File: <20211229-SpinDizzy-Agris>

  1.             ____   W e l c o m e   _____    t o :
  2.            /    \ _____ __________ |    \  __________________ ___  __
  3. '''',,,   /   ___\|    \|  ||     \|     \ |  |___   /___   / \  \/ /
  4. ;|  /  '''\   \   |  O /|  ||  |  ||  |\  ||  |  /  /   /  /   \   /
  5. ;| / ,  " .\   \  |  _/ |  ||  |  ||  ||  ||  | /  /__ /  /__  /  /
  6.  ;"    ,  .;\   \ |__|  |__||__|__||  ||  ||__|/______/______|/__/
  7.   | / .   ___\   \                 |  |/  |
  8.  ;    ; ..\      /                 |     /
  9.   '    ..;|\____/                  |____/
  10.  .  '  .;|;/                                 _________
  11.       |.;|'               ._____-----==="""""         """"----____
  12.  '  ,|.;|                (___                                _____)
  13. .  ,#|..;|                \.."""""""-------________-----"""""..../
  14.   ,#/..;|                  \:\::::::\......\....../.....::::/:::/
  15.  /##/.;|                    "-""-_::_\::::::\::::/""-_:::_-""--"
  16. /###|,;;|                         ""  \::::/""__"     "-"
  17. |###/..,|https://muck.spindizzy.org    "--"
  18. |##/....|        muck.spindizzy.org               The Successor to
  19. \#|..;;|                                          ____  ____  ____
  20.  /..;;|          Port 7072, SSL 7073             |_  _||  -- |  --
  21.                                                   |__| |__| &|__|
  22.            'connect <character> <password>' to connect.
  23.            'connect guest guest' to try out life as a guest.
  24.            'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
  25. WHO
  26. Player Name           On For Idle   Doing...
  27. Nova                   00:26  29s @ 
  28. Kamare                 01:21  22m @ 
  29. Maxia                  02:11  10m @ tying knots on ends that ties
  30. Claude                 03:36   8m @ Lazing about.
  31. Voksa                  04:06  28s @ 
  32. Samnang                04:18   1m @ Dog stuff, it's complicated. No sniffing pl
  33. Patashu                09:34   2m   
  34. Spots                  12:58  11m @ 
  35. Mote                   12:58  11m @ 
  36. Speckles               12:58  11m @ 
  37. Fisset                 12:58  11m @ 
  38. 11 players are connected.  (Max was 42)
  39. Connect Agris Hoh5Iet&
  40. ########################### WELCOME TO SPINDIZZY ############################
  41. ##    Please type 'news behaviour' for an explanation of how SpinDizzy's   ##
  42. ## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
  43. ## It covers when certain types of behaviour are and are not appropriate,  ##
  44. ## and also how to react when someone's behaviour is upsetting you.        ##
  45. ##  * Useful Commands:                                                     ##
  46. ##      +read, cread  -  The global bulletin boards.                       ##
  47. ##      events        -  Find out what's going on around here!             ##
  48. ##      map, luge, bus-  Gets you around SpinDizzy.                        ##
  49. ##      @shout        -  @shout something IMPORTANT you want all to hear.  ##
  50. ##      wa, find      -  Find out where everyone is.                       ##
  51. ##                                                                         ##
  52. ## (Updated 08/20/2013)  Type 'news legal' for our legal document.  By     ##
  53. ## continuing to access SpinDizzy, you agree to the terms in the document. ##
  54. #############################################################################
  55. Among the Cushions
  56. You are buried in immaculate softness, exploring a realm of cushiness eternal. Beanbags, pillows, cushions and chunks of foam surround you in a variety of mismatching colours, shapes and sizes in all directions. You can set up spaces for yourself here by propping up expandable 'tents' with floor mounted lighting, if you need a cozy space for yourself or some friends. From inside of here, you can peek out and see and hear what happens in the Quarters outside. And if you explore deep enough (how big is this thing?!?) you start finding loot and other unusual discoveries.
  57. Outside, you see Patashu, Voksa, Samnang, 'Kamare, Antler Headband Box, Mechanizing Ray Mk.II, PI Bulletin Board, Gilded Waterfall, Weather Machine, Private Magma Spa/Shower, Toony Card Press, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), The Snack Bar, and Chromatic Elixir.
  58. Obvious Exits:
  59.    out
  60. Contents: Chevesh
  61. Players online for whom you are watching:
  62. Patashu           Voksa             
  63. Done.
  64. ## You have now connected to Spindizzy 13 times.  Today is 12/29/21 and it is now 02:08:25 Spindizzy (Pacific) Time.
  65. ## You last connected from 2001:470:e918:10::5(33087) at 12/28/21 05:25:25 PM(PST)
  66. ## There are possible hidden listeners here.
