File: <20211226-SpinDizzy-Agris>

  1.             ____   W e l c o m e   _____    t o :
  2.            /    \ _____ __________ |    \  __________________ ___  __
  3. '''',,,   /   ___\|    \|  ||     \|     \ |  |___   /___   / \  \/ /
  4. ;|  /  '''\   \   |  O /|  ||  |  ||  |\  ||  |  /  /   /  /   \   /
  5. ;| / ,  " .\   \  |  _/ |  ||  |  ||  ||  ||  | /  /__ /  /__  /  /
  6.  ;"    ,  .;\   \ |__|  |__||__|__||  ||  ||__|/______/______|/__/
  7.   | / .   ___\   \                 |  |/  |
  8.  ;    ; ..\      /                 |     /
  9.   '    ..;|\____/                  |____/
  10.  .  '  .;|;/                                 _________
  11.       |.;|'               ._____-----==="""""         """"----____
  12.  '  ,|.;|                (___                                _____)
  13. .  ,#|..;|                \.."""""""-------________-----"""""..../
  14.   ,#/..;|                  \:\::::::\......\....../.....::::/:::/
  15.  /##/.;|                    "-""-_::_\::::::\::::/""-_:::_-""--"
  16. /###|,;;|                         ""  \::::/""__"     "-"
  17. |###/..,|https://muck.spindizzy.org    "--"
  18. |##/....|        muck.spindizzy.org               The Successor to
  19. \#|..;;|                                          ____  ____  ____
  20.  /..;;|          Port 7072, SSL 7073             |_  _||  -- |  --
  21.                                                   |__| |__| &|__|
  22.            'connect <character> <password>' to connect.
  23.            'connect guest guest' to try out life as a guest.
  24.            'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
  25. WHO
  26. Player Name           On For Idle   Doing...
  27. NovaSquirrel           00:04   4m @ 
  28. Borris                 00:05   1m   Looking for a Seal
  29. Endy                   00:08  31s @ 
  30. Kiree                  00:11   4m   
  31. Ardarius               00:13  12m @ Searches for inflatables
  32. Dragoncat              00:29   1m @ 
  33. Featherwing            00:36  34m @ 
  34. Maxia                  01:00   4m @ tying knots on ends that ties
  35. Kamare                 01:06   7m @ 
  36. Vahno                  01:53  15m @ 
  37. Myril                  01:53   2m @ 
  38. Voksa                  02:00  18m @ 
  39. Amy                    02:15  41s @ 
  40. Ping                   02:17   5m @ Asking for a cookie, of course!
  41. Jaxen                  02:28   6m @ um...  Yay!!!!!!!
  42. PatchO'Black           02:29  51s @ 
  43. Rainbow_Roo            03:28  13m   
  44. Chevesh                03:32   1m @ 
  45. Royce                  03:50   3m   Schwubbeldiwappdidu, I am the Wabu! 
  46. Skai                   04:04   4m @ 
  47. Spots                  05:42   8m @ 
  48. Speckles               05:42   8m @ 
  49. Mote                   05:42   8m @ 
  50. Fisset                 05:42   8m @ 
  51. Patashu                05:55   3m   
  52. Samnang                08:14   4m @ Dog stuff, it's complicated. No sniffing pl
  53. Mako                   08:55   1m @ Frog Blast The Vent Core!
  54. 27 players are connected.  (Max was 42)
  55. connect Agris Hoh5Iet&
  56. ########################### WELCOME TO SPINDIZZY ############################
  57. ##    Please type 'news behaviour' for an explanation of how SpinDizzy's   ##
  58. ## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
  59. ## It covers when certain types of behaviour are and are not appropriate,  ##
  60. ## and also how to react when someone's behaviour is upsetting you.        ##
  61. ##  * Useful Commands:                                                     ##
  62. ##      +read, cread  -  The global bulletin boards.                       ##
  63. ##      events        -  Find out what's going on around here!             ##
  64. ##      map, luge, bus-  Gets you around SpinDizzy.                        ##
  65. ##      @shout        -  @shout something IMPORTANT you want all to hear.  ##
  66. ##      wa, find      -  Find out where everyone is.                       ##
  67. ##                                                                         ##
  68. ## (Updated 08/20/2013)  Type 'news legal' for our legal document.  By     ##
  69. ## continuing to access SpinDizzy, you agree to the terms in the document. ##
  70. #############################################################################
  71. Industrial Cyber Forest
  72. Stepping into this forest is like being immersed in deep foilage, trees surrounding all of you - yet with the soundscape and particulars of an industrial landscape. Everything is artificial, in a harsh, metallic, unrepentant kind of way - trees tower over you made of concrete and steel, towering braching poles sprawling out into solar panels and electronics equipment, and cables string from planet to plant overhead to criss-cross the canopy. If it's late at night, then blinkenlights and indicator signals pin-prick your surroundings in a mix of faint greens, reds and ambers. The sounds of electric motors, fans, engines and generators thrummmmm all around you - and the rustling, clicking, trotting of mechanical fauna big, small, flying and crawling and skulking can be heard all around you - and there's clear evidence of trails, nests, even trapdoors and crawlways should you know what to look for. A stream of rushing water (or coolant?) leads you to a clearing in the forest's center, where an artificial great oak is lined with computronium interfaces and displays on its eight flat sides. This seems like it'd be a perfect place to bushwalk in, if you have an affinity for mechanical flora and fauna - either to explore your surroundings, or perhaps to enjoy the wilderness as an artificial lifeform yourself.
  73. Obvious Exits:
  74.    east, north, northeast, northwest, se, south, and southwest
  75. Contents: Danmaku
  76. Players online for whom you are watching:
  77. Chevesh           Patashu           Voksa             
  78. Done.
  79. ## You have now connected to Spindizzy 8 times.  Today is 12/25/21 and it is now 20:20:39 Spindizzy (Pacific) Time.
  80. ## You last connected from 2001:470:e918:20::2(39585) at 12/23/21 01:46:00 PM(PST)
  81. ### You have 11 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
  82. ### You have 12 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
  83. ### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
  84. wa
  85. WhereAre 1.3b -- 123 Characters awake -- 1 to show a room
  86. -Location--------------Characters-Comments-----------------------------------
  87. Rec Room                        1 The heart of industry!
  88. -    Present: Vanna(Z) 
  89. = Directions: t #16965 or luge n11 w2,b,n,n,w
  90. AAPC - Sociology Laboratory     1 It's not that you're not good enough...
  91. -    Present: November(Z) 
  92. = Directions: :luge S5 E1, d, nw, n
  93. Balloon Field [S4 W6]           1 The safe park haven of inflatables and plus
  94. -    Present: Ardarius 
  95. = Directions: luge S4 W6
  96. Quodlibet-Spengo High Orbit     1 Space!
  97. -    Present: Sunskimmer(Z) 
  98. = Directions: rose; up, up, o, ho
  99. ATRIUM                          1 Phoenix Villa 
  100. -    Present: .Aurora(Z) 
  101. = Directions: t #28940, gate, entrance
  102. The Arbor Cafe                  1 The Arbor Cafe
  103. -    Present: Jak(Z) 
  104. = Directions: t #28940, gates, arbor
  105. Livingstone                     1 A magework boutique below St Marin
  106. -    Present: .Amy(Z) 
  107. = Directions: t #28269
  108. Patashu's Personal Quarters     4 The heart of industry! (Yep, it's public!)
  109. -    Present: Amaranth(Z) Ping Mako 
  110. = Directions: t pquarters or luge n11 w2,b,n,sw
  111. Spaceport                       1 The heart of industry!
  112. -    Present: Talvas(Z) 
  113. = Directions: t #29408
  114. Proving Grounds                 5 The heart of industry!
  115. -    Present: Skai Chevesh Kamare Thea(Z) Patashu 
  116. = Directions: t #29418
  117. Industrial Cyber Forest         2 The heart of industry! (Yep, it's public!)
  118. -    Present: Agris 
  119. = Directions: t #29446 or luge n11 w2,b,n,ne,ne
  120. The Rose Garden                10 The Rose Garden, center of the world!
  121. -    Present: Borris Endy Featherwing Vahno Voksa PatchO'Black Rosy(Z) 
  122. -             Rainbow_Roo Dragoncat 
  123. = Directions: rose
  124. Public Dorms/Workshops          1 The heart of industry!
  125. -    Present: Raindrop(Z) 
  126. = Directions: t #30940 or luge n11 w2,b,n,n,e
  127. Observatory Foyer               1 Qualia Hoard of Voksa.
  128. -    Present: Lucid Proxy(Z) 
  129. = Directions: Luge N10 W3, In
  130. Evening Farm Entrance           1 Only the Best!
  131. -    Present: Bernie(Z) 
  132. = Directions: luge n4 e6, ef
  133. Courtyard                       1 The hub of 000's nanotechnology! (Public)
  134. -    Present: .Patashu(Z) 
  135. = Directions:  t #3333
  136. Picnic grounds (N4 E7)          1 .
  137. -    Present: Royce 
  138. = Directions: luge N4 E7
  139. -----------------------------------------------------------------------------
  140. 17 rooms listed.
  141. Luge N10 W3, In]
  142. You're not sure exactly where that is.  Try 'look luge' for more information.
  143. Luge N10 W3, In
  144. You're not sure exactly where that is.  Try 'look luge' for more information.
  145. Luge N10 W3
  146. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  147. Observatory of the Inward Eye(#14631RLJ)
  148. Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
  149.  
  150. The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
  151.  
  152. At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
  153.         It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  154. Obvious Exits:
  155.         [E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
  156. Contents: Fluctuant Crater [Fake], and Visitor Sign [Fake]
  157. You found one space telescope!
  158. In
  159. You leave for Observatory Foyer.
  160. Observatory Foyer
  161. A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
  162.  
  163. In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
  164. Obvious Exits:
  165.    [A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
  166. Contents: Lucid Proxy, and Spectroscope [Fake]
  167. Banish: The Great Furry Paw Of Banishment sweeps down and drives you home.
  168. Newcomer's Island(#1603RDA)
  169.         This appears to be a rather constrictive inkwell, jammed full of characters.  A little bit of Vulpes Flourinectie ink drops on you; through it one can see the rose garden that's out there and the people in it.  Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
  170.  
  171.         You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'.  You can return to this area by typing 'new'.  If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
  172.  
  173.         If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to     character@spindizzy.org    and if there's no difficulties, the persona will be created.  It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
  174.   
  175.         If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here.  You can get help finding a home by typing 'homefinder',  or type 'homefinder #help' for more options.
  176.   
  177.         If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
  178.   
  179. It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  180. Obvious Exits:
  181.         character setup (for after you have a character), and out
  182. ## There are possible hidden listeners here.
  183. Luge N10 W3
  184. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  185. Observatory of the Inward Eye(#14631RLJ)
  186. Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
  187.  
  188. The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
  189.  
  190. At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
  191.         It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  192. Obvious Exits:
  193.         [E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
  194. Contents: Fluctuant Crater [Fake], and Visitor Sign [Fake]
  195. In
  196. You leave for Observatory Foyer.
  197. Observatory Foyer
  198. A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
  199.  
  200. In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
  201. Obvious Exits:
  202.    [A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
  203. Contents: Lucid Proxy, and Spectroscope [Fake]
  204. Banish: The Great Furry Paw Of Banishment sweeps down and drives you home.
  205. Newcomer's Island(#1603RDA)
  206.         This appears to be a rather constrictive inkwell, jammed full of characters.  A little bit of Vulpes Flourinectie ink drops on you; through it one can see the rose garden that's out there and the people in it.  Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
  207.  
  208.         You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'.  You can return to this area by typing 'new'.  If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
  209.  
  210.         If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to     character@spindizzy.org    and if there's no difficulties, the persona will be created.  It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
  211.   
  212.         If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here.  You can get help finding a home by typing 'homefinder',  or type 'homefinder #help' for more options.
  213.   
  214.         If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
  215.   
  216. It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  217. Obvious Exits:
  218.         character setup (for after you have a character), and out
  219. You found one space telescope!
  220. ## There are possible hidden listeners here.
  221. wizzes
  222. Status     Who?              Brief Unhelpful Quip
  223. [Idle 10m] Ping              Cookie management. No, really!
  224. [Asleep]   Austin            Managing Editor, Helpstaff Lead
  225. [Idle 38m] Featherwing       Your average friendly helpdragon
  226. [Asleep]   Azure             Just greasing the wheels of reality!
  227. Wizzes: They're Not Just For Breakfast Anymore --- But don't forget our excellent Helpstaff, who should be able to answer most any question plaguing you, and be not so fearsome as the wizards are.  Helpstaff: Now with extra Vitamin B!
  228. page Ping=I need help
  229. Ping is currently 11 minutes idle and may not get back to you soon.
  230. You page, "I need help" to Ping.
  231. Luge N10 W3
  232. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  233. Observatory of the Inward Eye(#14631RLJ)
  234. Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
  235.  
  236. The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
  237.  
  238. At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
  239.         It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  240. Obvious Exits:
  241.         [E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
  242. Contents: Fluctuant Crater [Fake], and Visitor Sign [Fake]
  243. WHO
  244. Player Name           On For Idle   Doing...
  245. Agris                  00:06   0s @ 
  246. NovaSquirrel           00:11  11m @ 
  247. Borris                 00:12   4m   Looking for a Seal
  248. Endy                   00:15   2m @ 
  249. Kiree                  00:18  11m   
  250. Ardarius               00:20  20m @ Searches for inflatables
  251. Dragoncat              00:36   8m @ 
  252. Featherwing            00:43  41m @ 
  253. Maxia                  01:07  11m @ tying knots on ends that ties
  254. Kamare                 01:13  14m @ 
  255. Vahno                  02:00  22m @ 
  256. Myril                  02:00   3s @ 
  257. Voksa                  02:08  25m @ 
  258. Amy                    02:22   5s @ 
  259. Ping                   02:24  13m @ Asking for a cookie, of course!
  260. Jaxen                  02:35   6m @ um...  Yay!!!!!!!
  261. PatchO'Black           02:36   3m @ 
  262. Rainbow_Roo            03:35   4m   
  263. Chevesh                03:40  32s @ 
  264. Royce                  03:57  10m   Schwubbeldiwappdidu, I am the Wabu! 
  265. Skai                   04:11  12m @ 
  266. Spots                  05:49  16m @ 
  267. Speckles               05:49  16m @ 
  268. Mote                   05:49  16m @ 
  269. Fisset                 05:49  16m @ 
  270. Patashu                06:02  10m   
  271. Samnang                08:21   1m @ Dog stuff, it's complicated. No sniffing pl
  272. Mako                   09:02   8m @ Frog Blast The Vent Core!
  273. 28 players are connected.  (Max was 42)
  274. wizzes
  275. Status     Who?              Brief Unhelpful Quip
  276. [Idle 13m] Ping              Cookie management. No, really!
  277. [Asleep]   Austin            Managing Editor, Helpstaff Lead
  278. [Idle 41m] Featherwing       Your average friendly helpdragon
  279. [Asleep]   Azure             Just greasing the wheels of reality!
  280. Wizzes: They're Not Just For Breakfast Anymore --- But don't forget our excellent Helpstaff, who should be able to answer most any question plaguing you, and be not so fearsome as the wizards are.  Helpstaff: Now with extra Vitamin B!
  281. wa
  282. WhereAre 1.3b -- 123 Characters awake -- 1 to show a room
  283. -Location--------------Characters-Comments-----------------------------------
  284. Observatory of the Inward Eye   1 Qualia Hoard of Voksa.
  285. -    Present: Agris 
  286. = Directions: luge N10 W3
  287. Rec Room                        1 The heart of industry!
  288. -    Present: Vanna(Z) 
  289. = Directions: t #16965 or luge n11 w2,b,n,n,w
  290. AAPC - Sociology Laboratory     1 It's not that you're not good enough...
  291. -    Present: November(Z) 
  292. = Directions: :luge S5 E1, d, nw, n
  293. Balloon Field [S4 W6]           1 The safe park haven of inflatables and plus
  294. -    Present: Ardarius 
  295. = Directions: luge S4 W6
  296. Quodlibet-Spengo High Orbit     1 Space!
  297. -    Present: Sunskimmer(Z) 
  298. = Directions: rose; up, up, o, ho
  299. ATRIUM                          1 Phoenix Villa 
  300. -    Present: .Aurora(Z) 
  301. = Directions: t #28940, gate, entrance
  302. The Arbor Cafe                  1 The Arbor Cafe
  303. -    Present: Jak(Z) 
  304. = Directions: t #28940, gates, arbor
  305. Livingstone                     1 A magework boutique below St Marin
  306. -    Present: .Amy(Z) 
  307. = Directions: t #28269
  308. Patashu's Personal Quarters     4 The heart of industry! (Yep, it's public!)
  309. -    Present: Amaranth(Z) Ping Mako 
  310. = Directions: t pquarters or luge n11 w2,b,n,sw
  311. Spaceport                       1 The heart of industry!
  312. -    Present: Talvas(Z) 
  313. = Directions: t #29408
  314. Proving Grounds                 5 The heart of industry!
  315. -    Present: Skai Chevesh Kamare Thea(Z) Patashu 
  316. = Directions: t #29418
  317. Industrial Cyber Forest         1 The heart of industry! (Yep, it's public!)
  318. = Directions: t #29446 or luge n11 w2,b,n,ne,ne
  319. The Rose Garden                10 The Rose Garden, center of the world!
  320. -    Present: Borris Endy Featherwing Vahno Voksa PatchO'Black Rosy(Z) 
  321. -             Rainbow_Roo Dragoncat 
  322. = Directions: rose
  323. Public Dorms/Workshops          1 The heart of industry!
  324. -    Present: Raindrop(Z) 
  325. = Directions: t #30940 or luge n11 w2,b,n,n,e
  326. Observatory Foyer               1 Qualia Hoard of Voksa.
  327. -    Present: Lucid Proxy(Z) 
  328. = Directions: Luge N10 W3, In
  329. Evening Farm Entrance           1 Only the Best!
  330. -    Present: Bernie(Z) 
  331. = Directions: luge n4 e6, ef
  332. Courtyard                       1 The hub of 000's nanotechnology! (Public)
  333. -    Present: .Patashu(Z) 
  334. = Directions:  t #3333
  335. Picnic grounds (N4 E7)          1 .
  336. -    Present: Royce 
  337. = Directions: luge N4 E7
  338. -----------------------------------------------------------------------------
  339. 18 rooms listed.
  340. WHO Ping
  341. Player Name           On For Idle   Doing...
  342. Ping                   02:29  18m @ Asking for a cookie, of course!
  343. 27 players are connected.  (Max was 42)
  344. Ping pages, "What's up?" to you.
  345. page Ping=I can't enter the observatory
  346. You page, "I can't enter the observatory" to Ping.
  347. Ping pages, "The observatory?" to you.
  348. Ping pages, "Mind if I join you?" to you.
  349. page Ping=Go Ahead
  350. You page, "Go Ahead" to Ping.
  351. Ping has teleported in.
  352. Ping has arrived.
  353. Ping bounces in.
  354. Ping has a look around...
  355. say hello Ping
  356. You yip, "hello Ping"
  357. say this is the observatory
  358. You yip, "this is the observatory"
  359. Ping squeaks, "Heya."
  360. Ping has a look...
  361. examine
  362. Owner: Voksa
  363. look
  364. Observatory of the Inward Eye(#14631RLJ)
  365. Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
  366.  
  367. The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
  368.  
  369. At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
  370.         It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  371. Obvious Exits:
  372.         [E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
  373. Contents: Ping, Fluctuant Crater [Fake], and Visitor Sign [Fake]
  374. Ping hrms...
  375. Ping leaves for Observatory Foyer ([I]n to the Observatory).
  376. Ping has left.
  377. Ping arrives from Observatory Foyer.
  378. Ping has arrived.
  379. Ping bounces in.
  380. Ping squeaks, "I think you may have needed to use a capital I."
  381. say no watch
  382. You yip, "no watch"
  383. In
  384. You leave for Observatory Foyer.
  385. Observatory Foyer
  386. A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
  387.  
  388. In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
  389. Obvious Exits:
  390.    [A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
  391. Contents: Lucid Proxy, and Spectroscope [Fake]
  392. You found one space telescope!
  393. Banish: The Great Furry Paw Of Banishment sweeps down and drives you home.
  394. Newcomer's Island(#1603RDA)
  395.         This appears to be a rather constrictive inkwell, jammed full of characters.  A little bit of Vulpes Flourinectie ink drops on you; through it one can see the rose garden that's out there and the people in it.  Among other things, the world outside the inkwell offers housing that isn't so cramped, or so wet.
  396.  
  397.         You might choose to visit the Rose Garden by typing 'out', or the park of the day by typing 'park'.  You can return to this area by typing 'new'.  If you're new to MUCKing, you can get a short list of important commands by typing 'commands'.
  398.  
  399.         If you'd like a character, you can page a wizard who's on duty -- they're listed by typing 'wizzes' -- or if none are available, send an email with the name you want and some information about your character to     character@spindizzy.org    and if there's no difficulties, the persona will be created.  It's highly recommended to take look around SpinDizzy and talk to other residents before requesting a character.
  400.   
  401.         If you *have* a character and would like automated help setting it up, or re-setting it, you may wish to try typing the 'setup' command from here.  You can get help finding a home by typing 'homefinder',  or type 'homefinder #help' for more options.
  402.   
  403.         If you need help, try paging helpstaff or a wizard (type 'helpstaff' or 'wizzes' for a list of such people), or for basic help type 'commands'.
  404.   
  405. It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  406. Obvious Exits:
  407.         character setup (for after you have a character), and out
  408. You found one space telescope!
  409. ## There are possible hidden listeners here.
  410. Luge N10 W3
  411. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  412. Observatory of the Inward Eye(#14631RLJ)
  413. Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
  414.  
  415. The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
  416.  
  417. At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
  418.         It's cool out, with a very light wind in the cloudless, sunless sky.  It feels like about 4 pm.
  419. Obvious Exits:
  420.         [E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
  421. Contents: Fluctuant Crater [Fake], and Visitor Sign [Fake]
  422. Ping arrives from Observatory Foyer.
  423. Ping has arrived.
  424. Ping bounces in.
  425. say see
  426. You yip, "see"
  427. look Sign
  428. Welcome, seeker, to the Qualia Hoard of Voksa. The world will seem a much stranger place within, but rest assured, you are just as connected to reality as ever.
  429. The items and interfaces here are moderately invasive- Perceiving many of them will affect other senses and modify subjective experience. These patterns have been thoroughly tested for safety, and are obscured enough to be difficult to connect to without trying.
  430.  
  431. (("out", "exit", and "leave" will always take you closer to back here- If you find a broken path, please inform me so I can fix it!))
  432.  
