, or be met                                  meet #help
  1046. Morph      Shapeshift for ease and comfort                  morph #help, #help2
  1047. Msgmacs    See all the MPI macros we have                   look msgmacs
  1048. Mupl       Find players -- no, *really* find them!          mupl #help
  1049. Mutter     Say, but not so clearly, to somebody             mutter #help
  1050. Nn         (No news is good news.)                          look nn
  1051. Nws        Find out who's got what nickname                 look nws
  1052. Objectedit Create and manipulate fake objects               objecteditor #help
  1053. Page       Send a message to someone distant                page #help
  1054. Park       Go to the Park of the Day, and join the fun!     look park
  1055. Paste      Throw a bunch of text to the muck at once        look paste
  1056. Pfind      Find where the puppets are                       look pfind
  1057. Pinfo      Read about your fellow players                   pinfo #help
  1058. Playerlist Get a list of everybody                          look playerlist
  1059. Plib       Search our ornate MUF library                    plib #help
  1060. Pman       Manage the public listing of zombies             (none)
  1061. Ponder     Think about something, loudly                    look ponder
  1062. Pose       Go ahead and do things                           look pose
  1063. Pp         Page a bunch of people at once                   pp #help
  1064. Put        Put it down now.  NOW, I say.  Just put it DOWN. look put
  1065. Pwho       Make up handly lists of your friends             pwho #help
  1066. Quickexit  Another tool for setting up your exits           @view $quickexit
  1067. Railroad   The quick way to a new place                     look railroad
  1068. Ride       Give/take a ride to/with someone                 ride
  1069. Ridemode   How do you offer rides to your friends?          ridemode #help
  1070. Robot play Get to the Giant Robot Playground                look robot
  1071. Roll       Throw dice                                       look roll
  1072. Rose       Go to the central meeting area, the Rose Garden. look rose
  1073. Rpc        Go to RolePlay Central                           look rpc
  1074. Rpp        (none)                                           (none)
  1075. Rpread     The RP bulletin board.                           look rpread
  1076. Run        Make a quick dash for someplace else             look run
  1077. Say        You just start talking after you say             sayhelp
  1078. Sayset     More 'say' options than you can understand       sayhelp
  1079. Sge        Very recommended -- _set_ all your exits at once look sge
  1080. Showme     How to be seen.                                  look showme
  1081. Sing       About the Moon and the June and the spring-a     look sing
  1082. Smell      Show off how nosy you are                        smell #help
  1083. Spinbottle Spin the bottle...                               look spinbottle
  1084. Spoof      For anonymous and vaguely amusing messages       spoof #help
  1085. Stats      See a count of what objects you own              stats
  1086. Su         Switch Users.  Alternate characters not included look su
  1087. Swa        Tell the world where you are                     l swa
  1088. Swad       Tell the world how to get here                   look swad
  1089. Teleport   Move elsewhere instantaneously                   teleport #help
  1090. Throw      Ever want to just throw something at somebody?   throw #help
  1091. Tictactoe  Play tictactoe!  It learns, too...               (none)
  1092. Time       It's later than you think, but what do yo think? look time
  1093. Untram     Undo any running temporary random morph          look untram
  1094. Uptime     Find out how long the muck's been running        uptime
  1095. Vehicleham An easy way to manage/create vehicles.           editvehicle #help
  1096. Verball    Do something to everybody in the room            look va
  1097. Villains   Who can threaten the day?                        look villains
  1098. Vote       Cast your ballot on the pressing issues of today vote #help
  1099. Watchfor   Watch for your friends/enemies/fellow muckers    watchfor #help
  1100. Whatis     Even more pointless categorizing                 whatis #help
  1101. Whengraph  Watch the population rise and fall!              wg #help
  1102. Whereami   Are you on the map?  If you are, we know where   look whereami
  1103. Whereare   Check out the local hang-outs                    whereare #help
  1104. Whereis    Search for someone's location                    whereis #help
  1105. Whisper    Talk to just a few in the room with you          whisper #help
  1106. Who        Who's here?  Here's who                          look who
  1107. Whoami     Reports who you currently are                    look whoami
  1108. Whodoing   What people are doing with their time            wd #help
  1109. Whospecies Check characters' genders and species            whospecies #help
  1110. Wizzes     See what wizards are available                   wizzes #help
  1111. Wstat      Set your Stat column in WhoSpecies               wstat <message>
  1112. Zwhereare  Toggles zombies on (z) or off (x) temporarily.   (none)
  1113. uptime
  1114. Up 28 days, 19 hours, 14 minutes since 11:17 01/01/22
  1115. rpread
  1116. +----------------------------------------------------------------------------+
  1117. |#1. Welcome!                                               |    Morticon    |
  1118. |#*2. Another use for this board                            |    Morticon    |
  1119. |#*3. Spindizzy                                             |     Kinsor     |
  1120. |#4. Wizards' Statement on the Mayoralty and Election       |     Austin     |
  1121. |#5. Known RP Groups / Regions                              |    Morticon    |
  1122. |#6. SED Information                                        |    Morticon    |
  1123. |#7. Suggestions when running a public event                |     fluffy     |
  1124. |8. Cosmic New Years                                        |     Voksa      |
  1125. |9. Significant RPs or events for the week of 03JAN22.      |     Moriar     |
  1126. |10. Birding Class, Open RP (06JAN22, 6pm)                  |     Moriar     |
  1127. |*11. Guards Sought, Open RP (12JAN22, 6pm)                 |     Moriar     |
  1128. |12. Significant RPs or events for the week of 10JAN22.     |     Moriar     |
  1129. |13. The Rot in Heaven                                      |    Chevesh     |
  1130. |14. Significant RPs or events for the week of 17JAN22.     |     Moriar     |
  1131. |15. Boxing Tournament Qualifier, Open RP (19JAN22, 6pm)    |     Moriar     |
  1132. |16. Snow, Rain, and Gloom of Night: Yours, when you volunte|     Azure      |
  1133. |*17. Significant RPs or events for the week of 23JAN22.    |     Moriar     |
  1134. |*18. Free Wishes! Open RP (25JAN22, 6pm)                   |     Moriar     |
  1135. |*19. Abruptly Smelted! Open RP (23JAN22, 5:45pm)           |     Moriar     |
  1136. |*20. A Towel. Open RP (23JAN22, 6:15pm)                    |     Moriar     |
  1137. +----------------------------------------------------------------------------+
  1138. | Type 'rphelp' for a list of commands.                                      |
  1139. +----------------------------------------------------------------------------+
  1140. Done.
  1141. mail
  1142. Sorry, guests are not allowed to use mail.
  1143. l
  1144. Recycling Center Backyard
  1145. A rectangular patch of deep blue sky hangs above walls of solid red
  1146. brick. Now and then the occasional cloud rolls in, softening the
  1147. cruel sunlight. Old machinery piles up in the corners, mostly against
  1148. the walls of the building, which stares at you with multi-faceted
  1149. windows. Crushed stone on the ground creaks underfoot.
  1150.  
  1151. A small table sits in a corner, surrounded by comfy chairs and topped
  1152. by an umbrella in the colors of summer. Off to a side, clothes that
  1153. might fit a cat are hanged out to dry, not far from a worn-out couch
  1154. under an awning, and there's a swing affixed to the lone tree in the
  1155. middle of it all.
  1156.  
  1157. It's winter. The tree is a dark skeleton half buried in snow, snapping
  1158. wooden fingers at nobody in particular with each gust of wind.
  1159.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1160. Obvious Exits:
  1161.         [In]side, and Shimmering [Portal]
  1162. Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  1163. WHO
  1164. Player Name           On For Idle   Doing...
  1165. J.P.                   01:06   7m @ Being a squirrel
  1166. Claude                 01:45   2m @ Lazing about.
  1167. Guest1                 01:47   0s @ 
  1168. 3 players are connected.  (Max was 38)
  1169. pfind
  1170. Please see the 'plist' command.
  1171. plist
  1172. Sorry, but guests cannot use this program.
  1173. rose
  1174. A runaway sputnik rams into you, carrying you off.
  1175. The sputnik bounces off the ground and rolls off, leaving you in...
  1176. The Rose Garden(#304RLCJ)
  1177.         The water fountain stands at the center of the Rose Garden, 
  1178. a circular pond with cement funnels, water turned off for the fear of 
  1179. ice.  From it, running in the cardinal directions, are twin avenues 
  1180. covered in about six centimeters of snow; and surprisingly deep straits 
  1181. of water that extend to the distance.  A light fog rises from the warm 
  1182. water, condensation slowly eating away the snowfall.  
  1183.         
  1184.         Bracketing the fountain and several curled benches the roses 
  1185. grow, with the larger flowers still poking out from the white blanket 
  1186. in concentric circles out to the trees.  A vertical orange wall with 
  1187. notes sticking to it serves as the bulletin board, and a drinking 
  1188. fountain offers something to sip on.  
  1189.         
  1190.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  1191.      It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1192. Obvious Exits:
  1193.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  1194. Contents: Casandro, fluffy, Capricious Proxy, Mako, Ancient Oak, Cooking Cart, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  1195. ## There are possible hidden listeners here.
  1196. E
  1197. You leave for Rose Shore (N0 E1).
  1198. Rose Shore (N0 E1)(#305RLCJ)
  1199. The shore slopes down gently toward the sea. Azure water quietly laps at the rainbow-colored sand, without much surf. As you scan out across the water, you can see why: a small island, Concert Island, sits offshore about a kilometer and a half, and the tips of a reef can be seen poking out of the water, curving around from the island to meet the shoreline, creating a beautiful protected lagoon.
  1200.      A two meter tall, dark green painted lifeguard station faces the water, flotation devices tucked underneath it. A similarly painted raft, three meters square in size, floats serenely about ten meters southeast of the station.
  1201.      It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1202. Obvious Exits:
  1203.      [E]ast, [N]orth, [S]outh, [SW]im, [U]p, [W]est, and radio
  1204. Contents: Milan, Spengo Hot Air Balloon, Spengo Balloon Call Box, and Trampoline to Spengo
  1205. ## There are possible hidden listeners here.
  1206. E
  1207. You leave for Lighthouse Point (N0 E2).
  1208. Lighthouse Point (N0 E2)(#306RLJ)
  1209.       You stand on a sandy parcel of land adjacent to a shimmering expanse of the Glimmersea, one of the largest bodies of water on SpinDizzy. This stretch of peaceful shoreline is a bit more rustic than nearby areas, a sort of oasis of quiet. Sandy shores sprawl north to south, with a cove cutting inland on the northern end of the shore. The candy cane striped profile of an old lighthouse lifts its graceful form up over the mouth of the cove, atop some bare stones. A meandering, well-maintained wooden boardwalk threads its way along the beach, broken here and there by a small bridge over a shallow tide pool.
  1210.        
  1211.       Stretching back from the walk is a sprawl of grasses and eager clumps of laurels, pampas grasses, and cedars that form an irregular thicket stretching inland for several miles. The natural park anchored on the lighthouse has claimed most of the shore from the inlet south, with the boardwalk branching off into the park at several points. Aside from the lighthouse, there are two other manmade structures on the beach: a ferry dock out to Sunstone Island, and the Ion Wake, a shining compound of glass, wood, and concrete that sits atop a shallow inlet near the ferry.
