#$#mcp version: "2.1" to: "2.1"
#$#mcp authentication-key: "A1D49403" version: "2.1" to: "2.1"
#$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "2.0" max-version: "2.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
#$#mcp-negotiate-can A1D49403 package: "dns-com-awns-timezone" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-timezone" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "dns-com-awns-ping" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "dns-com-awns-status" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "dns-com-zuggsoft-msp" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-localmenu" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-loadimage" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-end A1D49403
____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-gui" min-version: "1.0" max-version: "1.3"
#$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "dns-org-mud-moo-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-simpleedit" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-notify" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "org-fuzzball-help" min-version: "1.0" max-version: "1.0"
#$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "1.0" max-version: "2.0"
#$#mcp-negotiate-can A1D49403 package: "mcp-negotiate" min-version: "2.0" max-version: "2.0"
#$#mcp-negotiate-end A1D49403
connect guest guest
########################### WELCOME TO SPINDIZZY ############################
## Please type 'news behaviour' for an explanation of how SpinDizzy's ##
## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
## It covers when certain types of behaviour are and are not appropriate, ##
## and also how to react when someone's behaviour is upsetting you. ##
## * Useful Commands: ##
## +read, cread - The global bulletin boards. ##
## events - Find out what's going on around here! ##
## map, luge, bus- Gets you around SpinDizzy. ##
## @shout - @shout something IMPORTANT you want all to hear. ##
## wa, find - Find out where everyone is. ##
## ##
## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
Newcomer's Island(#1603RDA)
This appears to be a rather constrictive inkwell, jammed full of characters. A little bit of Cereal Bird ink drops on you; through it one can see the rose garden that's out there and the people in it. Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'. You can return to this area by typing 'new'. If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to character@spindizzy.org and if there's no difficulties, the persona will be created. It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here. You can get help finding a home by typing 'homefinder', or type 'homefinder #help' for more options.
If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
It's just warm enough to be comfortable in the windless, clear, and sunless sky. It's a bright 1 pm.
Obvious Exits:
character setup (for after you have a character), and out
You are currently a female Pachycephalosaurus. You may wish to 'look me' and 'smell me' to see how you look and smell to other people. Please enjoy your experiences here.
No one that you are watching for is online.
Welcome to SpinDizzy!.
You have connected as Guest1.
## You have now connected to Spindizzy 3004 times. Today is 01/30/22 and it is now 04:46:30 Spindizzy (Pacific) Time.
## There are possible hidden listeners here.
WhereAre 1.3b -- 3 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Newcomer's Island 1 Ground Zero -- er, Ground Minus One
- Present: Guest1
= Directions: If you're homeless, this is home (or 'new')
Patashu's Personal Quarters 1 The heart of industry! (Yep, it's public!)
- Present: J.P.
= Directions: t pquarters or luge n11 w2,b,n,sw
-----------------------------------------------------------------------------
2 rooms listed.
t pquarters
You feel a wrenching sensation...
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: J.P., Kamare, Patashu, Mechanizing Ray Mk.II, Toony Card Press, Chromatic Elixir, Fenrir, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Cohesive Energy Anomaly, and Extropia 16384
## There are possible hidden listeners here.
l
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: J.P., Kamare, Patashu, Mechanizing Ray Mk.II, Toony Card Press, Chromatic Elixir, Fenrir, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Cohesive Energy Anomaly, and Extropia 16384
ws
Room: Patashu's Personal Quarters
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
J.P.[1h idle] male Winged Eastern Grey Squirrel w/bunnyears
IIC Kamare[asleep] Herm Synth Kirin
EXC Patashu[asleep] male Toony Factory-Roo Bot
>Fenrir[asleep] male Lupine Battle Fortress |Patashu[asleep]
---[ Found 5 characters. ( 2 Awake / 2 Asleep / 1 Zombie ) ]------------------
l J.P.
You take a look at the squirrel. At first, he looks pretty much like an ordinary Eastern Gray Squirrel, with the usual fluffy tail, as long as the rest of his body, curled up in a horseshoe shape. The short fur is, for the most part, gray, but fades to a reddish-brown hue around the eyes and legs, and is white on the chest.
After closer inspection, you notice a pair of wings on his back, situated much like those on a gryphon. The wings are mostly gray, with reddish-brown accents around the wingtips. Unlike a sugar glider, the wings allow this squirrel to actually *fly*, though he's a bit bad at steering due to having a regular squirrel tail. Most of the time, he keeps the wings against his back unless he's actually flying, but if he's running downhill, he'll occasionally open them to glide.
Atop his head is a tiny pair of glasses, modified slightly to hook around squirrel ears. There is also a drawstring bag with straps; he usually wears it on his back when scampering around, flipping it around to his chest when he needs to access the contents. Both items are in the same shade of reddish-brown that accents his fur.
Today the squirrel is wearing a form-fitting pink T-shirt with a purple silhouette of a squirrel on it.
As you look at the squirrel, his tail twitches a bit. Noticing your gaze, he looks back and chitters a greeting, waving his tail.
Carrying: Bronze Medal for Target Shooting, SquirrelPlushie, Tree bark painting(#9988C), Copper Medal for Winging It, Yellow Ribbon for Art(#22773C), sleeping bag, paint set, Certificate -- Popular artist -- SpinDizzy Fair 2010 -- J.P.(#20741C), A Double Dipped Corn Dog, a peek-a-boo icecream sandwich, A Salad on a Skewer, adorable squirrel plushie, Albian Coconut, Badge labeled "This whole Mayor thing is supposed to be FUN!", BunnyHugger for Mayor Button, Cheese-filled pretzel, Coon-Proof Cookie, Eggnog cocoa, Fox-Eared Boater Hat, Garrison 2013 Bagel, Happiness, Holiday Candy Ribbons, Iced MOcha, Mayorelot 2015 Plushie, Meh, Henry. Bar, Mexican cocoa, Official BunnyHugger Sternlooker, Some Chocolate-covered bacon, Vote Raccoony in 2013 Eyemask and Tailring Set, and We are SpinDizzy! (Terrence's Mayoral campaign button)
whisper J.P.=Is there anything you'd like to ask me?
You whisper, "Is there anything you'd like to ask me?" to J.P..
l terrance
I don't see that here.
lookat J.P.'s campaign button
The round commemorative button advises you to 'Vote for Terrence' and declares: We are SpinDizzy! In very small letters, which one nearly has to take a magnifying glass to read, a small note reads: 'A community's value is made from the quality of the individuals of which it is comprised'. It was hard to fit it all in such a small space.
WHO
Player Name On For Idle Doing...
Claude 00:01 1m @ Lazing about.
Guest1 00:02 0s @
Ouroboros 01:01 29m @
J.P. 01:50 1h @ Being a squirrel
4 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Claude 00:03 3m @ Lazing about.
Guest1 00:04 0s @
Ouroboros 01:03 31m @
J.P. 01:52 1h @ Being a squirrel
4 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Claude 00:16 16m @ Lazing about.
Guest1 00:17 0s @
Ouroboros 01:17 45m @
J.P. 02:06 1h @ Being a squirrel
4 players are connected. (Max was 38)
J.P. has connected.
J.P. is carried away when a runaway sputnik rams into him.
J.P. has left.
WHO
Player Name On For Idle Doing...
J.P. 00:04 3m @ Being a squirrel
Claude 00:42 4m @ Lazing about.
Guest1 00:44 0s @
Ouroboros 01:43 1h @
J.P. 02:32 1h @ Being a squirrel
5 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
J.P. 00:07 7m @ Being a squirrel
Claude 00:46 7m @ Lazing about.
Guest1 00:47 0s @
Ouroboros 01:47 1h @
J.P. 02:36 1h @ Being a squirrel
5 players are connected. (Max was 38)
wa
WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
Patashu's Personal Quarters 1 The heart of industry! (Yep, it's public!)
- Present: Guest1
= Directions: t pquarters or luge n11 w2,b,n,sw
The Rose Garden 1 The Rose Garden, center of the world!
- Present: J.P.
= Directions: rose
Recycling Center Backyard 1 Where even machines are quiet
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
4 rooms listed.
luge s2 e8
You sit on a street luge (it resembles a long skateboard) and zip directly there!
Feline Industries Waterfront (S2 E8)(#278RLCJ)
A waterfront road passes between the Glimmersea shore and a row of
industrial-looking buildings. In front of an imposing warehouse with
arched windows that burrow into red brick walls, a T-shaped jetty
extends into the sea, wave after wave breaking noisily against it.
Shrieking seagulls circle overhead, gliding on the breeze.
The warehouse's bay doors have a smaller, humanoid-sized door cut into
them, which in turn has a cat door at the bottom. Above, on the wall,
a banner proclaims: "Feline Industries Recycling Center".
Far to the north, beyond a barren expanse, pale sunlight reveals a small
town. A sign pointing that way says: "To Centaur Square".
It's just warm enough to be comfortable, though a cool wind is blowing some clouds across. It's about 2 pm local time.
Obvious Exits:
[E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
Contents: Turk the Second, Ecto-2, and SDS Flying Fish
## There are possible hidden listeners here.
re
You leave for Recycling Center.
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
## There are possible hidden listeners here.
ws
Room: Recycling Center
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
Pete[asleep] male kangaroo-rat
>Clanky[10m idle] undecidable Clockwork Robot |Claude
---[ Found 3 characters. ( 1 Awake / 1 Asleep / 1 Zombie ) ]------------------
Clanky perks up and waves!
page Claude=hi
You page, "hi" to Claude.
Claude arrives from Recycling Center Backyard.
Claude has arrived.
Claude says, "O hai there!"
say whatcha up to?
You say, "whatcha up to?"
Claude says, "Hanging around. You?"
same
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
Ceiling Cat is watching you... from atop a support beam.
say same
You say, "same"
ws
Room: Recycling Center
-Stat-Name----------------Sex---------Species---------------------------------
purr Claude male LOLcat
GST Guest1 female Pachycephalosaurus
Pete[asleep] male kangaroo-rat
>Clanky undecidable Clockwork Robot |Claude
---[ Found 4 characters. ( 2 Awake / 1 Asleep / 1 Zombie ) ]------------------
say Ceilingcat!
You say, "Ceilingcat!"
Claude nod nod giggles!
say Claude do you know anything about Agris?
You say, "Claude do you know anything about Agris?"
Claude headshakes. "Why?"
say i want to ask you about that if you do
You say, "i want to ask you about that if you do"
Claude says, "Sorry, no idea."
say oh ok
You say, "oh ok"
say you haven't heard anything about that either have you?
You say, "you haven't heard anything about that either have you?"
l
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
l dode
A granite dodecahedron, 1 foot in diameter, of the unusual rhombic variety. https://en.wikipedia.org/wiki/Rhombic_dodecahedron
say claude?
You say, "claude?"
WHO
Player Name On For Idle Doing...
Dawnwing 00:01 1s @
J.P. 00:16 37s @ Being a squirrel
Claude 00:55 2m @ Lazing about.
Guest1 00:57 0s @
Ouroboros 01:56 1h @
5 players are connected. (Max was 38)
Claude says, "Nope."
You hear the cat door, but when you look that way nothing stirs.
say so what do you do around here? wanna do something together?
You say, "so what do you do around here? wanna do something together?"
Claude says, "Like what?"
pose hmmm
Guest1 hmmm
say idk, i'm kinda tired
You say, "idk, i'm kinda tired"
l
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
Claude says, "And I'm kinda lazy."
Up
You leave for Feline bedroom.
Feline bedroom
High in the rafters of the warehouse hides a small room lit by a round
window in the background. The furniture consists mainly of a metallic
shelf and coat rack, as well as a large cardboard box padded with old
clothes. Somewhere in the building's recesses, a fan spins quietly.
Obvious Exits:
[D]ownstairs
Contents: Tarot Deck, Badge cup, Trophy case, Plushie basket, Candy bowl, devilbunnies comic [Fake], Procyonid Pavilion 2013 Eyemask and Tailring Set [Fake], Souvenir Map (Skies of SpinDizzy) [Fake], Twelfth Night ornament [Fake], and Whispering Walls Mall Sleepover PJs [Fake]
You found one ring!
l whispering
The Whispering Walls Mall May 2013 sleepover pajamas are red and have vertical black stripes on the sides of the torso and arms and legs which highlight the wearer's form. The left stripe works as the zipper and tugs open or slips closed at a deliberate touch. The pajama's hoodie has a couple little deer-antlers done in felt that droop over fairly severely. The footie pads shine with just enough glow to be a steady and convenient nightlight.
D
You leave for Recycling Center.
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Claude, Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
## There are possible hidden listeners here.
Claude says, "I usually hang out in the back."
"the back?
You say, "the back?"
"may I come there?
You say, "may I come there?"
Claude says, "Sure!"
B
You leave for Recycling Center Backyard.
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's just warm enough to be comfortable, though a cool wind is blowing some clouds across. It's about 2 pm local time.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
Claude arrives from Recycling Center.
Claude has arrived.
:pets you curiously
Guest1 pets you curiously
Claude, soft and warm. ^o^
l SDWG
A big magnet board sits on three spindly telescopic legs. The words
SpinDizzy Writers' Guild are embossed with bronze in the frame.
(Type +wgread to read the board, or +wghelp for more options.)