  433. ((Most things are described. Try "look in"!))
  434.  
  435. ((Many objects once you're inside have a command to represent their universal interface- For example, 'interface computer' or 'int computer'.))
  436. Ping squeaks, "So, I've just been told by the owner of the observatory space that you've been put on a banish list for his spaces."
  437. say WHY!?
  438. You yip, "WHY!?"
  439. Ping squeaks, "I'm told "He knows I blocked him and want him to leave me alone."  ...which is, pretty much everything I know about the situation."
  440. say I've never done anything to them
  441. You yip, "I've never done anything to them"
  442. say How is this fair
  443. You yip, "How is this fair"
  444. Ping squeaks, "I don't know why, I don't know the situation. It's a bit surprising, really... you've been here a week. Do you know him from somewhere else?"
  445. say yes, I knew them from IRC
  446. You yip, "yes, I knew them from IRC"
  447. say and on fedi
  448. You yip, "and on fedi"
  449. Ping squeaks, "Ah, okay. So, I'm guessing the conflict started elsewhere."
  450. say there is no conflict i'm aware of, just silence
  451. You yip, "there is no conflict i'm aware of, just silence"
  452. say and now i can't enter one of my favorite places on the muck
  453. You yip, "and now i can't enter one of my favorite places on the muck"
  454. say whatever problem they have with me, it's never been relayed
  455. You yip, "whatever problem they have with me, it's never been relayed"
  456. say they are treating me like a jerk
  457. You yip, "they are treating me like a jerk"
  458. say why does that have to extend here
  459. You yip, "why does that have to extend here"
  460. Ping squeaks, "Well, I'm asking him, for my own benefit as well."
  461. say please tell me whatever they say
  462. You yip, "please tell me whatever they say"
  463. say i don't know why we can't discuss this
  464. You yip, "i don't know why we can't discuss this"
  465. Ping squeaks, "I don't know yet."
  466. say i never even got a chance to use the computer
  467. You yip, "i never even got a chance to use the computer"
  468. Ping headtilts. "To use the computer?"
  469. say look Sign
  470. You yip, "look Sign"
  471. Ping huhs. "This is a new area to me. I don't really know this particular space well yet."
  472. say oh well, i've been here only ounce before
  473. You yip, "oh well, i've been here only ounce before"
  474. say scouring the north snowy regions 
  475. You yip, "scouring the north snowy regions "
  476. say all i did was say hello when I saw them here
  477. You yip, "all i did was say hello when I saw them here"
  478. say when i saw someone was here
  479. You yip, "when i saw someone was here"
  480. Ping squeaks, "So, it sounds like you feel like you've been excluded from his space."
  481. say I feel like i'm being excluded yes, like i'm a bad person or something and cast out and i do'nt even know why
  482. You yip, "I feel like i'm being excluded yes, like i'm a bad person or something and cast out and i do'nt even know why"
  483. say just silence
  484. You yip, "just silence"
  485. say I feel like i'm being treated callously and oppressed
  486. You yip, "I feel like i'm being treated callously and oppressed"
  487. say and i don't know why
  488. You yip, "and i don't know why"
  489. say observatories are actually one of my favorite places, and I even was going to establish one on spindizzy before finding out there was one already here
  490. You yip, "observatories are actually one of my favorite places, and I even was going to establish one on spindizzy before finding out there was one already here"
  491. say it's cannon in my lore, I even live in a old decommissioned one far into the arctic regions 
  492. You yip, "it's cannon in my lore, I even live in a old decommissioned one far into the arctic regions "
  493. say next to an icelake
  494. You yip, "next to an icelake"
  495. Ping squeaks, "Heh. There's probably several around, in fact."
  496. say I also used to roleplay a lot, including with Voksa
  497. You yip, "I also used to roleplay a lot, including with Voksa"
  498. say on some channels in Furnet
  499. You yip, "on some channels in Furnet"
  500. say really enjoyed their worldbuilding and art
  501. You yip, "really enjoyed their worldbuilding and art"
  502. say then out of nowhere, they block me
  503. You yip, "then out of nowhere, they block me"
  504. say no rhyme or reason
  505. You yip, "no rhyme or reason"
  506. say across several platforms
  507. You yip, "across several platforms"
  508. say that was really hurtful but what is especially hurtful is how they pretend like i don't exist in some other channels
  509. You yip, "that was really hurtful but what is especially hurtful is how they pretend like i don't exist in some other channels"
  510. say and now, I can't enter one of my fav places on spindizzy
  511. You yip, "and now, I can't enter one of my fav places on spindizzy"
  512. Ping hms. "I gather that this has been going on a few weeks."
  513. say and i didn't even say anything to them except "Hello"
  514. You yip, "and i didn't even say anything to them except "Hello""
  515. say yes
  516. You yip, "yes"
  517. say and now it's to the point i'm excluded from participating in certain parts of the map
  518. You yip, "and now it's to the point i'm excluded from participating in certain parts of the map"
  519. Ping squeaks, "Huh."
  520. say and I don't even know why
  521. You yip, "and I don't even know why"
  522. say it's spiteful, hurtful, and mean
  523. You yip, "it's spiteful, hurtful, and mean"
  524. say it's like they want to punish me for something
  525. You yip, "it's like they want to punish me for something"
  526. Ping squeaks, "It sounds like you interpreted something he did as having been for the purpose of excluding you, which it wasn't.  ...at first, apparently."
  527. say what Ping/
  528. You yip, "what Ping/"
  529. Ping squeaks, "Okay, so..."
  530. Ping squeaks, "He says you joined a social media server thing that he isn't connected to, and you interpreted it as him doing something to exclude him.  And that this eventually led to you repeatedly asking 'why are you excluding me?' after which he did block you..."
  531. say that's not entirely true
  532. You yip, "that's not entirely true"
  533. Ping squeaks, "No?"
  534. say no, 
  535. You yip, "no, "
  536. Ping squeaks, "I'm trying to figure out whether this conflict is resolvable."
  537. say i was on a fediverse server, already following them, even a mutual follow 
  538. You yip, "i was on a fediverse server, already following them, even a mutual follow "
  539. say and something happened
  540. You yip, "and something happened"
  541. say their service provider started blocking mine
  542. You yip, "their service provider started blocking mine"
  543. say i tried to figure out what was happening by asking them if they were receiving my messages 
  544. You yip, "i tried to figure out what was happening by asking them if they were receiving my messages "
  545. say so we tested and that's what we determined what was going on
  546. You yip, "so we tested and that's what we determined what was going on"
  547. say I asked if they could contact their network administrator to resolve the federation issue
  548. You yip, "I asked if they could contact their network administrator to resolve the federation issue"
  549. say i already knew them and conversed for quite a while at this point
  550. You yip, "i already knew them and conversed for quite a while at this point"
  551. say so this was an interupting since i couldn't reply to their art
  552. You yip, "so this was an interupting since i couldn't reply to their art"
  553. say they did, and told me the reason for the federation issue was because the admins of my server used 8chan at some point
  554. You yip, "they did, and told me the reason for the federation issue was because the admins of my server used 8chan at some point"
  555. Ping squeaks, "Huh."
  556. say asked what does that have to do with anything?
  557. You yip, "asked what does that have to do with anything?"
  558. say I told them I used 8chan too, it was a nice discussion board
  559. You yip, "I told them I used 8chan too, it was a nice discussion board"
  560. say especially the furry and otter appreciation
  561. You yip, "especially the furry and otter appreciation"
  562. say they immediately disconnected from irc
  563. You yip, "they immediately disconnected from irc"
  564. say i tried asking them what was going on next time they came on
  565. You yip, "i tried asking them what was going on next time they came on"
  566. say since they just disconnected from the irc server without saying anything or really concluding in any way
  567. You yip, "since they just disconnected from the irc server without saying anything or really concluding in any way"
  568. say and then they blocked me forever, and now pretend like i don't exist and left some of the channels i was in, specificlly the #vore channel
  569. You yip, "and then they blocked me forever, and now pretend like i don't exist and left some of the channels i was in, specificlly the #vore channel"
  570. say on furnet
  571. You yip, "on furnet"
  572. say and pretend like I don't exist in others
  573. You yip, "and pretend like I don't exist in others"
  574. say which was really hurtful, especially going from roleplaying with them and even having them be quite a cherished member of the channel community
  575. You yip, "which was really hurtful, especially going from roleplaying with them and even having them be quite a cherished member of the channel community"
  576. say to flat out ignoring and blocking me on several communication platforms
  577. You yip, "to flat out ignoring and blocking me on several communication platforms"
  578. say and now, WHATEVER IT IS going on, it's extending to flatout exclude me from spaces
  579. You yip, "and now, WHATEVER IT IS going on, it's extending to flatout exclude me from spaces"
  580. say it's flatout mean and completely unnececary
  581. You yip, "it's flatout mean and completely unnececary"
  582. say how do you do that to a person? Go from talking to them regularly to pretending like they don't exist
  583. You yip, "how do you do that to a person? Go from talking to them regularly to pretending like they don't exist"
  584. say I don't know them very well, but this coincided with some other people doing the same thing
  585. You yip, "I don't know them very well, but this coincided with some other people doing the same thing"
  586. Ping squeaks, "Well, hm."
  587. say sorry for so many lines Ping. I'm just really upset by this and the information vacuum. They clearly are going to great lengths to exclude me from various spaces
  588. You yip, "sorry for so many lines Ping. I'm just really upset by this and the information vacuum. They clearly are going to great lengths to exclude me from various spaces"
  589. say which happens to be very common spaces given our overlapping interests and niches
  590. You yip, "which happens to be very common spaces given our overlapping interests and niches"
  591. Ping squeaks, "So, it sounds like you've been trying to use every possible medium available to you to contact him, yes?"
  592. say I feel like they are slandering me
  593. You yip, "I feel like they are slandering me"
  594. say behind my back or something
  595. You yip, "behind my back or something"
  596. Ping squeaks, "Not that I can tell, no."
  597. say no, not them. I don't know Bismuthine/Voksa very well so I didn't follow up with them beyond that until now
  598. You yip, "no, not them. I don't know Bismuthine/Voksa very well so I didn't follow up with them beyond that until now"
  599. Ping squeaks, "In fact, as far as I can tell, this *could* even be a really long, elaborate misunderstanding."
  600. say I already knew them on multiple mediums before they started this huge blocking ordeal
  601. You yip, "I already knew them on multiple mediums before they started this huge blocking ordeal"
  602. say on fediverse (pleroma/mastodon) i just dropped it.
  603. You yip, "on fediverse (pleroma/mastodon) i just dropped it."
  604. say on IRC, i tried following up with them asking what's going on, but after realizing they blocked me (it doesn't tell you) I let it go
  605. You yip, "on IRC, i tried following up with them asking what's going on, but after realizing they blocked me (it doesn't tell you) I let it go"
  606. say though it has been very hurtful the pretending like i don't exist in other channels
  607. You yip, "though it has been very hurtful the pretending like i don't exist in other channels"
  608. say those are the only two mediums I know Voksa from
  609. You yip, "those are the only two mediums I know Voksa from"
  610. say IRC and Fedi
  611. You yip, "IRC and Fedi"
  612. say oh, and furaffinity, but that's mainly for art
  613. You yip, "oh, and furaffinity, but that's mainly for art"
  614. Ping squeaks, "Okay, so... at some point he told you to leave him alone?"
  615. say no
  616. You yip, "no"
  617. Ping squeaks, "He just dropped out of contact instead?"
  618. say they just disconnected from that IRC server in the middle of a conversation a longtime ago and that's been my last contact with them
  619. You yip, "they just disconnected from that IRC server in the middle of a conversation a longtime ago and that's been my last contact with them"
  620. Ping sorry, Voksa isn't a he and neither am i
  621. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  622. say Voksa isn't a he and neither am i. It's just a bit jarring when you use that
  623. You yip, "Voksa isn't a he and neither am i. It's just a bit jarring when you use that"
  624. say sorry, no pressure
  625. You yip, "sorry, no pressure"
  626. Ping squeaks, "Oh, geez, I'm sorry."
  627. Ping squeaks, "That wasn't deliberate."
  628. say no worries i didn't think it was
  629. You yip, "no worries i didn't think it was"
  630. editplayer
  631. Player Hammer V1.4 (C) 1994-1998 by Triggur
  632. -------------------------------------------
  633.  
  634. Your name is Agris.
  635. 2. Your MPI description is:
  636. You see a vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth and tyrian dashing lines of trim, geometric circuit trace patterns, inscribed with shapes-in-shapes, markings, and logotypes in an alien runic alphabet all over their body. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  637. 3. Your sex is .
  638. 4. Your species is Vulpes Flourinectie.
  639. 5. You can throw items.
  640. 6. Your home is Newcomer's Island(#1603).
  641. 7. You can hand/be handed items.
  642. 8. You can NOT fly.
  643. 9. Your smell message is 'Ozone and Alpine'.
  644. 10. Your taste message is 'Like a 9 volt battery'.
  645. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  646. 12. When you speak you see 'You yip [...]'.
  647. 13. When you speak others see 'Agris yips [...]'.
  648.  
  649. 14. Edit sweep messages.
  650.  
  651. Enter '2' through '12', or 'Q' to QUIT.
  652. 3
  653. Enter your sex or '.' to abort.
  654. Pronoun: She/her
  655.  
  656.  
  657.  
  658. Your name is Agris.
  659. 2. Your MPI description is:
  660. You see a vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth and tyrian dashing lines of trim, geometric circuit trace patterns, inscribed with shapes-in-shapes, markings, and logotypes in an alien runic alphabet all over their body. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  661. 3. Your sex is Pronoun: She/her.
  662. 4. Your species is Vulpes Flourinectie.
  663. 5. You can throw items.
  664. 6. Your home is Newcomer's Island(#1603).
  665. 7. You can hand/be handed items.
  666. 8. You can NOT fly.
  667. 9. Your smell message is 'Ozone and Alpine'.
  668. 10. Your taste message is 'Like a 9 volt battery'.
  669. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  670. 12. When you speak you see 'You yip [...]'.
  671. 13. When you speak others see 'Agris yips [...]'.
  672.  
  673. 14. Edit sweep messages.
  674.  
  675. Enter '2' through '12', or 'Q' to QUIT.
  676. q
  677. Done.
  678. WHO
  679. Player Name           On For Idle   Doing...
  680. Rakasti                00:04   3m @ Looking for story friends.
  681. Jaxen                  00:21  17m @ um...  Yay!!!!!!!
  682. fluffy                 00:30   7m @ music and science
  683. Kandra                 00:39  12m @ 
  684. Niny'ah                00:49  24m   
  685. Agris                  01:09   0s @ 
  686. NovaSquirrel           01:14  19m @ 
  687. Borris                 01:15   1m   Looking for a Seal
  688. Endy                   01:18  31s @ 
  689. Kiree                  01:21  13m   
  690. Dragoncat              01:39  29m @ 
  691. Maxia                  02:10   1m @ tying knots on ends that ties
  692. Kamare                 02:16  12m @ 
  693. Vahno                  03:03  13m @ 
  694. Myril                  03:03   2m @ 
  695. Voksa                  03:11  17s @ 
  696. Ping                   03:27   1m @ Asking for a cookie, of course!
  697. Rainbow_Roo            04:38  29m   
  698. Chevesh                04:43  13m @ 
  699. Royce                  05:00  13m   Schwubbeldiwappdidu, I am the Wabu! 
  700. Spots                  06:52  12m @ 
  701. Speckles               06:52  12m @ 
  702. Mote                   06:52  12m @ 
  703. Fisset                 06:52  12m @ 
  704. Patashu                07:05  12m   
  705. Samnang                09:24  16s @ Dog stuff, it's complicated. No sniffing pl
  706. Mako                   10:05   5m @ Frog Blast The Vent Core!
  707. 27 players are connected.  (Max was 42)
  708. Ping squeaks, "I was just told your last several messages were "test test test test test", and Voksa blocked you when "you started actually spamming" them."
  709. Ping squeaks, "Does that sound familiar at all?"
  710. say My client doesn't let me know when people are online so I send test to see if I get a response from the IRC server saying 'Nick not found'. If I also send something and I don't hear any response back at all for a long time, I begin to question if there's some technical thing wrong with the computer so i'll send test messages
  711. You yip, "My client doesn't let me know when people are online so I send test to see if I get a response from the IRC server saying 'Nick not found'. If I also send something and I don't hear any response back at all for a long time, I begin to question if there's some technical thing wrong with the computer so i'll send test messages"
  712. say i never spammed anybody
  713. You yip, "i never spammed anybody"
  714. say IRC lacks 'presence'
  715. You yip, "IRC lacks 'presence'"
  716. say or message delivery acknoladgements
  717. You yip, "or message delivery acknoladgements"
  718. Ping squeaks, "Yeah, I'm familiar with how IRC works. Much more so than, say, discord..."
  719. say i prefer XMPP which does have those things including offline messaging, but some places are elsewhere unfortunately
  720. You yip, "i prefer XMPP which does have those things including offline messaging, but some places are elsewhere unfortunately"
  721. Ping squeaks, "So, Voksa's disconnected here, for now, it sounds like they already had plans."
  722. say more of the same behavior
  723. You yip, "more of the same behavior"
  724. say i mean, i'd normally give someone the benefit of the doubt, but after everything that's happened
  725. You yip, "i mean, i'd normally give someone the benefit of the doubt, but after everything that's happened"
  726. say well it is a special day
  727. You yip, "well it is a special day"
  728. Ping squeaks, "Well, I'm inclined to believe them at the moment."
  729. Ping squeaks, "It sounds like you know them much better than I do."
  730. say why is that?
  731. You yip, "why is that?"
  732. Ping squeaks, "Because I haven't really had much in the way of direct, one-to-one conversations with them yet. Though I do appreciate their company here."
  733. say I appreciate their creatations here
  734. You yip, "I appreciate their creatations here"
  735. say though i haven't had the chance of their company here, i've had elsewhere
  736. You yip, "though i haven't had the chance of their company here, i've had elsewhere"
  737. say i'm not asking for anything bad to happen to them
  738. You yip, "i'm not asking for anything bad to happen to them"
  739. Ping squeaks, "Seems like a rather pleasant creature. That's why I'm a bit inclined to think this isn't as huge a deal as you might imagine."
  740. say what I am asking Ping, is that they not treat me like a jerk here, whatever their reason is for doing the mean things they did elsewhere
  741. You yip, "what I am asking Ping, is that they not treat me like a jerk here, whatever their reason is for doing the mean things they did elsewhere"
  742. say they act like it's a huge deal
  743. You yip, "they act like it's a huge deal"
  744. Ping squeaks, "Yeah, I feel like I'm only getting half the story here, obviously."
  745. say I hope it is just a big misunderstanding, and if it is, my best hope is that we can resolve that misunderstanding and carry on without banishing me from various places like the observatory
  746. You yip, "I hope it is just a big misunderstanding, and if it is, my best hope is that we can resolve that misunderstanding and carry on without banishing me from various places like the observatory"
  747. say I am pretty hurt by what happened, and I didn't know Bismuthine well enough to possibly want to still be friends with them after this
  748. You yip, "I am pretty hurt by what happened, and I didn't know Bismuthine well enough to possibly want to still be friends with them after this"
  749. Ping squeaks, "So, it sounds like for the moment, the best thing to do is to try to avoid escalating the situation, and I'll hopefully have a chance to talk with him a bit more about this later. I got the impression he's decided he needs to write something to you, which may take a bit."
  750. say whatever the impression is, i hope is not more absolute silence and exclusion and pretending like I or this issue doesn't exist
  751. You yip, "whatever the impression is, i hope is not more absolute silence and exclusion and pretending like I or this issue doesn't exist"
  752. say what i was saying Ping is that idk if i can still be friends with them after this still if it does get cleared up, but I do hope this great effort to exclude and ignore me stops
  753. You yip, "what i was saying Ping is that idk if i can still be friends with them after this still if it does get cleared up, but I do hope this great effort to exclude and ignore me stops"
  754. say thankyou ping for trying to resolve this
  755. You yip, "thankyou ping for trying to resolve this"
  756. say i'm sorry for dragging you into this
  757. You yip, "i'm sorry for dragging you into this"
  758. Ping squeaks, "It's okay. It's part of what I'm here for, really."
  759. say but you must imagine how I must feel about this, how ..whatever this is carrying on to here
  760. You yip, "but you must imagine how I must feel about this, how ..whatever this is carrying on to here"
  761. huge Ping
  762. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  763. pose hugs Ping
  764. Agris hugs Ping
  765. Ping snugs. "Sorry for not having an easy answer."
  766. Ping squeaks, "I'm gonna go head over to the rose garden for now."
  767. say hey ping
  768. You yip, "hey ping"
  769. Ping squeaks, "Hmm?"
  770. say could you follow up on this sometime later
  771. You yip, "could you follow up on this sometime later"
  772. Ping squeaks, "I intend to, yes."
  773. say i understand nothing more can be done right now
  774. You yip, "i understand nothing more can be done right now"
  775. say and Ping, please don't make any Ex-Facto decisions
  776. You yip, "and Ping, please don't make any Ex-Facto decisions"
  777. Ping squeaks, "I'm not going to do anything drastic, don't worry about that."
  778. say what that means is judgements where I don't have the opportunity to defend myself or explain my side
  779. You yip, "what that means is judgements where I don't have the opportunity to defend myself or explain my side"
  780. Ping squeaks, "Right."
  781. say I feel like this whole thing escalated because of whatever their preconceieved biases about imageboards has been, especially given the large amount of misrepeporting in the media to paint niche internet users as boogeyman for whatever the current moral panic is
  782. You yip, "I feel like this whole thing escalated because of whatever their preconceieved biases about imageboards has been, especially given the large amount of misrepeporting in the media to paint niche internet users as boogeyman for whatever the current moral panic is"
  783. Ping squeaks, "Nothing is ever *really* that simple."
  784. say sigh
  785. You yip, "sigh"
  786. say I was going to launch off the observatory launch pad tonight
  787. You yip, "I was going to launch off the observatory launch pad tonight"
  788. say but i guess i can't
  789. You yip, "but i guess i can't"
  790. say mind if I join you at the fountain?
  791. You yip, "mind if I join you at the fountain?"
  792. Ping squeaks, "Sure, if you like."
  793. Ping offers to take you around by the hand.  ("Hopon Ping" to accept.) 
  794. Hopon Ping
  795. You take Ping's hand firmly in yours. 
  796. Ping is carried away when a runaway sputnik rams into her.
  797. Ping has left.
  798. Ping takes you along with her, holding your hand. 
  799. The Rose Garden(#304RLCJ)
  800.         The water fountain stands at the center of the Rose Garden, 
  801. a circular pond with cement funnels, water turned off for the fear of 
  802. ice.  From it, running in the cardinal directions, are twin avenues 
  803. covered in about six centimeters of snow; and surprisingly deep straits 
  804. of water that extend to the distance.  A light fog rises from the warm 
  805. water, condensation slowly eating away the snowfall.  