  1212.        
  1213.       Just offshore, the white walls and cliffs, terracotta roofs, green foliage and sandy beaches of Sunstone Island rise like a sloped jewel out of the blue-green water, its tip dipping down into the waters.
  1214. Obvious Exits:
  1215.    [E]ast, [Ferry], [N]orth, [S]outh, [Stage], [U]p, and [W]est
  1216. Contents: Beach Cooler, and Player Plinko
  1217. e
  1218. You leave for Shore (N0 E3).
  1219. Shore (N0 E3)(#307RL)
  1220.    You stand on a small strip of beach, facing out towards the waves that regularly crash ashore.  A salt breeze washes over you, and the lonely cries of gulls can be heard blowing inland with it; you can't tell if you are on the shore of a bay or a vast open ocean from here, but all you can see to the north is the thin pink horizon where the sea meets the early-morning sky.  Chunks of sun-bleached driftwood lie scattered about on the beach, and small sandpipers skitter up and down as they dodge the waves.   There's not much else besides in that direction.
  1221.    Turning inland, you are greeted by the sight of a large redwood beach house on a small grassy rise.  Two stories high, the walls rough-split redwood and the shingles much the same, it vaguely resembles many a California getaway on the beach or high up in the redwood forests of the mountains.  That was probably what the designer originally had in mind, although the construction seems to be cruder, and looks like someone went a little overboard with overhanging decks and lookouts and broad beach windows and such.  Still, standing on the edge of the dunes and shaded by a wind-twisted cyprus, it looks inviting enough.  
  1222.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1223. Obvious Exits:
  1224.         [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1225. e
  1226. You leave for Tiger Cove (N0 E4).
  1227. Tiger Cove (N0 E4)(#308RL)
  1228. Softly packed sand gives way to footfalls as you walk upon the beach. The
  1229. sprinkled palm trees hang over head, leaning to the wind and reaching to
  1230. the sky above you; intricate shadows arc under the sunshine's cast on the
  1231. trees. The cove itself is nicely secluded and scented by the seabreeze.
  1232. Quiet sounds of the water lapping on the shore roll out to sea in the
  1233. neverending cycle as land and water caress each other. Gentle foam washes
  1234. the sands adding to the moistness that packs it down, ocassionally washing
  1235. away footprints.
  1236.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1237. Obvious Exits:
  1238.         [A]dh Store, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1239. Contents: Floating Party Platform
  1240. e
  1241. You leave for Ocean [N0 E5].
  1242. Ocean [N0 E5](#309RL)
  1243. All around the water is very calm. Looking into the water, you can almost make out the bottom of the ocean as schools of fish and other underwater creatures swim by. Above the sky is clear, the sun is just hot enough to be comfortable, but not hot enough to burn. Off in the distance you can see an island.
  1244.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1245. Obvious Exits:
  1246.         [E]ast, [F]irelizard [I]sland, [N]orth, [S]outh, [U]p, and [W]est
  1247. Contents: [NES] Sand Barge
  1248. e
  1249. You leave for Old Saltside Apts. {N0 E6}.
  1250. Old Saltside Apts. {N0 E6}(#310RLA)
  1251.   
  1252.           Domed not sharply but with curves, this old seaside dwelling offers a large, fenced porch with arches (which you're standing on), supported by a sturdy stone wall, painted a gray-blue to match the white and brick-red of the rest of the building.  Another porch sits above you, designed in much the same way, with large glass doors showing homely contents inside the building.  
  1253.    
  1254.           The front of the roof slopes downward and covers the top porch with arches on the sides.  Frequent windows let in breezes.  Growing ferns, among other varieties of plants, hang about the bottom porch or grow along the sides in hedges, entangling themselves in the porch and yard bench swings from time to time.  Some water damage, frequently repaired, shows near the bottom.
  1255.   
  1256.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1257. Obvious Exits:
  1258.         [E]ast, [N]orth to Alchemy Shoppe, [O]pen Door, [S]outh to Inn of Fens, [U]p into the Sky, and [W]est to Ocean
  1259. Contents: Sign: Apartments/suites now available!  Feel free to @chown your own, or to be our guest.
  1260. S
  1261. You leave for Inn of Fens (S1 E6).
  1262. Inn of Fens (S1 E6)(#293RLA)
  1263.   
  1264.      You stand on the dogwalk of a large, water-damaged inn.  To the north stands the main part of the inn, with the stables to the northeast, farthest from the water.  The breeze passing by smells of swamp and firesmoke...and swamp.  Ties on the western side show areas to secure boats: the bouncer, Shantek, often comes out to assist boats along the last leg or two.  The inn itself is colorful, made from graying boards and tinseled with growing moss. [look feninn] to view the inn in ASCII.
  1265.   
  1266.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1267. Obvious Exits:
  1268.         [E]ast, [En]ter, [F]enway Meandering South, [N]orth to Old Saltside, [S]outh, [U]p, and [W]est to Fens
  1269. Contents: Neeket
  1270. You found one ring!
  1271. D
  1272. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1273. f
  1274. Fenways
  1275.   
  1276.           These fens are more well traveled, and one of the branches, if you're not mistaken, leads into a back path to the Fen Inn, directly north of your current location. Floating logs have been cleared out of this area, suggesting it's more heavily traffic'd, confirmed as a trader or two moves lazily through the waters.
  1277.   
  1278.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1279. Obvious Exits:
  1280.         Take Fenway [S]outh, and Take Fenway Towards [F]en Inn
  1281. You found one ring!
  1282. F
  1283. The opening is relatively well used, but dark.
  1284. Inn of Fens (S1 E6)(#293RLA)
  1285.   
  1286.      You stand on the dogwalk of a large, water-damaged inn.  To the north stands the main part of the inn, with the stables to the northeast, farthest from the water.  The breeze passing by smells of swamp and firesmoke...and swamp.  Ties on the western side show areas to secure boats: the bouncer, Shantek, often comes out to assist boats along the last leg or two.  The inn itself is colorful, made from graying boards and tinseled with growing moss. [look feninn] to view the inn in ASCII.
  1287.   
  1288.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1289. Obvious Exits:
  1290.         [E]ast, [En]ter, [F]enway Meandering South, [N]orth to Old Saltside, [S]outh, [U]p, and [W]est to Fens
  1291. Contents: Neeket
  1292. look feninn
  1293.                                                    ___,,..._,.
  1294.                                  _,.<--Y>.--.---'''          '
  1295.                               ,'|   `-. 'b\`\`'-._            \
  1296.                ,'''`.___    ,' /|/     '.     \  `    .       `.
  1297.           _,,-'         `i: `o.'/        :.    `.\ `.  '`.       ` _
  1298.     _,-'''            _Y      ` |      . +\`.     `. ' .  `..  -.   \
  1299.    Y:               ,;.        ||      '|| |,`.         '       ';./>|
  1300.     P`'--.,-....._-''                   |  \  `\_            .-/''   |
  1301.    |   |\    .    ``-..  ____..._      _   '    \_      |.+.|||`|/    |
  1302.    ||  |||   |         `'|.      `<'---->...____  \,,-`-'+'\||| |' .  \
  1303.    .'  | |   |           || |      | '  '.   '''`-.]\    |||||| '| |
  1304.    ||__  /   |           |\ |     .|    |'        ,|    \.|'     `..' |
  1305.    || |`|+\.||           || |     ||    |  ___    |     (`        ||  |
  1306.    || || :| ||   _..,'-| /  |''-../|    |./''`'\   |    \        |' /||
  1307.    \-.|| || ||  _,:Y''   /      . ||     ||    ||  |     |       \ ,b:=
  1308. '"=-   `''|].\</''      ||   _  | |      ||    |'  |    |    o    \|/
  1309.            -`-.._       ||    `=_,|_     +|    |   |         ||   | ,='
  1310.                  `'-.   || ,.--'  |'`''--::_   |   |         b|  .'"'
  1311.                   ,.  _,+_'_      |        `'-:--  |        |||.' '
  1312. '/L  '|'' .    ,-i.--'   |''"Y=.__',,              |   _  |\|`'
  1313. -.|   ||,-| ,-'i\.             '--=:''---.._       '   ;O'-'
  1314.                  ``-:._            ''''`---`""''   \Y'              ,
  1315.                         `''--.                 ,.-
  1316.                               `'`-..       _,./          `"""-.._...__
  1317.                                     `-.._//'           _ ____     '.._
  1318. s
  1319. You leave for Hidden Haven (S2 E6).
  1320. Hidden Haven (S2 E6)(#276RL)
  1321.   Surrounded by a serene quiet you have arrived at the edge of an 
  1322. island. This area has a very tropical climate, never seeming to get too cold.  
  1323. The smell of sea salt fills the air giving a crisp and invigorating 
  1324. scent.  Clouds can be seen in the sky from the ground below giving a 
  1325. clear view to any onlooker.
  1326.   The sands on the surface are light and golden, seemingly smoothed out 
  1327. daily with exception of few bits of driftwood left astray.   The sandy 
  1328. surface is usually rather temperate as heat rises upward from it.
  1329.   Large palm trees gently fan the subtle winds that wend around the area. 
  1330. One can decide to delve deeper and be covered by canopy of other 
  1331. billowy trees that blow in the breeze.  A jungle awaits those that pass 
  1332. through to the shaded section hidden from the sun. What lurks within 
  1333. the shadowy section is unknown except to those that seek it as the 
  1334. brush build quickly.
  1335.   Set somewhere between the shore and the boscage a little islet lies 
  1336. with maybe twenty or so feet of area.  It is surrounded by a few 
  1337. feet wide waterway.
  1338.   A large variety of plants and faunae grow by the edge of a beautiful 
  1339. blue lagoon.  The water in the lagoon seems to almost glow different 
  1340. colors now and than as an occasional fish flies out and back in.  
  1341. Outside of the large lagoon lies the ocean beyond with its volatile and 
  1342. more wild waters.  The glimmersea flickers as the sun shines across it.
  1343.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1344. Obvious Exits:
  1345.         [E]ast, [N]orth, [S]outh, [U]p, [W]est, and gofish
  1346. ## This room is available for ownership.  Contact a wizard for details.
  1347. s
  1348. You leave for The Glimmersea - Near Coral Spires Island (S3 E6).
  1349. The Glimmersea - Near Coral Spires Island (S3 E6)(#259RL)
  1350.      The open ocean here is broken only by the distant, hazy outline of a tower to the east and the small rise of a lush island not far to the west, the shallows around it particularly clear and blue, the white sanded bottom rising up until it meets the shore on land. A number of worn rocks shelter a small cove on the island, allowing the inhabitants to build a wooden dock there, protected from most of the strong currents. From the water, hints of a pathway along the beach and white walls through the trees leave no doubt that the secluded island is inhabited.
  1351.      It is easy enough to simply swim up to the island, coming ashore on the beach or sailing around to the cove in order to moor a boat at the dock or climb up the ladder from the water.