+wgread
+----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| Type '+wghelp' for a list of commands. |
+----------------------------------------------------------------------------+
Done.
l ice
Off to a side, a block of translucent ice is trying to be an abstract
tree, or maybe a flame; blob-like branches extend upwards from all
sides, and wavy shapes like melting wax on a candle "flow" down the
trunk. At the base, more blobs suggest cat paws and a tail. Finally,
the whole work sits in a low, wide tray with handles (also made of ice)
surrounded by many little blobs which may be meant to represent coals,
or something else entirely.
:licks the ice sculpture
Guest1 licks the ice sculpture
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's just warm enough to be comfortable, though a cool wind is blowing some clouds across. It's about 2 pm local time.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
"woah, a portal
You say, "woah, a portal"
l skip
At first sight Skip may seem like your average 'roo'. Long pointy ears, brown fur, strong powerful legs and a tail.
However something is different with him. On his back he has a decent sized helicopter rotor sticking out. A smaller side rotor is on his tail. In fact this macropod was clearly modified for flight.
He wears a pair of simple jeans shorts with some pockets, as well as a t-shirt modified for his extensions.
Carrying: a 'Vote Jaxen' Apple, Cheese Wedge, and Some Cheese on A Skewer
ws
Room: Recycling Center Backyard
-Stat-Name----------------Sex---------Species---------------------------------
purr Claude[2m idle] male LOLcat
GST Guest1 female Pachycephalosaurus
Skip[asleep] male chopper-roo
---[ Found 3 characters. ( 2 Awake / 1 Asleep ) ]-----------------------------
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's just warm enough to be comfortable, though a cool wind is blowing some clouds across. It's about 2 pm local time.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
l fun
It's a complicated-looking cardboard box with a lever and a slot, which says in big Comic Sans on the front: "This whole Mayor thing is supposed to be FUN! 'get fun badge' to help remind others of that."
Claude nodnods!
get fun badge
You acquire a badge from the dispenser.
Claude giggles, too.
i
You are carrying:
Copper Medal for Distance Running(#24381)
Copper Medal for Synchronized Swimming(#24231)
Copper Medal for Shooting
.. [Fake]
A Chocolate-covered banana [Fake]
Badge labeled "This whole Mayor thing is supposed to be FUN!" [Fake]
You have 31774 rings.
Claude says, "The portal is from an old adventure."
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's just warm enough to be comfortable, though a cool wind is blowing some clouds across. It's about 2 pm local time.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
POrtal
You can't go that way.
Portal
You can't go that way.
"oh
You say, "oh"
"I can't go that way?
You say, "I can't go that way?"
portal
You can't go that way.
l fun
It's a complicated-looking cardboard box with a lever and a slot, which says in big Comic Sans on the front: "This whole Mayor thing is supposed to be FUN! 'get fun badge' to help remind others of that."
e #15341C
Owner: Claude
WHO
Player Name On For Idle Doing...
Dawnwing 00:09 7m @
J.P. 00:24 5m @ Being a squirrel
Claude 01:03 1m @ Lazing about.
Guest1 01:04 0s @
Ouroboros 02:04 1h @
5 players are connected. (Max was 38)
wa
WhereAre 1.3b -- 9 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
Public Dorms/Workshops 2 The heart of industry!
- Present: J.P. Dawnwing
= Directions: t #30940 or luge n11 w2,b,n,n,e
Recycling Center Backyard 2 Where even machines are quiet
- Present: Guest1
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
3 rooms listed.
say brb
You say, "brb"
t #30940
You feel a wrenching sensation...
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: J.P., Dawnwing, and Directory [Fake]
You found one ring!
Dawnwing rumblegreets!
ws
Room: Public Dorms/Workshops
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
J.P.[6m idle] male Winged Eastern Grey Squirrel w/bunnyears
Dawnwing Herm Charizard Hydra Taur
---[ Found 3 characters. ( 3 Awake ) ]----------------------------------------
whisper dawnwing=hello
You whisper, "hello" to Dawnwing.
l dawnwing
What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else.
Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
whisper dawnwing=hey, do you have a minute?
You whisper, "hey, do you have a minute?" to Dawnwing.
WHO
Player Name On For Idle Doing...
Dawnwing 00:11 1m @
J.P. 00:26 0s @ Being a squirrel
Claude 01:05 1m @ Lazing about.
Guest1 01:07 0s @
Ouroboros 02:06 1h @
5 players are connected. (Max was 38)
Dawnwing whispers, "Dawnwing mrrrrp?" to you.
whisper Dawning=I want to ask you about Agris
I don't see the player named "Dawning" here.
whisper Dawnwing=I want to ask you about Agris
You whisper, "I want to ask you about Agris" to Dawnwing.
WHO
Player Name On For Idle Doing...
Dawnwing 00:14 2m @
J.P. 00:29 2m @ Being a squirrel
Claude 01:08 4m @ Lazing about.
Guest1 01:09 0s @
Ouroboros 02:08 1h @
5 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Dawnwing 00:14 2m @
J.P. 00:30 3m @ Being a squirrel
Claude 01:08 4m @ Lazing about.
Guest1 01:10 0s @
Ouroboros 02:09 1h @
5 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Dawnwing 00:14 2m @
J.P. 00:30 3m @ Being a squirrel
Claude 01:08 4m @ Lazing about.
Guest1 01:10 0s @
Ouroboros 02:09 1h @
5 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Dawnwing 00:14 2m @
J.P. 00:30 3m @ Being a squirrel
Claude 01:08 4m @ Lazing about.
Guest1 01:10 0s @
Ouroboros 02:09 1h @
5 players are connected. (Max was 38)
whisper dawnwing=hey, still there?
You whisper, "hey, still there?" to Dawnwing.
Dawnwing whispers, "That's a matter I'm not at liberty to discuss outside of staff." to you.
whisper=oh,
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
whisper dawnwing=oh, what do you mean?
You whisper, "oh, what do you mean?" to Dawnwing.
whisper dawnwing=staff told you not to talk about it?
You whisper, "staff told you not to talk about it?" to Dawnwing.
whisper dawnwing=I am Agris dawnwing
You whisper, "I am Agris dawnwing" to Dawnwing.
whisper dawnwing=I was hoping you could tell me just what's been going on about me since my absense
You whisper, "I was hoping you could tell me just what's been going on about me since my absense" to Dawnwing.
whisper dawnwing=and what people are saying about me and who
You whisper, "and what people are saying about me and who" to Dawnwing.
whisper dawnwing=I haven't gotten any information from wizards
You whisper, "I haven't gotten any information from wizards" to Dawnwing.
whisper dawnwing=I'm not here to cause any harm, i'm just here because i don't have any information
You whisper, "I'm not here to cause any harm, i'm just here because i don't have any information" to Dawnwing.
whisper dawnwing=is this something your ok talking about with me?
You whisper, "is this something your ok talking about with me?" to Dawnwing.
whisper dawnwing=just let me know and i'll stop prying about that
You whisper, "just let me know and i'll stop prying about that" to Dawnwing.
Dawnwing whispers, "That's also information I don't have." to you.
whisper dawnwing=would you like to ask me something?
You whisper, "would you like to ask me something?" to Dawnwing.
whisper dawnwing=also, dawnwing I was hoping to you could me a log of the final xedwa56 rp event. I was pretty heavily invested in that storyline (as you know) and I didn't get to attend the last and final event that concluded xedwa
You whisper, "also, dawnwing I was hoping to you could me a log of the final xedwa56 rp event. I was pretty heavily invested in that storyline (as you know) and I didn't get to attend the last and final event that concluded xedwa" to Dawnwing.
whisper dawnwing=due to the circumstances as you know
You whisper, "due to the circumstances as you know" to Dawnwing.
whisper dawnwing=or don't know, i don't know
You whisper, "or don't know, i don't know" to Dawnwing.
whisper dawnwing=i do miss you and everyone else
You whisper, "i do miss you and everyone else" to Dawnwing.
whisper dawnwing=:hugs you, if your ok with that
You whisper, "Guest1 hugs you, if your ok with that" to Dawnwing.
WHO
Player Name On For Idle Doing...
Dawnwing 00:26 4m @
J.P. 00:41 8m @ Being a squirrel
Claude 01:20 16m @ Lazing about.
Guest1 01:21 0s @
Ouroboros 02:20 1h @
5 players are connected. (Max was 38)
whisper dawnwing=I still want to exchange contacts with you
You whisper, "I still want to exchange contacts with you" to Dawnwing.
Dawnwing has disconnected.
J.P. is glommed down and swept away by a plastic hippopotamus mouth.
J.P. has left.
WHO
Player Name On For Idle Doing...
J.P. 00:45 1m @ Being a squirrel
Claude 01:24 20m @ Lazing about.
Guest1 01:25 0s @
Ouroboros 02:24 1h @
4 players are connected. (Max was 38)
l
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
ws
Room: Public Dorms/Workshops
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
Dawnwing[asleep] Herm Charizard Hydra Taur
---[ Found 2 characters. ( 1 Awake / 1 Asleep ) ]-----------------------------
l
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
l dir
Public Dorms/Workshops : Directory
101: Solvent's Dorm
102: *vacant*
103: Li-Ge-IA-6's Vault
104: *vacant*
105: *vacant*
201: *vacant*
202: Dawnwing Dormwing
203: *vacant*
204: *vacant*
205: Tiden's Apartment Replica
Type 'claim <exitname>' to claim an exit, 'claim #help' for help.
202
You leave for PI Dorm Room - Dawnwing.
PI Dorm Room - Dawnwing
Your dormitory is not exactly a stellar piece of artistic brilliance, but what it IS is a livable, customizable space ready to be put to your own personal use. The colour scheme is a warm, desaturated palette of creams and grays, from the fluffy carpet to the dry wall to the splash of muted purple-and-gold lining the curtains and anything soft. The space is divided up into a two bed bedroom, a kitchen, a bathroom, a living room (with conversation pit, drawers and shelves for storage, holographic computer terminal on a workbench), a concrete floored empty room (intended to be repurposed as a maker space of your choice) and comes with a kobold assigned to your dorm, happy to help give advice on remodelling the place or assisting with everyday tasks. Time to make your dorm feel lived in!
Obvious Exits:
out
Contents: Massively Overstuffed Gargantuan Plush Nanite, Copper Medal for Orbital Dive, and Copper Medal for Eating Contest
You found one ring!
l massi
This monstrous plushie is the size of a car, stuffed with a ton of what is essentially memory foam (though slightly softer), and otherwise resembles a big, blocky, robot chibi cicada. Its face is an OWO emote, and the underbelly is marked 000. It's super comfy to snuggle against and lay on, but transport calls for planning.
l orbit
A shiny copper medal on a handsome green ribbon. On one side is the inscription "SpinDizzy Summer Olympics 2021" and the logo of the 2021 Games, a butterfly with ornate wings spread wide. Along the bottom is the 2021 motto: "Emergence." The other side depicts a figure in silhouette (it looks suspiciously like Femashu) jumping off the moon.
l
PI Dorm Room - Dawnwing
Your dormitory is not exactly a stellar piece of artistic brilliance, but what it IS is a livable, customizable space ready to be put to your own personal use. The colour scheme is a warm, desaturated palette of creams and grays, from the fluffy carpet to the dry wall to the splash of muted purple-and-gold lining the curtains and anything soft. The space is divided up into a two bed bedroom, a kitchen, a bathroom, a living room (with conversation pit, drawers and shelves for storage, holographic computer terminal on a workbench), a concrete floored empty room (intended to be repurposed as a maker space of your choice) and comes with a kobold assigned to your dorm, happy to help give advice on remodelling the place or assisting with everyday tasks. Time to make your dorm feel lived in!
Obvious Exits:
out
Contents: Massively Overstuffed Gargantuan Plush Nanite, Copper Medal for Orbital Dive, and Copper Medal for Eating Contest
l eating
A shiny copper medal on a handsome green ribbon. On one side is the inscription "SpinDizzy Summer Olympics 2021" and the logo of the 2021 Games, a butterfly with ornate wings spread wide. Along the bottom is the 2021 motto: "Emergence." The other side has an image of a pizza topped with tiny versions of this very medal, and the words "Eating Contest."
out
You leave for Public Dorms/Workshops.
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
l
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
l dir
Public Dorms/Workshops : Directory
101: Solvent's Dorm
102: *vacant*
103: Li-Ge-IA-6's Vault
104: *vacant*
105: *vacant*
201: *vacant*
202: Dawnwing Dormwing
203: *vacant*
204: *vacant*
205: Tiden's Apartment Replica
Type 'claim <exitname>' to claim an exit, 'claim #help' for help.
103
You leave for Li-Ge-IA-6's Vault.
Li-Ge-IA-6's Vault(#32181RLJA)
The entrance door opens onto a dimly-lit corridor, sloping downwards and spiraling counter-clockwise down into the bedrock of Spindizzy. At the bottom, the corridor opens into a cylindrical chamber carved out of the solid stone.
The stone chamber at the end of the corridor is currently filled with a holographic projection, an alien seascape resembling a strange coral reef. A rainbow of bioluminescent life provide light for the space, with delicate fronds swaying in an unfelt current, small alien fish glittering as they swirl through the room, and tiny pale crustaceans skittering across the landscape. Jutting through here and there are large ice crystals, as though the whole reef were growing atop a submerged glacier. Some of the crystals intersect into a large ring, indicating the boundaries of the physical space.