  806.         
  807.         Bracketing the fountain and several curled benches the roses 
  808. grow, with the larger flowers still poking out from the white blanket 
  809. in concentric circles out to the trees.  A vertical orange wall with 
  810. notes sticking to it serves as the bulletin board, and a drinking 
  811. fountain offers something to sip on.  
  812.         
  813.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  814.      The sunless sky slowly turns orange and purple in the cool, still air.  It's getting on 5 pm in a sense.
  815. Obvious Exits:
  816.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  817. Contents: Ping, Jaxen, fluffy, Endy, Rosy, Rainbow_Roo, 'Mako, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  818. ## There are possible hidden listeners here.
  819. Ping brings Agris(#32770PBJ) with her, holding hands. 
  820. Ping bounces in.
  821. Ping releases your hand. 
  822. The background organs play ''Merrily We Roll Along''.
  823. Ping waves. "Hi, folks."
  824. pose waves
  825. Agris waves
  826. Ping squeaks, "Happy Re-branded Solstice, as I've been calling it this year."
  827. Jaxen tailswishes.
  828. Jaxen grins at Ping.
  829. pose points their nose and perks their ears towards the SNOW
  830. Agris points their nose and perks their ears towards the SNOW
  831. Mars Exploration Rover -- Opportunity bounces off a rogue sputnik and into the Rose Garden.
  832. Rainbow_Roo has connected.
  833. SNOW
  834. SNOW MACHINE - SNOWBALL GAME Ver 2.2-SD1 by Riss of FurryMuck
  835. Snow on         - Starts it snowing. 
  836. Snow off        - Stops it snowing. 
  837. Gather Snow     - You make 3 snowballs. 
  838. Snowball <name> - Toss a snowball at <name>. 
  839. Cover           - You take cover. 
  840. Uncover         - You come out in the open. 
  841. Score           - Shows the hits/misses in the room. 
  842. Score #reset    - Resets your score counters. 
  843. Score #resetall - Resets everyone in room (only while not snowing). 
  844. Going Cover makes you harder to hit, but makes
  845.  your tosses miss more as well.
  846. Play nice now, and NO MACRO snowball tossing, that's cheating.
  847. Have Fun!  -Riss
  848. SNOW on
  849. Agris pushes a few buttons on the weather machine, and it starts snowing!
  850. A gentle wind blows * * snow * * around you.
  851. pose smiles 
  852. Agris smiles 
  853. pose splaying their ears back at the first snowflakes touch down upon the backs of their ears
  854. Agris splaying their ears back at the first snowflakes touch down upon the backs of their ears
  855. Gather SNow
  856. You gather up some snow, and make 3 nice snowballs.
  857. Rosy falls asleep.
  858. Ping squeaks, "And also Merry Christmas, because y'know."
  859. Endy nibbles on Pingaling.
  860. Ping squeaks, "Heya, Endy."
  861. Ping snugs Endy!
  862. Ping yawns, stretches. ergh. Tiredmouse.
  863. 'Mako Waves to Ping and Agris!
  864. Ping squeaks, "I hope you all are doing at least decent today?"
  865. ooc oh, my blender renders are done
  866. [OOC] Agris says, "oh, my blender renders are done"
  867. Endy hug! Ping 'cause good maus.
  868. [OOC] Ping has been learning some blender. Or at least trying to. Got as far as deciding that the only way she could possibly watch the youtube tutorials by "Blender Guru" is by downloading the videos, because advertising breaks every 5 minutes is simply intolerable.
  869. Mars Exploration Rover -- Opportunity raises its main stalk.  
  870. Ping nosebumps Endy. meEEp?
  871. pose waves back to Mako and smudges out the "NO MACRO snowballs" from the snow machine sign
  872. Agris waves back to Mako and smudges out the "NO MACRO snowballs" from the snow machine sign
  873. Jaxen yiIIps.
  874. ooc I'm learning too. Blender seems to have a lot of trouble with the VP9 codec. Ping you should try https://vid.puffyan.us/ just replace everything before the slash in the url bar
  875. [OOC] Agris says, "I'm learning too. Blender seems to have a lot of trouble with the VP9 codec. Ping you should try https://vid.puffyan.us/ just replace everything before the slash in the url bar"
  876. hURL:  URL saved: https://vid.puffyan.us/
  877. [OOC] Ping is unfamiliar with that service, will have a look later.
  878. ooc it's a replacement interface for youtube without ads and trackers or things to break other browsers
  879. [OOC] Agris says, "it's a replacement interface for youtube without ads and trackers or things to break other browsers"
  880. [OOC] Ping says, "Also, I doubt blender does *that* much with codecs in general, probably would mostly leave that to other tools like ffmpeg and whatnot?"
  881. ooc the blender website has much better learning material than any video is going to
  882. [OOC] Agris says, "the blender website has much better learning material than any video is going to"
  883. ooc blender has an option to use ffmpeg, but if your working on an animation you need to export it to some format any the default options are terrible unless you use the ffmpeg output option. something to do with the timecode breaks vp9 coding that i haven't figured out how to fix yet
  884. [OOC] Agris says, "blender has an option to use ffmpeg, but if your working on an animation you need to export it to some format any the default options are terrible unless you use the ffmpeg output option. something to do with the timecode breaks vp9 coding that i haven't figured out how to fix yet"
  885. fluffy has disconnected.
  886. [OOC] Ping says, "That's quite possible, and I'm inclined to prefer text over instructional videos in general. As for learning a complex user-interface... video is useful."
  887. [OOC] Ping huhs.
  888. * * Soft fluffy white snow flakes fall on and around you. * *
  889. ooc the whole interface was recently redesigned so now is the golden oppurtunity to be learning it
  890. [OOC] Agris says, "the whole interface was recently redesigned so now is the golden oppurtunity to be learning it"
  891. [OOC] Ping hasn't gotten that far yet.
  892. [OOC] Ping says, "Yup."
  893. ooc did you know blender is actually a video editor too?
  894. [OOC] Agris says, "did you know blender is actually a video editor too?"
  895. occ a pretty good one at that
  896. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  897. ooc a pretty good one at that
  898. [OOC] Agris says, "a pretty good one at that"
  899. [OOC] Ping says, "I know it has some editing functions, but that it almost certainly is better at what it was originally designed to be. It's grown quite a bit, I've heard."
  900. [OOC] Ping says, "I haven't done much in the way of video editing. Er, yet. I suppose it's inevitable at some point."
  901. Mars Exploration Rover -- Opportunity turns its camera.  
  902. Rosy wakes up.
  903. ** White snow drifts down on you. **
  904. Endy fluffs up from snow!
  905. Ping grins.
  906. pose flicks their ears, spreading the white speckles all over their fur, never quite melting but just creating a powered glitter as their thick pelt insulates them
  907. Agris flicks their ears, spreading the white speckles all over their fur, never quite melting but just creating a powered glitter as their thick pelt insulates them
  908. look Endy
  909. It's one them badgers!
  910. He's not a terribly tall badger; only about five feet tall. He doesn't look terribly old, either; could easily be mistaken for an early-teen. 
  911. Starting from the top:
  912. He sports hair! Spikey, blond hair that would make any anime series proud to have it. There's a sort of 'halo' of red tips smattered around the spikes, too. His face? Standard European badger markings of black on white, 'cept for the twin golden stripes running up his short muzzlebridge, between his cobalt blue eyes, and disappearing into his hair. Lightly peppering his cheeks are a few 'freckles' the same color as the golden stripes of his muzzle. There's almost always a little smile plastered to that face. Should you get a look at his teeth, they're almost impossibly white.
  913. He's slender, but athletically built. There's no question that the weaselkin has a good amount of strength available to him. His arms are toned, his pawhands are rather large for his size and sport some wicked-looking, retractable claws on the end of each of his five digits. He also has some pale pink pawpads. They're more like hands than paws, but hey, pads are paddy!
  914. He's wearing a black 'wife beater' shirt with a biohazard symbol on it. Shorts? Yes, those, too -- khaki cargo shorts that reach just below his knees. The strength continues down onto the boy's legs; toned and powerful. Big feets, too! Two'a them! With pawpads and claws.
  915. If you wanted to start from the bottom... you're a perv. He does have a cute butt, though, and a long (for a badger), fluffy tail with those golden stripes coming together at the tip.
  916. Carrying: Mavra Statue, Aina plushie, A lemon chicken Skewer, coffee, Official BunnyHugger Sternlooker, Some Chocolate-covered bacon, and Twelfth Night Ornament 2014
  917. [Endy just looked in your direction! (male Bajr!)]
  918. say Endy, can I have some coffee?
  919. You yip, "Endy, can I have some coffee?"
  920. Endy vroot! to Agris. As is the customary bajr greeting.
  921. pose ear-swivels to Endy
  922. Agris ear-swivels to Endy
  923. Endy huh? o.o He looks in his inventory... "I don't think you'd want this. It's at *LEAST* 4 years old."
  924. Ping giggles.
  925. say OH MY
  926. You yip, "OH MY"
  927. Ping squeaks, "That'd be some scary coffee."
  928. pose chuckles as they watch you try to pour it out, shaking the cup a few times as a frozen brown cylinder inches it's way out
  929. Agris chuckles as they watch you try to pour it out, shaking the cup a few times as a frozen brown cylinder inches it's way out
  930. Endy places the coffee down. It rears up, screeches, and then runs away!
  931. Nova bounces off a rogue sputnik and into the Rose Garden.
  932. Nova has arrived.
  933. Ping waves to Nova. "Heya. Happy Christmas, or rebranded solstice, or etc."
  934. say ear-waves Nova
  935. You yip, "ear-waves Nova"
  936. * Snow falls softly around you. *
  937. Gather SNow
  938. Sorry, you have to use the snowballs you have first before they melt.
  939. throw Nova
  940. You are not set _throw_ok:y.
  941. Ping yawns a bit.
  942. Nova squeakysnugs Agris
  943. Nova squeakychitters, "bajr!"
  944. Nova squeakysnugs Endy
  945. pose yips and snugs back
  946. Agris yips and snugs back
  947. Snowball endy
  948. Agris tosses a big snowball at Endy.  It's too heavy and hits the ground.  Endy smirks.
  949. Endy pounces the snowball 'n' rasls with it!
  950. Ping squeaks, "I'm really tired, I think It's time for me to go get some sleep."
  951. Ping squeaks, "G'night, you all."
  952. say smiles and chuckles, wanting to join in the rasl
  953. You yip, "smiles and chuckles, wanting to join in the rasl"
  954. say goodnight Ping
  955. You yip, "goodnight Ping"
  956. say thankyou for your help
  957. You yip, "thankyou for your help"
  958. Endy bounces around Agris, making happy badger sounds!
  959. Ping nods. "See you all later."
  960. say Quick, all floofy creatures pile on top of Ping to keep them warm
  961. You yip, "Quick, all floofy creatures pile on top of Ping to keep them warm"
  962. Ping crawls off to bed.
  963. Ping is glommed down and swept away by a plastic hippopotamus mouth.
  964. Ping has left.
  965. Jaxen snowballs Endy!  :)
  966. Endy Ho-ho's Jaxen!
  967. Mako bounces off a rogue sputnik and into the Rose Garden.
  968. Mako has arrived.
  969. Mako tags in
  970. snowball Jaxen
  971. Agris fires a soft snowball at Jaxen.  It misses her by 2 inches.  Jaxen *blinks*
  972. say Gahh! Why am I so bad at this? Snow is my ELEMENT!
  973. You yip, "Gahh! Why am I so bad at this? Snow is my ELEMENT!"
  974. Snowball Agris
  975. Agris fires a soft snowball at Agris.  -=>Splat<=- across Agris's body it goes.
  976. Nova squeakychitters, "I saw a squeeril, it was doing like this https://twitter.com/Pokemon/status/1414298480831520774"
  977. Mars Exploration Rover -- Opportunity takes a landscape picture.  
  978. ooc I won a new radio today at the auction
  979. [OOC] Agris says, "I won a new radio today at the auction"
  980. ooc one that I should be able to talk to the world with
  981. [OOC] Agris says, "one that I should be able to talk to the world with"
  982. Nova runs around JAxen
  983. ooc or at least, talk to my friend on the other side of the country reliably
  984. [OOC] Agris says, "or at least, talk to my friend on the other side of the country reliably"
  985. Gather snowball
  986. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  987. Gather Snow
  988. You gather up some snow, and make 3 nice snowballs.
  989. Endy is gonna make an attempt at sleeping, he thinks.
  990. snowball JAxen
  991. Agris wings a wet sticky snowball at Jaxen, but it misses her by a mile!  Jaxen *naaa-naaa's
  992. snowball Jaxen
  993. Agris lobs a snowball at Jaxen, but the aim is off and it misses her.  Jaxen laughs!
  994. snowball Jaxen
  995. Agris lobs a snowball at Jaxen, but the aim is off and it misses her.  Jaxen laughs!
  996. Endy noses around and poofles!
  997. Endy is glommed down and swept away by a plastic hippopotamus mouth.
  998. Endy has left.
  999. gather snow
  1000. You gather up some snow, and make 3 nice snowballs.
  1001. snowball Jaxen
  1002. Agris rifles a snowball twords Jaxen.  She ducks and it goes sailing over her head.
  1003. Guest1 has arrived.
  1004. Tohru has arrived.
  1005. snowball Guest
  1006. Agris lobs a snowball at Guest1, but the aim is off and it misses her.  Guest1 laughs!
  1007. Jaxen o.o
  1008. say these snowballs must be rigged
  1009. You yip, "these snowballs must be rigged"
  1010. Nova !
  1011. pose checks them for nanites
  1012. Agris checks them for nanites
  1013. Tohru says, "Hello!"
  1014. Jaxen giggles
  1015. Guest1 says, "Hi"
  1016. examine SNOW
  1017. Owner: Dragoncat
  1018. snowball Jaxen
  1019. Agris tosses a big snowball.  It hits Jaxen and Splooshes! on her.  :)
  1020. [Guest1 just looked in your direction! (female Raven)]
  1021. pose barks YESS!
  1022. Agris barks YESS!
  1023. Tohru rises effortlessly from the Garden into the sky above.
  1024. Tohru has left.
  1025. ** White snow drifts down on you. **
  1026. Gather snow
  1027. You gather up some snow, and make 3 nice snowballs.
  1028. Rainbow_Roo smiles and waves to Guest1.  "Hi and welcome, Guest!  It is nice to have you here with us."
  1029. Jaxen falls over!  D.E.D.!  X.X
  1030. pose pads over to check on you and upon seeing you faking it plants a nice big snowball in your maw
  1031. Agris pads over to check on you and upon seeing you faking it plants a nice big snowball in your maw
  1032. Claude rides in on his invisible kickscooter. Zoom!
  1033. Claude has arrived.
  1034. Claude says, "Hello!"
  1035. Claude gives Jaxen a kitty kiss.
  1036. look Jaxen
  1037. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
  1038.  
  1039. You see Jax Neurocyon, a female, Grey Foxtaur...
  1040.   The vixen's azure eyes glistening in the light.  Her steel grey fur is short and thick.  Rust red fur covers her fuzzy, pointed ears and borders her partly exposed, white anthro belly.  Just below her waist, her taur form begins, taking the shape of a large non-morphic fox.  Her body transistions from vertical to horizonal, as she stands upon a pair of strong forelegs and matching hind legs.  A narrow, black stripe leads from her neck, down her grey anthro then taur back, to her black tail tip.
  1041.   A felt cowboy hat adorns her head.  The hat provides two holes on the sides to accommodate her fuzzy ears, and a blue band accents the crown and retains a small Ace of Hearts to the side.  Continuing down to her torso, a plaid, button-up shirt hangs loosely over her foxy form, covering her modest chest.  Then draped over her taur-back is a blue saddle blanket, which is embroidered with a pattern of falling leaves in green thread.  The blanket is secured to her back by a simple, trail saddle, which has a cyan seat and a black body.  A steel canteen with a synthetic leather holder and a small, brown bag are secured to opposite sides of her saddle.  Finally, a small, blue bow is tied to the base of her fluffy tail.
  1042.   She often looks around her, with a gleaming smile, and her tail sways behind her, swishing back and forth to it's own beat.
  1043.  
  1044. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
  1045. Jaxen is carrying:
  1046.   Clrbox, Green watergun, twig antlers, Button: I <3 Green!, Prize Rat Plush, Gold Mecha-Construction Medal for 2016, Backpack and Exitbox.
  1047.  
  1048. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
  1049. Guest1 cleans herself up from the snow
  1050. Mako Waves! Hello, guest! Welcome!
  1051. Guest1 waves to Mako
  1052. Guest1 says, "hi!"
  1053. smell Guest1
  1054.         Guest1 smells of feathers, which is only fitting in her case.  
  1055. Bits of the food (anything available) she's eaten or dirt or trees 
  1056. (unavoidable at present) in which she's perched cling to the chitinous 
  1057. beaks and claws.  At some recent point Guest1 has been spritzed with a 
  1058. perfume, which leaves a touch of roses in her vicinity.  
  1059. Rainbow_Roo offers the guest a very warm and cozy looking sweater, along with some mittens.  For some reason, they seem to be the perfect size for the Guestie!
  1060. Claude nuzzles guest. <3
  1061. Guest1 says, "thanks"
  1062. Guest1 nuzzle Claude
  1063. Rosy says, "Goodnight"
  1064. Rosy goes home.
  1065. Rosy has left.
  1066. taste Agris
  1067. Like a 9 volt battery
  1068. give snowball Guest
  1069. You must specify a positive number of space telescopes.
  1070. look
  1071. The Rose Garden(#304RLCJ)
  1072.         The water fountain stands at the center of the Rose Garden, 
  1073. a circular pond with cement funnels, water turned off for the fear of 
  1074. ice.  From it, running in the cardinal directions, are twin avenues 
  1075. covered in about six centimeters of snow; and surprisingly deep straits 
  1076. of water that extend to the distance.  A light fog rises from the warm 
  1077. water, condensation slowly eating away the snowfall.  
  1078.         
  1079.         Bracketing the fountain and several curled benches the roses 
  1080. grow, with the larger flowers still poking out from the white blanket 
  1081. in concentric circles out to the trees.  A vertical orange wall with 
  1082. notes sticking to it serves as the bulletin board, and a drinking 
  1083. fountain offers something to sip on.  
  1084.         
  1085.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  1086.      Brilliant sunset colors wash over the sunless sky in the cold, crisp air.  It's something like 6 pm from how it feels.
  1087. Obvious Exits:
  1088.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  1089. Contents: Claude, Guest1, Mako, Nova, Mars Exploration Rover -- Opportunity, Jaxen, fluffy, Rainbow_Roo, 'Mako, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  1090. Claude purrs! ^o^
  1091. look Prisima
  1092. I don't see that here.
  1093. look Vending Machine
  1094. PrismaCola! It's time for bottled sunshine!
  1095. Yep, this is a colorful vending mchine, built in a somewhat antique style with a heavy metal case, curved front and a dome top, though the front is transparent to show the merchendise within. A PrismaCola logo is seen on top with a blue swish-line underneath it, the line parting into a festive eruption of spirals and curved lines. The machine itself is green painted with blue lights lighting the interior, a rainbow of colored stripes running down the interior where a uniform set of glass soda bottles contrast with a variety of addon packets and vials.
  1096. There's only one PrismaCola because there only needs to be one. What brings out the flavor is the selection (l machine's selection) of delicious radioactive isotopes available to go with it; when mixed, PrismaCola takes on a flavor and color of glow signature to that isotope, absorbing the material in the process! And for those with more natural tastes, mixing PrismaCola with your neurological agent of choice will cause it to gel into flavorful jam, allowing it to be spread on any food you desire. Just drop in a coin and punch in the combo (get cola [flavor]) to get a bottle of your own!
  1097. There's even a 'secret' flavor, aquired by neutron-activating an otherwise plain PrismaCola. Just put your bottle next to an active nuclear reactor for a while or in view of a nuclear bomb flash. When it glows bright blue, it's ready for you! And as the vendor's gift to the customer, in the event of nuclear apocalypse, all machines near a crater will dispense this flavor for free to all patrons so long as inventory remains!
  1098. Guest1 pets Claude
  1099. Mako Waves also to Claudekitty! "I'm glad to see so many new faces showing up. :3"
  1100. Austin arrives from The Sandcastle Apartments Plaza (S1 E0).
  1101. Austin has arrived.
  1102. Claude leans into it, purring. "Yus!"
  1103. Claude says, "O hai, Austin!"
  1104. Austin says, "Evening morning, various meats that think.  And exceptions, of course."
  1105. Austin says, "Morning there, Claude; how're you doing?"
  1106. Rainbow_Roo says, "I'm still a bit new to these lands, Guest..but the locals seem to be very kind and helpful.  You can apply for a character through the Spindizzy web page if you find this place to your liking as time passes."
  1107. say smiles at Austin's greeting
  1108. You yip, "smiles at Austin's greeting"
  1109. * * Snow drifts gently down on you and your surroundings. * *
  1110. look Austin
  1111.         This is a great, sweet cake, a dense golden-brown sweet food, in 
  1112. the shape of a streamlined funhouse-mirror reflection of a raccoon.  The 
  1113. crust shows what comes within: walnuts, pecans, currants, jellied fruits 
  1114. of many colors.  Large green orbs make the eyes, and a cherry the tip of 
  1115. the nose, with a bunch of square yellow fruits for the eye mask.        
  1116.         
  1117.         The snout wriggling confirms this is no cake rendition of Austin 
  1118. but the real coati.  His claws are little candy canes set into his paws.  
  1119. His tail makes rings out of the inset lighter and darker fruits.  And as 
  1120. another curious touch, his tail has doors outlined in fondant.  Each one 
  1121. bears a number, 1 through 24, written faintly across its center. 
  1122.         
  1123. Carrying: Silver Ring, Engagement ring, Gold ring, and Popcorn pie
  1124. Mako waves to Austin!
  1125. Mako says, "Merry Wintersday, or a late version therein."
  1126. Austin chirirps to Rainbow_Roo, Agris, Mako, and to Guest1 as well.  "Hi, all.  Hope you've been having a good Frithmas."
  1127. Mars Exploration Rover -- Opportunity turns its camera.  
  1128. look Oppurtunity
  1129. I don't see that here.
  1130. Austin grins.
  1131. Rainbow_Roo waves at Austin and smiles.  "Good evening Austin.  The day has been very kind.  I hope it was for you as well."