  1352.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1353. Obvious Exits:
  1354.         [D]ocks, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1355. You found one ring!
  1356. ## This room is available for ownership.  Contact a wizard for details.
  1357. s
  1358. You leave for Western Open Ocean (S4 E6).
  1359. Western Open Ocean (S4 E6)(#242RL)
  1360. This patch of wide open cool stretch of ocean is often veiled with a thick fog, spilling upwards with clouds rolling overhead. While it seldom truly storms, it's usually raining to some degree, the waves just high enough to look troublesome without actually blocking the way. The waters are dotted with an archipelago of small islands, dark in appearance often with black sand beaches, volcanic in nature. Likely this would've been one large island had the upwelling of magma persisted, but now it's all cold.
  1361. The withering remains of an orichalcum rig accident several years ago mark these waters, though sea life still thrives. One isle in particular seems to've attracted orichalcum though, the center of the fog, whispers of the wind surrounding it. Isla Escondida is also seen among the more intermittent reaches of fog, seen with several piers and former settlement, once abandoned, now reclaimed. Once the site of a wrecked spacecraft, the turrets salvaged from that wreck now defend that island, though those visiting the fog-shrouded bazaar there often look to be a disreputable sort. It might be a place to look, if you're in the market for 'alternative merchandise'.
  1362.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1363. Obvious Exits:
  1364.         [D]ive, [E]ast, [N]orth, [S]outh, [U]p, [W]est, [Wh]ispering Isle, and Isla [Es]condida
  1365. e
  1366. You leave for The Glimmersea - Near the Console Delta (S4 E7).
  1367. The Glimmersea - Near the Console Delta (S4 E7)(#243RL)
  1368.      Away from the shallow waters near the delta, the ground begins to drop off and the water grows a little cooler, currents becoming more pronounced the further out one goes. The view of the bottom is rather murky from the sediment flowing out from the river, creating a brown cloud around what would otherwise be quite clear. Looking out to the west, the brown haze seems to dissipate some, the fine silt particles spreading out enough to no longer discolor the sea. Back towards the eastern shoreline you can see the end of the Sterling Orca Pier, with the Watching Point featured prominently at the end. A few ladders are easily reachable by water, allowing access to the boardwalk.
  1369.      Far to the north, a tall structure of some kind is visible, rising out of the ocean itself. It's hard to make out from here, barely visible and shrouded in the distorted bluish tinge on the edge of the horizon. To the west and south lie open ocean, though it gets deeper to the west, as the south just follows along the shore. Whitecaps and surging waves seem to almost warn any who would swim west, unless they're particularly at home in the water or are employing some other means of traversing the sea.
  1370.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1371. Obvious Exits:
  1372.         [D]ocks, [E]ast, [N]orth, [S]outh, [St]erling Orca Pier, [U]p, and [W]est
  1373. ## This room is available for ownership.  Contact a wizard for details.
  1374. w
  1375. You leave for Western Open Ocean (S4 E6).
  1376. Western Open Ocean (S4 E6)(#242RL)
  1377. This patch of wide open cool stretch of ocean is often veiled with a thick fog, spilling upwards with clouds rolling overhead. While it seldom truly storms, it's usually raining to some degree, the waves just high enough to look troublesome without actually blocking the way. The waters are dotted with an archipelago of small islands, dark in appearance often with black sand beaches, volcanic in nature. Likely this would've been one large island had the upwelling of magma persisted, but now it's all cold.
  1378. The withering remains of an orichalcum rig accident several years ago mark these waters, though sea life still thrives. One isle in particular seems to've attracted orichalcum though, the center of the fog, whispers of the wind surrounding it. Isla Escondida is also seen among the more intermittent reaches of fog, seen with several piers and former settlement, once abandoned, now reclaimed. Once the site of a wrecked spacecraft, the turrets salvaged from that wreck now defend that island, though those visiting the fog-shrouded bazaar there often look to be a disreputable sort. It might be a place to look, if you're in the market for 'alternative merchandise'.
  1379.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1380. Obvious Exits:
  1381.         [D]ive, [E]ast, [N]orth, [S]outh, [U]p, [W]est, [Wh]ispering Isle, and Isla [Es]condida
  1382. You found one ring!
  1383. isle
  1384. A large hand picks you up and drops you into...
  1385. Newcomer's Island(#1603RDA)
  1386.         This appears to be a rather constrictive inkwell, jammed full of characters.  A little bit of Pachycephalosaurus ink drops on you; through it one can see the rose garden that's out there and the people in it.  Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
  1387.  
  1388.         You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'.  You can return to this area by typing 'new'.  If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
  1389.  
  1390.         If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to     character@spindizzy.org    and if there's no difficulties, the persona will be created.  It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
  1391.   
  1392.         If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here.  You can get help finding a home by typing 'homefinder',  or type 'homefinder #help' for more options.
  1393.   
  1394.         If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
  1395.   
  1396. It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1397. Obvious Exits:
  1398.         character setup (for after you have a character), and out
  1399. ## There are possible hidden listeners here.
  1400. WHO
  1401. Player Name           On For Idle   Doing...
  1402. J.P.                   01:11  54s @ Being a squirrel
  1403. Claude                 01:50   7s @ Lazing about.
  1404. Guest1                 01:52   0s @ 
  1405. 3 players are connected.  (Max was 38)
  1406. luge s4 e7
  1407. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  1408. The Glimmersea - Near the Console Delta (S4 E7)(#243RL)
  1409.      Away from the shallow waters near the delta, the ground begins to drop off and the water grows a little cooler, currents becoming more pronounced the further out one goes. The view of the bottom is rather murky from the sediment flowing out from the river, creating a brown cloud around what would otherwise be quite clear. Looking out to the west, the brown haze seems to dissipate some, the fine silt particles spreading out enough to no longer discolor the sea. Back towards the eastern shoreline you can see the end of the Sterling Orca Pier, with the Watching Point featured prominently at the end. A few ladders are easily reachable by water, allowing access to the boardwalk.
  1410.      Far to the north, a tall structure of some kind is visible, rising out of the ocean itself. It's hard to make out from here, barely visible and shrouded in the distorted bluish tinge on the edge of the horizon. To the west and south lie open ocean, though it gets deeper to the west, as the south just follows along the shore. Whitecaps and surging waves seem to almost warn any who would swim west, unless they're particularly at home in the water or are employing some other means of traversing the sea.
  1411.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1412. Obvious Exits:
  1413.         [D]ocks, [E]ast, [N]orth, [S]outh, [St]erling Orca Pier, [U]p, and [W]est
  1414. You found one ring!
  1415. ## This room is available for ownership.  Contact a wizard for details.
  1416. s
  1417. You leave for Open Ocean - Kelp Cove (S5 E7).
  1418. Open Ocean - Kelp Cove (S5 E7)(#226RL)
  1419.      Blue waters, tinged slightly by brown sediment from the river delta to the north, surge calmly towards the shore to the east with further currents flowing towards the open ocean to the south. At about ten feet deep, the white sand of the ocean floor is barely visible here, with small fish and some bottom-dwelling plantlife here and there. Bits of shell and the occasional rock can also be seen, the rocks worn smooth from ages of water wearing.
  1420.      Bulbs of leafy green kelp float complacently at the surface, mostly in towards the shore, but some clumps can be seen further out. Rubbery leaves and bulb-like pods move with the water, staying suspended as their trailing vines hang suspended in the water below. This serves as a community for several small fish, not to mention a few otters in the area. Pods of spotted dolphins are also known to frequent this locale, either hunting fish or playing around with the kelp, tossing loose fronds back and forth at each other.
  1421.      Water extends out to the horizon to the north, south and west, meeting the lighter blue of the sky. Something is barely visible to the distant north, just peeking over the horizon, but exactly what it is isn't clear. Hazy shapes to the south indicate that there might be some land a good ways off, but that isn't too clear either. The nearby shore to the east is clearly visible, obscured only slightly by the floating masses of kelp.
  1422.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1423. Obvious Exits:
  1424.         [B]each, [D]own, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1425. Contents: CS Philadelphia
  1426. ## This room is available for ownership.  Contact a wizard for details.
  1427. ## There are possible hidden listeners here.
  1428. s
  1429. You leave for The Glimmersea - Near the Southern Jungle Shore (S6 E7).
  1430. The Glimmersea - Near the Southern Jungle Shore (S6 E7)(#209RL)
  1431.      The southern horizon is filled with the shore of a heavily forrested area, mostly jungle by the look of it. The water is still quite deep here, with the floor sloping up sharply a few hundred yards from the rocky beach ahead. The landmass to the south creates a bit of a sheltered cove that looks peaceful from this distance, the water a lighter shade of blue and the white sand showing from beneath the shallows. Breezes blowing out from the coast carry the warm, humid jungle air, as well as the sounds of all the various creatures within.
  1432.      Land lies to both the south and the east, though the ocean again opens wide to the west, deeper and more unpredictable. The sharp drop off continues to the west, making the ocean floor loom far below, fading from sight as you move further west. The water also becomes noticably colder. It must go down very deep indeed.
  1433.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1434. Obvious Exits:
  1435.         [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1436. ## This room is available for ownership.  Contact a wizard for details.
  1437. s
  1438. You leave for Whiterock Island - Shore (S7 E7).
  1439. Whiterock Island - Shore (S7 E7)(#192RL)
  1440.      The waters of the Glimmersea give out over a shallow, slightly rocky area that eventually becomes a white-sanded beach further up. During high tide, the water comes right up to the beach, though it still leaves a relatively shallow expanse over the rocky shoreline. Small tide pools are visible at the furthest extent of the rock flats, protected niches where small colonies of sea life wait for a crashing wave or the rising tide to replenish the water or take them back out to the open ocean.
  1441.      Off in the distance, the elevation of the island rises rather dramatically, ending in a tall peak to the easternmost edge, with tall trees and vegetation clinging almost impossibly to the steep incline. The western portion of the island, however, is much flatter and sparsely covered in plant life. The beach appears to circle almost the entire island, as do the rocky shallows, except at the eastern edge, where the imposing peak simply drops off into a perilous sheer cliff.
  1442.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1443. Obvious Exits:
  1444.         [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1445. ## This room is available for ownership.  Contact a wizard for details.
  1446. u
  1447. You leave for Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1).
  1448. Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1)
  1449.      A factory complex lies at the shore of the Glimmersea.  There are three large domes of different sizes, the hugest of which seems to be the center of activity.  In the center of the complex there is a huge logo, the symbol of the Vulpnine family.
  1450.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1451. Obvious Exits:
  1452.         [D]own, [K]has'khiori Skies, Fly [E]ast, Fly [N]orth, Fly [S]outh, and Fly [W]est
  1453. K
  1454. You can't go that way.
  1455. K
  1456. You can't go that way.
  1457. K
  1458. You can't go that way.
  1459. l
  1460. Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1)
  1461.      A factory complex lies at the shore of the Glimmersea.  There are three large domes of different sizes, the hugest of which seems to be the center of activity.  In the center of the complex there is a huge logo, the symbol of the Vulpnine family.