Gaps in the illusion are enclosed in an illuminated border, indicating the real physical objects within. There are small areas for the charging, maintenance, and repair of Li-Ge-IA-6's various remote shells, some of which are here resting idly. To one side is a simple door leading to a bathroom facility for the convenience of visitors, and to the other side another door leading to a sotrage closet. At the back of the chamber sits the cylinder of strange dark metal which is Li's pod.
Obvious Exits:
out
Contents: Li-Ge-IA-6, and Mysterious Pod
You found one ring!
l Li
The form before you seems human, a slim fair-skinned woman whose dark hair is tied back. Her blue eyes look out at the world through gold-rimmed spectacles and a quietly curious expression.
She is dressed in a simple and fairly practical manner, an ivory-white blouse atop a khaki-gray skirt, with a black leather belt dividing the two. The ensemble is decorated with a few purple ribbons. One in her hair, one at her throat, and bows on her otherwise simple black shoes.
(with thanks to Azalea and her 'Pinup Princess' dollmaker: https://photos.app.goo.gl/ydaoPHVAGMtCja7x9 :) )
Carrying: SEDcomm
lookat Li-Ge-Ia-6's SEDcomm
A slim metal business card, all electronics sealed, engraved with "buttons" marking touch-control points and a "speaker grille" near the mic. 'com' to transmit, 'switch' to change channels, 'com #help' for more info.
com
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
l
Li-Ge-IA-6's Vault(#32181RLJA)
The entrance door opens onto a dimly-lit corridor, sloping downwards and spiraling counter-clockwise down into the bedrock of Spindizzy. At the bottom, the corridor opens into a cylindrical chamber carved out of the solid stone.
The stone chamber at the end of the corridor is currently filled with a holographic projection, an alien seascape resembling a strange coral reef. A rainbow of bioluminescent life provide light for the space, with delicate fronds swaying in an unfelt current, small alien fish glittering as they swirl through the room, and tiny pale crustaceans skittering across the landscape. Jutting through here and there are large ice crystals, as though the whole reef were growing atop a submerged glacier. Some of the crystals intersect into a large ring, indicating the boundaries of the physical space.
Gaps in the illusion are enclosed in an illuminated border, indicating the real physical objects within. There are small areas for the charging, maintenance, and repair of Li-Ge-IA-6's various remote shells, some of which are here resting idly. To one side is a simple door leading to a bathroom facility for the convenience of visitors, and to the other side another door leading to a sotrage closet. At the back of the chamber sits the cylinder of strange dark metal which is Li's pod.
Obvious Exits:
out
Contents: Li-Ge-IA-6, and Mysterious Pod
l pod
This dark metallic cylinder stands approximately 2 meters tall and 1.5 wide, the proportions looking somewhat like a large oil barrel. But that is where the resemblance ends. The dark metal reflects light oddly, seeming to have swirling organic shapes covering the surface, even though measurements show it to be mirror-smooth...
out
You leave for Public Dorms/Workshops.
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
WHO
Player Name On For Idle Doing...
J.P. 00:53 9m @ Being a squirrel
Claude 01:32 28m @ Lazing about.
Guest1 01:34 0s @
3 players are connected. (Max was 38)
l
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
wizards
Status Wizard What this wizard does
[Asleep] Ping Cookie management. No, really!
[Asleep] Austin Managing Editor, Helpstaff Lead
[Asleep] Featherwing Your average friendly helpdragon
[Asleep] Azure Just greasing the wheels of reality!
Wizzes: They're Not Just For Breakfast Anymore --- But don't forget our excellent Helpstaff, who should be able to answer most any question plaguing you, and be not so fearsome as the wizards are. Helpstaff: Now with extra Vitamin B!
helpstaff
Status Helpstaff Hi! Ask me about...
[Asleep] BunnyHugger Building, MUF, MPI, homes, local culture, etc.
[Asleep] Beltrami Building, Tinyplot Scenes, Other, Otherness
[Asleep] Dragoncat Building, MUF/MPI, Minor in Character Descing
[Asleep] fluffy Building, MPI, mad science, laundry
[Asleep] Sirianna
[Asleep] Kamare Building, MPI, RP, A shoulder to lean on
Helpstaffers are volunteers who offer their time to players' needs. Check whether a helpstaffer can help before asking a wizard, if possible.
l
Public Dorms/Workshops(#30940RJA)
You arrive at a common social area, designed so that employees and associates of the base can live on-site, meet up and hang out together, and carry out their own personal projects here. The lobby here is furbished with a bar, and a kobold at the counter able to take your questions and orders. Dorms are available here to move into, should you be looking for residence, ranging from one to several room apartments with beds, bathrooms and living areas available and even customizable (should you desire to use them long-term). Rooms and halls are available here to be scheduled for gatherings of all sorts. Workshops are available, for all sorts of projects you might wish to work on in your own time - metalworking, electronics design, robotics engineering, and more.
Obvious Exits:
101, 103, 202, 205, claim, and west
Contents: Dawnwing, and Directory [Fake]
WHO
Player Name On For Idle Doing...
J.P. 00:56 12m @ Being a squirrel
Claude 01:35 30m @ Lazing about.
Guest1 01:36 0s @
3 players are connected. (Max was 38)
wa
WhereAre 1.3b -- 4 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
J.P.'s Suite 1 A Squirrelly Apartment
- Present: J.P.
Public Dorms/Workshops 1 The heart of industry!
- Present: Guest1
= Directions: t #30940 or luge n11 w2,b,n,n,e
Recycling Center Backyard 1 Where even machines are quiet
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
4 rooms listed.
wa
WhereAre 1.3b -- 4 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
J.P.'s Suite 1 A Squirrelly Apartment
- Present: J.P.
Public Dorms/Workshops 1 The heart of industry!
- Present: Guest1
= Directions: t #30940 or luge n11 w2,b,n,n,e
Recycling Center Backyard 1 Where even machines are quiet
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
4 rooms listed.
luge s2 e8, re, b
You're not sure exactly where that is. Try 'look luge' for more information.
luge s2 e8
You sit on a street luge (it resembles a long skateboard) and zip directly there!
Feline Industries Waterfront (S2 E8)(#278RLCJ)
A waterfront road passes between the Glimmersea shore and a row of
industrial-looking buildings. In front of an imposing warehouse with
arched windows that burrow into red brick walls, a T-shaped jetty
extends into the sea, wave after wave breaking noisily against it.
Shrieking seagulls circle overhead, gliding on the breeze.
The warehouse's bay doors have a smaller, humanoid-sized door cut into
them, which in turn has a cat door at the bottom. Above, on the wall,
a banner proclaims: "Feline Industries Recycling Center".
Far to the north, beyond a barren expanse, pale sunlight reveals a small
town. A sign pointing that way says: "To Centaur Square".
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
Contents: Turk the Second, Ecto-2, and SDS Flying Fish
## There are possible hidden listeners here.
re
You leave for Recycling Center.
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
## There are possible hidden listeners here.
b
You leave for Recycling Center Backyard.
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
You found one ring!
pose noses you
Guest1 noses you
Claude says, "Welcome back!"
say thankyou
You say, "thankyou"
say who's usually awake at this hour?
You say, "who's usually awake at this hour?"
tailwrap claude
You tailwrap Claude!
WHO
Player Name On For Idle Doing...
J.P. 01:02 2m @ Being a squirrel
Claude 01:41 3m @ Lazing about.
Guest1 01:42 0s @
3 players are connected. (Max was 38)
Claude says, "On a Sunday? Not many people."
Claude says, "In fact this time of the day is usually quiet."
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
WHO
Player Name On For Idle Doing...
J.P. 01:04 5m @ Being a squirrel
Claude 01:43 21s @ Lazing about.
Guest1 01:45 0s @
3 players are connected. (Max was 38)
globals
Globals Listing Utility
-----------------------
This program lists global commands available on this MUCK.
> globals #help -- shows this screen
> globals #list -- complete alphabetized global listing
> globals #page -- lists pages available
> globals #page {n} -- lists indicated page
> globals {name} -- shows information for indicated global
Pages available: 1 to 8.
globals #list
Complete Globals Listing
Global Description Help Info
---------------------------------------------------------------------------
+map Use or even create a map +map #help
+read Read the global bulletin board look +read
. A mindmeld-ish type of communication program. . #help
3who Compact list of who's connected 3who
@Archive Preserve your creations again all disasters! look @archive
@Arrr Talk like a pirate! Arrr! look @arrr
@Backlink Open an exit back where you came from look @backlink
@Boki It is just like that! look @boki
@Bootme Shed your excess connections @bootme
@Breaklink Is somebody following you? Make them stop. @breaklink #help
@Bulletin See the latest news and weather reports @bulletin #help
@Check Verify your stuff is built right look @check
@Claim Take ownership of (potentially complex) things @claim #help
@Dance Have the fun of dancing for yourself look @dance
@Disconnec Disconnects from the game; can be used with MPI. (none)
@Errorchec Find out why your programs keep crashing! @ec #help
@Gender Set your @gender and @species look @gender
@Image Just in case your mind's eye is broken @image #help
@Laston Find out when somebody was last on look laston
@Mpi Test a little MPI without killing yourself. look @mpi
@Mpilink It's not really clear what this *does* do... @mpilink #help ...?
@Muf Test a little MUF without hurting anyone look @muf
@Psearch Do all sorts of snooping around @psearch #help
@Recycle Get rid of old junk (safely) look @rec
@Recycle! Recycle stuff that's far away (unsafe!) look @rec!