  1132. Austin says, "Thank you.  It was a quite fine one, yes, glad to say."
  1133. get cola flourine
  1134. I don't see that here.
  1135. Rainbow_Roo says, "Hurrah!"
  1136. get cola
  1137. I don't see that here.
  1138. say i'm hanging in here, but alright
  1139. You yip, "i'm hanging in here, but alright"
  1140. look
  1141. The Rose Garden(#304RLCJ)
  1142.         The water fountain stands at the center of the Rose Garden, 
  1143. a circular pond with cement funnels, water turned off for the fear of 
  1144. ice.  From it, running in the cardinal directions, are twin avenues 
  1145. covered in about six centimeters of snow; and surprisingly deep straits 
  1146. of water that extend to the distance.  A light fog rises from the warm 
  1147. water, condensation slowly eating away the snowfall.  
  1148.         
  1149.         Bracketing the fountain and several curled benches the roses 
  1150. grow, with the larger flowers still poking out from the white blanket 
  1151. in concentric circles out to the trees.  A vertical orange wall with 
  1152. notes sticking to it serves as the bulletin board, and a drinking 
  1153. fountain offers something to sip on.  
  1154.         
  1155.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  1156.      Brilliant sunset colors wash over the sunless sky in the cold, crisp air.  It's something like 6 pm from how it feels.
  1157. Obvious Exits:
  1158.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  1159. Contents: Austin, Claude, Guest1, Mako, Nova, Mars Exploration Rover -- Opportunity, Jaxen, fluffy, Rainbow_Roo, 'Mako, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  1160. look Cola
  1161. I don't see that here.
  1162. look Vending Machine
  1163. PrismaCola! It's time for bottled sunshine!
  1164. Yep, this is a colorful vending mchine, built in a somewhat antique style with a heavy metal case, curved front and a dome top, though the front is transparent to show the merchendise within. A PrismaCola logo is seen on top with a blue swish-line underneath it, the line parting into a festive eruption of spirals and curved lines. The machine itself is green painted with blue lights lighting the interior, a rainbow of colored stripes running down the interior where a uniform set of glass soda bottles contrast with a variety of addon packets and vials.
  1165. There's only one PrismaCola because there only needs to be one. What brings out the flavor is the selection (l machine's selection) of delicious radioactive isotopes available to go with it; when mixed, PrismaCola takes on a flavor and color of glow signature to that isotope, absorbing the material in the process! And for those with more natural tastes, mixing PrismaCola with your neurological agent of choice will cause it to gel into flavorful jam, allowing it to be spread on any food you desire. Just drop in a coin and punch in the combo (get cola [flavor]) to get a bottle of your own!
  1166. There's even a 'secret' flavor, aquired by neutron-activating an otherwise plain PrismaCola. Just put your bottle next to an active nuclear reactor for a while or in view of a nuclear bomb flash. When it glows bright blue, it's ready for you! And as the vendor's gift to the customer, in the event of nuclear apocalypse, all machines near a crater will dispense this flavor for free to all patrons so long as inventory remains!
  1167. Austin nods to Agris.  "And hi there.  Not sure we've met properly ... Austin Dern, nice meeting you?"
  1168. get cola
  1169. I don't see that here.
  1170. [Austin (a.k.a. Austin Dern) just looked in your direction! (male Fruitcake Coati)]
  1171. Claude says, "Dizzily, Austin. This day is starting quickly."
  1172. look Austic
  1173. I don't see that here.
  1174. Claude says, "How are you?"
  1175. look Austin
  1176.         This is a great, sweet cake, a dense golden-brown sweet food, in 
  1177. the shape of a streamlined funhouse-mirror reflection of a raccoon.  The 
  1178. crust shows what comes within: walnuts, pecans, currants, jellied fruits 
  1179. of many colors.  Large green orbs make the eyes, and a cherry the tip of 
  1180. the nose, with a bunch of square yellow fruits for the eye mask.        
  1181.         
  1182.         The snout wriggling confirms this is no cake rendition of Austin 
  1183. but the real coati.  His claws are little candy canes set into his paws.  
  1184. His tail makes rings out of the inset lighter and darker fruits.  And as 
  1185. another curious touch, his tail has doors outlined in fondant.  Each one 
  1186. bears a number, 1 through 24, written faintly across its center. 
  1187.         
  1188. Carrying: Silver Ring, Engagement ring, Gold ring, and Popcorn pie
  1189. Austin says, "Doing all right.  Tired."
  1190. Austin says, "Just finished a long game of Betrayal at the House on the Hill."
  1191. say hello Austin
  1192. You yip, "hello Austin"
  1193. Mako says, "Ooh. I've seen otehrs play that. Looks interestin'"
  1194. Austin says, "It was a Haunt where there was no actual 'traitor', just, everyone trying to not be the last one killed by the ordeal."
  1195. say I think we've met before
  1196. You yip, "I think we've met before"
  1197. Austin says, "Turns out the way to win?  Just start killin'.  They never saw it coming."
  1198. say your a liquid coati aren't you?
  1199. You yip, "your a liquid coati aren't you?"
  1200. Austin nods to Agris.  "I'm sorry if it slipped my mind ... oh, no, no, not lately anyway.  More fruitcake than anything else."
  1201. Austin says, "... Some rum, of course, but you'd never know to (hiccough)."
  1202. smiles smiles
  1203. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1204. Mako giggles.
  1205. pose smiles
  1206. Agris smiles
  1207. A gentle wind blows * * snow * * around you.
  1208. say a fruit cake coati?
  1209. You yip, "a fruit cake coati?"
  1210. pose licks their lips
  1211. Agris licks their lips
  1212. Mako says, "A group I like to watch did a version of Betrayal that invovled the Scooby Gang."
  1213. say how sweet ;3
  1214. You yip, "how sweet ;3"
  1215. say it's nice seeing you here
  1216. You yip, "it's nice seeing you here"
  1217. say we met before off spindizzy
  1218. You yip, "we met before off spindizzy"
  1219. Austin says, "Yes .. oh, not surprised, Mako.  There's a good number of haunts that evoke particular pop culture items.  There's one that's a riff on the Rocky Horror Picture Show."
  1220. say off quodlibet if were being proper
  1221. You yip, "off quodlibet if were being proper"
  1222. Austin aahs and nods to Agris.  "Well, glad to see you here.  Finding the place comfortable?"
  1223. say I like it
  1224. You yip, "I like it"
  1225. Austin says, "Good, good.  Has anyone taken your drink order?"
  1226. say no, this cola machine seems broken
  1227. You yip, "no, this cola machine seems broken"
  1228. say and we're out of coffee
  1229. You yip, "and we're out of coffee"
  1230. gather snow
  1231. Sorry, you have to use the snowballs you have first before they melt.
  1232. snowball Austin
  1233. Agris rifles a snowball at Austin.  He almost dodges it, but gets >Splunked< anyway!
  1234. Austin says, "Oh, yes, we've been short on coffee ever since we lost our main barrista and also that coffee skunk stopped visiting regularly."
  1235. Austin says, "And greetings, Guest, by the way, hope you're doing all right."
  1236. Guest1 says, "coffee skunk you say?"
  1237. say I guess we'll just have to switch to foxtea instead
  1238. You yip, "I guess we'll just have to switch to foxtea instead"
  1239. say I too am curious about the Coffee Skunk
  1240. You yip, "I too am curious about the Coffee Skunk"
  1241. Austin says, "Yes, it's been a while since they were around."
  1242. Jaxen says, "Kona."  :)
  1243. say do you know how to make a coffee fox?
  1244. You yip, "do you know how to make a coffee fox?"
  1245. Austin says, "And of course the cocoati is a tough one to find ... "
  1246. Jaxen says, "She can be that too."
  1247. pose snickers
  1248. Agris snickers
  1249. say that one sounds lovely
  1250. You yip, "that one sounds lovely"
  1251. Austin says, "Oh yes ... https://twitter.com/Austin_Dern/status/1437439274526420992 ... "
  1252. Jaxen hrms, "In fact, shi is coffee fox elsewhere now, not coffee skunk."
  1253. say cocoaiti coco sounds really nice about now actually
  1254. You yip, "cocoaiti coco sounds really nice about now actually"
  1255. pose foxkisses that super-long snoot over yours
  1256. Agris foxkisses that super-long snoot over yours
  1257. Austin awws.
  1258. J.P. bounces off a rogue sputnik and into the Rose Garden.
  1259. J.P. has arrived.
  1260. J.P. hugs Austin!  That's the sort of thing that gives sober men pause.
  1261. Austin says, "Chulo, J.P.!  Merry Frithmas!"
  1262. Austin snugs J.P.!
  1263. * Snow falls softly around you. *
  1264. say i had something else in mind when i said coffeefox though
  1265. You yip, "i had something else in mind when i said coffeefox though"
  1266. say hello J.P. 
  1267. You yip, "hello J.P. "
  1268. look J.P. 
  1269. I don't see that here.
  1270. Claude says, "O hai!"
  1271. look j
  1272. I don't know which one you mean!
  1273. look j.p.
  1274. J.P. climbs into coatilap.
  1275. You take a look at the squirrel.  At first, he looks pretty much like an ordinary Eastern Gray Squirrel, with the usual fluffy tail, as long as the rest of his body, curled up in a horseshoe shape.  The short fur is, for the most part, gray, but fades to a reddish-brown hue around the eyes and legs, and is white on the chest.
  1276. After closer inspection, you notice a pair of wings on his back, situated much like those on a gryphon.  The wings are mostly gray, with reddish-brown accents around the wingtips.  Unlike a sugar glider, the wings allow this squirrel to actually *fly*, though he's a bit bad at steering due to having a regular squirrel tail.  Most of the time, he keeps the wings against his back unless he's actually flying, but if he's running downhill, he'll occasionally open them to glide.
  1277. Atop his head is a tiny pair of glasses, modified slightly to hook around squirrel ears.  There is also a drawstring bag with straps; he usually wears it on his back when scampering around, flipping it around to his chest when he needs to access the contents.  Both items are in the same shade of reddish-brown that accents his fur.
  1278. Today the squirrel is wearing a form-fitting pink T-shirt with a purple silhouette of a squirrel on it.
  1279. As you look at the squirrel, his tail twitches a bit.  Noticing your gaze, he looks back and chitters a greeting, waving his tail.
  1280. Carrying: Bronze Medal for Target Shooting, SquirrelPlushie, Tree bark painting(#9988C), Copper Medal for Winging It, Yellow Ribbon for Art(#22773C), sleeping bag, paint set, Certificate -- Popular artist -- SpinDizzy Fair 2010 -- J.P.(#20741C), A Double Dipped Corn Dog, a peek-a-boo icecream sandwich, A Salad on a Skewer, adorable squirrel plushie, Albian Coconut, Badge labeled "This whole Mayor thing is supposed to be FUN!", BunnyHugger for Mayor Button, Cheese-filled pretzel, Coon-Proof Cookie, Eggnog cocoa, Fox-Eared Boater Hat, Garrison 2013 Bagel, Happiness, Holiday Candy Ribbons, Iced MOcha, Mayorelot 2015 Plushie, Meh, Henry. Bar, Mexican cocoa, Official BunnyHugger Sternlooker, Some Chocolate-covered bacon, Vote Raccoony in 2013 Eyemask and Tailring Set, and We are SpinDizzy! (Terrence's Mayoral campaign button)
  1281. look
  1282. The Rose Garden(#304RLCJ)
  1283.         The water fountain stands at the center of the Rose Garden, 
  1284. a circular pond with cement funnels, water turned off for the fear of 
  1285. ice.  From it, running in the cardinal directions, are twin avenues 
  1286. covered in about six centimeters of snow; and surprisingly deep straits 
  1287. of water that extend to the distance.  A light fog rises from the warm 
  1288. water, condensation slowly eating away the snowfall.  
  1289.         
  1290.         Bracketing the fountain and several curled benches the roses 
  1291. grow, with the larger flowers still poking out from the white blanket 
  1292. in concentric circles out to the trees.  A vertical orange wall with 
  1293. notes sticking to it serves as the bulletin board, and a drinking 
  1294. fountain offers something to sip on.  
  1295.         
  1296.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  1297.      Brilliant sunset colors wash over the sunless sky in the cold, crisp air.  It's something like 6 pm from how it feels.
  1298. Obvious Exits:
  1299.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  1300. Contents: J.P., Austin, Claude, Guest1, Mako, Nova, Mars Exploration Rover -- Opportunity, Jaxen, fluffy, Rainbow_Roo, 'Mako, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  1301. Austin grins and snugs, nibbling a sqrl's bunny-ear.
  1302. look Bull
  1303.              Bulletin Board
  1304. ----------------------------------------
  1305.     Use '+read' to read messages and
  1306.         '+write' to write them.
  1307.  These are globals so you can use them
  1308.          anywhere on this MUCK.
  1309.                     
  1310.  See 'look +read' for more information.
  1311. look +read
  1312. +read <number>     Read message <number> on board
  1313. +read -            Read next message on board
  1314. +write             Start writing a new message
  1315. +erase <number>    Erase a message of yours
  1316. +editmsg <number>  Edit a message of yours
  1317. Mars Exploration Rover -- Opportunity turns right, then left again.  
  1318. look +read -
  1319. I don't see that here.
  1320. +read -
  1321.  
  1322. 1. From: Morticon
  1323. On: 2015-02-24 17:38:50
  1324. This post is protected from expiration.
  1325. Subject: Anti-Idlers
  1326.  
  1327. Some of you have, at some point, received a warning that the MUCK server has possibly detected an anti-idler on your connection.  The warning is then followed up by a forced disconnection.  Please be aware that the wizards do get a notice when this happens, and that we do talk to people who frequently get that warning.  While it's not serious, we still consider it important to fix the problem and help everyone enjoy SpinDizzy even more.
  1328.   
  1329. If you're finding yourself being kicked off by the anti-idler detector or even frequently idling out, you may want to consider staying off SpinDizzy to sleep or nap, focus on work, or do whatever it is that's keeping you from being on here.  Your friends here will appreciate knowing that when you are online, you're actually available to talk and play, and you'll enjoy feeling less detached and more involved in all the fun that goes on.
  1330.   
  1331. If you are using an anti-idler due to a connection issue, fluffy has written a nice program anyone can use that is not an anti-idler and therefore allows the idle timeout to work properly.  Please see 'cread 89' for details.  Several residents are successfully using it already.
  1332.   
  1333. Also, for those of you running events, you can request for any helpstaff or wizard to set the idle timeout much higher than it normally is, to keep spectators from having to reconnect several times over the course of the event.
  1334.     
  1335. The SpinDizzy Wizards
  1336.  
  1337. Done.
  1338. J.P. waves to Agris.  "New here?"
  1339. [J.P. just looked in your direction! (male Winged Eastern Grey Squirrel w/bunnyears)]
  1340. say not that new
  1341. You yip, "not that new"
  1342. The air sinks more strongly, tugging everyone down.  
  1343. pose yip!
  1344. Agris yip!
  1345. [Claude just looked in your direction! (male LOLcat)]
  1346. say who turned off the atomosphere?
  1347. You yip, "who turned off the atomosphere?"
  1348. J.P. yap?
  1349. Austin says, "Oh, that just happens, now and then."
  1350. Austin says, "The weather's got a playful spirit caught in it, you know."
  1351. look Claude
  1352. Claude is a semi-anthro cat, with white fur and striking green eyes. He's maybe 3 feet tall when standing upright, though his height seems to vary as needed (cats are flexible, you know). Also, he seems equally content walking on all fours.
  1353. He's wearing a loose navy blue overcoat with golden stripes on the sleeves and collar, and two rows of shiny brass buttons. The coat is open in front -- thick fur on his belly keeping him modest -- and allows his tail to move freely.
  1354. A white combination cap sits on his head, rather floppy in shape and with a crest depicting an anchor into a cloud.
  1355. Carrying: Night cap, squeaky toy, LunaStar Amulet, and Surreal Contraption
  1356. lookat Claude's Surreal
  1357. A surreal contraption with brass pistons and knobs. It looks like either a gun, a camera or a hair drier, depending on how you look at it.
  1358. lookat Claude's squeaky
  1359. It squeeks when you bite it!
  1360. say hello
  1361. You yip, "hello"
  1362. Claude purrs!
  1363. +read
  1364. +----------------------------------------------------------------------------+
  1365. |#1. Anti-Idlers                                            |    Morticon    |
  1366. |#2. Space FAQ                                              |     Azure      |
  1367. |#*3. Updated alternative web client                        |     Kandra     |
  1368. |#*4. SpinDizzy Website Admin Needed                        |    Morticon    |
  1369. |#*5. Test socket <-> websocket gateway program created     |    Morticon    |
  1370. |#*6. Socket <-> Websocket package for Windows              |    Morticon    |
  1371. |#*7. Notes from the town hall (LONG!)                      |    Morticon    |
  1372. |#*8. SpinDizzy Wiki - Call For Editors                     |     Lepus      |
  1373. |#9. Streaming Server                                       |    Morticon    |
  1374. |#*10. Support for unencrypted connections ENDING on 03/15/1|    Morticon    |
  1375. |#11. Episodic Eschatons (periodic server maintenance schedu|     Azure      |
  1376. |#*12. SpinDizzy 2021 meeting summary                       |    Morticon    |
  1377. |#*13. Action items from SD 2020 Communication meeting      |    Morticon    |
  1378. |#*14. SpinDizzy Official Discord Server                    |    Morticon    |
  1379. +----------------------------------------------------------------------------+
  1380. | Type '+help' for a list of commands.                                       |
  1381. +----------------------------------------------------------------------------+
  1382. Done.
  1383. cread 89
  1384.  
  1385. 89. From: fluffy
  1386. On: 2014-09-30 16:05:26
  1387. Subject: How to idle safely without making an idle timer
  1388.  
  1389. Many people use idle timers specifically because they have issues with 
  1390. their network connection idling out due to inactivity.  This is an 
  1391. unfortunate reality of how many modern networking devices work.  
  1392. However, using anti-idle timers isn't very nice for a number of 
  1393. reasons.  So, here's a way to fix it so that most connections won't 
  1394. drop!
  1395.  
  1396. Just copy-paste these two commands into your MUCK client (make sure 
  1397. that each one of them stays on a single line):
  1398.  
  1399. @set me=_msgmacs/showtime:{if:{awake:me},{date} {time}{null:{if:{prop:_timePID},{kill:{prop:_timePID}}} {store:{delay:60,{lit:{showtime}}},_timePID}}}
  1400.  
  1401. @set me=_connect/nokill:&{showtime}
  1402.  
  1403. That's it! This will install a hook where if you connect, it will start 
  1404. aprocess where once a minute it tells you the current date and time, so 
  1405. your network stack won't drop, and even if it does, you'll know it's 
  1406. dropped instead of just sitting there waiting for someone to say 
  1407. something!
  1408.   
  1409. If you want to start it up right away, just do:
  1410.   
  1411. @mpi {showtime}
  1412.   
  1413. and if you want to stop it, just do:
  1414.   
  1415. @mpi {kill:{prop:_timePID}}
  1416.  
  1417. And, if you want it to stop happening every time you connect, just do:
  1418.  
  1419. @set me=_connect/nokill:
  1420.  
  1421. If you get distracted by the constant display of the date and time, you 
  1422. can replace the "{date} {time}" with whatever you want, although it has 
  1423. to show something for this to work. That "something" could be a line 
  1424. that you filter out, though, such as ->PING<- that you then gag client-
  1425. side. (Be sure you gag the exact string, so you don't gag Ping!)
  1426.   
  1427. And if you want to change the interval, you can replace the 60.
  1428.  
  1429. Done.
  1430. Nova !
  1431. Nova squeakysnugs Austin
  1432. Austin says, "OK, sorry for the bit of distraction; checking over an administration thing there."
  1433. Austin snugs Toy Nova, "Chulo!"
  1434. ooc how did you do that?
  1435. [OOC] Agris says, "how did you do that?"
  1436. ooc speak in third person
  1437. [OOC] Agris says, "speak in third person"
  1438. Nova noses Austin
  1439. Nova chitters
  1440. J.P. offers acorns?
  1441. [OOC] Austin says, "That?  It was just a pose ... typed in : snugs Toy Nova, "Chulo!""
  1442. Nova :s :s :s :s. :!
  1443. J.P. has connected.
  1444. :tests the thing
  1445. Agris tests the thing
  1446. Nova squeakysnugs squeeril
  1447. J.P. has disconnected.
  1448. ooc oh that's much easier
  1449. [OOC] Agris says, "oh that's much easier"
  1450. Nova squeakychitters, "With the testing and the thing"
  1451. ooc I meant say something as the narrator, not as yourself
  1452. [OOC] Agris says, "I meant say something as the narrator, not as yourself"
  1453. Austin nods, "Between " and : you can cover most everything here."
  1454. "test
  1455. You yip, "test"
  1456. [OOC] J.P. says, "spoof?"
  1457. spoof test
  1458. ( test )
  1459. ( The squirrel yodeled. )
  1460. Nova runs around in circles "Wheeeeeeee!"
  1461. ooc ok thanks, that will be useful for events
  1462. [OOC] Agris says, "ok thanks, that will be useful for events"
  1463. :s test
  1464. Agris s test
  1465. A gentle wind blows * * snow * * around you.
  1466. Mars Exploration Rover -- Opportunity turns left, then right again.  
  1467. J.P. snuggleS Austin's tail.
  1468. Austin grins ... his tail coils around J.P., in as serpentine a move as a fruitcake tube can make.
  1469. say cute
  1470. You yip, "cute"
  1471. J.P. nibbles some.
  1472. pose pokes Austin
  1473. Agris pokes Austin
  1474. say Can I nibble on you too Austin?
  1475. You yip, "Can I nibble on you too Austin?"
  1476. Austin chirp!s ... squirming a little.  Each of J.P.'s nibbles heals over before he can eve finish chewing.
  1477. J.P. hmms.  Offers Austin-shaped sugar cookies?
  1478. Austin says, "I'm not sure this is the sort of thing I should be encouraging ... but, you know, it doesn't do me any harm, go ahead."
  1479. Austin says, "It's not exactly ticklish ... "
  1480. [OOC] Austin says, "So happens I have a coati cookie cutter, in real life.  We make a couple each year with the rest of the cookie-baking."