  1462.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1463. Obvious Exits:
  1464.         [D]own, [K]has'khiori Skies, Fly [E]ast, Fly [N]orth, Fly [S]outh, and Fly [W]est
  1465. s
  1466. You leave for Sky over S9 E6 (S9 E6 U1).
  1467. Sky over S9 E6 (S9 E6 U1)
  1468.      Past the ever-changing landscape below, to the south and east, you see... nothing.  You are at the end of the world.  The SpinDizzy field begins to the southeast and rises in a dome overhead.  You cannot go any further that way.
  1469.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1470. Obvious Exits:
  1471.         [D]own, [DENE] Down east-northeast, [K]has'khiori Skies, Fly [N]orth, and Fly [W]est
  1472. You found one ring!
  1473. s
  1474. You can't seem to fly in that direction.
  1475. w
  1476. You leave for Sky over S9 E3 (S9 E3 U1).
  1477. Sky over S9 E3 (S9 E3 U1)(#7666RLJ)
  1478.      Below you is a chaotic, ever-changing scene.  There is a stage, a flimsy cardboard set, and a matte painting, but what they depict and which is central in your view changes every time you glance.  It appears to be an unformed part of the world.
  1479.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1480. Obvious Exits:
  1481.         [D]own, [DSSW] Down south-southwest, Fly [E]ast, and Fly [W]est
  1482. w
  1483. You leave for Sky over Woven-Vine Dome (S9 E0 U1).
  1484. Sky over Woven-Vine Dome (S9 E0 U1)(#3036RLJ)
  1485.      To the north, you see a thick redwood forest.  Its canopy is thick enough, and its branches sturdy enough, to allow creatures to walk for quite some distance without having to go to the ground.
  1486.      Directly beneath you, a clearing opens in the forest, and in it stands (or perhaps grows) some kind of dome made of green vines.  A dim light emanates from gaps between the vines, but from here you cannot discern what lies inside.
  1487.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1488. Obvious Exits:
  1489.         [D]own, [DSS] Down south-south, [DSSE] Down south-southeast, [DSSW] Down south-southwest, Fly [E]ast, Fly [N]orth, Fly [W]est, and Redwood [C]anopy
  1490. C
  1491. You can't go that way.
  1492. C
  1493. You can't go that way.
  1494. w
  1495. You leave for Sky over the Village of Good Hamlet (S9 W3 U1).
  1496. Sky over the Village of Good Hamlet (S9 W3 U1)
  1497.      Below you is a grassland with rolling hills.  Some of the hills appear to have small windows and doors, and people can be seen going to and fro.  Clearly, this is some sort of village.
  1498.      To the north the grassland continues, but signs of civilization cease.  Wildflowers of many colors are the main residents, with an occasional deer as visitor.
  1499.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1500. Obvious Exits:
  1501.         [D]own, [DSSE] Down south-southeast, Fly [E]ast, Fly [N]orth, and Fly [W]est
  1502. w
  1503. You leave for Sky over Club Pandemonium (S9 W6 U1).
  1504. Sky over Club Pandemonium (S9 W6 U1)
  1505.      Below you, a massive stone mound covered in ivy is the landscape's central feature.  Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
  1506.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1507. Obvious Exits:
  1508.         [D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
  1509. Contents: Slushy
  1510. w
  1511. You can't seem to fly in that direction.
  1512. l slushy
  1513. A blue fox with a spot of green on their tummy, and near their left collar bone in the form of a... never mind that. Their left eye is green, while their right is purple. From their forearm, turns from blue to purple, then quickly to red, they look like gloves, fluffy gloves. They seem to be a bit introverted, but that doesn't bother them. Standing 5 feet and 9 inches, they have a fairly mundane build, not too big, not too buff, not like a twig, and you can see their huff. 
  1514. Carrying: Slushy's Ninja, and pinch of intense rose powder
  1515. ws
  1516. Room: Sky over Club Pandemonium (S9 W6 U1)
  1517. -Stat-Name----------------Sex---------Species---------------------------------
  1518.  GST  Guest1              female      Pachycephalosaurus                      
  1519.       Slushy[asleep]      Male        Fox                                     
  1520. ---[ Found 2 characters. ( 1 Awake / 1 Asleep ) ]-----------------------------
  1521. smell slushy
  1522. Smells a bit like a blue raspberry slushy, is that a hint of green apple?
  1523. l
  1524. Sky over Club Pandemonium (S9 W6 U1)
  1525.      Below you, a massive stone mound covered in ivy is the landscape's central feature.  Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
  1526.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1527. Obvious Exits:
  1528.         [D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
  1529. Contents: Slushy
  1530. d
  1531. You leave for S9 W6: Club Pandemonium.
  1532. S9 W6: Club Pandemonium(#14545RLJ)
  1533. Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
  1534.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1535. Obvious Exits:
  1536.         [E]ast, [En]ter, [N]orth, and [U]p
  1537. You found one ring!
  1538. enter
  1539. Pandesmos Dance Floor(#15280RL)
  1540. Entering into this titanic cavern the first and most obvious thing is the music, a hard pounding beat that makes your feet twitch just listening to it. Looking around you can see that the far walls of this place are riddled with holes and screaming air jets through them at all times but, thanks to powerful magics the air is funneled towards the ceiling and serves as a air conditioner.
  1541.   
  1542. The center of this cavern is the massive dance floor, its surface black and red marble, carved with runes that flash and arch to the thumping, pounding music. The east wall has a massive glass bar, filled with water and things like electric eels and small fish; behind the bar a long mirror shows back the rest of the area quite well and a lit counter top holds hundreds of bottles of all shapes and sizes offering literally anything to drink. Your bartender seems to be a heavily muscled drow, his white hair kept back in a ponytail and you get a feeling his name just has to be Mac or something close. He nods and jerks a thumb at the bar, waiting for you to pick something. Hanging from the corners of this clubs walls are huge iron ball cages, each with several scantily clad succubae dancing and moving to the music.
  1543.   
  1544. A change in the lighting draws your attention to the true center of this room. Pouring down from above is a roaring torrent of clear water, it pours down in a perfectly straight line towards a stone basin in the center of the dance floor, the basin is carved with several winged succubus statues, reaching up to catch the water but it suddenly arches back upward high overhead in a never ending cycle. For sitting arrangements there is a cluster of round tables off to the left of the dance floor for normal sized folks and behind that a long row of thick, wall mounted, leather couches for those of a taller persuasion. The lighting in here is flashing and sudden, always following that ever changing beat and the air is filled with a mix of smells, all enticing to the nose but unidentifiable.
  1545.   
  1546. Obvious Exits:
  1547.    [O]ut
  1548. Contents: Glow Juice Dispenser, and Party Box
  1549. You found one ring!
  1550. e
  1551. Owner: Aushae
  1552. O
  1553. S9 W6: Club Pandemonium(#14545RLJ)
  1554. Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
  1555.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1556. Obvious Exits:
  1557.         [E]ast, [En]ter, [N]orth, and [U]p
  1558. up
  1559. You leave for Sky over Club Pandemonium (S9 W6 U1).
  1560. Sky over Club Pandemonium (S9 W6 U1)
  1561.      Below you, a massive stone mound covered in ivy is the landscape's central feature.  Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
  1562.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1563. Obvious Exits:
  1564.         [D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
  1565. Contents: Slushy
  1566. w
  1567. You can't seem to fly in that direction.
  1568. D
  1569. You leave for S9 W6: Club Pandemonium.
  1570. S9 W6: Club Pandemonium(#14545RLJ)
  1571. Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
  1572.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1573. Obvious Exits:
  1574.         [E]ast, [En]ter, [N]orth, and [U]p
  1575. e
  1576. You leave for S9 W5.
  1577. S9 W5(#14546RLJ)
  1578.         It's a bare wooden stage, with several yellow spotlights shining around the room.  Laying about are an old suspension-style circular radio microphone.  
  1579.    +------
  1580.    | NOTE: This room is undeveloped.  Ask any wizard and you can become the 
  1581.    | owner of the room, to do with it mostly as you please.  Before paging  
  1582.    | or p #mailing a wizard please    cread 5   and    cread 6    to get a 
  1583.    | sense of the building guidelines.  There is useful information there. 
  1584.    +------
  1585.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1586. Obvious Exits:
  1587.         [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1588. Contents: While you explore us you don't know who explores you [Fake]
  1589. You found one ring!
  1590. l while
  1591. While you exploer us you don't know who explores you.
  1592. e
  1593. You leave for S9 W4.
  1594. S9 W4(#14547RLJ)
  1595.         The room is a cardboard set, with a brilliantly colored impressionistic backdrop of a tiny airstrip with a cute control tower in background.  Discarded, in front of it all, is a pair of a water fountain spraying soda.  Surrounding the edge of the frames are polka-dotted Venetian blinds.  
  1596.    +------
  1597.    | NOTE: This room is undeveloped.  Ask any wizard and you can become the 
  1598.    | owner of the room, to do with it mostly as you please.  Before paging  
  1599.    | or p #mailing a wizard please    cread 5   and    cread 6    to get a 
  1600.    | sense of the building guidelines.  There is useful information there. 
  1601.    +------
  1602.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1603. Obvious Exits:
  1604.         [E]ast, [N]orth, [S]outh, [U]p, and [W]est
  1605. e
  1606. You leave for The Village of Good Hamlet [S9 W3].
  1607. The Village of Good Hamlet [S9 W3](#14548RLJ)
  1608.   
  1609.      The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery. 
  1610.   
  1611.      Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies. 
  1612.   
  1613.      Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
  1614.   
  1615.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1616. Obvious Exits:
  1617.         [C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
  1618. Contents: Baecere, Town Gossip
  1619. ws
  1620. Room: The Village of Good Hamlet [S9 W3]
  1621. -Stat-Name----------------Sex---------Species---------------------------------
  1622.  GST  Guest1              female      Pachycephalosaurus                      
  1623. ---[ Found 1 character. ( 1 Awake ) ]-----------------------------------------
  1624. l gossip
  1625. You see nothing special.
  1626. l bae
  1627.      A cheerful rabbit, Baecere is known as the town's local gossip, though here tell suggests that he also works as one of the bakers...but that's just a side business, though he always has a sweet roll or two. You can 'gossip' to hear the latest bits!
  1628. gossip
  1629. Baecere whispers to you, "Happy pink flamingos, pontificating about mangos, feathers plucked by a whiskeysoaked, tickle-and-sing six-string meringue banjo."
  1630. gossip
  1631. Baecere whispers to you, "Outer-space ambassadors obsessed with flux capacitors, spew invectives and bombast, fie-fieing aghast, spelunking every last intergalactic stalactite, either over-verbose or borderline comatose from cheap cereal-box cracktose!"
  1632. l
  1633. The Village of Good Hamlet [S9 W3](#14548RLJ)
  1634.   
  1635.      The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery. 
  1636.   
  1637.      Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies. 
  1638.   
  1639.      Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
  1640.   