@Register Create an alias for some hard-to-remember thing @reg #help
@Relink Relink an old exit to a new destination look @relink
@Save How long until the next save? ns (or look ns)
@Scent Sets your scent, feel, and taste props easily. look @scent
@Sdesc Write a short desc (for short-desc look filter) look @sdesc
@Shout Tell the world your oh-so-important news @shout #help
@Shoutwho Find out who's listening to your @shouts look swho
@Sizer How big is it? look @sizer
@Sweep Find out if you are being wiretapped! @sweep #help
@Typo Found a typo? Want to fix something? look @typo
@View Look at a documented Muf program look @view
@When Check time stamps on an object @when <object>
@Will Lets the wizards know what to do with your stuff @will
@Xdig Create a room and the exits to and from it @xdig #help
Attributes List your superpowers for the world attr #help
Banish Exclude people from your mighty kingdom banish #help
Care Quickly get to Care-A-Lot look care
Change Fix a little bit of incorrect text look change
Charlie's Get over to Charlie's Bar look cb
Charter Go to the Charter Park look charter
City hall Try to beat City Hall (none)
Cp copy or move properties around look cp, look mv
Cs Get to Centaur Square, if you're going there. look cs
Date What day is it? look date
Doing Adjust what shows up in the WHO list look doing
Dosign Hold up a sign, Wile E. Coyote style look dosign
Eat Eat, drink, or just order food eat #help
Edit With TinyFugue, edit messages and properties edit #help
Editact Edit the actions of the rooms you own editact #help
Editobject Create and adjust objects editobject #help
Editplayer Quick 'n' dirty character setup editplayer #help
Editroom Tinker with rooms you already @dig editroom #help
Editzombie Make your own zombie/puppet/pet look editzombie
Events Find out what events are going on! look events
Exitcheck Check *all* your exits at once. @view $exitcheck
Exits Look at the exits in your room exits #help
Fdrop The manipulation of the fake look fdrop
Fetch Go on, boy, fetch! Fetch it! Good boy! look fetch
Find See who's who and who's where find <name>
Findiic Finds others who are actively looking for RP findiic
FUND SimCity cheat to add more money look FUND
Globals The most self-referential entry on this list globals #help
Gohome There's no place like home... gohome
Hand Hand stuff you have to somebody else hand #help
Helpstaff Who might be able to help, and isn't a wizard? look helpstaff
Heroes Who can save the day? look heroes
Hideme How not to be seen. look hideme
Holidays See the holidays of SpinDizzy! holidays
Homefinder Find available new hoomes homefinder #help
Hugall Hug everyone in the room look hugall
Inventory Check what you're carrying inventory
JOKE Brighten your day with a quick joke. look joke
Laston Find out when someone was last awake laston <name>
Listspec Find characters whose species matches a pattern listspec #help
Logmeoff Help your willpower along logmeoff #help
Look See the sights look #help
Lookat Look at objects others are carrying lookat #help
Ls List items in the vicinity look ls
Lsedit The only way to enter text painlessly look lsedit
Lsprop List properties on some object look lsprop
Luge Zip someplace in a moment look luge
Mail Send, receive and store page #mail, safely mail #help
Makedrink Create something to drink look makedrink
Makefood Create something to eat look makefood
Minfo Find out who wants to 'meet' you look minfo
Mjoin Meet, or be met meet #help
Morph Shapeshift for ease and comfort morph #help, #help2
Msgmacs See all the MPI macros we have look msgmacs
Mupl Find players -- no, *really* find them! mupl #help
Mutter Say, but not so clearly, to somebody mutter #help
Nn (No news is good news.) look nn
Nws Find out who's got what nickname look nws
Objectedit Create and manipulate fake objects objecteditor #help
Page Send a message to someone distant page #help
Park Go to the Park of the Day, and join the fun! look park
Paste Throw a bunch of text to the muck at once look paste
Pfind Find where the puppets are look pfind
Pinfo Read about your fellow players pinfo #help
Playerlist Get a list of everybody look playerlist
Plib Search our ornate MUF library plib #help
Pman Manage the public listing of zombies (none)
Ponder Think about something, loudly look ponder
Pose Go ahead and do things look pose
Pp Page a bunch of people at once pp #help
Put Put it down now. NOW, I say. Just put it DOWN. look put
Pwho Make up handly lists of your friends pwho #help
Quickexit Another tool for setting up your exits @view $quickexit
Railroad The quick way to a new place look railroad
Ride Give/take a ride to/with someone ride
Ridemode How do you offer rides to your friends? ridemode #help
Robot play Get to the Giant Robot Playground look robot
Roll Throw dice look roll
Rose Go to the central meeting area, the Rose Garden. look rose
Rpc Go to RolePlay Central look rpc
Rpp (none) (none)
Rpread The RP bulletin board. look rpread
Run Make a quick dash for someplace else look run
Say You just start talking after you say sayhelp
Sayset More 'say' options than you can understand sayhelp
Sge Very recommended -- _set_ all your exits at once look sge
Showme How to be seen. look showme
Sing About the Moon and the June and the spring-a look sing
Smell Show off how nosy you are smell #help
Spinbottle Spin the bottle... look spinbottle
Spoof For anonymous and vaguely amusing messages spoof #help
Stats See a count of what objects you own stats
Su Switch Users. Alternate characters not included look su
Swa Tell the world where you are l swa
Swad Tell the world how to get here look swad
Teleport Move elsewhere instantaneously teleport #help
Throw Ever want to just throw something at somebody? throw #help
Tictactoe Play tictactoe! It learns, too... (none)
Time It's later than you think, but what do yo think? look time
Untram Undo any running temporary random morph look untram
Uptime Find out how long the muck's been running uptime
Vehicleham An easy way to manage/create vehicles. editvehicle #help
Verball Do something to everybody in the room look va
Villains Who can threaten the day? look villains
Vote Cast your ballot on the pressing issues of today vote #help
Watchfor Watch for your friends/enemies/fellow muckers watchfor #help
Whatis Even more pointless categorizing whatis #help
Whengraph Watch the population rise and fall! wg #help
Whereami Are you on the map? If you are, we know where look whereami
Whereare Check out the local hang-outs whereare #help
Whereis Search for someone's location whereis #help
Whisper Talk to just a few in the room with you whisper #help
Who Who's here? Here's who look who
Whoami Reports who you currently are look whoami
Whodoing What people are doing with their time wd #help
Whospecies Check characters' genders and species whospecies #help
Wizzes See what wizards are available wizzes #help
Wstat Set your Stat column in WhoSpecies wstat <message>
Zwhereare Toggles zombies on (z) or off (x) temporarily. (none)
uptime
Up 28 days, 19 hours, 14 minutes since 11:17 01/01/22
rpread
+----------------------------------------------------------------------------+
|#1. Welcome! | Morticon |
|#*2. Another use for this board | Morticon |
|#*3. Spindizzy | Kinsor |
|#4. Wizards' Statement on the Mayoralty and Election | Austin |
|#5. Known RP Groups / Regions | Morticon |
|#6. SED Information | Morticon |
|#7. Suggestions when running a public event | fluffy |
|8. Cosmic New Years | Voksa |
|9. Significant RPs or events for the week of 03JAN22. | Moriar |
|10. Birding Class, Open RP (06JAN22, 6pm) | Moriar |
|*11. Guards Sought, Open RP (12JAN22, 6pm) | Moriar |
|12. Significant RPs or events for the week of 10JAN22. | Moriar |
|13. The Rot in Heaven | Chevesh |
|14. Significant RPs or events for the week of 17JAN22. | Moriar |
|15. Boxing Tournament Qualifier, Open RP (19JAN22, 6pm) | Moriar |
|16. Snow, Rain, and Gloom of Night: Yours, when you volunte| Azure |
|*17. Significant RPs or events for the week of 23JAN22. | Moriar |
|*18. Free Wishes! Open RP (25JAN22, 6pm) | Moriar |
|*19. Abruptly Smelted! Open RP (23JAN22, 5:45pm) | Moriar |
|*20. A Towel. Open RP (23JAN22, 6:15pm) | Moriar |
+----------------------------------------------------------------------------+
| Type 'rphelp' for a list of commands. |
+----------------------------------------------------------------------------+
Done.
mail
Sorry, guests are not allowed to use mail.
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
WHO
Player Name On For Idle Doing...
J.P. 01:06 7m @ Being a squirrel
Claude 01:45 2m @ Lazing about.
Guest1 01:47 0s @
3 players are connected. (Max was 38)
pfind
Please see the 'plist' command.
plist
Sorry, but guests cannot use this program.
rose
A runaway sputnik rams into you, carrying you off.
The sputnik bounces off the ground and rolls off, leaving you in...
The Rose Garden(#304RLCJ)
The water fountain stands at the center of the Rose Garden,
a circular pond with cement funnels, water turned off for the fear of
ice. From it, running in the cardinal directions, are twin avenues
covered in about six centimeters of snow; and surprisingly deep straits
of water that extend to the distance. A light fog rises from the warm
water, condensation slowly eating away the snowfall.
Bracketing the fountain and several curled benches the roses
grow, with the larger flowers still poking out from the white blanket
in concentric circles out to the trees. A vertical orange wall with
notes sticking to it serves as the bulletin board, and a drinking
fountain offers something to sip on.
A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
Contents: Casandro, fluffy, Capricious Proxy, Mako, Ancient Oak, Cooking Cart, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
## There are possible hidden listeners here.
E
You leave for Rose Shore (N0 E1).
Rose Shore (N0 E1)(#305RLCJ)
The shore slopes down gently toward the sea. Azure water quietly laps at the rainbow-colored sand, without much surf. As you scan out across the water, you can see why: a small island, Concert Island, sits offshore about a kilometer and a half, and the tips of a reef can be seen poking out of the water, curving around from the island to meet the shoreline, creating a beautiful protected lagoon.
A two meter tall, dark green painted lifeguard station faces the water, flotation devices tucked underneath it. A similarly painted raft, three meters square in size, floats serenely about ten meters southeast of the station.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [SW]im, [U]p, [W]est, and radio
Contents: Milan, Spengo Hot Air Balloon, Spengo Balloon Call Box, and Trampoline to Spengo
## There are possible hidden listeners here.
E
You leave for Lighthouse Point (N0 E2).
Lighthouse Point (N0 E2)(#306RLJ)
You stand on a sandy parcel of land adjacent to a shimmering expanse of the Glimmersea, one of the largest bodies of water on SpinDizzy. This stretch of peaceful shoreline is a bit more rustic than nearby areas, a sort of oasis of quiet. Sandy shores sprawl north to south, with a cove cutting inland on the northern end of the shore. The candy cane striped profile of an old lighthouse lifts its graceful form up over the mouth of the cove, atop some bare stones. A meandering, well-maintained wooden boardwalk threads its way along the beach, broken here and there by a small bridge over a shallow tide pool.
Stretching back from the walk is a sprawl of grasses and eager clumps of laurels, pampas grasses, and cedars that form an irregular thicket stretching inland for several miles. The natural park anchored on the lighthouse has claimed most of the shore from the inlet south, with the boardwalk branching off into the park at several points. Aside from the lighthouse, there are two other manmade structures on the beach: a ferry dock out to Sunstone Island, and the Ion Wake, a shining compound of glass, wood, and concrete that sits atop a shallow inlet near the ferry.
Just offshore, the white walls and cliffs, terracotta roofs, green foliage and sandy beaches of Sunstone Island rise like a sloped jewel out of the blue-green water, its tip dipping down into the waters.
Obvious Exits:
[E]ast, [Ferry], [N]orth, [S]outh, [Stage], [U]p, and [W]est
Contents: Beach Cooler, and Player Plinko
e
You leave for Shore (N0 E3).
Shore (N0 E3)(#307RL)
You stand on a small strip of beach, facing out towards the waves that regularly crash ashore. A salt breeze washes over you, and the lonely cries of gulls can be heard blowing inland with it; you can't tell if you are on the shore of a bay or a vast open ocean from here, but all you can see to the north is the thin pink horizon where the sea meets the early-morning sky. Chunks of sun-bleached driftwood lie scattered about on the beach, and small sandpipers skitter up and down as they dodge the waves. There's not much else besides in that direction.
Turning inland, you are greeted by the sight of a large redwood beach house on a small grassy rise. Two stories high, the walls rough-split redwood and the shingles much the same, it vaguely resembles many a California getaway on the beach or high up in the redwood forests of the mountains. That was probably what the designer originally had in mind, although the construction seems to be cruder, and looks like someone went a little overboard with overhanging decks and lookouts and broad beach windows and such. Still, standing on the edge of the dunes and shaded by a wind-twisted cyprus, it looks inviting enough.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, and [W]est
e
You leave for Tiger Cove (N0 E4).
Tiger Cove (N0 E4)(#308RL)
Softly packed sand gives way to footfalls as you walk upon the beach. The
sprinkled palm trees hang over head, leaning to the wind and reaching to
the sky above you; intricate shadows arc under the sunshine's cast on the
trees. The cove itself is nicely secluded and scented by the seabreeze.
Quiet sounds of the water lapping on the shore roll out to sea in the
neverending cycle as land and water caress each other. Gentle foam washes
the sands adding to the moistness that packs it down, ocassionally washing
away footprints.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[A]dh Store, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
Contents: Floating Party Platform
e
You leave for Ocean [N0 E5].
Ocean [N0 E5](#309RL)
All around the water is very calm. Looking into the water, you can almost make out the bottom of the ocean as schools of fish and other underwater creatures swim by. Above the sky is clear, the sun is just hot enough to be comfortable, but not hot enough to burn. Off in the distance you can see an island.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [F]irelizard [I]sland, [N]orth, [S]outh, [U]p, and [W]est
Contents: [NES] Sand Barge
e
You leave for Old Saltside Apts. {N0 E6}.
Old Saltside Apts. {N0 E6}(#310RLA)
Domed not sharply but with curves, this old seaside dwelling offers a large, fenced porch with arches (which you're standing on), supported by a sturdy stone wall, painted a gray-blue to match the white and brick-red of the rest of the building. Another porch sits above you, designed in much the same way, with large glass doors showing homely contents inside the building.
The front of the roof slopes downward and covers the top porch with arches on the sides. Frequent windows let in breezes. Growing ferns, among other varieties of plants, hang about the bottom porch or grow along the sides in hedges, entangling themselves in the porch and yard bench swings from time to time. Some water damage, frequently repaired, shows near the bottom.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth to Alchemy Shoppe, [O]pen Door, [S]outh to Inn of Fens, [U]p into the Sky, and [W]est to Ocean
Contents: Sign: Apartments/suites now available! Feel free to @chown your own, or to be our guest.
S
You leave for Inn of Fens (S1 E6).
Inn of Fens (S1 E6)(#293RLA)
You stand on the dogwalk of a large, water-damaged inn. To the north stands the main part of the inn, with the stables to the northeast, farthest from the water. The breeze passing by smells of swamp and firesmoke...and swamp. Ties on the western side show areas to secure boats: the bouncer, Shantek, often comes out to assist boats along the last leg or two. The inn itself is colorful, made from graying boards and tinseled with growing moss. [look feninn] to view the inn in ASCII.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [En]ter, [F]enway Meandering South, [N]orth to Old Saltside, [S]outh, [U]p, and [W]est to Fens
Contents: Neeket
You found one ring!
D
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
f
Fenways
These fens are more well traveled, and one of the branches, if you're not mistaken, leads into a back path to the Fen Inn, directly north of your current location. Floating logs have been cleared out of this area, suggesting it's more heavily traffic'd, confirmed as a trader or two moves lazily through the waters.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
Take Fenway [S]outh, and Take Fenway Towards [F]en Inn
You found one ring!
F
The opening is relatively well used, but dark.
Inn of Fens (S1 E6)(#293RLA)
You stand on the dogwalk of a large, water-damaged inn. To the north stands the main part of the inn, with the stables to the northeast, farthest from the water. The breeze passing by smells of swamp and firesmoke...and swamp. Ties on the western side show areas to secure boats: the bouncer, Shantek, often comes out to assist boats along the last leg or two. The inn itself is colorful, made from graying boards and tinseled with growing moss. [look feninn] to view the inn in ASCII.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [En]ter, [F]enway Meandering South, [N]orth to Old Saltside, [S]outh, [U]p, and [W]est to Fens
Contents: Neeket
look feninn
___,,..._,.
_,.<--Y>.--.---''' '
,'| `-. 'b\`\`'-._ \
,'''`.___ ,' /|/ '. \ ` . `.