  1481. me takes a bite out of Austin's warm spongey tail, blushing and licking over the spot as it heals, swallowing before continuing with tiny nibbling
  1482. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1483. pose takes a bite out of Austin's warm spongey tail, blushing and licking over the spot as it heals, swallowing before continuing with tiny nibbling
  1484. Agris takes a bite out of Austin's warm spongey tail, blushing and licking over the spot as it heals, swallowing before continuing with tiny nibbling
  1485. Mako says, ".. when did it come to be 2:30 AM? I should probably go to bed. z.z"
  1486. Claude says, "Good night!"
  1487. pose chuckles at that
  1488. Agris chuckles at that
  1489. Austin snrks, his tail twitching a bit ... and reforming into a solid whole before Agris's eyes.
  1490. Austin says, "Oh, night, Mako.  Good luck."
  1491. say I much prefer Coati from the source, rather than pre-cut
  1492. You yip, "I much prefer Coati from the source, rather than pre-cut"
  1493. pose presses their coldwetnose into you
  1494. Agris presses their coldwetnose into you
  1495. Mako hugs friends. Flops. z.z
  1496. Mako has disconnected.
  1497. 'Mako falls asleep.
  1498. pose looks up and licks Austin's face
  1499. Agris looks up and licks Austin's face
  1500. J.P. boops coldwetnose?
  1501. say yip!
  1502. You yip, "yip!"
  1503. say hello
  1504. You yip, "hello"
  1505. Austin mrp!s, wriggling his snout.  "I know it's nothing personal, it just feels exceptional is all."
  1506. J.P. giggles.  "Hi!"
  1507. pose chuckles
  1508. Agris chuckles
  1509. Vahno bounces off a rogue sputnik and into the Rose Garden.
  1510. Vahno has arrived.
  1511. Vahno waves!
  1512. J.P. waves!
  1513. Austin says, "Heya, Vahno.  Merry Frithmas!"
  1514. pose waves
  1515. Agris waves
  1516. pose pushes their large paw over Austin's spongey surface
  1517. Agris pushes their large paw over Austin's spongey surface
  1518. Austin squinches his candied eyes closed.  Mrphs.
  1519. J.P. hmms.  Tries using Austin as a trampoline?
  1520. Vahno hugs Austin!
  1521. say hehe, cute
  1522. You yip, "hehe, cute"
  1523. * Snow falls softly around you. *
  1524. say not wanting to encourage friends nibbling and eating you?
  1525. You yip, "not wanting to encourage friends nibbling and eating you?"
  1526. Nimble bounces off a rogue sputnik and into the Rose Garden.
  1527. Nimble has arrived.
  1528. Nimble waves
  1529. psoe waves
  1530. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1531. pose waves
  1532. Agris waves
  1533. Austin yeowps as J.P. gets all bouncy on him ...
  1534. Nimble bobs, cheerfully :)
  1535. Nova !
  1536. Claude says, "Hello!"
  1537. Austin says, "Hiya, Nimble."
  1538. Nova squeakysnugs Nimble
  1539. Nimble giggles and snuggles Nova
  1540. look Nimble
  1541. In front of you is a rather bizarre little critter. At first appearances,
  1542. sie appears to be a squirrel, yet sie doesn't have any fur. Instead
  1543. of fur, hir 'skin' is smooth and shiny and somewhat translucent.
  1544. Hir latex body is mostly brown in color with other markings
  1545. apparently painted on. Looking closely, you can see hir body is
  1546. almost completely empty, except for a heart-shaped balloon
  1547. floating inside. On hir tummy is a little vinyl patch where sie
  1548. has been repaired in the past.
  1549. You can see hir bob a little and realise that sie is floating just off
  1550. the ground.
  1551. Hir skin squeeks slightly as sie turns to meet your gaze was
  1552. deep blue eyes that appear to be painted in the squirrel-balloon's
  1553. face. Sie lets out and strange giggle, that seems to echo around
  1554. hir entire body. Sie bobs over to you and nudges against you
  1555. with a little squeek. Sie smiles again and swishes hir balloon
  1556. tail happily.
  1557. Carrying: clockwork squirrel, silver acorn, sketchpad, Rubber-hematite Pendant, a Selosdan, The Biggest Shiny You Ever Saw, acorn, Ring, Albian Coconut, Beltrami for Mayor campaign button, BunnyHugger for Mayor Button, and Whispering Walls Mall Sleepover PJs
  1558. Nova squeakychitters, "I saw another squeeril, it was doing like this."
  1559. Austin says, "Well, it's just, you know what cousin Royce says.  'Raccoons are not for eating!  Raccoons are for eating!""
  1560. Mars Exploration Rover -- Opportunity heads off towards Centaur Square.
  1561. say Ha!
  1562. You yip, "Ha!"
  1563. Nova grins
  1564. J.P. snugs Nimble and Nova, offers acorns?
  1565. Nimble hugs J.P. "Thank you" :)
  1566. look Austin
  1567.         This is a great, sweet cake, a dense golden-brown sweet food, in 
  1568. the shape of a streamlined funhouse-mirror reflection of a raccoon.  The 
  1569. crust shows what comes within: walnuts, pecans, currants, jellied fruits 
  1570. of many colors.  Large green orbs make the eyes, and a cherry the tip of 
  1571. the nose, with a bunch of square yellow fruits for the eye mask.        
  1572.         
  1573.         The snout wriggling confirms this is no cake rendition of Austin 
  1574. but the real coati.  His claws are little candy canes set into his paws.  
  1575. His tail makes rings out of the inset lighter and darker fruits.  And as 
  1576. another curious touch, his tail has doors outlined in fondant.  Each one 
  1577. bears a number, 1 through 24, written faintly across its center. 
  1578.         
  1579. Carrying: Silver Ring, Engagement ring, Gold ring, and Popcorn pie
  1580. lookat Austin's Engage
  1581. A simple gold band, much like a wedding band but perhaps a bit narrower, with a small green stone set on top.
  1582. J.P. yawns.  Should get back to sleep.
  1583. Austin says, "I'll need to sleep soon myself.  Pretty tiring day."
  1584. say sleep well coati
  1585. You yip, "sleep well coati"
  1586. * * Soft fluffy white snow flakes fall on and around you. * *
  1587. J.P. has disconnected.
  1588. J.P. has connected.
  1589. lookat Austin's Silver
  1590. You see nothing special.
  1591. Contains: World's Fair 2017 Royal Court Sash, SpinDizzy Expo 2017 Boggle Medal - Bronze, Yellow Ribbon for Drawing, Red Ribbon for Invention, UDTester, Certificate of Appreciation, Copper Medal for Skiing, Silver Medal for Pairs Skating, Copper Medal for Cribbage, Copper Medal for Figure Skating,  Thurisaz for Mayor 2015 plush dragon toy, "I Voted" Sticker, chocolate bird's nest, chocolate coins, Coon-Proof Cookie, Mayorelot 2015 Plushie, Twelfth Night ornament 2015, and Twelfth Night ornament 2017
  1592. lookat Austin's Gold Ring
  1593. A simple gold band.
  1594. lookat Austin's Popcorn
  1595. This pie is light and fluffy. Watch out for the unpopped kernels!
  1596. Nova squeakysnugs Austin
  1597. J.P. falls asleep with coati.  Night!
  1598. Austin nuzzles Toy Nova.  "Thank you.
  1599. Nova squeakysnugs J.P.
  1600. Nova squeakychitters, "One less squeeril for the squeeril party"
  1601. Nimble hugs Austin
  1602. Nimble chitters quietly, "Take care and sleep well"
  1603. Nimble chitters quietly, "Have lovely dreams :)"
  1604. Austin snugs Nimble.  "Than kyou.  Glad to see you."
  1605. Austin says, "Glad seeing you all, and I hope it's been a merry Frithmas for each of you."
  1606. say what's frith?
  1607. You yip, "what's frith?"
  1608. Rainbow_Roo waves to Austin!  "Have sweet dreams Austin.  Sleep well."
  1609. Claude says, "Night!"
  1610. yes
  1611. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1612. say yes, sweet dreams
  1613. You yip, "yes, sweet dreams"
  1614. Jaxen has disconnected.
  1615. Austin says, "Thank you."
  1616. Vahno waves!
  1617. Guest1 has disconnected.
  1618. Guest1 is surrounded by Pac-Monsters and chomped!
  1619. Guest1 has left.
  1620. Austin says, "Frith's the Sun, who according to rabbit lore created the world, and gave all the animals their gifts."
  1621. Austin says, "Must sleep, now.  Catch you later, all."
  1622. Austin pulls out a big fuzzy broom and sweeps the room clean of sleepers.
  1623. Mako is sent home.
  1624. Mako has left.
  1625. fluffy is gone but not forgotten. Wait, who were we talking about?
  1626. fluffy has left.
  1627. 'Mako is sent home.
  1628. 'Mako has left.
  1629. Dragoncat is sent home.
  1630. Dragoncat has left.
  1631. Austin leaves for The Sandcastle Apartments Plaza (S1 E0) ([S]outh).
  1632. Austin has left.
  1633. [OOC] Nimble loves the lore in Watership Down
  1634. say pac-monsters?
  1635. You yip, "pac-monsters?"
  1636. ooc oh do tell
  1637. [OOC] Agris says, "oh do tell"
  1638. ooc i'd love a story, what is the watership down?
  1639. [OOC] Agris says, "i'd love a story, what is the watership down?"
  1640. [OOC] Nimble says, "https://watershipdown.fandom.com/wiki/Lord_Frith"
  1641. [OOC] Nimble says, "It is a book by Richard Adams, and was made into a movie... and also a Netflix series... I do love the book."
  1642. A gentle wind blows * * snow * * around you.
  1643. Nimble bobs
  1644. say i'm currently reading gene wolfe
  1645. You yip, "i'm currently reading gene wolfe"
  1646. WHO
  1647. Player Name           On For Idle   Doing...
  1648. Serris                 00:03  51s @ 
  1649. Dawnwing               00:06   1m @ 
  1650. J.P.                   00:22  21m @ Being a squirrel
  1651. Nimble                 00:32   8m @ being nutty =O.o=
  1652. Kandra                 00:35   6m @ 
  1653. Vahno                  00:37  16m @ 
  1654. Claude                 01:33  17m @ Lazing about.
  1655. Nova                   01:52  20m @ 
  1656. Rainbow_Roo            02:16   1m   
  1657. Niny'ah                03:29  19m   
  1658. Agris                  03:49   0s @ 
  1659. Kamare                 04:56   2m @ 
  1660. Myril                  05:43   9s @ 
  1661. Chevesh                07:22   5m @ 
  1662. Royce                  07:40  16m   Schwubbeldiwappdidu, I am the Wabu! 
  1663. Spots                  09:32   5m @ 
  1664. Speckles               09:32   5m @ 
  1665. Mote                   09:32   5m @ 
  1666. Fisset                 09:32   5m @ 
  1667. Patashu                09:45   1m   
  1668. Samnang                12:04   6m @ Dog stuff, it's complicated. No sniffing pl
  1669. 21 players are connected.  (Max was 42)
  1670. whereis Patashu
  1671. Patashu is in Proving Grounds.
  1672. pose raises their brow
  1673. Agris raises their brow
  1674. say patashu is in the proving grounds
  1675. You yip, "patashu is in the proving grounds"
  1676. say i'm going to go see what mechanized contraption their up to
  1677. You yip, "i'm going to go see what mechanized contraption their up to"
  1678. wa
  1679. WhereAre 1.3b -- 82 Characters awake -- 1 to show a room
  1680. -Location--------------Characters-Comments-----------------------------------
  1681. Recycling Center                1 Where old ideas meet new ones.
  1682. -    Present: Clanky(Z) 
  1683. = Directions: luge s2 e8, re
  1684. AAPC - Sociology Laboratory     1 It's not that you're not good enough...
  1685. -    Present: November(Z) 
  1686. = Directions: :luge S5 E1, d, nw, n
  1687. Quodlibet-Spengo High Orbit     1 Space!
  1688. -    Present: Sunskimmer(Z) 
  1689. = Directions: rose; up, up, o, ho
  1690. Proving Grounds                 9 The heart of industry!
  1691. -    Present: Dawnwing .Vahno(Z) Kandra Niny'ah Chevesh Kamare Thea(Z) 
  1692. -             Patashu 
  1693. = Directions: t #29418
  1694. Industrial Cyber Forest         1 The heart of industry! (Yep, it's public!)
  1695. = Directions: t #29446 or luge n11 w2,b,n,ne,ne
  1696. The Rose Garden                 7 The Rose Garden, center of the world!
  1697. -    Present: Nimble Vahno J.P. Nova Agris Rainbow_Roo 
  1698. = Directions: rose
  1699. Tin Lizzie's Sleek Fittings     1 Clothing for all forms and all occasions
  1700. -    Present: Sonja(Z) 
  1701. = Directions: luge N3 E0, SF
  1702. Public Dorms/Workshops          1 The heart of industry!
  1703. -    Present: Raindrop(Z) 
  1704. = Directions: t #30940 or luge n11 w2,b,n,n,e
  1705. Courtyard                       1 The hub of 000's nanotechnology! (Public)
  1706. -    Present: .Patashu(Z) 
  1707. = Directions:  t #3333
  1708. Picnic grounds (N4 E7)          1 .
  1709. -    Present: Royce 
  1710. = Directions: luge N4 E7
  1711. -----------------------------------------------------------------------------
  1712. 10 rooms listed.
  1713. luge NR E7
  1714. You're not sure exactly where that is.  Try 'look luge' for more information.
  1715. luge N4 E7
  1716. You sit on a street luge (it resembles a long skateboard) and zip directly there!
  1717. Picnic grounds (N4 E7)
  1718.       A light but chilly breeze blows out of the northeast, rustling the brown leaves on the tall trees that surround the clearing and sending some of them drifting down the the ground.  A peaceful calmness fills the crisp autumn air whenever the breeze dies down, the only persistant sounds being from the trickle of the creek that runs along the eastern edge of the clearing, punctuated by the calls from crows or ravens overhead, and by the crunch of leaves underfoot.  
  1719.       Several picnic tables are scattered around this leaf-covered clearing, though they don't appear to get much use during this time of year.  Near the center of the clearing are three wooden benches arranged in a circle around a stone-lined firepit.  A small picnic shelter constructed of stone stands in the northwest corner of the clearing, beside which firewood is stacked and large, rusty barbacue grill set up in front. There is a bat shelter to the northeast, beside the creek. 
  1720.       Away to the north just outside the picnic area, the it becomes a bit overgrown, though the foliage is brown and dry. To the west it is more wooded, and you see several large boulders amongst the trees.  
  1721.         Twilight causes stars to just barely peek through, the wind picking up in the cold air.  It feels like 8 pm.
  1722. Obvious Exits:
  1723.         [E]ast, [N]orth, [P]icnic shelter, [S]outh, [U]p, and [W]est
  1724. Contents: Royce, kilo, Minor Archaeological Dig: ceremonial firepit, Zipp-O-Matic, and The Shiny Tree
  1725. You found one space telescope!
  1726.  t #29418
  1727. You feel a wrenching sensation...
  1728. Proving Grounds
  1729. Out here Patashu's latest designs are not just quality checked, but put to the test. The outdoors landscape is potmarked, cratered and lined with various signs of activity and battle - every so often, it needs to be resurfaced after some extensive conflict. In the distance, various towering buildings can be seen - specialized towards holding and testing various designs and environments. One-off prototypes and whole series are brought out here for testing - and sometimes, mechanical 'environments' are set up here, to independently create their own designs, and allow the strongest to rise to the top.
  1730. Obvious Exits:
  1731.    east, north, northeast, and southwest
  1732. Contents: Dawnwing, .Vahno, Samnang, Kandra, Niny'ah, Chevesh, Kamare, Thea, Patashu, Crossblaze, and Kaijuification Ray
  1733. ooc can somebody paste me please?
  1734. [OOC] Agris says, "can somebody paste me please?"
  1735. [Dawnwing just looked in your direction! (Herm Charizard Hydra Taur)]
  1736. [OOC] Patashu says, "Hello Agris o/ Thea and Chev are doing a hunt. It's like... in a makeshift junk military base with patrolling drones. Thea's on the outside of it, Chevesh is racing through it and got detected"
  1737. [OOC] Niny'ah says, "ok i cant stay up, gnight"
  1738. [OOC] Patashu says, "GN"
  1739. [OOC] Dawnwing says, "Nighty, Niny"
  1740. ooc omg! sounds super interesting. wish I would have been here earlier. I saw you were in here and came to see what kind of contraption is being tested. Hunting is awesome. Being hunted even better1
  1741. [OOC] Agris says, "omg! sounds super interesting. wish I would have been here earlier. I saw you were in here and came to see what kind of contraption is being tested. Hunting is awesome. Being hunted even better1"
  1742. [OOC] Thea says, "Rest well!"
  1743. [OOC] Patashu says, "I saw there was a Guest in the Rose Garden, anyone cool?"
  1744. [OOC] Thea says, "Also, hello Agris"
  1745. ooc yes, though they were a bit overwhelmed. never been on a muck before. I expect to be seeing more of them
  1746. [OOC] Agris says, "yes, though they were a bit overwhelmed. never been on a muck before. I expect to be seeing more of them"
  1747. ooc hi Thea
  1748. [OOC] Agris says, "hi Thea"
  1749. look Thea
  1750. The short reptilian snout, the prominent canines giving her an almost fangy grin, the fin-ears reminiscent of dragons, the row of spines down her draping tail, her slit-pupil eyes all but glowing amber; all said, this creature might look like something one would expect to encounter delving a dungeon or such. That she's healthy and to an extent sturdy looking might even let her be a bit imposing rather than simply ominous. Yet, though she's comfortable around friends, she tends to carry herself with a shy demeanor if not standoffish at times. In a way, this might make her seem even more like a dungeon critter though she does try to be polite, whenever she actually talks.
  1751. At least for lack of horns and scales as well as her plantigrade feet, she won't be mistaken for an over-sized kobold. Her skin shows desert colors, a light sandy brown with curving blotches of pale tan, her belly and the bottom of her tail lightening to the latter as well with the membranes of her ear fins closer to white. Her claws are plain, kept trimmed and dull though the spines of her tail definitely look pointy. As well, she has a pair of subtle pits on her snout behind and below her nostrils, viper style, her eyes as well suited to dark conditions.
  1752. She tends to dress simply if practically, a pair of khaki cargo pants, black boots or tennis shoes depending on if she anticipates rough terrain, and a lightly colored tee shirt, often white or light grey. She'll usually be wearing sunglasses if outside, a backpack and canteen worn along with a utility knife at her side if she's venturing afar.
  1753. [OOC] Patashu says, "aha. funny how different the reactions are between 'understands mucking' and 'how bad could it be'"
  1754. ooc can somebody please paste me?
  1755. [OOC] Agris says, "can somebody please paste me?"
  1756. Chevesh has, against all other odds, been making swift time around the circumference of the central area on a path toward where she spotted Thea's solar collector and the drone traveling out of bounds. Once she hears the alarm indicating she's been detected, her hide stiffens, raising her hackles as she risks ducking into the gap around the building immediately, circling around it on padding paws to come around and pad up behind the drone that's coming out to try and get a bead on her. Shadowing it quietly for several moments, allowing its investigation to run its course as she stays opposite its detection elements. She's unlikely to detect the transmissions between drones at all, but her senses are quite keen, even without being augmented beyond normal leopard senses. And she'll notice one flying drone breaking normal behavior and rising up into the air in the distance. Especially as focused on tracking their movements as she has been, and as wary of their lines of sight as she's been, even up to now. Glancing back to the 'bot she's shadowing nervously, she looks back to the ascending drone, rapidly gaining altitude enough to spot her past all buildings. Her jaw tenses as her teeth clench, ears folding back as her hide ripples. Obviously, that must have been the drone she saw flying out of bounds. Thea must have copied one of them somehow. Perhaps it's holographic, or perhaps she just hacked it. Either way, that moment of tension is followed by a sigh and a relaxing as she experiences a familiar euphoric feeling of 'fuck it.' The same one that happens eventually, every time she tries to be stealthy. Reaching out to tap the drone on the 'shoulder,' she slips the other direction, seeking to slip past it as she starts to make a beeline for the ground directly below that ascending drone. No more worrying about lines of sight for sake of not being detected, only performing evasive maneuvers as she seeks to beat the clock to the punch, ducking and weaving to always try and have physical structures between her and the robots
  1757. ( she's surely beginning to pull in her wake. )
  1758. [OOC] Patashu says, "'a familiar euphoric feeling of 'fuck it.'' I love it"
  1759. [OOC] Chevesh says, "Chevy is fueled by 'fuck it.'"
  1760. ( Aaaand, sure enough... Thea's high overhead drone will rawr and chirp cutely as it transmits its bead on Chevesh's location to the rest of the drone network. No getting around it - intruder on the premises! The tank drone you tap on the 'shoulder' rawrs? and spins around to open fire - but you're already darting out of sight. Those treads whirr up as it chases after you, but you can move faster and stick to cover. But every drone near your location is now scrambling to make its way over to you - quadcopter dragon-faced drones hovering visibly overhead, moving in range to pelt you with shotgun blast. Dragon-headed tank drones skidding out from around building entrances they're guarding to try to skim you with machine gun fire as you race past. Their individual behaviours are easy to keep track of, outmaneuver and dart past - but there's a fair number of them, and you don't know all of their locations until you see or hear them. )
  1761. [OOC] Patashu says, "Agris: https://www.dropbox.com/s/6oed9kf9vjtt46j/Chevesh%20Thea%20Drone%20Base%20Hunt.txt?dl=0"
  1762. ooc thankyou
  1763. [OOC] Agris says, "thankyou"
  1764. Thea sees Chev making her move. At the altitude she's at... well, she's seen Chev move before, so she knows it's not the guarantor of safety it normally would be. However, she does not evade. She pre-emptively trains the drone's shotgun (thinking of it, who puts shotguns on a flier?) downwards, expecting Chevesh to make a rocketing move upwards... or, she muses, forwards, towards her. Having equipped herself and her lizards, the lost one now replaced, she decides to dig in and stand her ground. She recalls the snooper back towards her, though it probably won't reach her in time. This leaves her with three; she orders one over the ridge and up to a vantage point, cloaking it, using it to watch for anything approaching over land or up high. The other two she positions at the basewards wall inside the crater, hidden from view of anyone on approach, their back-guns ready. Thea herself sits between them, lowering to sit just below the ridge, curling her tail about herself. She huffs nervously; it might be hard to notice her newly restored biological limitations when she's so kitted up, but this is one case where it shows; she has trouble keeping watch of the feed through her interface -and- what's immediately around her at the same time. Nonetheless, she fishes for one of those grenades, pulling it out, pulling the pin but keeping the lever held down, waiting to huck it over the ridge of the crater should she see a cat projectile-rushing towards her.
  1765. Patashu puts shotguns on a flier. It's not even in the top 50% of Patashu's Bad Ideas List and he was sleep deprived, give a dragon a break zwz
  1766. Dawnwing with shotguns would be shotguns-on-a-flier!
  1767. [OOC] Chevesh says, "The other way around is just a really bad advertising."
  1768. [OOC] Dawnwing says, "It was probably made by Hyperion."