  1641.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1642. Obvious Exits:
  1643.         [C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
  1644. Contents: Baecere, Town Gossip
  1645. TH
  1646. You leave for Town Hall of Good Hamlet.
  1647. Town Hall of Good Hamlet
  1648.   
  1649.      The town hall is a shed-like structure, consisting of a wooden platform covered at one end. The open area is strung with lights and a low rail. The long posts at certain points along the railing suggest a tarp of some sort could be stretched over the open space if there was rain, though it's left uncovered most days and evenings. Chairs and benches reside along the edges of the platform, and the lights are of all colors. The covered area holds a bbq, and a garden crawls along two sides of the structure filled with blooms.
  1650.   
  1651.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1652. Obvious Exits:
  1653.         [O] Out
  1654. O
  1655. You leave for The Village of Good Hamlet [S9 W3].
  1656. The Village of Good Hamlet [S9 W3](#14548RLJ)
  1657.   
  1658.      The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery. 
  1659.   
  1660.      Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies. 
  1661.   
  1662.      Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
  1663.   
  1664.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1665. Obvious Exits:
  1666.         [C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
  1667. Contents: Baecere, Town Gossip
  1668. C
  1669. You follow a winding footpath to what the locals point out is Chanspot's residence.
  1670. Chanspot's Front Porch
  1671.   
  1672.      The small borrow, its hill not very tall at all, is topped by a thick and twisty tree. The gnarled branches provide ample footholds and toeholds, though the entire leafy structure is no more than 10 feet in height. Its leafy spread creates a front porch for the underground house, and shade the windows that look out into the sunny side of the hill. A small, wooden door leads inside the burrow, though the tree might also be climbed.
  1673.   
  1674.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1675. Obvious Exits:
  1676.         [B] Back to Town, [H] House, and [R] Ring Bell
  1677. Contents: Abhaya, and Magic
  1678. ws
  1679. Room: Chanspot's Front Porch
  1680. -Stat-Name----------------Sex---------Species---------------------------------
  1681.  GST  Guest1              female      Pachycephalosaurus                      
  1682.       >Abhaya[asleep]     -unknown-   -unknown-              |Chanspot[asleep]
  1683. ---[ Found 2 characters. ( 1 Awake / 1 Zombie ) ]-----------------------------
  1684. R
  1685. >>The doorbell rings.<<
  1686. WHO
  1687. Player Name           On For Idle   Doing...
  1688. Derecho                00:05   5m   The answer is: Blowing in the wind
  1689. J.P.                   01:19  16s @ Being a squirrel
  1690. Claude                 01:58   5s @ Lazing about.
  1691. Guest1                 01:59   0s @ 
  1692. 4 players are connected.  (Max was 38)
  1693. page derecho=what made you come back to sd if you don't mind me asking?
  1694. You page, "what made you come back to sd if you don't mind me asking?" to Derecho.
  1695. wa
  1696. WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
  1697. -Location--------------Characters-Comments-----------------------------------
  1698. Recycling Center                1 Where old ideas meet new ones.
  1699. -    Present: Clanky(Z) 
  1700. = Directions: luge s2 e8, re
  1701. Recycling Center Backyard       2 Where even machines are quiet
  1702. -    Present: J.P. 
  1703. = Directions: luge s2 e8, re, b
  1704. Chanspot's Front Porch          1 Inside the hobbit-like village of Hamlet
  1705. -    Present: Guest1 
  1706. = Directions: luge S9 W3
  1707. -----------------------------------------------------------------------------
  1708. 3 rooms listed.
  1709. l
  1710. Chanspot's Front Porch
  1711.   
  1712.      The small borrow, its hill not very tall at all, is topped by a thick and twisty tree. The gnarled branches provide ample footholds and toeholds, though the entire leafy structure is no more than 10 feet in height. Its leafy spread creates a front porch for the underground house, and shade the windows that look out into the sunny side of the hill. A small, wooden door leads inside the burrow, though the tree might also be climbed.
  1713.   
  1714.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1715. Obvious Exits:
  1716.         [B] Back to Town, [H] House, and [R] Ring Bell
  1717. Contents: Abhaya, and Magic
  1718. magic
  1719. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1720. l magic
  1721. Do you believe in magic?
  1722. In a young girls heart
  1723. How the music can free her
  1724. whenever it starts
  1725.   
  1726. And it's magic
  1727. if the music is groovy
  1728. It makes you feel happy like an old time movie
  1729.   
  1730. I'll tell ya about the magic
  1731. It'll free your soul
  1732. but it's like trying to tell a stranger 'bout rock n roll
  1733.   
  1734. If you believe in magic, don't bother to choose
  1735. If it's jug band music or rhythm and blues
  1736. Just go and listen
  1737. It'll start with a smile
  1738. It won't wipe off your face no matter how hard you try
  1739. Your feet start tapping
  1740. And you can't seem to find
  1741. How you got there
  1742. So just blow your mind
  1743.   
  1744. If you believe in magic
  1745. Come along with me
  1746. We'll dance until morning, just you and me
  1747. and maybe, if the music is right
  1748. I'll meet ya tomorrow
  1749. so late at night
  1750.   
  1751. We'll go a dancin' baby then you'll see
  1752. all the magic's in the music and the music's in me, yeah
  1753.   
  1754. Do you belive in magic? Yeah.
  1755. Believe in the magic in a young girl's soul
  1756. believe in the magic of rock n roll
  1757. Believe in the magic that can set you free
  1758. Ohhhh, talkin' bout magic
  1759.   
  1760. Do you believe like I believe?
  1761. Do you believe in magic?
  1762. wa
  1763. WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
  1764. -Location--------------Characters-Comments-----------------------------------
  1765. Recycling Center                1 Where old ideas meet new ones.
  1766. -    Present: Clanky(Z) 
  1767. = Directions: luge s2 e8, re
  1768. Recycling Center Backyard       2 Where even machines are quiet
  1769. -    Present: J.P. 
  1770. = Directions: luge s2 e8, re, b
  1771. Chanspot's Front Porch          1 Inside the hobbit-like village of Hamlet
  1772. -    Present: Guest1 
  1773. = Directions: luge S9 W3
  1774. -----------------------------------------------------------------------------
  1775. 3 rooms listed.
  1776. WHO
  1777. Player Name           On For Idle   Doing...
  1778. Derecho                00:08   8m   The answer is: Blowing in the wind
  1779. J.P.                   01:22  13s @ Being a squirrel
  1780. Claude                 02:00   2m @ Lazing about.
  1781. Guest1                 02:02   0s @ 
  1782. 4 players are connected.  (Max was 38)
  1783. luge s2 e8
  1784. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  1785. Feline Industries Waterfront (S2 E8)(#278RLCJ)
  1786. A waterfront road passes between the Glimmersea shore and a row of
  1787. industrial-looking buildings. In front of an imposing warehouse with
  1788. arched windows that burrow into red brick walls, a T-shaped jetty
  1789. extends into the sea, wave after wave breaking noisily against it.
  1790. Shrieking seagulls circle overhead, gliding on the breeze.
  1791.  
  1792. The warehouse's bay doors have a smaller, humanoid-sized door cut into
  1793. them, which in turn has a cat door at the bottom. Above, on the wall,
  1794. a banner proclaims: "Feline Industries Recycling Center".
  1795.  
  1796. Far to the north, beyond a barren expanse, pale sunlight reveals a small
  1797. town. A sign pointing that way says: "To Centaur Square".
  1798.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1799. Obvious Exits:
  1800.         [E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
  1801. Contents: Turk the Second, Ecto-2, and SDS Flying Fish
  1802. You found one ring!
  1803. ## There are possible hidden listeners here.
  1804. r
  1805. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1806. re
  1807. You leave for Recycling Center.
  1808. Recycling Center
  1809. Pale sunlight filters in through ample windows, making the red brick
  1810. walls seem even older than they are. Two rows of steel columns lead
  1811. towards a counter sitting in front of a false wall covered in shelves.
  1812. The sounds of the sea echo weakly through the ample entrance doors.
  1813.  
  1814. Chains dangle from a bridge crane overhead. Somewhere off to the side,
  1815. a cast iron staircase spirals upwards into the rafters.
  1816. Obvious Exits:
  1817.    [B]ackyard, [O]ut to waterfront, and [U]pstairs
  1818. Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
  1819. ## There are possible hidden listeners here.
  1820. b
  1821. You leave for Recycling Center Backyard.
  1822. Recycling Center Backyard
  1823. A rectangular patch of deep blue sky hangs above walls of solid red
  1824. brick. Now and then the occasional cloud rolls in, softening the
  1825. cruel sunlight. Old machinery piles up in the corners, mostly against
  1826. the walls of the building, which stares at you with multi-faceted
  1827. windows. Crushed stone on the ground creaks underfoot.
  1828.  
  1829. A small table sits in a corner, surrounded by comfy chairs and topped
  1830. by an umbrella in the colors of summer. Off to a side, clothes that
  1831. might fit a cat are hanged out to dry, not far from a worn-out couch
  1832. under an awning, and there's a swing affixed to the lone tree in the
  1833. middle of it all.
  1834.  
  1835. It's winter. The tree is a dark skeleton half buried in snow, snapping
  1836. wooden fingers at nobody in particular with each gust of wind.
  1837.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1838. Obvious Exits:
  1839.         [In]side, and Shimmering [Portal]
  1840. Contents: J.P., Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  1841. You found one ring!
  1842. ws
  1843. Room: Recycling Center Backyard
  1844. -Stat-Name----------------Sex---------Species---------------------------------
  1845.  GST  Guest1              female      Pachycephalosaurus                      
  1846.       J.P.                male        Winged Eastern Grey Squirrel w/bunnyears
  1847.  purr Claude[3m idle]     male        LOLcat                                  
  1848.       Skip[asleep]        male        chopper-roo                             
  1849. ---[ Found 4 characters. ( 3 Awake / 1 Asleep ) ]-----------------------------
  1850. say hello again
  1851. You say, "hello again"
  1852. Claude says, "Welcome!"
  1853. Claude says, "Guess it's just us for now."
  1854. say jp is here
  1855. You say, "jp is here"
  1856. say hi jp
  1857. You say, "hi jp"
  1858. wa
  1859. WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
  1860. -Location--------------Characters-Comments-----------------------------------
  1861. Recycling Center                1 Where old ideas meet new ones.
  1862. -    Present: Clanky(Z) 
  1863. = Directions: luge s2 e8, re
  1864. Recycling Center Backyard       3 Where even machines are quiet
  1865. -    Present: Guest1 J.P. 
  1866. = Directions: luge s2 e8, re, b
  1867. -----------------------------------------------------------------------------
  1868. 2 rooms listed.
  1869. Derecho pages, "The setting, the populace, and the generally creative people. I keep hoping to find people to do with me the things I want to do." to you.
  1870. page derecho=waht do you want to do?
  1871. You page, "waht do you want to do?" to Derecho.
  1872. l
  1873. Recycling Center Backyard
  1874. A rectangular patch of deep blue sky hangs above walls of solid red
  1875. brick. Now and then the occasional cloud rolls in, softening the
  1876. cruel sunlight. Old machinery piles up in the corners, mostly against
  1877. the walls of the building, which stares at you with multi-faceted
  1878. windows. Crushed stone on the ground creaks underfoot.