_,,-' `i: `o.'/ :. `.\ `. '`. ` _
_,-''' _Y ` | . +\`. `. ' . `.. -. \
Y: ,;. || '|| |,`. ' ';./>|
P`'--.,-....._-'' | \ `\_ .-/'' |
| |\ . ``-.. ____..._ _ ' \_ |.+.|||`|/ |
|| ||| | `'|. `<'---->...____ \,,-`-'+'\||| |' . \
.' | | | || | | ' '. '''`-.]\ |||||| '| |
||__ / | |\ | .| |' ,| \.|' `..' |
|| |`|+\.|| || | || | ___ | (` || |
|| || :| || _..,'-| / |''-../| |./''`'\ | \ |' /||
\-.|| || || _,:Y'' / . || || || | | \ ,b:=
'"=- `''|].\</'' || _ | | || |' | | o \|/
-`-.._ || `=_,|_ +| | | || | ,='
`'-. || ,.--' |'`''--::_ | | b| .'"'
,. _,+_'_ | `'-:-- | |||.' '
'/L '|'' . ,-i.--' |''"Y=.__',, | _ |\|`'
-.| ||,-| ,-'i\. '--=:''---.._ ' ;O'-'
``-:._ ''''`---`""'' \Y' ,
`''--. ,.-
`'`-.. _,./ `"""-.._...__
`-.._//' _ ____ '.._
s
You leave for Hidden Haven (S2 E6).
Hidden Haven (S2 E6)(#276RL)
Surrounded by a serene quiet you have arrived at the edge of an
island. This area has a very tropical climate, never seeming to get too cold.
The smell of sea salt fills the air giving a crisp and invigorating
scent. Clouds can be seen in the sky from the ground below giving a
clear view to any onlooker.
The sands on the surface are light and golden, seemingly smoothed out
daily with exception of few bits of driftwood left astray. The sandy
surface is usually rather temperate as heat rises upward from it.
Large palm trees gently fan the subtle winds that wend around the area.
One can decide to delve deeper and be covered by canopy of other
billowy trees that blow in the breeze. A jungle awaits those that pass
through to the shaded section hidden from the sun. What lurks within
the shadowy section is unknown except to those that seek it as the
brush build quickly.
Set somewhere between the shore and the boscage a little islet lies
with maybe twenty or so feet of area. It is surrounded by a few
feet wide waterway.
A large variety of plants and faunae grow by the edge of a beautiful
blue lagoon. The water in the lagoon seems to almost glow different
colors now and than as an occasional fish flies out and back in.
Outside of the large lagoon lies the ocean beyond with its volatile and
more wild waters. The glimmersea flickers as the sun shines across it.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, [W]est, and gofish
## This room is available for ownership. Contact a wizard for details.
s
You leave for The Glimmersea - Near Coral Spires Island (S3 E6).
The Glimmersea - Near Coral Spires Island (S3 E6)(#259RL)
The open ocean here is broken only by the distant, hazy outline of a tower to the east and the small rise of a lush island not far to the west, the shallows around it particularly clear and blue, the white sanded bottom rising up until it meets the shore on land. A number of worn rocks shelter a small cove on the island, allowing the inhabitants to build a wooden dock there, protected from most of the strong currents. From the water, hints of a pathway along the beach and white walls through the trees leave no doubt that the secluded island is inhabited.
It is easy enough to simply swim up to the island, coming ashore on the beach or sailing around to the cove in order to moor a boat at the dock or climb up the ladder from the water.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]ocks, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
You found one ring!
## This room is available for ownership. Contact a wizard for details.
s
You leave for Western Open Ocean (S4 E6).
Western Open Ocean (S4 E6)(#242RL)
This patch of wide open cool stretch of ocean is often veiled with a thick fog, spilling upwards with clouds rolling overhead. While it seldom truly storms, it's usually raining to some degree, the waves just high enough to look troublesome without actually blocking the way. The waters are dotted with an archipelago of small islands, dark in appearance often with black sand beaches, volcanic in nature. Likely this would've been one large island had the upwelling of magma persisted, but now it's all cold.
The withering remains of an orichalcum rig accident several years ago mark these waters, though sea life still thrives. One isle in particular seems to've attracted orichalcum though, the center of the fog, whispers of the wind surrounding it. Isla Escondida is also seen among the more intermittent reaches of fog, seen with several piers and former settlement, once abandoned, now reclaimed. Once the site of a wrecked spacecraft, the turrets salvaged from that wreck now defend that island, though those visiting the fog-shrouded bazaar there often look to be a disreputable sort. It might be a place to look, if you're in the market for 'alternative merchandise'.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]ive, [E]ast, [N]orth, [S]outh, [U]p, [W]est, [Wh]ispering Isle, and Isla [Es]condida
e
You leave for The Glimmersea - Near the Console Delta (S4 E7).
The Glimmersea - Near the Console Delta (S4 E7)(#243RL)
Away from the shallow waters near the delta, the ground begins to drop off and the water grows a little cooler, currents becoming more pronounced the further out one goes. The view of the bottom is rather murky from the sediment flowing out from the river, creating a brown cloud around what would otherwise be quite clear. Looking out to the west, the brown haze seems to dissipate some, the fine silt particles spreading out enough to no longer discolor the sea. Back towards the eastern shoreline you can see the end of the Sterling Orca Pier, with the Watching Point featured prominently at the end. A few ladders are easily reachable by water, allowing access to the boardwalk.
Far to the north, a tall structure of some kind is visible, rising out of the ocean itself. It's hard to make out from here, barely visible and shrouded in the distorted bluish tinge on the edge of the horizon. To the west and south lie open ocean, though it gets deeper to the west, as the south just follows along the shore. Whitecaps and surging waves seem to almost warn any who would swim west, unless they're particularly at home in the water or are employing some other means of traversing the sea.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]ocks, [E]ast, [N]orth, [S]outh, [St]erling Orca Pier, [U]p, and [W]est
## This room is available for ownership. Contact a wizard for details.
w
You leave for Western Open Ocean (S4 E6).
Western Open Ocean (S4 E6)(#242RL)
This patch of wide open cool stretch of ocean is often veiled with a thick fog, spilling upwards with clouds rolling overhead. While it seldom truly storms, it's usually raining to some degree, the waves just high enough to look troublesome without actually blocking the way. The waters are dotted with an archipelago of small islands, dark in appearance often with black sand beaches, volcanic in nature. Likely this would've been one large island had the upwelling of magma persisted, but now it's all cold.
The withering remains of an orichalcum rig accident several years ago mark these waters, though sea life still thrives. One isle in particular seems to've attracted orichalcum though, the center of the fog, whispers of the wind surrounding it. Isla Escondida is also seen among the more intermittent reaches of fog, seen with several piers and former settlement, once abandoned, now reclaimed. Once the site of a wrecked spacecraft, the turrets salvaged from that wreck now defend that island, though those visiting the fog-shrouded bazaar there often look to be a disreputable sort. It might be a place to look, if you're in the market for 'alternative merchandise'.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]ive, [E]ast, [N]orth, [S]outh, [U]p, [W]est, [Wh]ispering Isle, and Isla [Es]condida
You found one ring!
isle
A large hand picks you up and drops you into...
Newcomer's Island(#1603RDA)
This appears to be a rather constrictive inkwell, jammed full of characters. A little bit of Pachycephalosaurus ink drops on you; through it one can see the rose garden that's out there and the people in it. Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'. You can return to this area by typing 'new'. If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to character@spindizzy.org and if there's no difficulties, the persona will be created. It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here. You can get help finding a home by typing 'homefinder', or type 'homefinder #help' for more options.
If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
character setup (for after you have a character), and out
## There are possible hidden listeners here.
WHO
Player Name On For Idle Doing...
J.P. 01:11 54s @ Being a squirrel
Claude 01:50 7s @ Lazing about.
Guest1 01:52 0s @
3 players are connected. (Max was 38)
luge s4 e7
You sit on a street luge (it resembles a long skateboard) and zip directly there!
The Glimmersea - Near the Console Delta (S4 E7)(#243RL)
Away from the shallow waters near the delta, the ground begins to drop off and the water grows a little cooler, currents becoming more pronounced the further out one goes. The view of the bottom is rather murky from the sediment flowing out from the river, creating a brown cloud around what would otherwise be quite clear. Looking out to the west, the brown haze seems to dissipate some, the fine silt particles spreading out enough to no longer discolor the sea. Back towards the eastern shoreline you can see the end of the Sterling Orca Pier, with the Watching Point featured prominently at the end. A few ladders are easily reachable by water, allowing access to the boardwalk.
Far to the north, a tall structure of some kind is visible, rising out of the ocean itself. It's hard to make out from here, barely visible and shrouded in the distorted bluish tinge on the edge of the horizon. To the west and south lie open ocean, though it gets deeper to the west, as the south just follows along the shore. Whitecaps and surging waves seem to almost warn any who would swim west, unless they're particularly at home in the water or are employing some other means of traversing the sea.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]ocks, [E]ast, [N]orth, [S]outh, [St]erling Orca Pier, [U]p, and [W]est
You found one ring!
## This room is available for ownership. Contact a wizard for details.
s
You leave for Open Ocean - Kelp Cove (S5 E7).
Open Ocean - Kelp Cove (S5 E7)(#226RL)
Blue waters, tinged slightly by brown sediment from the river delta to the north, surge calmly towards the shore to the east with further currents flowing towards the open ocean to the south. At about ten feet deep, the white sand of the ocean floor is barely visible here, with small fish and some bottom-dwelling plantlife here and there. Bits of shell and the occasional rock can also be seen, the rocks worn smooth from ages of water wearing.
Bulbs of leafy green kelp float complacently at the surface, mostly in towards the shore, but some clumps can be seen further out. Rubbery leaves and bulb-like pods move with the water, staying suspended as their trailing vines hang suspended in the water below. This serves as a community for several small fish, not to mention a few otters in the area. Pods of spotted dolphins are also known to frequent this locale, either hunting fish or playing around with the kelp, tossing loose fronds back and forth at each other.
Water extends out to the horizon to the north, south and west, meeting the lighter blue of the sky. Something is barely visible to the distant north, just peeking over the horizon, but exactly what it is isn't clear. Hazy shapes to the south indicate that there might be some land a good ways off, but that isn't too clear either. The nearby shore to the east is clearly visible, obscured only slightly by the floating masses of kelp.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[B]each, [D]own, [E]ast, [N]orth, [S]outh, [U]p, and [W]est
Contents: CS Philadelphia
## This room is available for ownership. Contact a wizard for details.
## There are possible hidden listeners here.
s
You leave for The Glimmersea - Near the Southern Jungle Shore (S6 E7).
The Glimmersea - Near the Southern Jungle Shore (S6 E7)(#209RL)
The southern horizon is filled with the shore of a heavily forrested area, mostly jungle by the look of it. The water is still quite deep here, with the floor sloping up sharply a few hundred yards from the rocky beach ahead. The landmass to the south creates a bit of a sheltered cove that looks peaceful from this distance, the water a lighter shade of blue and the white sand showing from beneath the shallows. Breezes blowing out from the coast carry the warm, humid jungle air, as well as the sounds of all the various creatures within.
Land lies to both the south and the east, though the ocean again opens wide to the west, deeper and more unpredictable. The sharp drop off continues to the west, making the ocean floor loom far below, fading from sight as you move further west. The water also becomes noticably colder. It must go down very deep indeed.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, and [W]est
## This room is available for ownership. Contact a wizard for details.
s
You leave for Whiterock Island - Shore (S7 E7).
Whiterock Island - Shore (S7 E7)(#192RL)
The waters of the Glimmersea give out over a shallow, slightly rocky area that eventually becomes a white-sanded beach further up. During high tide, the water comes right up to the beach, though it still leaves a relatively shallow expanse over the rocky shoreline. Small tide pools are visible at the furthest extent of the rock flats, protected niches where small colonies of sea life wait for a crashing wave or the rising tide to replenish the water or take them back out to the open ocean.
Off in the distance, the elevation of the island rises rather dramatically, ending in a tall peak to the easternmost edge, with tall trees and vegetation clinging almost impossibly to the steep incline. The western portion of the island, however, is much flatter and sparsely covered in plant life. The beach appears to circle almost the entire island, as do the rocky shallows, except at the eastern edge, where the imposing peak simply drops off into a perilous sheer cliff.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, and [W]est
## This room is available for ownership. Contact a wizard for details.
u
You leave for Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1).
Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1)
A factory complex lies at the shore of the Glimmersea. There are three large domes of different sizes, the hugest of which seems to be the center of activity. In the center of the complex there is a huge logo, the symbol of the Vulpnine family.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [K]has'khiori Skies, Fly [E]ast, Fly [N]orth, Fly [S]outh, and Fly [W]est
K
You can't go that way.
K
You can't go that way.
K
You can't go that way.
l
Sky over Vulpnine Industries Heavy Mecha Production (S6 E6 U1)
A factory complex lies at the shore of the Glimmersea. There are three large domes of different sizes, the hugest of which seems to be the center of activity. In the center of the complex there is a huge logo, the symbol of the Vulpnine family.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [K]has'khiori Skies, Fly [E]ast, Fly [N]orth, Fly [S]outh, and Fly [W]est
s
You leave for Sky over S9 E6 (S9 E6 U1).
Sky over S9 E6 (S9 E6 U1)
Past the ever-changing landscape below, to the south and east, you see... nothing. You are at the end of the world. The SpinDizzy field begins to the southeast and rises in a dome overhead. You cannot go any further that way.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DENE] Down east-northeast, [K]has'khiori Skies, Fly [N]orth, and Fly [W]est
You found one ring!
s
You can't seem to fly in that direction.
w
You leave for Sky over S9 E3 (S9 E3 U1).