  1769. Example Quickbutton 2!
  1770. Niny'ah has disconnected.
  1771. Example Quickbutton 2!
  1772. Chevesh has no intention of actually attacking that rising drone. Not that she actually could right now. She's fast, no lie, ducking and weaving between buildings, but only 36 miles per hour at her utmost extreme currently. A far cry from the speed she could be pulling out in a best case scenario, and all while on all four paws, her body stretching out far with every bound to set her forepaws as far ahead of her as she can and chew up the distance in large strides. She's not aiming to attack the flier, because she's got an army at her back now... just not one directly under her control. And one she has to be very wary of, as sprays of pellets impact the buildings around her, and linked sets of machine-guns tear ragged stitches through the surroundings around her. Her approach is not subtle. It's heralded by gunfire and shredding scenery, as it should be. But even so, the air behind her is sometimes filled with enough uncaring lead that probability is not on her side. A spray of buckshot rebounds off of a nearby wall to sink into her hide at one point... enough to draw many points of blood, but not enough to penetrate through her hid itself after the glancing blow. She's doing her best to interject buildings between herself and the gunfire, to cut lines of sight as much as possible, but she's quite literally beset on from all sides at once. Still, she doesn't slow down. Once her cover was well and truly blown, she decided to try and race ahead of the consequences, and draw her opponent into the wash of those repercussions as well. If they're going to be shooting at her, then why not make it worth something to her advantage? When she reaches the far fence, she abandons ground-level and leaps to the top of a nearby building, then turns and vaults up the side of a guard-tower to pull herself into it, being momentarily shredded by wood and metal shrapnel as one side of the nest explodes inward, drawing blood from her skin with it as it shreds past her side... but she looks outward from on high, seeking her ultimate target, 
  1773. ( and still somewhat holding out hope that events will transpire to still allow her to catch and chew on her quarry personally. Though, that's looking less likely with every passing moment. )
  1774. [OOC] Patashu says, "Oh No"
  1775. [OOC] Thea says, "'as it should be'. Nice!"
  1776. ( What the drone army is doing at this point needs no further introduction - as Chevesh races and leaps out of the base's fence via guard tower, her pursuers are racing onwards in full force. And Thea might find that there's a problem - While she has a back door into the drone network via her overhead drone, she does not have COMPLETE control. Her drone can try to tell the others about targets or to stand down, but they also individually see with their own sensors that Thea is in the distance near the base - and is now actively using force against drone base territory, with that grenade explosion. As quadcopters and treaded drones emerge and look for targets, they'll now consider Thea an enemy too. )
  1777. [OOC] Patashu says, "(making the assummption that it was Thea's grenade that made the explosion in the guard-tower - if it was something different and Thea hasn't actually aggressed yet, then don't mind that part... YET)"
  1778. [OOC] Patashu says, "(in any case, they'll still be shooting in Chevesh's direction, and that may as well soon become Thea's direction too, as I understand)"
  1779. [OOC] Chevesh says, "Oh, no, I was assuming it got shredded by gunfire, mostly shotgun blasts."
  1780. [OOC] Chevesh says, "I wasn't gonna put words in Thea's mouth about how she attacks."
  1781. [OOC] Patashu says, "That makes more sense, alright. I think my intent is clear either way~"
  1782. [OOC] Chevesh says, "But yeah, I'm basically burning my candle at quadruple speed in order to bring the line of fire right toward Thea. I can't fight the whole base in bio leopard mode. I figured, if I didn't describe it properly, that she can barely even stay ahead of it and can't perfectly avoid it. She can't outrun bullets, and cover is disappearing at an alarming rate."
  1783. [OOC] Thea says, "Thea did not throw the grenade; she's expressly holding it in reserve. However at this point, it would make sense for Chev's heat to spill over towards Thea."
  1784. [OOC] Patashu says, "But yeah, this is an entertaining hunt for all the wrong reasons - instead of the two players duking it out in the base, Thea went 'aha, I have no reason to go into the base, so I shant' and then Chevesh goes 'OK, I'll bring the base to you then'"
  1785. [OOC] Chevesh says, "Described perfectly. XD"
  1786. .Vahno falls asleep.
  1787. [OOC] Patashu says, "We'll see if this is Thea's 'I am a genius!' or 'I am a genius! ... Oh no!' moment soon"
  1788. ooc i'm suprised not to see the base stomped into a giant pawprint
  1789. [OOC] Agris says, "i'm suprised not to see the base stomped into a giant pawprint"
  1790. [OOC] Patashu giggles. "You tempt Chevesh so."
  1791. [OOC] Dawnwing debates between macro form and entirely separate macro-scale alt
  1792. [OOC] Chevesh wants to do that thing that happened a while back, where she got railgun-shot into near orbit... and then Kaijuified in mid-air, coming down to shatter the proving grounds as a giant.
  1793. [OOC] Kandra says, "what"
  1794. [OOC] Patashu says, "I vaguely remember that. It was awesome."
  1795. [OOC] Chevesh says, "Yeah, that happened."
  1796. ooc :blushes
  1797. [OOC] Agris blushes
  1798. ooc incredibly impressive
  1799. [OOC] Agris says, "incredibly impressive"
  1800. ooc i think that would end things a little too quickly, unless that was your intention
  1801. [OOC] Agris says, "i think that would end things a little too quickly, unless that was your intention"
  1802. [OOC] Chevesh says, "Ah, that's never my intention. Actually, if you want to see something really cool, I could show you the log for the megakaiju fight with Kranith, assuming Thea says it's okay to share it."
  1803. [OOC] Chevesh says, "Oh, and Patashu too."
  1804. [OOC] Patashu says, "No complaints here"
  1805. Dawnwing whispers, "Dawnwing may have had a massive, massive macrohydra alt elsewhere once upon a time!" to you.
  1806. [OOC] Thea is fine with it. That was a movie scene
  1807. [OOC] Chevesh says, "It was hands-down the coolest kaiju fight yet. And one of the coolest scenes I've ever participated in in general. It had it all. Epic apocalypse, beautiful imagery, and dramatic storytelling, with a surprisingly beautiful ending."
  1808. ooc I'd love that. I'd be sure to use it to pick up a few ideas probably
  1809. [OOC] Agris says, "I'd love that. I'd be sure to use it to pick up a few ideas probably"
  1810. [OOC] Chevesh says, "Agris: https://cdn.discordapp.com/attachments/621423194414252051/924588087059828736/Chevy_x_Kranith_MegaKaiju_Apocalypse.rtf"
  1811. ooc thanks
  1812. [OOC] Agris says, "thanks"
  1813. ooc i think slow, spurty macrofication is one of the best kinds
  1814. [OOC] Agris says, "i think slow, spurty macrofication is one of the best kinds"
  1815. ooc but don't let me interrupt anything!
  1816. [OOC] Agris says, "but don't let me interrupt anything!"
  1817. Dawnwing whispers, "I could write them up here, but the desc was also ... naughty." to you.
  1818. [OOC] Chevesh says, "Amusingly, re-reading that log, the whole thing starts with Chevy saying 'Fuck it' after messing with the settings, and slapping the button."
  1819. whisper Dawning=who's desc? Now or in the past story?
  1820. I don't see the player named "Dawning" here.
  1821. whisper Dawnwing=who's desc? Now or in the past story?
  1822. You whisper, "who's desc? Now or in the past story?" to Dawnwing.
  1823. Thea sees what she'd hoped not to: Chev kiting the -entire flipping horde- towards her. With them directing attention her way, having now associated all her suspicious behavior with Chev's deeds and her earlier shenanigans with a lizard drone. Still, though she's only half as fast as Chev is, she has a fair distance lead; she -does- toss her grenade at this point, hoping that the imminent explosion will deter the oncoming foes at least somewhat as she hastily scrambles up the other side of the crater, hoisting herself up the ridge before booking it, aiming back with her dart-railgun to fire more shots behind herself, hoping she gets lucky enough to gain some new converts, or possibly even hit Chev herself with it! She might be biological now, but she is still enhanced, with much better stamina than- THWAP! A bullet that had missed Chevesh instead happens to fly on just the right path to hit Thea's leg! She earns a new experience, feeling what may as well be a warhammer slamming into the back of her leg as a chunk of lead enters the back of her thigh and stops inside of the front of her leg. She's endured all sorts of abuse as a robot, and had felt the simulated experience of being shot before, but never was actually subjected to the real thing as an organic until now. Perhaps in a way it isn't as bad as one might expect, but it still drops her to the ground as her leg's musctulature all but detonates along a trail of hydrostatic shock. And the way an organic body acts when struggling through damage is markedly different than a synthetic one. She has a moment to appreciate this interesting new combination of sensations before her body's escape-the-large-predator responses grant her some mobility, though she's plainly still knocked for a loop, sort of hop-limping awkwardly and whimpering a bit as she tries to use her tail to keep upright- no. No more running at this point. She lets herself collapse again... to present a narrower profile, going prone, taking more focused shots to try to nanite-dart Chev and, don't f
  1824. Thea-- don't forget those two lizards hiding in the crater! If Chev crosses the crater or passes near enough, they'll spring their own surprise of gunfire aimed right at Chev!
  1825. [OOC] Patashu says, "Uh oh!"
  1826. [OOC] Chevesh says, "That may be the most interesting and skillful way I've ever seen someone describe being shot. And I've seen it a lot. Sometimes more flowery, sometimes more stark and emotional. But never quite so detailed."
  1827. [OOC] Patashu says, "Myril can make anything a beautiful experience."
  1828. Dawnwing whispers, "An older alt of mine who I have played on other MUs" to you.
  1829. [OOC] Thea grins, chuckles a hint, and bows. Thankya!
  1830. [OOC] Chevesh says, "Myril is an extremely good RPer."
  1831. whisper Dawning=I'd love to read it ;3
  1832. I don't see the player named "Dawning" here.
  1833. whisper dawnwing=I'd love to read it ;3
  1834. You whisper, "I'd love to read it ;3" to Dawnwing.
  1835. [OOC] Chevesh says, "Side note before I write, what -kind- of guns should I expect to get shot with by those lizards? And... what would those nanites do to Chevy in particular, best guess?"
  1836. Dawnwing whispers, "Only if you're okay with Lewd things, because sie is an enormous hyperhern~" to you.
  1837. ooc Chevesh is right, that was beautiful. Though, when your actually shot the suprise from the loud noise and sudden jolt makes it so you don't even realize you've been shot for a few moments until reality starts flooding back in
  1838. [OOC] Agris says, "Chevesh is right, that was beautiful. Though, when your actually shot the suprise from the loud noise and sudden jolt makes it so you don't even realize you've been shot for a few moments until reality starts flooding back in"
  1839. whisper Dawnwing=I am! and was actually wondering if lewd rp was allowed here. You mean hyperherm~?
  1840. You whisper, "I am! and was actually wondering if lewd rp was allowed here. You mean hyperherm~?" to Dawnwing.
  1841. editplayer
  1842. Player Hammer V1.4 (C) 1994-1998 by Triggur
  1843. -------------------------------------------
  1844.  
  1845. Your name is Agris.
  1846. 2. Your MPI description is:
  1847. You see a vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth and tyrian dashing lines of trim, geometric circuit trace patterns, inscribed with shapes-in-shapes, markings, and logotypes in an alien runic alphabet all over their body. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  1848. 3. Your sex is Pronoun: She/her.
  1849. 4. Your species is Vulpes Flourinectie.
  1850. 5. You can throw items.
  1851. 6. Your home is Newcomer's Island(#1603).
  1852. 7. You can hand/be handed items.
  1853. 8. You can NOT fly.
  1854. 9. Your smell message is 'Ozone and Alpine'.
  1855. 10. Your taste message is 'Like a 9 volt battery'.
  1856. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  1857. 12. When you speak you see 'You yip [...]'.
  1858. 13. When you speak others see 'Agris yips [...]'.
  1859.  
  1860. 14. Edit sweep messages.
  1861.  
  1862. Enter '2' through '12', or 'Q' to QUIT.
  1863. 3
  1864. Enter your sex or '.' to abort.
  1865. [OOC] Thea hugs! I thank you, Patashu, and a very long list of others for all the RP experience I've had to reach that point. And! The lizards aren't particularly big; their back guns would be pistol sized usually, so they'd be firing basically 9mm hollowpoints. The nanites actually wouldn't do much up front but cause a lot of awkward pain and make it very obvious that Chev's been hit with nanites, more in an attempt to make Chev flip out and panic such that the base bots can better catch up to her.
  1866. herm (pronouns she/her)
  1867.  
  1868.  
  1869.  
  1870. Your name is Agris.
  1871. 2. Your MPI description is:
  1872. You see a vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth and tyrian dashing lines of trim, geometric circuit trace patterns, inscribed with shapes-in-shapes, markings, and logotypes in an alien runic alphabet all over their body. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  1873. 3. Your sex is herm (pronouns she/her).
  1874. 4. Your species is Vulpes Flourinectie.
  1875. 5. You can throw items.
  1876. 6. Your home is Newcomer's Island(#1603).
  1877. 7. You can hand/be handed items.
  1878. 8. You can NOT fly.
  1879. 9. Your smell message is 'Ozone and Alpine'.
  1880. 10. Your taste message is 'Like a 9 volt battery'.
  1881. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  1882. 12. When you speak you see 'You yip [...]'.
  1883. 13. When you speak others see 'Agris yips [...]'.
  1884.  
  1885. 14. Edit sweep messages.
  1886.  
  1887. Enter '2' through '12', or 'Q' to QUIT.
  1888. Dawnwing whispers, "That was a typo, aye. And while it's not something to do right in the open (all public rooms are PG, typically) it can and does happen~" to you.
  1889. q
  1890. Done.
  1891. whisper Dawnwing=well I'm announcing my interest ;3
  1892. You whisper, "well I'm announcing my interest ;3" to Dawnwing.
  1893. whisper Dawnwing=thankyou
  1894. You whisper, "thankyou" to Dawnwing.
  1895. [OOC] Thea says, "And! Fair, true, Agris. Granted at this distance, and with all the gunfire going on, there wouldn't be any sudden bang (there's already plenty of distant bangs) and she'd already be expecting she might get hit. But in general though, true!"
  1896. Dawnwing whispers, "Dawnwing is also Very Big below, but it is hidden from view by holomasking in public~" to you.
  1897. [OOC] Chevesh says, "I mean, that'd probably do it. Terrified of getting nanites loose inside of my tesseract... though the bloodmetal thing kind of helped show she's reasonably safe as long as nothing gets pulled back inside. Alright, typing."
  1898. whisper Dawnwing=: hides a good-hearted chuckle
  1899. You whisper, "Agris  hides a good-hearted chuckle" to Dawnwing.
  1900. Dawnwing whispers, "Dawnwing can offer a peek, though, if you don't mind such things!" to you.
  1901. whisper Dawnwing= https://d.furaffinity.net/art/majmajor/1562108465/1562108439.majmajor_ohboyystitchedrealsmall.png (NSFW)
  1902. You whisper, "https://d.furaffinity.net/art/majmajor/1562108465/1562108439.majmajor_ohboyystitchedrealsmall.png (NSFW)" to Dawnwing.
  1903. Dawnwing whispers, "Dawnwing puts on hir Lewd version desc, will go clean again once you peek~" to you.
  1904. look Dawnwing
  1905. What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
  1906.  
  1907. Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
  1908.  
  1909. Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir chest is also home to cleavage - three sets of it, and they're all very generously sized. Hir scales are much more fine around the areolae. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
  1910.  
  1911. Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else. Sie's endowed here, too - between hir forelegs rest a quintet of heavy sheaths with tapered pink tips occasionally visible poking out their ends. Just behind the sheaths lie a set of five female vents.
  1912.  
  1913. Between hir hindlegs, things are even bigger - and in some cases, more numerous. Sheaths come in two sets of five, one behind the other. The second set visibly contains more shaft tips, suitably upsized for the hindsheaths' greater size, but the shapes within the first set are different. A peek inside one might show what looks like the snout of a very large snake - viperish and scaled with the same sort of orange hide that covers the majority of hir form. Sie also carries ten immense testes in a common sac, their soft weight pressing against the ground beneath hir when sie stands upright. A quintet of vents rests behind hir sac, suitably more cavernous than those up front.
  1914.  
  1915. Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
  1916. whisper Dawnwing=:blushes intensely, their foxy cheeks going red~
  1917. You whisper, "Agris blushes intensely, their foxy cheeks going red~" to Dawnwing.
  1918. Dawnwing whispers, "Dawnwing blushes just a little, hirself! "Don't mind the occasional lake...~"" to you.
  1919. whisper Dawnwing=I see now what Chevesh meant when they said cinderglow 'breeds a lot' in regards to populating planets
  1920. You whisper, "I see now what Chevesh meant when they said cinderglow 'breeds a lot' in regards to populating planets" to Dawnwing.
  1921. Dawnwing whispers, "Dawnwing giggles. "Dawn makes huge spills, lays hypersized clutches ... and Glow is hundreds+ of times more fertile~"" to you.
  1922. whisper Dawnwing=sheaths are *Agris clacks two pointing-claws together nervously with a small electric spark jumping between the two* .....   /really nice/ *blush*
  1923. You whisper, "sheaths are *Agris clacks two pointing-claws together nervously with a small electric spark jumping between the two* .....   /really nice/ *blush*" to Dawnwing.
  1924. Dawnwing whispers, "Dawnwing rears up for a bit to show off the Big Set~." to you.
  1925. whisper Dawnwing=How SCANDALOUS it must feel to hide all that behind a holoshield in public ;3
  1926. You whisper, "How SCANDALOUS it must feel to hide all that behind a holoshield in public ;3" to Dawnwing.
  1927. whisper Dawnwing=so many non the wiser
  1928. You whisper, "so many non the wiser" to Dawnwing.
  1929. Dawnwing whispers, "And to have hyper-compression condoms to carry dribbles. Or hyper-absorbant cushions~." to you.
  1930. Kandra has disconnected.
  1931. whisper Dawnwing=or hyper-hugging electric foxes?
  1932. You whisper, "or hyper-hugging electric foxes?" to Dawnwing.
  1933. Dawnwing whispers, "Dawnwing blushes. "Have a lot of room inside?~"" to you.
  1934. Casandro has teleported in.
  1935. Casandro has arrived.
  1936. Casandro says, "Servus"
  1937. [OOC] Patashu says, "Hello! We've got a hunt going on between Chevesh and Thea, and it should be entering the final moments"
  1938. Chevesh doesn't get the best look, as her guard tower is shredded by gunfire, sending splinters and shrapnel casting off of it as her little nest gets progressively demolished. So she doesn't spend more than a few moments in it, barely enough time to take cover and get a good look, before she's already vaulting out of it, buoyed by waves of tracking bullets just a moment behind. As she's still in free-fall, the detonation of Thea's grenade lights the surroundings up, expanding in a wave of shrapnel and casting out an expanding ring of red sand and debris from the base of the guard tower, opening up a wide hole in the perimeter fence and causing the tower itself to buckle and topple. Chevesh herself is caught in the expanding blast on her way down, kicking her forward and to the side as a series of punctures rip through her skin, causing her to topple heavily to the sand, coming up with a mixture of sand and blood caked over her injuries. But she can't linger long, and a strong sense of desperation lifts her to her paws, against the slowly ebbing throb of pain that begins to filter through the shock of the moment, her internal simulation screaming at her about blood loss and trying to fight against her to dampen the reach of her limbs and the speed of her movements. The tugging of her skin shoots agony directly into her temples as it pulls at the wounds, but she sets her ears back and buckles forward, drawing up her paws and kicking up sand despite it all as she thrusts herself forward through the seeping blood in her vision. With lead whistling around her at her back and thumping into the faux desert, she dives forward into the shelter of the pit, seeking reprieve... and being surprised by a round through her shoulder following a deafening crack, whipping around and missing the second impact by chance as she curls her lips back and roars at the lizards... but rather than attacking them, she's up and over the side, dashing off after Thea with a pained growl choking in her throat, eyes set and skin straining with the mis
  1939. whisper Dawnwing=oh, I'm sure we could figure something out. I'm not at a fixed size either, so something can be arranged if trying anyways doesn't work out
  1940. You whisper, "oh, I'm sure we could figure something out. I'm not at a fixed size either, so something can be arranged if trying anyways doesn't work out" to Dawnwing.
  1941. ( mistaken assumption that the flexing of her muscles is driving her forward. But it never will be. The drive is in her bones, though she buckles and jerks at the oncoming needle-projectiles, hissing and jerking as they sink into her skin. She doesn't understand the threat, just yet... she's yet to feel the crawling in her skin. There's only room enough for so much sensation at once, and another pair of rounds drive into her back with splashes of blood as she bears down on Thea, though her steps start to slow, and her movements become haphazard and jerking. Amusingly, the cat's own body probably provides her with cover from the oncoming robot horde, for as long as it stands. )
  1942. [OOC] Patashu says, "Woah."
  1943. ( Did you remember that some of the aerial drones came equipped with smoke grenade launchers? Well, if you didn't, here's your reminder! A round gets launched into the center of the crater... PSSHHEWWWW! Exploding and expanding into a blinding, choking pillar of gas as it rises. The base's perimeter floods with all nearby treaded and hovering bots, invariably making 'rawr' and 'grrrarrr' noises with their tinny speakers as they float in closer - the spread of machine gun fire inaccurately hurtling into the distance, towards where Chevesh and Thea are in the crater. And it won't be many seconds after that before shotgun bearing aerial drones come in closer to deliver buckshot to whomever they see first. Hell, Thea's lizard-drones might even be caught in the crossfire, just as likely to be shot incidentally as anything else right now. )
  1944. Dawnwing whispers, "Dawnwing blushes a little more, though a couple heads are grinning!" to you.
  1945. whisper Dawnwing=:licks you, a single finite time.
  1946. You whisper, "Agris licks you, a single finite time." to Dawnwing.
  1947. whisper Dawnwing=(ooc) we shall have to plan something!
  1948. You whisper, "(ooc) we shall have to plan something!" to Dawnwing.
  1949. Dawnwing whispers, "Dawnwing huggles you up and offers multinuzzles! (Indeeed~)" to you.
  1950. watchfor Dawnwing
  1951. Dawnwing is currently online.
  1952. Adding Dawnwing to your permanent watchfor list.
  1953. Thea looks to Chevesh with a hint of incredulity, a hint of... no, not horror. Admiration. Chevesh is full of holes, leaking like a sieve, and yet she keeps going. -That- is the kind of durability Thea hopes to manage some day! Thea's own drones aren't particularly smart on their own, and she's in no position to command them; once they get smoked, they're pretty well, well, smoked, by the first base bots that happen across them! But it doesn't matter. Thea's happy, in that odd delirious euphoria that comes from a cocktail of adrenaline and her own odd taste for misfortune as shock begins to grip her vitals. Not that it'll have time to find much purchase. If only the moment could last! She doesn't even shoot. As far as she sees it, Chev has earned her nomf. No, she gives a gift to Chev in fact, reaching over to pull the wire out of her revenge bomb, such that it won't go off. In retrospect, she shouldn't have done that anyway; posthumous surprise attacks are for actual enemies, not friends who just happen to be giving you the delight of a violent death! Still, if Chev manages to reach her, while Chev would be able to get a good bite in on Thea, Thea would try to grip Chevesh by the arms and return it with one of her own. Inevitably, either way, they're both likely to get dogpiled by the entire base robot team, blended into a mess of gore painting the red sands even redder after a hailstorm of lead.