  1879.  
  1880. A small table sits in a corner, surrounded by comfy chairs and topped
  1881. by an umbrella in the colors of summer. Off to a side, clothes that
  1882. might fit a cat are hanged out to dry, not far from a worn-out couch
  1883. under an awning, and there's a swing affixed to the lone tree in the
  1884. middle of it all.
  1885.  
  1886. It's winter. The tree is a dark skeleton half buried in snow, snapping
  1887. wooden fingers at nobody in particular with each gust of wind.
  1888.         It's a little cool out with a light wind.  Small clouds dance across the sunless sky.  Right now it's around 3 pm effectively.
  1889. Obvious Exits:
  1890.         [In]side, and Shimmering [Portal]
  1891. Contents: J.P., Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
  1892. WHO
  1893. Player Name           On For Idle   Doing...
  1894. Phoex                  00:01   1m @ 
  1895. Derecho                00:15   2m   The answer is: Blowing in the wind
  1896. J.P.                   01:29   3m @ Being a squirrel
  1897. Claude                 02:08   3m @ Lazing about.
  1898. Guest1                 02:09   0s @ 
  1899. 5 players are connected.  (Max was 38)
  1900. WHO
  1901. Player Name           On For Idle   Doing...
  1902. Phoex                  00:05   5m @ 
  1903. Derecho                00:19   6m   The answer is: Blowing in the wind
  1904. J.P.                   01:33   7m @ Being a squirrel
  1905. Claude                 02:11   7m @ Lazing about.
  1906. Guest1                 02:13   0s @ 
  1907. 5 players are connected.  (Max was 38)
  1908. playerlist
  1909.                        --=  SpinDizzy players list!  =--                        
  1910. Sorting....
  1911. 000                        [rf]                       Aasal                   
  1912. Abbie                      Agris                      Aiden                   
  1913. Airborn                    Albrecht                   Alderem                 
  1914. Aldrinor                   Aleph                      Aleyn                   
  1915. Alfie                      Alice                      Alkani                  
  1916. Alyeska                    Amalfi                     Amanda                  
  1917. Amber                      Ambir                      Amodeo                  
  1918. Amy                        Andi                       Angel                   
  1919. Angewomon                  Anise                      Anjil                   
  1920. Annabelle                  Annon                      Anya                    
  1921. Appy                       ArcRa                      Arctura                 
  1922. Ardarius                   Argon                      Ariadne                 
  1923. Arin                       Arqen                      Arthura                 
  1924. Arvenia                    Askric                     Astra                   
  1925. Astrid                     Atsilawesa                 Aushae                  
  1926. Austin                     Autumn                     Ave                     
  1927. Avita                      Ayja                       Azrael                  
  1928. Azulez                     Azure                      Ba'ar_Orso              
  1929. Bascha                     Beata                      Beltrami                
  1930. Benjamin                   Biarr                      BillyBob                
  1931. Blackbird                  Blackear                   Bleu                    
  1932. Bogatyr                    Boki                       Bombur                  
  1933. Borris                     Brighid                    Brightheart             
  1934. bubbycat                   Buddie                     Bug                     
  1935. BunnyHugger                Bunsen                     Butterfluff             
  1936. Byte                       Cadge-Tuesday              CalicoHeart             
  1937. Cara                       Carenza                    Cari                    
  1938. Carl-Argon                 Casandro                   Cash                    
  1939. Catprog                    Cay                        Cecilia                 
  1940. Ceekay                     Ceralor                    Chanspot                
  1941. Charlotte                  Chaz                       Chevesh                 
  1942. Christie                   Christopher                Chrys                   
  1943. Cinnamon                   Cirro                      Claire                  
  1944. Claude                     Clover                     Cobalt                  
  1945. CobaltDrgn                 Cody                       Columbo                 
  1946. Concoreer                  Cora                       Cotton                  
  1947. Craig                      Cream                      Crimson                 
  1948. Cubbi                      CuddleBear                 Cursor                  
  1949. CurusKeel                  Cy                         DaemonNuit              
  1950. Daisy                      Damien                     Danni                   
  1951. Darius                     Darwin                     Darxkai                 
  1952. DavDragon                  Dawnwing                   deleteme                
  1953. Denise                     Derecho                    Desri                   
  1954. Destiny                    Diamond                    Dingo                   
  1955. Dirac                      Donovon                    Doppel                  
  1956. Dragoncat                  Draugur                    Eice                    
  1957. Elandra                    Elissa                     Ember                   
  1958. Emberpaws                  Emma                       Endi                    
  1959. Endy                       Enja                       Era                     
  1960. Eraqel                     Erena                      Eric                    
  1961. EricSkunk                  Erik                       Erika                   
  1962. Eve                        Evetta                     Fate                    
  1963. Faultbat                   Featherwing                Felina                  
  1964. Fenris                     Findra                     First                   
  1965. Fisset                     Flame                      Flick                   
  1966. Flir                       fluffy                     Flux                    
  1967. FoggyMind                  Foxbird                    foxiepaws               
  1968. Freddy                     Freya                      Frinexi                 
  1969. Frost                      Funrir_Woulfe              Futcie                  
  1970. Fuzzy                      Gadget                     Gallagong               
  1971. Ganet                      Garrison                   Garry                   
  1972. Garryck                    Gigan                      Gilead                  
  1973. Gin                        Ginger                     Gratiot                 
  1974. Gravecat                   Graves                     GreenKai                
  1975. Griff                      Grimalkin                  GRrowlf                 
  1976. GrumpyBear                 Gryphe                     Guest                   
  1977. Guest1                     Guest2                     Guest3                  
  1978. Guest4                     Guest5                     Gwen                    
  1979. Gwendolyn                  Harmony                    HawlSera                
  1980. Heather                    Hecht-El                   Hektor                  
  1981. Hexa                       Himitsu                    Holly                   
  1982. Hrliss                     Hunter                     Ignus                   
  1983. Ilex                       Indi                       Indigo                  
  1984. Inflatablecassy            Ing                        Inigo                   
  1985. ircLink                    Isaac                      Isha                    
  1986. Itazura                    Ithel                      Ityrn                   
  1987. Izcera                     Izri                       J'ee                    
  1988. J.P.                       J.P.Morgan                 Jabari                  
  1989. Jabrut                     Jack                       Jackpot                 
  1990. JackRabbitson              Jacob                      Jaffa                   
  1991. Jake                       Jana                       Jarvis                  
  1992. Jason                      Jason_Orso                 Jaxen                   
  1993. Jean-Renaud                Jehnya                     Jemmy                   
  1994. Jenora                     Jethro                     Jim                     
  1995. Jimun                      Jintrop                    Jon                     
  1996. Josh                       Joshua                     JoyceOBlack             
  1997. Jukka                      K'purra                    K'supyo                 
  1998. Kacey                      Kai                        Kaitryn                 
  1999. Kamare                     Kamida                     Kandra                  
  2000. Kanganstein                Kantuck                    Kapu                    
  2001. Kari                       Karial                     Karon                   
  2002. Karyisha                   Kasimir                    Katarin                 
  2003. Kazan                      Keesha                     Kefan                   
  2004. Keilah                     kerdnerl                   Kern                    
  2005. KevMan                     Kherylon                   Khira                   
  2006. Khu                        kilo                       Kinsor                  
  2007. Kiran                      Kiree                      Kiris                   
  2008. Kiro                       Kirsten                    Kissmet                 
  2009. Kit_Skyfire                Kite                       KitRedgrave             
  2010. Koda                       Koney                      Konstantin              
  2011. Kori                       Koris                      Koroshi                 
  2012. Krey                       Kunoichi                   Kyreeth                 
  2013. Lady_Ravenwolfe            Larana                     Laranaiya               
  2014. Lari_LaChien               Larkin                     Latus                   
  2015. Laura                      Laura_M                    Legacy                  
  2016. Leian                      Leofric                    Leon                    
  2017. Lepus                      LepusAutomation            Leslie                  
  2018. Lesline                    Lillian                    Lily                    
  2019. LilyBlue                   Lindsay                    LittleBear              
  2020. Logan                      Loqu                       Lou                     
  2021. Love-A-LotBear             Lucy                       Luko                    
  2022. Luna                       Lundy                      Lupinetiger             
  2023. Luthor                     Lyra                       Maddy                   
  2024. Mako                       Mal                        Mamoru                  
  2025. Mandy                      Mankato                    maple_syrup             
  2026. Marina                     Martin                     Mascara                 
  2027. mauve                      Maverick                   MaverickCollie          
  2028. Mavra                      Max                        Maxia                   
  2029. Maynard                    McGuffin                   Mei-Li                  
  2030. Melisma                    Melody                     Merceaux                
  2031. Mia                        Micajah                    Miklinar                
  2032. Milan                      Milly                      Mina                    
  2033. Mindy                      Mint                       Minx                    
  2034. Mirare                     Mischa                     Miwa                    
  2035. Molly                      Monika                     Moongoodgirl            
  2036. MoonMoon                   Morgana                    Moriar                  
  2037. Morticon                   Morwick                    Mote                    
  2038. Mouser                     MsDee                      Myre                    
  2039. Myril                      Mysta                      Nak                     
  2040. Narrator                   NBC                        Neeket                  
  2041. Nekocat                    Nemka                      Nemydrae                
  2042. nesau                      Nessa                      Nez                     
  2043. Nezumi                     Nicholas                   Niko                    
  2044. Nikon                      Nilla_Skunk                Nimble                  
  2045. Nimueh                     Niny'ah                    Noir                    
  2046. Noname                     Nova                       NovaSquirrel            
  2047. Noyoki                     Nuvalo                     Nyle                    
  2048. Nymphette                  Nyni                       Offipso                 