  67. ### You have 9 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
  68. ### You have 11 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
  69. ### You have 97 unread messages in: New Commands Message Board. Type 'cread' to check the board.
  70. In Patashu's Personal Quarters, 'Kamare yips, "Hey Agris."
  71. out
  72. You retrace your steps and venture towards the outside world.
  73. You emerge from the Cushion Pile, dispersing some softness around.
  74. Patashu's Personal Quarters(#29396RLJA)
  75. While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
  76. Among the Cushions, you see it is empty.
  77. Obvious Exits:
  78.    [C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
  79. Contents: Kandra, Dawnwing, Patashu, Voksa, Samnang, Vahno, 'Kamare, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
  80. ## There are possible hidden listeners here.
  81. Among the Cushions, Agris has left.
  82. say hi
  83. You yip, "hi"
  84. look
  85. Patashu's Personal Quarters(#29396RLJA)
  86. While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
  87. Among the Cushions, you see it is empty.
  88. Obvious Exits:
  89.    [C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
  90. Contents: Kandra, Dawnwing, Patashu, Voksa, Samnang, Vahno, 'Kamare, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
  91. ws
  92. Room: Patashu's Personal Quarters
  93. -Stat-Name----------------Sex---------Species---------------------------------
  94.       Agris               Herm        Vulpes Flourinectie                     
  95.       Kandra[asleep]                  white fox                               
  96.       Dawnwing[asleep]    Herm        Charizard Hydra Taur                    
  97.  EXC  Patashu[3m idle]    male        Steampunk Masterwork Dragon             
  98.  ic   Voksa                           Spaceship-Dragon                        
  99.  I am Samnang[2m idle]    Male        Auflander                               
  100.       Vahno[asleep]       -unknown-   Rubber Reindeer Toy                     
  101.  IC   >'Kamare            Herm        Fox                              |Kamare
  102. ---[ Found 8 characters. ( 4 Awake / 3 Asleep / 1 Zombie ) ]------------------
  103. Patashu rumbles, "Welcome back!@"
  104. say i'm not here for long
  105. You yip, "i'm not here for long"
  106. say just woke up to slink back to my den ;3
  107. You yip, "just woke up to slink back to my den ;3"
  108. bus
  109. A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on.  You get an odd feeling as you step on...
  110. Spindizzy Tram System
  111.    Thick pale pink carpeting lays underfoot, the cabin of the monorail
  112. pressurized by hidden vents whose hissing you can softly hear as you make
  113. yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
  114. chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
  115. the shape of a grand aircraft and is richly decorated, with a cozy bistro at
  116. one far end of the compartment, and a harpsichord lit by a baby spotlight at
  117. another. There are no windows, but indirect lighting glows from panels high on
  118. the walls. A chandelier dangles at the halfway point of the cabin's length,
  119. pivoting gently in response to the light-speed motions of the tram.
  120.   
  121.    The engines wind to life and, as the floor thrums with their power, the
  122. gentle cant of Patricia's automated voice sounds; the feminine voice first
  123. soothing to the ears, but soon running off into a wild garble of high-pitched
  124. garbling, sobbing, and crazed giggling that leaves you wondering if this 
  125. monorail is exactly the safest way around..
  126.  
  127.    "Welcome to Patricia. Praise the Imperium! Please make sure your
  128. transit-card is available for collection and remember that false boarding is
  129. a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
  130. not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
  131. WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
  132.         Bright, shifting stars do little to help the chilly, brisk air.  It feels like it's about 1 am.
  133. Obvious Exits:
  134.         [O]ff, [R]equest / [A]sk, and Look at the [destination] list
  135. Contents: Rampart
  136. ask tess
  137. Agris requests Archway to Tesseract Apts.  The tram creeks loudly in it's place, before humming softly, as it powers up. "Destination set."
  138. out
  139. You try and leave Patricia, but she doesn't like that idea!  After some carefully chosen words, she lets you out via an exit.
  140. Archway to Tesseract Apts
  141. A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
  142. The air here is cool and quiet, regardless of the weather outside.
  143. Obvious Exits:
  144.    Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
  145. Contents: Zeph
  146. You found one separatrix!
  147. up
  148. Garden Gazebo
  149. This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
  150. A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.  
  151. Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
  152.         Bright, shifting stars do little to help the chilly, brisk air.  It feels like it's about 1 am.
  153. Obvious Exits:
  154.         <Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
  155. Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
  156. water
  157. Garden of Water
  158. A circle of evergreens shelter this tiny clearing, their somber coloring contrasting with the brilliant green of the undergrowth. A tiny stream empties out into a placid pool covered in water lilies. Peeking in between their broad leaves, one might catch a glimpse of orange or yellow koi. A miniature waterwheel, barely three feet tall, turns lazily over a bend in the stream.