  1954. [OOC] Patashu says, "D'aww. How romantic. :3"
  1955. whispers Dawnwing=:accepts multinuzzles! and offers to kiss your sac too~
  1956. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1957. whisper Dawnwing=:accepts multinuzzles! and offers to kiss your sac too~
  1958. You whisper, "Agris accepts multinuzzles! and offers to kiss your sac too~" to Dawnwing.
  1959. [OOC] Kamare says, "I really need to head off now, so"
  1960. [OOC] Chevesh hugs Kamare and purrs. "Goodnight, Kamare."
  1961. [OOC] Kamare tackles Chev, and gnaws on her neck. "Goodnight, Chevy."
  1962. ooc goodnight Kamare
  1963. [OOC] Agris says, "goodnight Kamare"
  1964. [OOC] Patashu says, "GN!"
  1965. [OOC] Kamare says, "And gnight everyone else."
  1966. [OOC] Samnang says, "Nighers"
  1967. [OOC] Thea says, "Rest well!"
  1968. Kamare has disconnected.
  1969. heh, nomfs
  1970. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1971. ooc heh, nomfs
  1972. [OOC] Agris says, "heh, nomfs"
  1973. Kandra has connected.
  1974. [OOC] Patashu says, "oh hey https://www.deviantart.com/muhut/art/RoboGlavenus-808863540 :eyes:"
  1975. Dawnwing whispers, "Dawnwing manygrins. The enormous testes within all slosh a little..." to you.
  1976. Chevesh's steps become more plodding as she approaches, her custom-built program screaming about blood loss and collapse of vital functions, all simulated. She continually fights against it to maintain consciousness and drive herself forward, only passingly making note of the countdown until forced shut-off of all control of her body and death. And with all of the blood lost for real, her skin died already, moments ago, though it still retains its vibrance for a short while yet. When she walks forward to stand over Thea, with the bright ringing sound of yet more errant rounds piercing the cloud of smoke to deflect off of her metal skeleton at oblique angles and tear bits of tattered skin along with them, she collapses down onto her heavily, head angled eagerly to close her jaws around the chimaera's throat. She's not supporting her weight anymore, coming to settle, but it doesn't stop her from projecting a deep rolling growl as her teeth puncture on either side of Thea's neck, vibrating in her flesh, a couple of gnawing bites to settle them as her tongue presses hard against the pulse in her jaws. The pulse, the breath, the beat against her tongue, far more important even than the rich coppery taste of blood. She can't do much more that that at the moment, as her consciousness itself is fluttering on the verge of shutdown. The countdown reaches two, and then one, and then she's gone... her body sagging still moments before the robots even arrive to fulfill their need to destroy all who encroach upon their territory.
  1977. whisper Dawnwing=oh my! <3
  1978. You whisper, "oh my! <3" to Dawnwing.
  1979. [OOC] Patashu says, "https://www.deviantart.com/muhut/art/Mechanic-Anjanath-733476952 did anja too"
  1980. [OOC] Chevesh says, "That glavenus is sexy."
  1981. Dawnwing whispers, "Dawnwing gentlepurrrs. Some hindtips poke out a little, revealing that they are enclosed in dragon-stregth rubbers~." to you.
  1982. [OOC] Thea says, "Badass! ... And the dino even has a color scheme similar enough to look like a FE product"
  1983. ( Sure enough, as the two combatants collapse together, biting down on each other as they slump and collapse, shots would be fired - THUMP THUMP THUMP BRRRTTT - gunfire billowing the hazy column of smoke outwards as it ripples through, drawing blood and sending it flying in trails. But with both Thea and Chevesh losing consciousness, collapsing and not firing back, the gunfire will be shortlived. Mission successful, intruders repelled, back to base! As far as their drone programming is concerned, they did *great* today. )
  1984. [OOC] Chevesh says, "My favourite is still the Tobi. I like the one with the flower motif."
  1985. [OOC] Patashu says, "I love that one too"
  1986. [OOC] Chevesh says, "But it's hard to argue with 'giant robot dinosaur with a heated knife for a tail.'"
  1987. [OOC] Patashu says, "Monster Hunter, the franchise started when people went 'I like dinosaurs, but they're not scary enough yet'"
  1988. ooc the pulse description was very nice
  1989. [OOC] Agris says, "the pulse description was very nice"
  1990. ooc one of the benefits of prey with beating hearts
  1991. [OOC] Agris says, "one of the benefits of prey with beating hearts"
  1992. Thea's pulse in that final moment is frantic, too fast, adrenaline overwhelming her as she gags on her last breath. She'll only be able to get a bite at Chev's ears with a trembling, weakening grasp, but that's well enough. The ear-biter, paid in kind! She sheds a tear, from the pain, the shock, the thrilling horror of Chev's vibrating teeth digging into her most vital arteries; she remains with it just long enough to advance her experience of gunshots by the robots perforating her in short order, before it all piles up over a lack of bloodflow to finally part this instance of her from the world. Ah, she's gonna want her head back to recover that experience, what a moment! And indeed, hey, the prototype base-bots -did- do pretty well, and such will be reported once Thea's gathered herself enough to file one. Only when working with Thea and Chevesh would swiss-cheesing your evaluator be a good way to get a passing score!
  1993. Patashu he heee~ >:3
  1994. Casandro has disconnected.
  1995. [OOC] Chevesh laughs.
  1996. [OOC] Chevesh says, "Truer words, Thea, were never spoken."
  1997. [OOC] Chevesh says, "Ah, that wound up being a wonderful ending. I enjoyed this a lot."
  1998. occ agree
  1999. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  2000. occ agree
  2001. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  2002. ooc agree
  2003. [OOC] Agris says, "agree"
  2004. [OOC] Patashu says, "Great show, you two."
  2005. ooc thankyou
  2006. [OOC] Agris says, "thankyou"
  2007. pose offers a pre-gnawed quartz crystal to Chevesh
  2008. Agris offers a pre-gnawed quartz crystal to Chevesh
  2009. Patashu thinks Chevesh might need a moment before gifts are acceptable <w<
  2010. [OOC] Chevesh says, "And in the end, Chevy actually did ignore her original intent to stay strictly biological-limits, by holding it off long enough to get her mouth around Thea's neck at least."
  2011. [OOC] Thea grins, thank you all! This stuff is always fun. I didn't expect this ending, but Chev is an expert at the art of the mutual death. And, entirely understandable, and welcome!
  2012. ooc :claps
  2013. [OOC] Agris claps
  2014. [Thea just looked in your direction! (female chimeric creature)]
  2015. look Thea
  2016. The short reptilian snout, the prominent canines giving her an almost fangy grin, the fin-ears reminiscent of dragons, the row of spines down her draping tail, her slit-pupil eyes all but glowing amber; all said, this creature might look like something one would expect to encounter delving a dungeon or such. That she's healthy and to an extent sturdy looking might even let her be a bit imposing rather than simply ominous. Yet, though she's comfortable around friends, she tends to carry herself with a shy demeanor if not standoffish at times. In a way, this might make her seem even more like a dungeon critter though she does try to be polite, whenever she actually talks.
  2017. At least for lack of horns and scales as well as her plantigrade feet, she won't be mistaken for an over-sized kobold. Her skin shows desert colors, a light sandy brown with curving blotches of pale tan, her belly and the bottom of her tail lightening to the latter as well with the membranes of her ear fins closer to white. Her claws are plain, kept trimmed and dull though the spines of her tail definitely look pointy. As well, she has a pair of subtle pits on her snout behind and below her nostrils, viper style, her eyes as well suited to dark conditions.
  2018. She tends to dress simply if practically, a pair of khaki cargo pants, black boots or tennis shoes depending on if she anticipates rough terrain, and a lightly colored tee shirt, often white or light grey. She'll usually be wearing sunglasses if outside, a backpack and canteen worn along with a utility knife at her side if she's venturing afar.
  2019. [OOC] Thea ponders, I hear you also do these hunts, Agris?
  2020. Chevesh, indeed, will lie still for some time, riddled with holes and tears. Her leopard skin is in ruins, many parts of it hanging over exposed metal framework beneath, her gleaming skeleton slick with a sheen of red blood. It will be several minutes before she moves again, preceded by a few of her structural rods separating and being ejected to clatter free of her skin and onto the ground. When she finally does rise from Thea's body, it's as a tatterdemalion of torn flesh and metal structure. She looks down at Thea's body for several moments, kneeling and absently reaching up to tear the remains of her skin off and cast it aside. Then she leans down and gives a kiss to the end of the chimaera's muzzle, petting her fondly. "I hope you get a new one of these very soon." She says in a much different voice, as she cleans herself off enough to eventually accept a new, clean skin. "I'd really hate to lose you the only one available."
  2021. ooc this is true
  2022. [OOC] Agris says, "this is true"
  2023. ooc you have have such wonderful, depthful styles here
  2024. [OOC] Agris says, "you have have such wonderful, depthful styles here"
  2025. [OOC] Chevesh says, "Thank you very much! Maybe we'll have to do a hunt sometime."
  2026. ooc i'm hard pressed to find rp this good anywhere else
  2027. [OOC] Agris says, "i'm hard pressed to find rp this good anywhere else"
  2028. ooc we shall!
  2029. [OOC] Agris says, "we shall!"
  2030. [OOC] Thea would welcome one some time too if you'd like. Heck, maybe we could all join in on one? And, thankya :)
  2031. ooc i don't know how you do so many of them Chevesh, writing improv huge paragraphs like that is energy consuming
  2032. [OOC] Agris says, "i don't know how you do so many of them Chevesh, writing improv huge paragraphs like that is energy consuming"
  2033. [OOC] Chevesh says, "I have repeatedly tried to talk folks in the PQ into all ganging together to do a group Chevy-hunt and chase me down. I've done fights with multiple people, but a legit hunt would be interesting to try and do with multiple participants."
  2034. [OOC] Patashu says, "Yeah, sounds wild. You have my interest."
  2035. ooc i'd be worried that with so many, it'd go too fast and the oppurtunity to write large depthful posts would suffer
  2036. [OOC] Agris says, "i'd be worried that with so many, it'd go too fast and the oppurtunity to write large depthful posts would suffer"
  2037. [OOC] Chevesh says, "Ah! It is! But I love it. I keep myself in practice. I work hard to keep myself moving, and it helps keep my drive and my energy up."
  2038. ooc but i am interested
  2039. [OOC] Agris says, "but i am interested"
  2040. [OOC] Patashu says, "Well, we'd still use turn order even with more people"
  2041. ooc Thea looks cute
  2042. [OOC] Agris says, "Thea looks cute"
  2043. [OOC] Chevesh says, "The hunt with Chevy and Raindrop vs Eel-Thea was a good proof of concept."
  2044. [OOC] Thea nods! The setup might have to be a bit simpler, but it could work. And, thankya again :)
  2045. [OOC] Patashu says, "Hmm, say. On the side, my mood's not *terrible* anymore. Wonder how I'll feel tomorrow :B"
  2046. [OOC] Chevesh says, "Well, it is... early morning now. But this is exactly how I liked to spend my Christmas."
  2047. [OOC] Patashu giggles.
  2048. [OOC] Patashu says, "Good night, Chevvy."
  2049. [OOC] Thea hugs, "Rest well, and thanks again for this!" And, hugs Pata too for good measure!
  2050. [OOC] Patashu hug!
  2051. ooc i should have came on earlier
  2052. [OOC] Agris says, "i should have came on earlier"
  2053. ooc lots of great people here to spend time with
  2054. [OOC] Agris says, "lots of great people here to spend time with"
  2055. [OOC] Patashu d'aww.
  2056. ooc Chevesh, we still have that hunt to do in the cyber forest
  2057. [OOC] Agris says, "Chevesh, we still have that hunt to do in the cyber forest"
  2058. Chevesh eventually gets the last of her old skin off, and calls in a new one, re-clothing herself as a leopardess. Then she scoops up Thea's body, and carries her off of the battlefield to rest nearby, not really minding that she's getting blood on her new clean skin. Not that she's ever really minded blood. In her own mind, being painted in blood only makes her feel more beautiful. And there's worse blood to wear than that of a dear friend. "Goodnight, Thea." She purrs warmly. "You were very clever, and very resourceful... and frankly, I think you won. You deserve it."
  2059. ooc oh my! so sweet <3
  2060. [OOC] Agris says, "oh my! so sweet <3"
  2061. [OOC] Chevesh says, "Yeah we do! Actually, I haven't done an actual hunt in the cyber-forest, other than for mechanical birds. Though I guess getting chased around by that wolverine for a while counts. That was actually really fun."
  2062. [OOC] Patashu grins
  2063. [OOC] Chevesh says, "Oh shit! Patashu, that means that you were my first hunt."
  2064. [OOC] Chevesh says, "Well, here, anyway."
  2065. [OOC] Patashu says, "Oh no! I'm honoured."
  2066. ooc maybe I could practice there
  2067. [OOC] Agris says, "maybe I could practice there"
  2068. Chevesh rises and walks over to Patashu, hugging him warmly and purring. "Goodnight, Patashu... thank you very much for helping with this."
  2069. Patashu hugs back with a rumblepurr. "Of course. A very entertaining hunt tonight. See you tomorrow."
  2070. Thea will take a few moments for another one of her selves to show up, but eventually, her usual response to a death does, her vultury gryphon self gliding down, circling her own body before setting down as Chev sets her other self down. She steps forward, gently pulling Chevesh into a hug. "One nice thing about the organic body: cloning's cheap. That looked like a real delight, and I look forward to pulling the memory in. Thanks for that." She nosenoses her beak against Chev's cheek, then lets go. "And goodnight." She gapegrins. "I had another present I planned to give you too, though it kinda pales in comparison to the one we shared. I'll give it to you tomorrow I guess. Sweet dreams!"
  2071. ooc Thea, why do you ask?
  2072. [OOC] Agris says, "Thea, why do you ask?"
  2073. Chevesh laughs. "Oh, no, I really ought to think of something." She rumbles bashfully, accepting and hugging vulture-Thea in return... and parting with a warm rumbling bite along the top of her beak. "I hope you rest well, when you do, too. Pass that along to all of you for me."
  2074. [OOC] Thea headtilts? Why do I ask what?
  2075. ooc if i also do these hunts
  2076. [OOC] Agris says, "if i also do these hunts"
  2077. Chevesh bounds over to Dawnwing, and climbs up to hug around hir neck, nuzzling and nibbling under hir head. "Goodnight, Dawn."
  2078. [OOC] Thea ahs, I offered to do one with you too, or have all three of us join in one
  2079. Kandra has disconnected.
  2080. [OOC] Chevesh laughs. "I think you're pretty easy to pick out as someone who does, Agris. You're very Chevesh in a lot of ways."
  2081. Thea giggles and gapegrins, fluttering her wings a hint. "Thanks Chev. I will!"
  2082. Chevesh waves one last time, and turns to drop to all four paws and bound off toward the PQ for the traditional resting place of her species.
  2083. Chevesh teleports away.
  2084. Chevesh has left.
  2085. Samnang stretches nd yawns :well it's aboutt ime for me to think about heading off as well. You all take care and the story was neato!"
  2086. Patashu rumbles, "Cya Sam!"
  2087. Thea waves!
  2088. Samnang wags!
  2089. Samnang teleports away.
  2090. Samnang has left.
  2091. ooc :chuckles, well thankyou
  2092. [OOC] Agris chuckles, well thankyou
  2093. ooc i think
  2094. [OOC] Agris says, "i think"
  2095. ooc what's PQ?
  2096. [OOC] Agris says, "what's PQ?"
  2097. [OOC] Patashu says, "Patashu's Quarters"
  2098. oh
  2099. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  2100. t pq
  2101. Teleport:  Destination could not be found.
  2102. t pquarters
  2103. You feel a wrenching sensation...
  2104. Patashu's Personal Quarters(#29396RLJA)
  2105. While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
  2106. Among the Cushions, you see it is empty.
  2107. Obvious Exits:
  2108.    [C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
  2109. Contents: Amaranth, Ganet, Volacris, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
  2110. ## There are possible hidden listeners here.
  2111. Patashu has teleported in.
  2112. Patashu has arrived.
  2113. say oh my gosh it's 3AM
  2114. You yip, "oh my gosh it's 3AM"
  2115. Patashu jumps up high into the air, and lands down with a KA-THOOOM! The shockwave bounces sleepers back to their homes as it ripples outwards, everything returning to normal as the animation ends.
  2116. Amaranth is sent home.
  2117. Amaranth has left.
  2118. Ganet is sent home.
  2119. Ganet has left.
  2120. Volacris is sent home.
  2121. Volacris has left.
  2122. Patashu laughs
  2123. [OOC] Patashu says, "[OOC] Thea says, "Granted, I usually log out 1-2 hours before now, so if you'd like to go hunt me some time, Agris, you'll probably want to show up earlier. Nonetheless, I'd be glad to some time if you like""
  2124. [OOC] Patashu says, "btw"
  2125. say sskREEEEE
  2126. You yip, "sskREEEEE"
  2127. say Patashu!
  2128. You yip, "Patashu!"
  2129. Patashu perks. Fox noises!
  2130. say that was impressive
  2131. You yip, "that was impressive"
  2132. Patashu rumbles, "Ah, glad you had a good time."
  2133. say yes i'd like that, but definitely not now
  2134. You yip, "yes i'd like that, but definitely not now"
  2135. Patashu rumbles, "Same, it's late."
  2136. say it's way too late for me
  2137. You yip, "it's way too late for me"
  2138. Patashu rumbles, "Come on 12 hours ago! Or 8 hours ago."
  2139. say i'm just here for some light conversation for a little while before i sleep
  2140. You yip, "i'm just here for some light conversation for a little while before i sleep"
  2141. say goodnight, superfortress~
  2142. You yip, "goodnight, superfortress~"
  2143. Patashu blush. You damn tease~
  2144. pose chuckles and yips
  2145. Agris chuckles and yips
  2146. Kandra has teleported in.
  2147. Kandra has arrived.
  2148. Patashu waves!
  2149. say hello Kandra 
  2150. You yip, "hello Kandra "
  2151. Kandra says, "Hi."
  2152. Kandra earflits.
  2153. [OOC] Kandra, staying up trying to untangle her hair once and for all.
  2154. [OOC] Kandra says, "...or at least part of it.  But possibly I'll just be stubborn and unwise."
  2155. say here let me try
  2156. You yip, "here let me try"
  2157. say lean backward Kandra
  2158. You yip, "lean backward Kandra"
  2159. Kandra says, "...buh?"
  2160. Kandra takes a few steps backwards from Agris.  o.o;
  2161. look Kandra
  2162. A young(ish) vixen.  Specifically, she is almost but not quite entirely like an Arctic fox, with a fluffy, snow-white pelt, long, black hair, blue eyes.  She stands at about five and a half feet, not counting her tail -- which apart from the inky black tip is as white as the rest of her, and at least as fluffy.
  2163.   
  2164. Presently she is dressed in an almost knee-length robe-like top and a pair of trousers of identical, soft (and fluffy, though not nearly as much so as her fur) material, a generic grey in color all over -- the sort of thing one might pick out when someone they didn't know needed *some* sort of clothes as an, if nothing else, functional concern.  She seems mature, and yet strangely lost and sometimes clumsy or uncoordinated in her movements, as though her body is a machine she's not entirely learned to operate.
  2165. Carrying: The ball of fabric, lily amulet, Muse of Inspiration Sash Expo '13, Cute Karaoke Singer 2013 button, Gold Medal for Fashion, Gold Medal for Boggle, Blue Ribbon for Drawing, a silvery amulet, Spidersilk Bag, communicationsunit, 500-Pound Man-Killing-Pants Souvenir Coin - A, a coon cookie, A Deep-fried Pineapple on a Stick, A lamb skewer, A lemon chicken Skewer, adorable deinonychus plushie, An asian chicken Skewer, Apple Star Candy, Blue Bomber Candy, Candy Bells, Cherry Flash Candy, chocolate bird's nest, chocolate coins, Cloud Candy, Coon-Proof Cookie, Custard Bun, Edible Glowstick, Eggnog cocoa, gumdrops, gummy eyeball, Hot cocoa, Kandy Korn, Laser Melon Candy, Lemon Sword Candy, Lime Shield Candy, Milk Duds, mini Payday bar, Moon pie, Official BunnyHugger Sternlooker, Pie Pie, Raspberry Bolt Candy, Some Cheese on A Skewer, Some Chocolate-covered tiramisu, Strawberry Barrier Candy, Trojan horse pie, Twelfth Night ornament 2017, and Twelfth Night ornament 2020
  2166. say no, into my lap
  2167. You yip, "no, into my lap"
  2168. say don't be scared
  2169. You yip, "don't be scared"
  2170. say Kandra ?
  2171. You yip, "Kandra ?"
  2172. Kandra, looking ... profoundly bewildered, and more than a little unsettled.  "Try wha--  Hey!  I barely -- I *don't* even know you!"  Her tail fluffs out, and she backs away a couple of paces further.  "...not being scared is what the *other* me would do!  Would have done?  I dunno--"  She blinks, looking around for help but only seeing Patashu there.
  2173. Patashu rar?
  2174. [OOC] Kandra is just incorrigibly being too in-character
  2175. [Kandra just looked in your direction! (     white fox)]
  2176. say oh?
  2177. You yip, "oh?"
  2178. say the other you?
  2179. You yip, "the other you?"
  2180. say i'm just offering to groom you =3
  2181. You yip, "i'm just offering to groom you =3"
  2182. Kandra's ears splay out to the sides.  "...what?  ... Patashu, who *is* this?"
  2183. Patashu rumbles, "Agris!"
  2184. Kandra stares at Agris, tilting her head to one side, expression drifting slightly towards bewildered examination since she considers herself at a safe distance.  This doesn't *look* like the terrifying lynx woman from her second-party 'memories.'  But.  The existence of one such person, surely implies the existence of more than one such person, as a rule.  "Uh... and... who is that?"
  2185. [Patashu just looked in your direction! (neuter Big Plushsune)]
  2186. say and who are you fellow snowfox?