  2049. Orbit                      Oriana                     Orville                 
  2050. Ouroboros                  Pandrea                    Patashu                 
  2051. PatchO'Black               Paws                       PeachClover             
  2052. Pearl                      Pelloro                    Pendell                 
  2053. Peppermint                 Peril                      Persephone              
  2054. Pete                       Petrichor                  Phaideaux               
  2055. Phoex                      Phoobia                    Photograph              
  2056. Pi                         Pihc                       Ping                    
  2057. Piper                      Plover                     Prince                  
  2058. Psiby                      Pyrite                     Pyro                    
  2059. Qasim                      Qitthiryuu                 Quantum                 
  2060. Quel                       Quinn                      RabbitR                 
  2061. Rabia                      Rainbow_Roo                Raj                     
  2062. Rakasti                    Rally                      Rana                    
  2063. Raph                       Rasmus                     Rathgar                 
  2064. Ray                        Raziel                     Red_Lantern             
  2065. Reed                       Refr                       Rei                     
  2066. Relee                      Remick                     Rez                     
  2067. Reza                       Rhea                       Rielle                  
  2068. Rinn                       Rioll                      Rocket                  
  2069. Rocky                      Rohan                      Roho                    
  2070. Romero                     Ronnie                     Roofus_roo              
  2071. Royce                      Rufus                      Rufuth                  
  2072. Rui                        S4Rx                       Saki                    
  2073. Sakura                     Sally                      Sam_WhiteFox            
  2074. Samara                     Sammy                      Samnang                 
  2075. Sandi                      Sandon                     Sano                    
  2076. Sasha                      Sayhono                    Scout                   
  2077. Screeeech                  Seaweed                    Septimus                
  2078. Serris                     Shadow                     Shadowcatcher           
  2079. Shadowstalker              Shedinja                   Shine                   
  2080. Shiro                      Shizuka                    Sidae                   
  2081. Sierra                     Sigma                      SigZicks                
  2082. Sikri_Lyons                Simcha                     Simon                   
  2083. Singefeather               Sirianna                   Skai                    
  2084. Skeeter                    Sketch                     Skip                    
  2085. Sky_min                    Skyler                     Slushy                  
  2086. Sol                        Sondra                     Sora                    
  2087. Spaceroo                   Speckles                   SpinDizzy               
  2088. Spindle                    Spots                      Spuds                   
  2089. Squeak                     Squirrelly                 Squizzle                
  2090. Stars'_Pyre                Static                     Steelclaw               
  2091. Strain-113                 StrangeMouse               Suma                    
  2092. Sumanitu                   SunFlower                  Suri                    
  2093. Susan                      Suzie                      Syndra                  
  2094. Syzaeria                   Tails                      Tamara                  
  2095. Tantari                    Tao                        TarkaDahl               
  2096. Taryndrella                Tash-Ki'ira                Tategoi                 
  2097. techno                     Tek                        Tempest                 
  2098. TemplateUser               Tenasar                    Tenk                    
  2099. Terra                      Terrana                    Terrence                
  2100. Terry                      Tessarya                   Thalia                  
  2101. Thanny                     Thurisaz                   Tiago                   
  2102. Tiden                      Tigerwolf                  Tilki                   
  2103. Timesheart                 Timeslip                   TimGrizzly              
  2104. Tohru                      Toledo                     Tom                     
  2105. Tomas                      Topaz                      Tora                    
  2106. Tottle                     ToyDragon                  Trae                    
  2107. Treiss                     TrentSkunk                 Tritonia                
  2108. Tronika                    Tryptophan                 Turayle                 
  2109. Twilight                   Twospade                   Tzann                   
  2110. Tzolkin                    Umeko                      Undefined               
  2111. UnknownVisitor             Vahno                      Valleyminks             
  2112. Varius                     Vassily                    Vealoux                 
  2113. Venichka                   Verada                     Vesper                  
  2114. Victoria                   Vie                        Violet                  
  2115. VioletVixen                void                       Voksa                   
  2116. Vynka                      Vyranthis                  Wallaroo                
  2117. Walter                     Waydya                     Westly                  
  2118. Weston                     Wildberry                  WillowRose              
  2119. Wind-Dancer                Winterbeast                Wintergreen             
  2120. Winterlight                Woden                      Wolfskind               
  2121. Wormwood                   Woulfe                     Wuju                    
  2122. Wyld                       Xander                     Xar                     
  2123. Xia                        Xyla                       Ydwyr                   
  2124. Yeryer                     Ylfingr                    You                     
  2125. Zair                       Zakada                     Zalno                   
  2126. Zen                        Zenkuro                    ziddy                   
  2127. Zoe                        Zoie                       Zorro                   
  2128. Zounds                     Zxarr                                              
  2129. ** 653 players found! :) **
  2130. J.P. has connected.
  2131. Claude says, "Found something fun?"
  2132. say their tether to this world must be weak
  2133. You say, "their tether to this world must be weak"
  2134. pose sniffs around J.P.'s belly
  2135. Guest1 sniffs around J.P.'s belly
  2136. WHO
  2137. Player Name           On For Idle   Doing...
  2138. J.P.                   00:01   1m @ Being a squirrel
  2139. Phoex                  00:10  10m @ 
  2140. Derecho                00:24  11m   The answer is: Blowing in the wind
  2141. J.P.                   01:38  12m @ Being a squirrel
  2142. Claude                 02:17   1m @ Lazing about.
  2143. Guest1                 02:18   0s @ 
  2144. 6 players are connected.  (Max was 38)
  2145. Claude says, "It happens!"
  2146. laston chevesh
  2147. Name              Laston             Last Connected    Last Disconnected
  2148. ---------------------------------------------------------------------------
  2149. Chevesh           ( Yesterday )      03:57PM 01/29/22  10:47PM 01/29/22
  2150. laston dawnwing
  2151. Name              Laston             Last Connected    Last Disconnected
  2152. ---------------------------------------------------------------------------
  2153. Dawnwing          ( Today )          05:41AM 01/30/22  06:10AM 01/30/22
  2154. laston ping
  2155. Name              Laston             Last Connected    Last Disconnected
  2156. ---------------------------------------------------------------------------
  2157. Ping              ( Yesterday )      01:40PM 01/29/22  11:20PM 01/29/22
  2158. WHO
  2159. Player Name           On For Idle   Doing...
  2160. J.P.                   00:09   9m @ Being a squirrel
  2161. Phoex                  00:17  17m @ 
  2162. Derecho                00:31  18m   The answer is: Blowing in the wind
  2163. J.P.                   01:45  20m @ Being a squirrel
  2164. Claude                 02:24   7m @ Lazing about.
  2165. Guest1                 02:25   0s @ 
  2166. 6 players are connected.  (Max was 38)
  2167. Derecho pages, "Just some oddly specific situations I think about." to you.
  2168. globals #list
  2169. Complete Globals Listing
  2170. Global     Description                                      Help Info
  2171. ---------------------------------------------------------------------------
  2172. +map       Use or even create a map                         +map #help
  2173. +read      Read the global bulletin board                   look +read
  2174. .          A mindmeld-ish type of communication program.    . #help
  2175. 3who       Compact list of who's connected                  3who
  2176. @Archive   Preserve your creations again all disasters!     look @archive
  2177. @Arrr      Talk like a pirate!  Arrr!                       look @arrr
  2178. @Backlink  Open an exit back where you came from            look @backlink
  2179. @Boki      It is just like that!                            look @boki
  2180. @Bootme    Shed your excess connections                     @bootme
  2181. @Breaklink Is somebody following you?  Make them stop.      @breaklink #help
  2182. @Bulletin  See the latest news and weather reports          @bulletin #help
  2183. @Check     Verify your stuff is built right                 look @check
  2184. @Claim     Take ownership of (potentially complex) things   @claim #help
  2185. @Dance     Have the fun of dancing for yourself             look @dance
  2186. @Disconnec Disconnects from the game; can be used with MPI. (none)
  2187. @Errorchec Find out why your programs keep crashing!        @ec #help
  2188. @Gender    Set your @gender and @species                    look @gender
  2189. @Image     Just in case your mind's eye is broken           @image #help
  2190. @Laston    Find out when somebody was last on               look laston
  2191. @Mpi       Test a little MPI without killing yourself.      look @mpi
  2192. @Mpilink   It's not really clear what this *does* do...     @mpilink #help ...?
  2193. @Muf       Test a little MUF without hurting anyone         look @muf
  2194. @Psearch   Do all sorts of snooping around                  @psearch #help
  2195. @Recycle   Get rid of old junk (safely)                     look @rec
  2196. @Recycle!  Recycle stuff that's far away (unsafe!)          look @rec!
  2197. @Register  Create an alias for some hard-to-remember thing  @reg #help
  2198. @Relink    Relink an old exit to a new destination          look @relink
  2199. @Save      How long until the next save?                    ns (or look ns)
  2200. @Scent     Sets your scent, feel, and taste props easily.   look @scent
  2201. @Sdesc     Write a short desc (for short-desc look filter)  look @sdesc
  2202. @Shout     Tell the world your oh-so-important news         @shout #help
  2203. @Shoutwho  Find out who's listening to your @shouts         look swho
  2204. @Sizer     How big is it?                                   look @sizer
  2205. @Sweep     Find out if you are being wiretapped!            @sweep #help
  2206. @Typo      Found a typo?  Want to fix something?            look @typo
  2207. @View      Look at a documented Muf program                 look @view
  2208. @When      Check time stamps on an object                   @when <object>
  2209. @Will      Lets the wizards know what to do with your stuff @will
  2210. @Xdig      Create a room and the exits to and from it       @xdig #help
  2211. Attributes List your superpowers for the world              attr #help
  2212. Banish     Exclude people from your mighty kingdom          banish #help
  2213. Care       Quickly get to Care-A-Lot                        look care
  2214. Change     Fix a little bit of incorrect text               look change
  2215. Charlie's  Get over to Charlie's Bar                        look cb
  2216. Charter    Go to the Charter Park                           look charter
  2217. City hall  Try to beat City Hall                            (none)
  2218. Cp         copy or move properties around                   look cp, look mv
  2219. Cs         Get to Centaur Square, if you're going there.    look cs
  2220. Date       What day is it?                                  look date
  2221. Doing      Adjust what shows up in the WHO list             look doing
  2222. Dosign     Hold up a sign, Wile E. Coyote style             look dosign
  2223. Eat        Eat, drink, or just order food                   eat #help
  2224. Edit       With TinyFugue, edit messages and properties     edit #help
  2225. Editact    Edit the actions of the rooms you own            editact #help
  2226. Editobject Create and adjust objects                        editobject #help
  2227. Editplayer Quick 'n' dirty character setup                  editplayer #help