Sky over S9 E3 (S9 E3 U1)(#7666RLJ)
Below you is a chaotic, ever-changing scene. There is a stage, a flimsy cardboard set, and a matte painting, but what they depict and which is central in your view changes every time you glance. It appears to be an unformed part of the world.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DSSW] Down south-southwest, Fly [E]ast, and Fly [W]est
w
You leave for Sky over Woven-Vine Dome (S9 E0 U1).
Sky over Woven-Vine Dome (S9 E0 U1)(#3036RLJ)
To the north, you see a thick redwood forest. Its canopy is thick enough, and its branches sturdy enough, to allow creatures to walk for quite some distance without having to go to the ground.
Directly beneath you, a clearing opens in the forest, and in it stands (or perhaps grows) some kind of dome made of green vines. A dim light emanates from gaps between the vines, but from here you cannot discern what lies inside.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DSS] Down south-south, [DSSE] Down south-southeast, [DSSW] Down south-southwest, Fly [E]ast, Fly [N]orth, Fly [W]est, and Redwood [C]anopy
C
You can't go that way.
C
You can't go that way.
w
You leave for Sky over the Village of Good Hamlet (S9 W3 U1).
Sky over the Village of Good Hamlet (S9 W3 U1)
Below you is a grassland with rolling hills. Some of the hills appear to have small windows and doors, and people can be seen going to and fro. Clearly, this is some sort of village.
To the north the grassland continues, but signs of civilization cease. Wildflowers of many colors are the main residents, with an occasional deer as visitor.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DSSE] Down south-southeast, Fly [E]ast, Fly [N]orth, and Fly [W]est
w
You leave for Sky over Club Pandemonium (S9 W6 U1).
Sky over Club Pandemonium (S9 W6 U1)
Below you, a massive stone mound covered in ivy is the landscape's central feature. Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
Contents: Slushy
w
You can't seem to fly in that direction.
l slushy
A blue fox with a spot of green on their tummy, and near their left collar bone in the form of a... never mind that. Their left eye is green, while their right is purple. From their forearm, turns from blue to purple, then quickly to red, they look like gloves, fluffy gloves. They seem to be a bit introverted, but that doesn't bother them. Standing 5 feet and 9 inches, they have a fairly mundane build, not too big, not too buff, not like a twig, and you can see their huff.
Carrying: Slushy's Ninja, and pinch of intense rose powder
ws
Room: Sky over Club Pandemonium (S9 W6 U1)
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
Slushy[asleep] Male Fox
---[ Found 2 characters. ( 1 Awake / 1 Asleep ) ]-----------------------------
smell slushy
Smells a bit like a blue raspberry slushy, is that a hint of green apple?
l
Sky over Club Pandemonium (S9 W6 U1)
Below you, a massive stone mound covered in ivy is the landscape's central feature. Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
Contents: Slushy
d
You leave for S9 W6: Club Pandemonium.
S9 W6: Club Pandemonium(#14545RLJ)
Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [En]ter, [N]orth, and [U]p
You found one ring!
enter
Pandesmos Dance Floor(#15280RL)
Entering into this titanic cavern the first and most obvious thing is the music, a hard pounding beat that makes your feet twitch just listening to it. Looking around you can see that the far walls of this place are riddled with holes and screaming air jets through them at all times but, thanks to powerful magics the air is funneled towards the ceiling and serves as a air conditioner.
The center of this cavern is the massive dance floor, its surface black and red marble, carved with runes that flash and arch to the thumping, pounding music. The east wall has a massive glass bar, filled with water and things like electric eels and small fish; behind the bar a long mirror shows back the rest of the area quite well and a lit counter top holds hundreds of bottles of all shapes and sizes offering literally anything to drink. Your bartender seems to be a heavily muscled drow, his white hair kept back in a ponytail and you get a feeling his name just has to be Mac or something close. He nods and jerks a thumb at the bar, waiting for you to pick something. Hanging from the corners of this clubs walls are huge iron ball cages, each with several scantily clad succubae dancing and moving to the music.
A change in the lighting draws your attention to the true center of this room. Pouring down from above is a roaring torrent of clear water, it pours down in a perfectly straight line towards a stone basin in the center of the dance floor, the basin is carved with several winged succubus statues, reaching up to catch the water but it suddenly arches back upward high overhead in a never ending cycle. For sitting arrangements there is a cluster of round tables off to the left of the dance floor for normal sized folks and behind that a long row of thick, wall mounted, leather couches for those of a taller persuasion. The lighting in here is flashing and sudden, always following that ever changing beat and the air is filled with a mix of smells, all enticing to the nose but unidentifiable.
Obvious Exits:
[O]ut
Contents: Glow Juice Dispenser, and Party Box
You found one ring!
e
Owner: Aushae
O
S9 W6: Club Pandemonium(#14545RLJ)
Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [En]ter, [N]orth, and [U]p
up
You leave for Sky over Club Pandemonium (S9 W6 U1).
Sky over Club Pandemonium (S9 W6 U1)
Below you, a massive stone mound covered in ivy is the landscape's central feature. Mists curl and cling around the mound, and an oddly localized thunderstorm rumbles around it.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[D]own, [DWNW] Down west-northwest, Fly [E]ast, and Fly [N]orth
Contents: Slushy
w
You can't seem to fly in that direction.
D
You leave for S9 W6: Club Pandemonium.
S9 W6: Club Pandemonium(#14545RLJ)
Rising up out of the surrounding terrain is a massive stone mound; its surface thickly covered in ivy and concealing its past origins, local weather in this area has also seemed to have gone out of whack for it is always dark and spooky here with mists roiling around the edges of the mound and a faint ever distant thunderstorm offering background sounds. Facing you is a cleared spot and standing close enough you can hear a thumping beat soaking through the stones and into your body, pulling and compelling at you to come in and see what it is. Two massive wood and iron gates, dark with age have a neon sign above them with the word Pandemonium in flashing colors. Standing at attention on both sides of the door is a pair of tall skeletons, snappily dressed in current fashions; one of them flashes you a golden toothed grin and steps forwards to open the door to the club within.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [En]ter, [N]orth, and [U]p
e
You leave for S9 W5.
S9 W5(#14546RLJ)
It's a bare wooden stage, with several yellow spotlights shining around the room. Laying about are an old suspension-style circular radio microphone.
+------
| NOTE: This room is undeveloped. Ask any wizard and you can become the
| owner of the room, to do with it mostly as you please. Before paging
| or p #mailing a wizard please cread 5 and cread 6 to get a
| sense of the building guidelines. There is useful information there.
+------
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, and [W]est
Contents: While you explore us you don't know who explores you [Fake]
You found one ring!
l while
While you exploer us you don't know who explores you.
e
You leave for S9 W4.
S9 W4(#14547RLJ)
The room is a cardboard set, with a brilliantly colored impressionistic backdrop of a tiny airstrip with a cute control tower in background. Discarded, in front of it all, is a pair of a water fountain spraying soda. Surrounding the edge of the frames are polka-dotted Venetian blinds.
+------
| NOTE: This room is undeveloped. Ask any wizard and you can become the
| owner of the room, to do with it mostly as you please. Before paging
| or p #mailing a wizard please cread 5 and cread 6 to get a
| sense of the building guidelines. There is useful information there.
+------
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [S]outh, [U]p, and [W]est
e
You leave for The Village of Good Hamlet [S9 W3].
The Village of Good Hamlet [S9 W3](#14548RLJ)
The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery.
Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies.
Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
Contents: Baecere, Town Gossip
ws
Room: The Village of Good Hamlet [S9 W3]
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
---[ Found 1 character. ( 1 Awake ) ]-----------------------------------------
l gossip
You see nothing special.
l bae
A cheerful rabbit, Baecere is known as the town's local gossip, though here tell suggests that he also works as one of the bakers...but that's just a side business, though he always has a sweet roll or two. You can 'gossip' to hear the latest bits!
gossip
Baecere whispers to you, "Happy pink flamingos, pontificating about mangos, feathers plucked by a whiskeysoaked, tickle-and-sing six-string meringue banjo."
gossip
Baecere whispers to you, "Outer-space ambassadors obsessed with flux capacitors, spew invectives and bombast, fie-fieing aghast, spelunking every last intergalactic stalactite, either over-verbose or borderline comatose from cheap cereal-box cracktose!"
l
The Village of Good Hamlet [S9 W3](#14548RLJ)
The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery.
Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies.
Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
Contents: Baecere, Town Gossip
TH
You leave for Town Hall of Good Hamlet.
Town Hall of Good Hamlet
The town hall is a shed-like structure, consisting of a wooden platform covered at one end. The open area is strung with lights and a low rail. The long posts at certain points along the railing suggest a tarp of some sort could be stretched over the open space if there was rain, though it's left uncovered most days and evenings. Chairs and benches reside along the edges of the platform, and the lights are of all colors. The covered area holds a bbq, and a garden crawls along two sides of the structure filled with blooms.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[O] Out
O
You leave for The Village of Good Hamlet [S9 W3].
The Village of Good Hamlet [S9 W3](#14548RLJ)
The grassland rolls into hills, and the hills into tiny, rolling burrows. Small rounded windows wink from each, the interiors lit by warm glows. The nook bears a hobbit-like appearance, and that may have been the inspiration. Tiny smokestacks and the whiff of freshly baked bread suggest an active homestead, and winding footpaths suggest that the visitor had best plan on not getting anywhere quickly, but stay to enjoy the scenery.
Most of the hill-homes support a garden or two, and gardeners may putter about, particularly in the mornings. From time to time there's the visit of a local baker, who also seems to live nearby, and a milkman with goods stored in glass jars. In the center of the village, a giant bell, to be rung if ever there's trouble or wallabies.
Near the back of the village is the Town Hall, a modest, open-air structure with a wooden floor for dances, auctions, or town gatherings. Usually it's decorated with colorful, paper lanterns. The rolling grasslands spread to the northward, and locals whisper of legends to the southwest. "That's the end of the world," they say, and no one wants to venture there...
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[C] Chanspot's Hill House, [E]ast, [N]orth, [S]outh, [TH] Town Hall, [U]p, and [W]est
Contents: Baecere, Town Gossip
C
You follow a winding footpath to what the locals point out is Chanspot's residence.
Chanspot's Front Porch
The small borrow, its hill not very tall at all, is topped by a thick and twisty tree. The gnarled branches provide ample footholds and toeholds, though the entire leafy structure is no more than 10 feet in height. Its leafy spread creates a front porch for the underground house, and shade the windows that look out into the sunny side of the hill. A small, wooden door leads inside the burrow, though the tree might also be climbed.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[B] Back to Town, [H] House, and [R] Ring Bell
Contents: Abhaya, and Magic
ws
Room: Chanspot's Front Porch
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
>Abhaya[asleep] -unknown- -unknown- |Chanspot[asleep]
---[ Found 2 characters. ( 1 Awake / 1 Zombie ) ]-----------------------------
R
>>The doorbell rings.<<
WHO
Player Name On For Idle Doing...
Derecho 00:05 5m The answer is: Blowing in the wind
J.P. 01:19 16s @ Being a squirrel
Claude 01:58 5s @ Lazing about.
Guest1 01:59 0s @
4 players are connected. (Max was 38)
page derecho=what made you come back to sd if you don't mind me asking?
You page, "what made you come back to sd if you don't mind me asking?" to Derecho.
wa
WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
Recycling Center Backyard 2 Where even machines are quiet
- Present: J.P.
= Directions: luge s2 e8, re, b
Chanspot's Front Porch 1 Inside the hobbit-like village of Hamlet
- Present: Guest1
= Directions: luge S9 W3
-----------------------------------------------------------------------------
3 rooms listed.
l
Chanspot's Front Porch
The small borrow, its hill not very tall at all, is topped by a thick and twisty tree. The gnarled branches provide ample footholds and toeholds, though the entire leafy structure is no more than 10 feet in height. Its leafy spread creates a front porch for the underground house, and shade the windows that look out into the sunny side of the hill. A small, wooden door leads inside the burrow, though the tree might also be climbed.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[B] Back to Town, [H] House, and [R] Ring Bell
Contents: Abhaya, and Magic
magic
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
l magic
Do you believe in magic?
In a young girls heart
How the music can free her
whenever it starts
And it's magic
if the music is groovy
It makes you feel happy like an old time movie
I'll tell ya about the magic
It'll free your soul
but it's like trying to tell a stranger 'bout rock n roll
If you believe in magic, don't bother to choose
If it's jug band music or rhythm and blues
Just go and listen
It'll start with a smile
It won't wipe off your face no matter how hard you try
Your feet start tapping
And you can't seem to find
How you got there
So just blow your mind
If you believe in magic
Come along with me
We'll dance until morning, just you and me
and maybe, if the music is right
I'll meet ya tomorrow
so late at night
We'll go a dancin' baby then you'll see
all the magic's in the music and the music's in me, yeah
Do you belive in magic? Yeah.
Believe in the magic in a young girl's soul
believe in the magic of rock n roll
Believe in the magic that can set you free
Ohhhh, talkin' bout magic
Do you believe like I believe?