  159.         Bright, shifting stars do little to help the chilly, brisk air.  It feels like it's about 1 am.
  160. Obvious Exits:
  161.         <Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Air Garden, and Counterclockwise to Wood Garden
  162. You found one separatrix!
  163. in
  164. Water Foyer
  165. This hexagonal entryway is larger than it appears from the outside. The walls are painted dark blue, and a circular pale blue carpet covers the floor. Five plain doors in pale blue frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
  166. Obvious Exits:
  167.    [St]airs leading Down, out, and Room <4>
  168. You found one separatrix!
  169. 4
  170. You leave for Living Room.
  171. Living Room
  172. You walk into the living room, and notice all the windows open, letting in the fresh sea air from outside. There is a stone fireplace built into the wall, the logs crackling as they burn. Also in the room is a 55" Projection TV across from a large, soft, emerald green couch. There is also a matching loveseat, and recliner, all very inviting. There is a wide, open corridor leading into the kitchen, and doors leading to the other rooms of the house. You can go out onto the beach through the sliding glass door.
  173. Obvious Exits:
  174.    (Out) to Tessaract Apts, (Up)stairs, Indoor (Po)ol, To the (Beach), To the (Ch)ildren's Playroom, and To the (Ki)tchen
  175. Up
  176. You leave for Upstairs Hallway.
  177. Upstairs Hallway
  178. You walk into a normal white hallway, with hardwood floors. The doors are the same color as the walls, with doorframes the same color as the floor.
  179. Obvious Exits:
  180.    (Ba)throom, (C)isekar's and (E)kunyi's Room, (Ch)ristie's Room, (Do)wnstairs, (Gu)est Room, (Ka)trina's Room, (Ny)ni's Room, and (Th)anny's Room
  181. Gu
  182. You leave for Guest Room.
  183. Guest Room(#11681RLJA)
  184. This room has been set up for any furres who decide to spend the night at Thanny's house. A large bunkbed is set up against the wall, the bunks leaving plenty of room to move around on the bed. Next to the bunkbed is a nightstand, and on the opposite wall sits a mahogany rolltop writing desk, with a soft, cushy chair rolled underneath. Also sitting near the wall, is a very comfortable recliner, for anyone to sit and relax.
  185. Obvious Exits:
  186.    (Ha)llway
  187. WHO
  188. Player Name           On For Idle   Doing...
  189. Agris                  00:02   0s @ 
  190. Nova                   00:29   1m @ 
  191. Kamare                 01:24   2m @ 
  192. Maxia                  02:15  13m @ tying knots on ends that ties
  193. Claude                 03:39   2m @ Lazing about.
  194. Voksa                  04:09  16s @ 
  195. Samnang                04:21   4s @ Dog stuff, it's complicated. No sniffing pl
  196. Patashu                09:37   1m   
  197. Spots                  13:01  14m @ 
  198. Mote                   13:01  14m @ 
  199. Speckles               13:01  14m @ 
  200. Fisset                 13:01  14m @ 
  201. 12 players are connected.  (Max was 42)
  202. wa
  203. WhereAre 1.3b -- 48 Characters awake -- 1 to show a room
  204. -Location--------------Characters-Comments-----------------------------------
  205. Recycling Center                1 Where old ideas meet new ones.
  206. -    Present: Clanky(Z) 
  207. = Directions: luge s2 e8, re
  208. Rec Room                        1 The heart of industry!
  209. -    Present: Vanna(Z) 
  210. = Directions: t #16965 or luge n11 w2,b,n,n,w
  211. Patashu's Personal Quarters     3 The heart of industry! (Yep, it's public!)
  212. -    Present: Patashu Voksa 'Kamare(Z) 
  213. = Directions: t pquarters or luge n11 w2,b,n,sw
  214. Spaceport                       1 The heart of industry!
  215. -    Present: Talvas(Z) 
  216. = Directions: t #29408
  217. Industrial Cyber Forest         1 The heart of industry! (Yep, it's public!)
  218. = Directions: t #29446 or luge n11 w2,b,n,ne,ne
  219. The Rose Garden                 2 The Rose Garden, center of the world!
  220. -    Present: Nova 
  221. = Directions: rose
  222. Public Dorms/Workshops          1 The heart of industry!
  223. -    Present: Raindrop(Z) 
  224. = Directions: t #30940 or luge n11 w2,b,n,n,e
  225. Observatory Foyer               1 Qualia Hoard of Voksa.
  226. -    Present: Lucid Proxy(Z) 
  227. = Directions: Luge N10 W3, In
  228. Courtyard                       1 The hub of 000's nanotechnology! (Public)
  229. -    Present: .Patashu(Z) 
  230. = Directions:  t #3333
  231. -----------------------------------------------------------------------------
  232. 9 rooms listed.