  2228. Editroom   Tinker with rooms you already @dig               editroom #help
  2229. Editzombie Make your own zombie/puppet/pet                  look editzombie
  2230. Events     Find out what events are going on!               look events
  2231. Exitcheck  Check *all* your exits at once.                  @view $exitcheck
  2232. Exits      Look at the exits in your room                   exits #help
  2233. Fdrop      The manipulation of the fake                     look fdrop
  2234. Fetch      Go on, boy, fetch!  Fetch it!  Good boy!         look fetch
  2235. Find       See who's who and who's where                    find <name>
  2236. Findiic    Finds others who are actively looking for RP     findiic
  2237. FUND       SimCity cheat to add more money                  look FUND
  2238. Globals    The most self-referential entry on this list     globals #help
  2239. Gohome     There's no place like home...                    gohome
  2240. Hand       Hand stuff you have to somebody else             hand #help
  2241. Helpstaff  Who might be able to help, and isn't a wizard?   look helpstaff
  2242. Heroes     Who can save the day?                            look heroes
  2243. Hideme     How not to be seen.                              look hideme
  2244. Holidays   See the holidays of SpinDizzy!                   holidays
  2245. Homefinder Find available new hoomes                        homefinder #help
  2246. Hugall     Hug everyone in the room                         look hugall
  2247. Inventory  Check what you're carrying                       inventory
  2248. JOKE       Brighten your day with a quick joke.             look joke
  2249. Laston     Find out when someone was last awake             laston <name>
  2250. Listspec   Find characters whose species matches a pattern  listspec #help
  2251. Logmeoff   Help your willpower along                        logmeoff #help
  2252. Look       See the sights                                   look #help
  2253. Lookat     Look at objects others are carrying              lookat #help
  2254. Ls         List items in the vicinity                       look ls
  2255. Lsedit     The only way to enter text painlessly            look lsedit
  2256. Lsprop     List properties on some object                   look lsprop
  2257. Luge       Zip someplace in a moment                        look luge
  2258. Mail       Send, receive and store page #mail, safely       mail #help
  2259. Makedrink  Create something to drink                        look makedrink
  2260. Makefood   Create something to eat                          look makefood
  2261. Minfo      Find out who wants to 'meet' you                 look minfo
  2262. Mjoin      Meet, or be met                                  meet #help
  2263. Morph      Shapeshift for ease and comfort                  morph #help, #help2
  2264. Msgmacs    See all the MPI macros we have                   look msgmacs
  2265. Mupl       Find players -- no, *really* find them!          mupl #help
  2266. Mutter     Say, but not so clearly, to somebody             mutter #help
  2267. Nn         (No news is good news.)                          look nn
  2268. Nws        Find out who's got what nickname                 look nws
  2269. Objectedit Create and manipulate fake objects               objecteditor #help
  2270. Page       Send a message to someone distant                page #help
  2271. Park       Go to the Park of the Day, and join the fun!     look park
  2272. Paste      Throw a bunch of text to the muck at once        look paste
  2273. Pfind      Find where the puppets are                       look pfind
  2274. Pinfo      Read about your fellow players                   pinfo #help
  2275. Playerlist Get a list of everybody                          look playerlist
  2276. Plib       Search our ornate MUF library                    plib #help
  2277. Pman       Manage the public listing of zombies             (none)
  2278. Ponder     Think about something, loudly                    look ponder
  2279. Pose       Go ahead and do things                           look pose
  2280. Pp         Page a bunch of people at once                   pp #help
  2281. Put        Put it down now.  NOW, I say.  Just put it DOWN. look put
  2282. Pwho       Make up handly lists of your friends             pwho #help
  2283. Quickexit  Another tool for setting up your exits           @view $quickexit
  2284. Railroad   The quick way to a new place                     look railroad
  2285. Ride       Give/take a ride to/with someone                 ride
  2286. Ridemode   How do you offer rides to your friends?          ridemode #help
  2287. Robot play Get to the Giant Robot Playground                look robot
  2288. Roll       Throw dice                                       look roll
  2289. Rose       Go to the central meeting area, the Rose Garden. look rose
  2290. Rpc        Go to RolePlay Central                           look rpc
  2291. Rpp        (none)                                           (none)
  2292. Rpread     The RP bulletin board.                           look rpread
  2293. Run        Make a quick dash for someplace else             look run
  2294. Say        You just start talking after you say             sayhelp
  2295. Sayset     More 'say' options than you can understand       sayhelp
  2296. Sge        Very recommended -- _set_ all your exits at once look sge
  2297. Showme     How to be seen.                                  look showme
  2298. Sing       About the Moon and the June and the spring-a     look sing
  2299. Smell      Show off how nosy you are                        smell #help
  2300. Spinbottle Spin the bottle...                               look spinbottle
  2301. Spoof      For anonymous and vaguely amusing messages       spoof #help
  2302. Stats      See a count of what objects you own              stats
  2303. Su         Switch Users.  Alternate characters not included look su
  2304. Swa        Tell the world where you are                     l swa
  2305. Swad       Tell the world how to get here                   look swad
  2306. Teleport   Move elsewhere instantaneously                   teleport #help
  2307. Throw      Ever want to just throw something at somebody?   throw #help
  2308. Tictactoe  Play tictactoe!  It learns, too...               (none)
  2309. Time       It's later than you think, but what do yo think? look time
  2310. Untram     Undo any running temporary random morph          look untram
  2311. Uptime     Find out how long the muck's been running        uptime
  2312. Vehicleham An easy way to manage/create vehicles.           editvehicle #help
  2313. Verball    Do something to everybody in the room            look va
  2314. Villains   Who can threaten the day?                        look villains
  2315. Vote       Cast your ballot on the pressing issues of today vote #help
  2316. Watchfor   Watch for your friends/enemies/fellow muckers    watchfor #help
  2317. Whatis     Even more pointless categorizing                 whatis #help
  2318. Whengraph  Watch the population rise and fall!              wg #help
  2319. Whereami   Are you on the map?  If you are, we know where   look whereami
  2320. Whereare   Check out the local hang-outs                    whereare #help
  2321. Whereis    Search for someone's location                    whereis #help
  2322. Whisper    Talk to just a few in the room with you          whisper #help
  2323. Who        Who's here?  Here's who                          look who
  2324. Whoami     Reports who you currently are                    look whoami
  2325. Whodoing   What people are doing with their time            wd #help
  2326. Whospecies Check characters' genders and species            whospecies #help
  2327. Wizzes     See what wizards are available                   wizzes #help
  2328. Wstat      Set your Stat column in WhoSpecies               wstat <message>
  2329. Zwhereare  Toggles zombies on (z) or off (x) temporarily.   (none)
  2330. page derecho=i'd love to hear
  2331. You page, "i'd love to hear" to Derecho.
  2332. page derecho=it's ok if their kinky, if that's what your worried about
  2333. You page, "it's ok if their kinky, if that's what your worried about" to Derecho.
  2334. whengraph
  2335. WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
  2336. Time Low   ---graph---   High
  2337. T00    7 ************** 14
  2338. T01    8 ************ 12
  2339. T02    6 ********** 10
  2340. T03    3 ******** 8
  2341. T04    2 ***** 5
  2342. T05    4 ****** 6
  2343. T06    3 ****** 6
  2344. T07>   5 ******* 7
  2345. T08    4 ********** 10
  2346. T09    7 *********** 11
  2347. T10   10 ************* 13
  2348. T11    8 *********** 11
  2349. T12   10 *************** 15
  2350. T13   11 *************** 15
  2351. T14    7 *************** 15
  2352. T15    6 ******************** 20
  2353. T16   18 ********************** 22
  2354. T17   19 *********************** 23
  2355. T18   20 *************************** 27
  2356. T19   25 ******************************* 31
  2357. T20   25 ******************************* 31
  2358. T21   23 ************************** 26
  2359. T22   21 **************************** 28
  2360. T23   12 ********************** 22
  2361. High since last restart (11:17:31 01/01/22): 38 at 20:37:43 01/02/22.
  2362. All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
  2363. J.P. has multiple computers connected.
  2364. say comboopers?
  2365. You say, "comboopers?"
  2366. wg #help
  2367. WhenGraph - By Riss - Ver 1.2
  2368.  WG       - Displays a graph of the last 24 hours low and
  2369.              counts of connections to the server. 
  2370.  WG #dif  - Same display but with differential graph.
  2371.  WG #help - This message.
  2372.  
  2373. J.P. attaches a finger-shaped antenna to his ham radio, boops Claude's nose with it.  "Com-booper."
  2374. wh #dif
  2375. whisper: Illegal command: #dif
  2376. Type "whisper #help" for help.
  2377. Claude bleps!
  2378. wg #dif
  2379. WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
  2380. Time Low   ---graph---   High
  2381. T00    7 .   .  ******* 14
  2382. T01    8 .   .   **** 12
  2383. T02    6 .   . **** 10
  2384. T03    3 .  ***** 8
  2385. T04    2 . *** 5
  2386. T05    4 .   ** 6
  2387. T06    3 .  *** 6
  2388. T07>   5 .   .** 7
  2389. T08    4 .   ****** 10
  2390. T09    7 .   .  **** 11
  2391. T10   10 .   .   . *** 13
  2392. T11    8 .   .   *** 11
  2393. T12   10 .   .   . ***** 15
  2394. T13   11 .   .   .  **** 15
  2395. T14    7 .   .  ******** 15
  2396. T15    6 .   . ************** 20
  2397. T16   18 .   .   .   .   . **** 22
  2398. T17   19 .   .   .   .   .  **** 23
  2399. T18   20 .   .   .   .   .   ******* 27
  2400. T19   25 .   .   .   .   .   .   .****** 31
  2401. T20   25 .   .   .   .   .   .   .****** 31
  2402. T21   23 .   .   .   .   .   .  *** 26
  2403. T22   21 .   .   .   .   .   .******* 28
  2404. T23   12 .   .   .   ********** 22
  2405. High since last restart (11:17:31 01/01/22): 38 at 20:37:43 01/02/22.
  2406. All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
  2407. Derecho pages, "Well yeah. I've got a thing for being blasted with the strongest winds I can get into." to you.
  2408. page derecho=:smiles
  2409. You page-pose, "Guest1 smiles" to Derecho.
  2410. page derecho=you like stormbringers?
  2411. You page, "you like stormbringers?" to Derecho.
  2412. WHO
  2413. Player Name           On For Idle   Doing...
  2414. J.P.                   00:15  15m @ Being a squirrel
  2415. Phoex                  00:23  23m @ 
  2416. Derecho                00:37   2m   The answer is: Blowing in the wind
  2417. J.P.                   01:51   4m @ Being a squirrel
  2418. Claude                 02:30   4m @ Lazing about.
  2419. Guest1                 02:32   0s @ 
  2420. 6 players are connected.  (Max was 38)
  2421. 3
  2422. Name         OnTime Idle  Name         OnTime Idle  Name         Ontime Idle
  2423. J.P.          00:15 15m   Derecho       00:37  2m   Claude        02:30  4m
  2424. Phoex         00:24 24m   J.P.          01:51  4m   Guest1        02:32  0s
  2425. 6 players are connected.
  2426. WHO
  2427. Player Name           On For Idle   Doing...
  2428. J.P.                   00:17  17m @ Being a squirrel
  2429. Phoex                  00:25  25m @ 
  2430. Derecho                00:39   4m   The answer is: Blowing in the wind
  2431. J.P.                   01:53   6m @ Being a squirrel
  2432. Claude                 02:32   5m @ Lazing about.
  2433. Guest1                 02:33   0s @ 
  2434. 6 players are connected.  (Max was 38)
  2435. say i should sleep
  2436. You say, "i should sleep"
  2437. Claude says, "Sleep well!"
  2438. /me spirals at your hindpaws
  2439. pose spirals at your hindpaws
  2440. Guest1 spirals at your hindpaws
  2441. Claude blinks!
  2442. Derecho pages, "It sounds like I would, though I'm not positive what that is." to you.
  2443. page derecho=I'll have to show you when I'm not so tired
  2444. You page, "I'll have to show you when I'm not so tired" to Derecho.
  2445. WHO
  2446. Player Name           On For Idle   Doing...
  2447. J.P.                   00:27  27m @ Being a squirrel
  2448. Phoex                  00:35  35m @ 
  2449. Derecho                00:49   2m   The answer is: Blowing in the wind
  2450. J.P.                   02:03  16m @ Being a squirrel
  2451. Claude                 02:42   8m @ Lazing about.
  2452. Guest1                 02:43   0s @ 
  2453. 6 players are connected.  (Max was 38)