Do you believe in magic?
wa
WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
Recycling Center Backyard 2 Where even machines are quiet
- Present: J.P.
= Directions: luge s2 e8, re, b
Chanspot's Front Porch 1 Inside the hobbit-like village of Hamlet
- Present: Guest1
= Directions: luge S9 W3
-----------------------------------------------------------------------------
3 rooms listed.
WHO
Player Name On For Idle Doing...
Derecho 00:08 8m The answer is: Blowing in the wind
J.P. 01:22 13s @ Being a squirrel
Claude 02:00 2m @ Lazing about.
Guest1 02:02 0s @
4 players are connected. (Max was 38)
luge s2 e8
You sit on a street luge (it resembles a long skateboard) and zip directly there!
Feline Industries Waterfront (S2 E8)(#278RLCJ)
A waterfront road passes between the Glimmersea shore and a row of
industrial-looking buildings. In front of an imposing warehouse with
arched windows that burrow into red brick walls, a T-shaped jetty
extends into the sea, wave after wave breaking noisily against it.
Shrieking seagulls circle overhead, gliding on the breeze.
The warehouse's bay doors have a smaller, humanoid-sized door cut into
them, which in turn has a cat door at the bottom. Above, on the wall,
a banner proclaims: "Feline Industries Recycling Center".
Far to the north, beyond a barren expanse, pale sunlight reveals a small
town. A sign pointing that way says: "To Centaur Square".
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[E]ast, [N]orth, [Re]cycling Center, [S]outh, [TI]gress Ventures, [U]p, [W]est, and To the [J]etty
Contents: Turk the Second, Ecto-2, and SDS Flying Fish
You found one ring!
## There are possible hidden listeners here.
r
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
re
You leave for Recycling Center.
Recycling Center
Pale sunlight filters in through ample windows, making the red brick
walls seem even older than they are. Two rows of steel columns lead
towards a counter sitting in front of a false wall covered in shelves.
The sounds of the sea echo weakly through the ample entrance doors.
Chains dangle from a bridge crane overhead. Somewhere off to the side,
a cast iron staircase spirals upwards into the rafters.
Obvious Exits:
[B]ackyard, [O]ut to waterfront, and [U]pstairs
Contents: Pete, Clanky, Rhombic Dodecahedron(#4247C), Red Mining(#27707C), Pile of Junk, straw hat(#29496C), Pile of Junk, MOOSER(#30767C), An old bundle of newspapers(#15303C), Eco-sphere(#27911C), Block of tin(#26837C), Unused Pink Bunny Valentines(#15291C), Milk Cartons(#15302C), Miniature Statue of Nornity [Fake], and SIGN -- How this place works [Fake]
## There are possible hidden listeners here.
b
You leave for Recycling Center Backyard.
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: J.P., Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
You found one ring!
ws
Room: Recycling Center Backyard
-Stat-Name----------------Sex---------Species---------------------------------
GST Guest1 female Pachycephalosaurus
J.P. male Winged Eastern Grey Squirrel w/bunnyears
purr Claude[3m idle] male LOLcat
Skip[asleep] male chopper-roo
---[ Found 4 characters. ( 3 Awake / 1 Asleep ) ]-----------------------------
say hello again
You say, "hello again"
Claude says, "Welcome!"
Claude says, "Guess it's just us for now."
say jp is here
You say, "jp is here"
say hi jp
You say, "hi jp"
wa
WhereAre 1.3b -- 5 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
Recycling Center Backyard 3 Where even machines are quiet
- Present: Guest1 J.P.
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
2 rooms listed.
Derecho pages, "The setting, the populace, and the generally creative people. I keep hoping to find people to do with me the things I want to do." to you.
page derecho=waht do you want to do?
You page, "waht do you want to do?" to Derecho.
l
Recycling Center Backyard
A rectangular patch of deep blue sky hangs above walls of solid red
brick. Now and then the occasional cloud rolls in, softening the
cruel sunlight. Old machinery piles up in the corners, mostly against
the walls of the building, which stares at you with multi-faceted
windows. Crushed stone on the ground creaks underfoot.
A small table sits in a corner, surrounded by comfy chairs and topped
by an umbrella in the colors of summer. Off to a side, clothes that
might fit a cat are hanged out to dry, not far from a worn-out couch
under an awning, and there's a swing affixed to the lone tree in the
middle of it all.
It's winter. The tree is a dark skeleton half buried in snow, snapping
wooden fingers at nobody in particular with each gust of wind.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[In]side, and Shimmering [Portal]
Contents: J.P., Claude, Skip, SDWG magnet board, Fun Reminder Box(#15341C), and Abstract Ice Sculpture(#23102C)
WHO
Player Name On For Idle Doing...
Phoex 00:01 1m @
Derecho 00:15 2m The answer is: Blowing in the wind
J.P. 01:29 3m @ Being a squirrel
Claude 02:08 3m @ Lazing about.
Guest1 02:09 0s @
5 players are connected. (Max was 38)
WHO
Player Name On For Idle Doing...
Phoex 00:05 5m @
Derecho 00:19 6m The answer is: Blowing in the wind
J.P. 01:33 7m @ Being a squirrel
Claude 02:11 7m @ Lazing about.
Guest1 02:13 0s @
5 players are connected. (Max was 38)
playerlist
--= SpinDizzy players list! =--
Sorting....
000 [rf] Aasal
Abbie Agris Aiden
Airborn Albrecht Alderem
Aldrinor Aleph Aleyn
Alfie Alice Alkani
Alyeska Amalfi Amanda
Amber Ambir Amodeo
Amy Andi Angel
Angewomon Anise Anjil
Annabelle Annon Anya
Appy ArcRa Arctura
Ardarius Argon Ariadne
Arin Arqen Arthura
Arvenia Askric Astra
Astrid Atsilawesa Aushae
Austin Autumn Ave
Avita Ayja Azrael
Azulez Azure Ba'ar_Orso
Bascha Beata Beltrami
Benjamin Biarr BillyBob
Blackbird Blackear Bleu
Bogatyr Boki Bombur
Borris Brighid Brightheart
bubbycat Buddie Bug
BunnyHugger Bunsen Butterfluff
Byte Cadge-Tuesday CalicoHeart
Cara Carenza Cari
Carl-Argon Casandro Cash
Catprog Cay Cecilia
Ceekay Ceralor Chanspot
Charlotte Chaz Chevesh
Christie Christopher Chrys
Cinnamon Cirro Claire
Claude Clover Cobalt
CobaltDrgn Cody Columbo
Concoreer Cora Cotton
Craig Cream Crimson
Cubbi CuddleBear Cursor
CurusKeel Cy DaemonNuit
Daisy Damien Danni
Darius Darwin Darxkai
DavDragon Dawnwing deleteme
Denise Derecho Desri
Destiny Diamond Dingo
Dirac Donovon Doppel
Dragoncat Draugur Eice
Elandra Elissa Ember
Emberpaws Emma Endi
Endy Enja Era
Eraqel Erena Eric
EricSkunk Erik Erika
Eve Evetta Fate
Faultbat Featherwing Felina
Fenris Findra First
Fisset Flame Flick
Flir fluffy Flux
FoggyMind Foxbird foxiepaws
Freddy Freya Frinexi
Frost Funrir_Woulfe Futcie
Fuzzy Gadget Gallagong
Ganet Garrison Garry
Garryck Gigan Gilead
Gin Ginger Gratiot
Gravecat Graves GreenKai
Griff Grimalkin GRrowlf
GrumpyBear Gryphe Guest
Guest1 Guest2 Guest3
Guest4 Guest5 Gwen
Gwendolyn Harmony HawlSera
Heather Hecht-El Hektor
Hexa Himitsu Holly
Hrliss Hunter Ignus
Ilex Indi Indigo
Inflatablecassy Ing Inigo
ircLink Isaac Isha
Itazura Ithel Ityrn
Izcera Izri J'ee
J.P. J.P.Morgan Jabari
Jabrut Jack Jackpot
JackRabbitson Jacob Jaffa
Jake Jana Jarvis
Jason Jason_Orso Jaxen
Jean-Renaud Jehnya Jemmy
Jenora Jethro Jim
Jimun Jintrop Jon
Josh Joshua JoyceOBlack
Jukka K'purra K'supyo
Kacey Kai Kaitryn
Kamare Kamida Kandra
Kanganstein Kantuck Kapu
Kari Karial Karon
Karyisha Kasimir Katarin
Kazan Keesha Kefan
Keilah kerdnerl Kern
KevMan Kherylon Khira
Khu kilo Kinsor
Kiran Kiree Kiris
Kiro Kirsten Kissmet
Kit_Skyfire Kite KitRedgrave
Koda Koney Konstantin
Kori Koris Koroshi
Krey Kunoichi Kyreeth
Lady_Ravenwolfe Larana Laranaiya
Lari_LaChien Larkin Latus
Laura Laura_M Legacy
Leian Leofric Leon
Lepus LepusAutomation Leslie
Lesline Lillian Lily
LilyBlue Lindsay LittleBear
Logan Loqu Lou
Love-A-LotBear Lucy Luko
Luna Lundy Lupinetiger
Luthor Lyra Maddy
Mako Mal Mamoru
Mandy Mankato maple_syrup
Marina Martin Mascara
mauve Maverick MaverickCollie
Mavra Max Maxia
Maynard McGuffin Mei-Li
Melisma Melody Merceaux
Mia Micajah Miklinar
Milan Milly Mina
Mindy Mint Minx
Mirare Mischa Miwa
Molly Monika Moongoodgirl
MoonMoon Morgana Moriar
Morticon Morwick Mote
Mouser MsDee Myre
Myril Mysta Nak
Narrator NBC Neeket
Nekocat Nemka Nemydrae
nesau Nessa Nez
Nezumi Nicholas Niko
Nikon Nilla_Skunk Nimble
Nimueh Niny'ah Noir
Noname Nova NovaSquirrel
Noyoki Nuvalo Nyle
Nymphette Nyni Offipso
Orbit Oriana Orville
Ouroboros Pandrea Patashu
PatchO'Black Paws PeachClover
Pearl Pelloro Pendell
Peppermint Peril Persephone
Pete Petrichor Phaideaux
Phoex Phoobia Photograph
Pi Pihc Ping
Piper Plover Prince
Psiby Pyrite Pyro
Qasim Qitthiryuu Quantum
Quel Quinn RabbitR
Rabia Rainbow_Roo Raj
Rakasti Rally Rana
Raph Rasmus Rathgar
Ray Raziel Red_Lantern
Reed Refr Rei
Relee Remick Rez
Reza Rhea Rielle
Rinn Rioll Rocket
Rocky Rohan Roho
Romero Ronnie Roofus_roo
Royce Rufus Rufuth
Rui S4Rx Saki
Sakura Sally Sam_WhiteFox
Samara Sammy Samnang
Sandi Sandon Sano
Sasha Sayhono Scout
Screeeech Seaweed Septimus
Serris Shadow Shadowcatcher
Shadowstalker Shedinja Shine
Shiro Shizuka Sidae
Sierra Sigma SigZicks
Sikri_Lyons Simcha Simon
Singefeather Sirianna Skai
Skeeter Sketch Skip
Sky_min Skyler Slushy
Sol Sondra Sora
Spaceroo Speckles SpinDizzy
Spindle Spots Spuds
Squeak Squirrelly Squizzle
Stars'_Pyre Static Steelclaw
Strain-113 StrangeMouse Suma
Sumanitu SunFlower Suri
Susan Suzie Syndra
Syzaeria Tails Tamara
Tantari Tao TarkaDahl
Taryndrella Tash-Ki'ira Tategoi
techno Tek Tempest
TemplateUser Tenasar Tenk
Terra Terrana Terrence
Terry Tessarya Thalia
Thanny Thurisaz Tiago
Tiden Tigerwolf Tilki
Timesheart Timeslip TimGrizzly
Tohru Toledo Tom
Tomas Topaz Tora
Tottle ToyDragon Trae
Treiss TrentSkunk Tritonia
Tronika Tryptophan Turayle
Twilight Twospade Tzann
Tzolkin Umeko Undefined
UnknownVisitor Vahno Valleyminks
Varius Vassily Vealoux
Venichka Verada Vesper
Victoria Vie Violet
VioletVixen void Voksa
Vynka Vyranthis Wallaroo
Walter Waydya Westly
Weston Wildberry WillowRose
Wind-Dancer Winterbeast Wintergreen
Winterlight Woden Wolfskind
Wormwood Woulfe Wuju
Wyld Xander Xar
Xia Xyla Ydwyr
Yeryer Ylfingr You
Zair Zakada Zalno
Zen Zenkuro ziddy
Zoe Zoie Zorro
Zounds Zxarr
** 653 players found! :) **
J.P. has connected.
Claude says, "Found something fun?"
say their tether to this world must be weak
You say, "their tether to this world must be weak"
pose sniffs around J.P.'s belly
Guest1 sniffs around J.P.'s belly
WHO
Player Name On For Idle Doing...
J.P. 00:01 1m @ Being a squirrel
Phoex 00:10 10m @
Derecho 00:24 11m The answer is: Blowing in the wind
J.P. 01:38 12m @ Being a squirrel
Claude 02:17 1m @ Lazing about.
Guest1 02:18 0s @
6 players are connected. (Max was 38)
Claude says, "It happens!"
laston chevesh
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Chevesh ( Yesterday ) 03:57PM 01/29/22 10:47PM 01/29/22
laston dawnwing
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Dawnwing ( Today ) 05:41AM 01/30/22 06:10AM 01/30/22
laston ping
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Ping ( Yesterday ) 01:40PM 01/29/22 11:20PM 01/29/22
WHO
Player Name On For Idle Doing...
J.P. 00:09 9m @ Being a squirrel
Phoex 00:17 17m @
Derecho 00:31 18m The answer is: Blowing in the wind
J.P. 01:45 20m @ Being a squirrel
Claude 02:24 7m @ Lazing about.
Guest1 02:25 0s @
6 players are connected. (Max was 38)
Derecho pages, "Just some oddly specific situations I think about." to you.
globals #list
Complete Globals Listing
Global Description Help Info
---------------------------------------------------------------------------
+map Use or even create a map +map #help
+read Read the global bulletin board look +read
. A mindmeld-ish type of communication program. . #help
3who Compact list of who's connected 3who
@Archive Preserve your creations again all disasters! look @archive
@Arrr Talk like a pirate! Arrr! look @arrr
@Backlink Open an exit back where you came from look @backlink
@Boki It is just like that! look @boki
@Bootme Shed your excess connections @bootme
@Breaklink Is somebody following you? Make them stop. @breaklink #help
@Bulletin See the latest news and weather reports @bulletin #help
@Check Verify your stuff is built right look @check
@Claim Take ownership of (potentially complex) things @claim #help
@Dance Have the fun of dancing for yourself look @dance
@Disconnec Disconnects from the game; can be used with MPI. (none)
@Errorchec Find out why your programs keep crashing! @ec #help
@Gender Set your @gender and @species look @gender
@Image Just in case your mind's eye is broken @image #help
@Laston Find out when somebody was last on look laston
@Mpi Test a little MPI without killing yourself. look @mpi
@Mpilink It's not really clear what this *does* do... @mpilink #help ...?
@Muf Test a little MUF without hurting anyone look @muf
@Psearch Do all sorts of snooping around @psearch #help
@Recycle Get rid of old junk (safely) look @rec
@Recycle! Recycle stuff that's far away (unsafe!) look @rec!
@Register Create an alias for some hard-to-remember thing @reg #help
@Relink Relink an old exit to a new destination look @relink
@Save How long until the next save? ns (or look ns)
@Scent Sets your scent, feel, and taste props easily. look @scent
@Sdesc Write a short desc (for short-desc look filter) look @sdesc
@Shout Tell the world your oh-so-important news @shout #help
@Shoutwho Find out who's listening to your @shouts look swho
@Sizer How big is it? look @sizer
@Sweep Find out if you are being wiretapped! @sweep #help
@Typo Found a typo? Want to fix something? look @typo
@View Look at a documented Muf program look @view
@When Check time stamps on an object @when <object>
@Will Lets the wizards know what to do with your stuff @will
@Xdig Create a room and the exits to and from it @xdig #help
Attributes List your superpowers for the world attr #help
Banish Exclude people from your mighty kingdom banish #help
Care Quickly get to Care-A-Lot look care
Change Fix a little bit of incorrect text look change
Charlie's Get over to Charlie's Bar look cb
Charter Go to the Charter Park look charter
City hall Try to beat City Hall (none)
Cp copy or move properties around look cp, look mv
Cs Get to Centaur Square, if you're going there. look cs
Date What day is it? look date
Doing Adjust what shows up in the WHO list look doing
Dosign Hold up a sign, Wile E. Coyote style look dosign
Eat Eat, drink, or just order food eat #help
Edit With TinyFugue, edit messages and properties edit #help
Editact Edit the actions of the rooms you own editact #help
Editobject Create and adjust objects editobject #help
Editplayer Quick 'n' dirty character setup editplayer #help
Editroom Tinker with rooms you already @dig editroom #help
Editzombie Make your own zombie/puppet/pet look editzombie
Events Find out what events are going on! look events
Exitcheck Check *all* your exits at once. @view $exitcheck
Exits Look at the exits in your room exits #help
Fdrop The manipulation of the fake look fdrop
Fetch Go on, boy, fetch! Fetch it! Good boy! look fetch
Find See who's who and who's where find <name>
Findiic Finds others who are actively looking for RP findiic
FUND SimCity cheat to add more money look FUND
Globals The most self-referential entry on this list globals #help
Gohome There's no place like home... gohome
Hand Hand stuff you have to somebody else hand #help
Helpstaff Who might be able to help, and isn't a wizard? look helpstaff
Heroes Who can save the day? look heroes
Hideme How not to be seen. look hideme
Holidays See the holidays of SpinDizzy! holidays
Homefinder Find available new hoomes homefinder #help
Hugall Hug everyone in the room look hugall
Inventory Check what you're carrying inventory
JOKE Brighten your day with a quick joke. look joke
Laston Find out when someone was last awake laston <name>
Listspec Find characters whose species matches a pattern listspec #help
Logmeoff Help your willpower along logmeoff #help
Look See the sights look #help
Lookat Look at objects others are carrying lookat #help
Ls List items in the vicinity look ls
Lsedit The only way to enter text painlessly look lsedit
Lsprop List properties on some object look lsprop
Luge Zip someplace in a moment look luge
Mail Send, receive and store page #mail, safely mail #help
Makedrink Create something to drink look makedrink
Makefood Create something to eat look makefood
Minfo Find out who wants to 'meet' you look minfo
Mjoin Meet, or be met meet #help
Morph Shapeshift for ease and comfort morph #help, #help2
Msgmacs See all the MPI macros we have look msgmacs
Mupl Find players -- no, *really* find them! mupl #help
Mutter Say, but not so clearly, to somebody mutter #help
Nn (No news is good news.) look nn
Nws Find out who's got what nickname look nws
Objectedit Create and manipulate fake objects objecteditor #help
Page Send a message to someone distant page #help
Park Go to the Park of the Day, and join the fun! look park
Paste Throw a bunch of text to the muck at once look paste
Pfind Find where the puppets are look pfind
Pinfo Read about your fellow players pinfo #help
Playerlist Get a list of everybody look playerlist
Plib Search our ornate MUF library plib #help
Pman Manage the public listing of zombies (none)
Ponder Think about something, loudly look ponder
Pose Go ahead and do things look pose
Pp Page a bunch of people at once pp #help
Put Put it down now. NOW, I say. Just put it DOWN. look put
Pwho Make up handly lists of your friends pwho #help
Quickexit Another tool for setting up your exits @view $quickexit
Railroad The quick way to a new place look railroad
Ride Give/take a ride to/with someone ride
Ridemode How do you offer rides to your friends? ridemode #help
Robot play Get to the Giant Robot Playground look robot
Roll Throw dice look roll
Rose Go to the central meeting area, the Rose Garden. look rose
Rpc Go to RolePlay Central look rpc
Rpp (none) (none)
Rpread The RP bulletin board. look rpread
Run Make a quick dash for someplace else look run
Say You just start talking after you say sayhelp
Sayset More 'say' options than you can understand sayhelp
Sge Very recommended -- _set_ all your exits at once look sge
Showme How to be seen. look showme
Sing About the Moon and the June and the spring-a look sing
Smell Show off how nosy you are smell #help
Spinbottle Spin the bottle... look spinbottle
Spoof For anonymous and vaguely amusing messages spoof #help
Stats See a count of what objects you own stats
Su Switch Users. Alternate characters not included look su
Swa Tell the world where you are l swa
Swad Tell the world how to get here look swad
Teleport Move elsewhere instantaneously teleport #help
Throw Ever want to just throw something at somebody? throw #help
Tictactoe Play tictactoe! It learns, too... (none)
Time It's later than you think, but what do yo think? look time
Untram Undo any running temporary random morph look untram
Uptime Find out how long the muck's been running uptime
Vehicleham An easy way to manage/create vehicles. editvehicle #help
Verball Do something to everybody in the room look va
Villains Who can threaten the day? look villains
Vote Cast your ballot on the pressing issues of today vote #help
Watchfor Watch for your friends/enemies/fellow muckers watchfor #help
Whatis Even more pointless categorizing whatis #help
Whengraph Watch the population rise and fall! wg #help
Whereami Are you on the map? If you are, we know where look whereami
Whereare Check out the local hang-outs whereare #help
Whereis Search for someone's location whereis #help
Whisper Talk to just a few in the room with you whisper #help
Who Who's here? Here's who look who
Whoami Reports who you currently are look whoami
Whodoing What people are doing with their time wd #help
Whospecies Check characters' genders and species whospecies #help
Wizzes See what wizards are available wizzes #help
Wstat Set your Stat column in WhoSpecies wstat <message>
Zwhereare Toggles zombies on (z) or off (x) temporarily. (none)
page derecho=i'd love to hear
You page, "i'd love to hear" to Derecho.
page derecho=it's ok if their kinky, if that's what your worried about
You page, "it's ok if their kinky, if that's what your worried about" to Derecho.
whengraph
WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
Time Low ---graph--- High
T00 7 ************** 14
T01 8 ************ 12
T02 6 ********** 10
T03 3 ******** 8
T04 2 ***** 5
T05 4 ****** 6
T06 3 ****** 6
T07> 5 ******* 7
T08 4 ********** 10
T09 7 *********** 11
T10 10 ************* 13
T11 8 *********** 11
T12 10 *************** 15
T13 11 *************** 15
T14 7 *************** 15
T15 6 ******************** 20
T16 18 ********************** 22
T17 19 *********************** 23
T18 20 *************************** 27
T19 25 ******************************* 31
T20 25 ******************************* 31
T21 23 ************************** 26
T22 21 **************************** 28
T23 12 ********************** 22
High since last restart (11:17:31 01/01/22): 38 at 20:37:43 01/02/22.
All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
J.P. has multiple computers connected.
say comboopers?
You say, "comboopers?"
wg #help
WhenGraph - By Riss - Ver 1.2
WG - Displays a graph of the last 24 hours low and
counts of connections to the server.
WG #dif - Same display but with differential graph.
WG #help - This message.
J.P. attaches a finger-shaped antenna to his ham radio, boops Claude's nose with it. "Com-booper."
wh #dif
whisper: Illegal command: #dif
Type "whisper #help" for help.
Claude bleps!
wg #dif
WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
Time Low ---graph--- High
T00 7 . . ******* 14
T01 8 . . **** 12
T02 6 . . **** 10
T03 3 . ***** 8
T04 2 . *** 5
T05 4 . ** 6
T06 3 . *** 6
T07> 5 . .** 7
T08 4 . ****** 10
T09 7 . . **** 11
T10 10 . . . *** 13
T11 8 . . *** 11
T12 10 . . . ***** 15
T13 11 . . . **** 15
T14 7 . . ******** 15
T15 6 . . ************** 20
T16 18 . . . . . **** 22
T17 19 . . . . . **** 23
T18 20 . . . . . ******* 27
T19 25 . . . . . . .****** 31
T20 25 . . . . . . .****** 31
T21 23 . . . . . . *** 26
T22 21 . . . . . .******* 28
T23 12 . . . ********** 22
High since last restart (11:17:31 01/01/22): 38 at 20:37:43 01/02/22.
All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
Derecho pages, "Well yeah. I've got a thing for being blasted with the strongest winds I can get into." to you.
page derecho=:smiles
You page-pose, "Guest1 smiles" to Derecho.
page derecho=you like stormbringers?
You page, "you like stormbringers?" to Derecho.
WHO
Player Name On For Idle Doing...
J.P. 00:15 15m @ Being a squirrel
Phoex 00:23 23m @
Derecho 00:37 2m The answer is: Blowing in the wind
J.P. 01:51 4m @ Being a squirrel
Claude 02:30 4m @ Lazing about.
Guest1 02:32 0s @
6 players are connected. (Max was 38)
3
Name OnTime Idle Name OnTime Idle Name Ontime Idle
J.P. 00:15 15m Derecho 00:37 2m Claude 02:30 4m
Phoex 00:24 24m J.P. 01:51 4m Guest1 02:32 0s
6 players are connected.
WHO
Player Name On For Idle Doing...
J.P. 00:17 17m @ Being a squirrel
Phoex 00:25 25m @
Derecho 00:39 4m The answer is: Blowing in the wind
J.P. 01:53 6m @ Being a squirrel
Claude 02:32 5m @ Lazing about.
Guest1 02:33 0s @
6 players are connected. (Max was 38)
say i should sleep
You say, "i should sleep"
Claude says, "Sleep well!"
/me spirals at your hindpaws
pose spirals at your hindpaws
Guest1 spirals at your hindpaws
Claude blinks!
Derecho pages, "It sounds like I would, though I'm not positive what that is." to you.
page derecho=I'll have to show you when I'm not so tired
You page, "I'll have to show you when I'm not so tired" to Derecho.
WHO
Player Name On For Idle Doing...
J.P. 00:27 27m @ Being a squirrel
Phoex 00:35 35m @
Derecho 00:49 2m The answer is: Blowing in the wind
J.P. 02:03 16m @ Being a squirrel
Claude 02:42 8m @ Lazing about.
Guest1 02:43 0s @
6 players are connected. (Max was 38)