  2187. You yip, "and who are you fellow snowfox?"
  2188. look Patashu
  2189. It's big! It's soft! It's a Plushsune! He's a great, big, grinning thing, easily standing 9 feet tall. Starting from the top, he has a pair of big, pointed fox ears, each nearly a foot long. The both of them purple in color, with golden fuzz on the insides. Between the both of them, the plushsune sports a pair of golden, draconic horns, about as long as his ears and curving backwards. His face is a soft thing with a big, almost toony fox muzzle, ending in a big, golden nose. His eyes are plastic, the both of them an almost shiny golden color.
  2190.  
  2191. Moving down, his body has a soft, quite bottom heavy build to it. Much of his plush body is made with fuzzy purple fabric, though his chest covered with a large synthetic section, carefully made to look like golden, draconic scales. The plushsune's belly is likewise covered, not to mention quite overstuffed. It's a great, big, soft thing that sticks out far past his plush legs and nearly touches the ground. His arms are nice and thick things, each of them ending in an oversized mitt, golden in color to match his horns and scales. 
  2192.  
  2193. Further down, the plushsune is as soft and thick as above, with his legs as thick and soft as his arms. They've got a simple, plantigrade build to them, with each of them ending in a VERY oversized plush paw, gold like his mitts. Simplified ones as well, with no separate toes, just black lines sewn in, making it look like they have a trio of toes. To finish off the fox, he sports seven Massive plush tails, each easily six feet long. They, like the rest of him, are soft and fuzzy and purple, save for each tail tip, where they end in a patch of soft, bright gold.
  2194. Carrying: Purple Pocket-Fox, Overstuffed 2nd Edition Plush Nanite, Bronze Medal for Scavenger Sea Hunt, Gold Medal for Target Shooting, Gold Medal for Dressage, Gold Medal for Napping, Copper Medal for Diving, Silver Medal for Orbital Dive, Co-Pilot Pass for Curus's BattleBlimp, Mayor's Cachet, Ceremonial Mayor's Hat, Blue Ribbon: Cutest Pet 2020, Spindizzy Air Race 2019 - 1st Place, Emblem: Effulgent Architect of the Spectacular yet Inconsequential / Purple Prince of Production, Discord->Patashu#8123, Twitter->@Patashu0, Telegram->@Patashu, Theme Song: http://youtu.be/Vi29kjhjgrg Scaffold / ETIA, Universal Lack of Consequences setting: https://pastebin.com/mCJNrhnx --, 8-bit Jukebox: http://www.soundcloud.com/patashu --, Primary Patashu Pictures: https://twitter.com/Patashu0/status/860092201878999040 (some tagged NSFW later), 2019 Mako For Mayor Holopin, 500-Pound Man-Killing-Pants Souvenir Coin - A, A Double Dipped Corn Dog, Albian Pie Wedge, An asian chicken Skewer, Laser Melon Candy, Patashu 2019 Kobold Plushie, Patashu 2020 Kobold Stress Reliever, Patashu 2021 Kobold Motorized Plastic Toy, pinch of tyrian purple powder, Plutonium PrismaCola, Strawberry Barrier Candy, and Twelfth Night ornament 2021
  2195. say Patashu! your a fox!
  2196. You yip, "Patashu! your a fox!"
  2197. say those ears!?
  2198. You yip, "those ears!?"
  2199. say what happened?
  2200. You yip, "what happened?"
  2201. Patashu rumbles, "Vahno happened!"
  2202. Kandra blink blink blinks slowly.  "...uh.  I'm Kandra?"  She turns a bit, looking around the room, glancing at a passing gnoll briefly, then at Patashu.
  2203. pose grins mischeviously, as foxes do
  2204. Agris grins mischeviously, as foxes do
  2205. say I shall have to meet this Vahno
  2206. You yip, "I shall have to meet this Vahno"
  2207. Patashu uh oh.
  2208. Kandra... seems to have already become somewhat accustomed to the persistent weirdness present in Spindizzy.  And to Patashu being *large.*
  2209. pose tries to hug Patashu in this new form, giant plushtsune
  2210. Agris tries to hug Patashu in this new form, giant plushtsune
  2211. Patashu plushsqueezes Agris~
  2212. say oooph! <3
  2213. You yip, "oooph! <3"
  2214. pose nuzzles and hugs tighter at that
  2215. Agris nuzzles and hugs tighter at that
  2216. say I wish I had horns like that
  2217. You yip, "I wish I had horns like that"
  2218. Patashu rumbles, "Oh?"
  2219. [OOC] Kandra says, ""So, this Patashu character I've heard of.  What's their deal?"  "They're large."  "...ah."  "And also they're the head of a high-tech interstellar pseudocorporation."  "Oh dear. *sigh* One of those.""
  2220. [OOC] Patashu says, "Kahaha"
  2221. ooc Patashu, all these new tsunes around and plushifiation! Whatever happened, can i have the log of it? this is actually one of my favorites
  2222. [OOC] Agris says, "Patashu, all these new tsunes around and plushifiation! Whatever happened, can i have the log of it? this is actually one of my favorites"
  2223. [OOC] Patashu says, "I don't think there's much of a log to show"
  2224. [OOC] Patashu says, "Go pester Vahno for sure tho"
  2225. ooc I will
  2226. [OOC] Agris says, "I will"
  2227. ooc was there at least a tf?
  2228. [OOC] Agris says, "was there at least a tf?"
  2229. [OOC] Kandra says, "pseudocorporation since you've definitely mentioned PI disassembling/subverting oppressive structures by pretending to act like a normal corporation, but then just lowering prices more and more so the power structure that was in place dissolves.  Or something like that.  Definitely not standard Capitalism Behaviour, anyways, IIRC"
  2230. [OOC] Patashu says, "yess"
  2231. [OOC] Patashu says, "that me"
  2232. A kobold walks up a wall then along a ceiling, with no regard for the usual effects of gravity.
  2233. Kandra watches bemusedly, tilting her head slightly to the other side.
  2234. pose still offers groomings to Kandra
  2235. Agris still offers groomings to Kandra
  2236. pose fox groomings!
  2237. Agris fox groomings!
  2238. Kandra is still wary!  She's not the type to accept groomings from someone she's never met on a first encounter, for starters.  She seems to have decided Agris isn't necessarily a *threat,* however... hrm.  She considers, but ends up simply shrugging and climbing up the cushion pile a ways.
  2239. pose pads over to the cushion pile with the white fox on it
  2240. Agris pads over to the cushion pile with the white fox on it
  2241. WHO Vahno
  2242. Player Name           On For Idle   Doing...
  2243. 5 players are connected.  (Max was 42)
  2244. pinfo Vahno
  2245. Vahno Player Information
  2246. .
  2247. Character: 
  2248. Despite the fact that he's a Hyena, Cyril's a pretty nice guy. He does sometimes get into... strange situations. Then again, who doesn't?
  2249. {done}
  2250. Kandra peers down at Agris, ears splaying back a bit.  "...uh?"
  2251. pose smiles "cute"
  2252. Agris smiles "cute"
  2253. say here, this will help
  2254. You yip, "here, this will help"
  2255. Kandra squeaks!  Grumps.  "Cute, huh?  ...hang on, what?  Help with *what* exactly?"
  2256. pose untangles your fur with their claws, and scritches along you with them smoothing out your fur into a singular direction like a comb
  2257. Agris untangles your fur with their claws, and scritches along you with them smoothing out your fur into a singular direction like a comb
  2258. Kandra has *not* let Agris that close!  O.o;;;
  2259. say newly turned vulpine?
  2260. You yip, "newly turned vulpine?"
  2261. Kandra says, "...*what*?!"
  2262. Patashu rumbles, "I think Agris might have the wrong idea..."
  2263. say what's the Patashu?
  2264. You yip, "what's the Patashu?"
  2265. Kandra scrambles further up the heap of cushions, staring somewhere between astounded, bewildered, and *rather* uncomfortable.
  2266. Patashu rumbles, "Kandra's not new to being a fox. Kandra's always been one. And I don't think Kandra knows you well enough to accept grooming from you yet."
  2267. say sigh
  2268. You yip, "sigh"
  2269. [OOC] Kandra says, "(Yeah.  Kandra is pretty selective with who she lets touch her.)"
  2270. [OOC] Kandra says, "(No offense meant.)"
  2271. ooc sorry
  2272. [OOC] Agris says, "sorry"
  2273. [OOC] Kandra says, "It's okay!"
  2274. [OOC] Kandra is just .. responding in the manner she suspects Kandra ICly would, ICly
  2275. ooc wasn't sure if you were jusy being shy IC
  2276. [OOC] Agris says, "wasn't sure if you were jusy being shy IC"
  2277. [OOC] Kandra says, "I mean, yes, it's IC, but like... 'just being shy', well, more than that.  Also I guess I don't run on "touch everyone, be touched by everyone!" norms typically."
  2278. ooc well, being groomed by a fox, or doing the grooming is very soothing
  2279. [OOC] Agris says, "well, being groomed by a fox, or doing the grooming is very soothing"
  2280. ooc good for chill times
  2281. [OOC] Agris says, "good for chill times"
  2282. [OOC] Kandra says, "Sure.  Typically that requires consent beforehand, though!"
  2283. ooc I am very excited to see a fellow snowfox though Kandra
  2284. [OOC] Agris says, "I am very excited to see a fellow snowfox though Kandra"
  2285. [OOC] Kandra says, "Just wait till you meet Kandra."
  2286. [OOC] Kandra says, "snow foxen are pretty"
  2287. ooc yes ;3
  2288. [OOC] Agris says, "yes ;3"
  2289. [OOC] Kandra says, "though technically kandra is probably nothing like a Terran Arctic fox, biologically"
  2290. ooc terran?
  2291. [OOC] Agris says, "terran?"
  2292. look Kandra
  2293. A young(ish) vixen.  Specifically, she is almost but not quite entirely like an Arctic fox, with a fluffy, snow-white pelt, long, black hair, blue eyes.  She stands at about five and a half feet, not counting her tail -- which apart from the inky black tip is as white as the rest of her, and at least as fluffy.
  2294.   
  2295. Presently she is dressed in an almost knee-length robe-like top and a pair of trousers of identical, soft (and fluffy, though not nearly as much so as her fur) material, a generic grey in color all over -- the sort of thing one might pick out when someone they didn't know needed *some* sort of clothes as an, if nothing else, functional concern.  She seems mature, and yet strangely lost and sometimes clumsy or uncoordinated in her movements, as though her body is a machine she's not entirely learned to operate.
  2296. Carrying: The ball of fabric, lily amulet, Muse of Inspiration Sash Expo '13, Cute Karaoke Singer 2013 button, Gold Medal for Fashion, Gold Medal for Boggle, Blue Ribbon for Drawing, a silvery amulet, Spidersilk Bag, communicationsunit, 500-Pound Man-Killing-Pants Souvenir Coin - A, a coon cookie, A Deep-fried Pineapple on a Stick, A lamb skewer, A lemon chicken Skewer, adorable deinonychus plushie, An asian chicken Skewer, Apple Star Candy, Blue Bomber Candy, Candy Bells, Cherry Flash Candy, chocolate bird's nest, chocolate coins, Cloud Candy, Coon-Proof Cookie, Custard Bun, Edible Glowstick, Eggnog cocoa, gumdrops, gummy eyeball, Hot cocoa, Kandy Korn, Laser Melon Candy, Lemon Sword Candy, Lime Shield Candy, Milk Duds, mini Payday bar, Moon pie, Official BunnyHugger Sternlooker, Pie Pie, Raspberry Bolt Candy, Some Cheese on A Skewer, Some Chocolate-covered tiramisu, Strawberry Barrier Candy, Trojan horse pie, Twelfth Night ornament 2017, and Twelfth Night ornament 2020
  2297. [OOC] Kandra says, "with kandra, I don't remember, but kandra is definitely not baseline"
  2298. ooc howso?
  2299. [OOC] Agris says, "howso?"
  2300. lookat Kandra's 500
  2301. A smashed copper disc with a pants icon and the motto: I Saw The 500-Pound Man-Killing-Pants And Survived!
  2302. [OOC] Kandra says, "In this case, just, "Of Earth/resembling that found in Actual Reality""
  2303. [OOC] Kandra says, "and, you'd have to ask them"
  2304. ooc your not Kandra?
  2305. [OOC] Agris says, "your not Kandra?"
  2306. [OOC] Kandra says, "Though, it's kind of unlikely you would actually meet Kandra."
  2307. [OOC] Kandra says, "Oh, I am Kandra."
  2308. ooc why wouldn't I meet them?
  2309. [OOC] Agris says, "why wouldn't I meet them?"
  2310. Kandra <-- it's right in the character name.
  2311. [OOC] Patashu blink blink
  2312. [OOC] Kandra says, "One of them lives in an out of the way location."
  2313. [OOC] Kandra says, "For starters"
  2314. ooc in the colder northern regions?
  2315. [OOC] Agris says, "in the colder northern regions?"
  2316. [OOC] Kandra says, "No, actually."
  2317. occ well i'm really confused. you seem to be explaining some kind of quantom superposition of meeting you, despite you beig here right now
  2318. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  2319. ooc well i'm really confused. you seem to be explaining some kind of quantom superposition of meeting you, despite you beig here right now
  2320. [OOC] Agris says, "well i'm really confused. you seem to be explaining some kind of quantom superposition of meeting you, despite you beig here right now"
  2321. [OOC] Kandra says, "Kandra lives -- sorta-here (hasn't actually firm domicile yet.)  On the other hand, Kandra lives...in a city and is reclusive.  It's very simple :}"
  2322. [OOC] Kandra clear her throat
  2323. [OOC] Kandra says, "Yes, I'm being a little pest"
  2324. [OOC] Patashu smirks
  2325. whisper Patashu=what's with this person?
  2326. You whisper, "what's with this person?" to Patashu.
  2327. Patashu whispers, "cheekily conflating OOC/IC" to you.
  2328. whisper Patashu=what are they trying to say?
  2329. You whisper, "what are they trying to say?" to Patashu.
  2330. Patashu whispers, "basically going 'there's a Kandra in the United States Hellworld and you'll have trouble meeting her for hopefully obvious reasons'" to you.
  2331. [OOC] Kandra says, "There are two of Kandra, for complicated and frankly horrifying reasons.  One of them could be EXTREMELY dangerous if crossed.  The other one (present here) is more harmless."
  2332. Patashu whispers, "oh no wait" to you.
  2333. Patashu whispers, "Patashu  might be wrong" to you.
  2334. ooc oh?
  2335. [OOC] Agris says, "oh?"
  2336. Patashu whispers, "this might be a reference to there being two IC Kandras, which... I think?? is still true???? you'd have to ask Kandra" to you.
  2337. [OOC] Kandra says, "Yeah"
  2338. ooc and why is that?
  2339. [OOC] Agris says, "and why is that?"
  2340. [OOC] Kandra says, "Why is what?"
  2341. ooc why would one of you be extremely dangerous if crossed?
  2342. [OOC] Agris says, "why would one of you be extremely dangerous if crossed?"
  2343. [OOC] Kandra says, "Well..."
  2344. [OOC] Kandra says, "She can kill you with her mind."
  2345. J.P. has teleported in.
  2346. J.P. has arrived.
  2347. [OOC] Kandra says, "For example."
  2348. [OOC] Patashu oh. owo;
  2349. Patashu waves!
  2350. [OOC] Kandra says, "I can't actually divulge more than that."
  2351. ooc listens intently
  2352. [OOC] Agris says, "listens intently"
  2353. [OOC] Kandra says, "The one here is harmless though"
  2354. [OOC] Kandra says, "Mostly"
  2355. Volacris has teleported in.
  2356. Volacris has arrived.
  2357. ooc oh well i hope to meet them
  2358. [OOC] Agris says, "oh well i hope to meet them"
  2359. Volacris chirp!
  2360. J.P. waves, snugs plush Patashu!
  2361. J.P. chitter?
  2362. Patashu snug, waves!
  2363. [OOC] Kandra chirps at Volacris.
  2364. ooc especially if they are a fox
  2365. [OOC] Agris says, "especially if they are a fox"
  2366. [OOC] Volacris says, "Whom are we talking about?"
  2367. Kandra is perched on the very top of the cushion heap, fiddling with her hair.
  2368. [OOC] Kandra says, "Kandra."
  2369. [OOC] Volacris says, "Aha"
  2370. [OOC] Kandra says, "Also Kandra."
  2371. pinfo Kandra
  2372. Kandra Player Information
  2373. .
  2374. Character: 
  2375. Mostly just wants to be a pretty fox.  Sometimes more involved happenings are okay, but isn't actually very *useful* in them, anymore.  Not a magician.  IC/OOC is a sliding scale but I'm almost always IC to some extent.
  2376. {done}
  2377. smell Kandra
  2378. Kandra's fur has a slight lavender scent, accented with flowery notes.
  2379. [OOC] Kandra says, "FFFF"
  2380. [OOC] Volacris perks?
  2381. Volacris sits next to Kandra on a pillow.
  2382. [OOC] Kandra says, "Try again"
  2383. smell Kandra
  2384. You are not authorized to perform this action.
  2385. [OOC] Kandra has developed a violent dislike of the smell/taste/touch builtins since she set that, original message.
  2386. [OOC] Volacris says, "Oh!"
  2387. whisper Patashu=I don't like this person
  2388. You whisper, "I don't like this person" to Patashu.
  2389. Patashu whispers, "Yeah, don't smell/taste/touch Kandra (or her alt Emma). Very touchy about it" to you.
  2390. whisper Patashu=then they shouldn't have set their props to notify them of it
  2391. You whisper, "then they shouldn't have set their props to notify them of it" to Patashu.
  2392. Patashu whispers, "trust me, had this debate the last time there was a shitstorm about it and nothing happened =w=;" to you.
  2393. whisper Patashu=oh is that the story behind that bulleton?
  2394. You whisper, "oh is that the story behind that bulleton?" to Patashu.
  2395. whisper Patashu=I feel like they are just here to troll or cause drama.
  2396. You whisper, "I feel like they are just here to troll or cause drama." to Patashu.
  2397. Patashu whispers, "Honestly, you are welcome to ignore Kandra/Emma if you don't anticipate getting anything out of interacting" to you.
  2398. whisper Patashu=I'm asking for your opinion
  2399. You whisper, "I'm asking for your opinion" to Patashu.
  2400. Kandra blinks at Volacris, a little unnerved.  Bug?!  o.o;
  2401. Volacris meeps softly, becomes loaf.
  2402. look Volacris
  2403.         You see a strange insectoid creature, which looks like someone had magnified an insect to about human size. It has the general looks of a wasp, with a large vespine abdomen --- bulbous but pointed near the end --- and a set of thin wings on the back of its thorax. Yet its stance resembles that of a mantis: it has four thin legs to stand on sprouting from its thorax, and two arms to grab things with. As opposed to the raptorial arms of a mantis, the arms of this creature look similar to pincers. The insides are covered with sharp spikes. Despite looking fierce, the pincers are usually safely tucked away next to the elongated 'neck' sprouting from the thorax, behind the insectoid's head.
  2404.         Its head has a triangular shape, including a wide variety of mantis-like mandible pieces. Two antennae sprout from its head between its large compound eyes, elegantly curving back and upwards. The two eyes, however, are more spherical than those of a mantis. As light reflects off of the compound eyes, they shimmer a colorful star-shaped iridescent pattern, making it seem like the creature is constantly staring at the light source. But looks can deceive: these are merely pseudopupils. Nobody knows what the creature may be looking at right now.
  2405.         The insect moves in smooth, slow motions, its head twitching as it moves so as to stabilize its eyes. Its abdomen increases and decreases in size periodically, as it uses its abdomen to breathe. Occasionally, its head tilts, and the creature moves its front leg upwards to start nibbling on it. Its speech sounds like a series of chitters and clicks, and it has a rather insectoid sound quality. Even so, its communication is somehow perfectly understandable to you.
  2406. Patashu whispers, "I don't think Kandra is a troll so much as just... not in a good place mentally IRL, not much emotional energy/robustness, if that makes sense" to you.
  2407. whisper Patashu=oh, ok. well that makes sense. Thankyou for explaining
  2408. You whisper, "oh, ok. well that makes sense. Thankyou for explaining" to Patashu.
  2409. ooc Kandra, you make me uncomfortable
  2410. [OOC] Agris says, "Kandra, you make me uncomfortable"
  2411. help ignore
  2412. Sorry, no help available on topic "ignore"
  2413. [OOC] Patashu should get to bed. Waves!
  2414. say Volacris, wasps loaf?
  2415. You yip, "Volacris, wasps loaf?"
  2416. ooc goodnight Patashu
  2417. [OOC] Agris says, "goodnight Patashu"
  2418. Volacris wigglewagges
  2419. [OOC] Volacris says, "Good night!"
  2420. ooc Patashu!
  2421. [OOC] Agris says, "Patashu!"
  2422. ooc before you go
  2423. [OOC] Agris says, "before you go"
  2424. ooc do plushes have to curl or floof into bed or can just just floof into themselves, being a plushy
  2425. [OOC] Agris says, "do plushes have to curl or floof into bed or can just just floof into themselves, being a plushy"
  2426. ooc considering the circumstances, could i floof into you?
  2427. [OOC] Agris says, "considering the circumstances, could i floof into you?"
  2428. [OOC] Patashu says, "Good question! I just have dragon instincts and fall forward dead. But, sure, I guess so!"
  2429. ooc ah =)
  2430. [OOC] Agris says, "ah =)"
  2431. Patashu has disconnected.
  2432. look Patashu
  2433. It's big! It's soft! It's a Plushsune! He's a great, big, grinning thing, easily standing 9 feet tall. Starting from the top, he has a pair of big, pointed fox ears, each nearly a foot long. The both of them purple in color, with golden fuzz on the insides. Between the both of them, the plushsune sports a pair of golden, draconic horns, about as long as his ears and curving backwards. His face is a soft thing with a big, almost toony fox muzzle, ending in a big, golden nose. His eyes are plastic, the both of them an almost shiny golden color.
  2434.  
  2435. Moving down, his body has a soft, quite bottom heavy build to it. Much of his plush body is made with fuzzy purple fabric, though his chest covered with a large synthetic section, carefully made to look like golden, draconic scales. The plushsune's belly is likewise covered, not to mention quite overstuffed. It's a great, big, soft thing that sticks out far past his plush legs and nearly touches the ground. His arms are nice and thick things, each of them ending in an oversized mitt, golden in color to match his horns and scales. 
  2436.  
  2437. Further down, the plushsune is as soft and thick as above, with his legs as thick and soft as his arms. They've got a simple, plantigrade build to them, with each of them ending in a VERY oversized plush paw, gold like his mitts. Simplified ones as well, with no separate toes, just black lines sewn in, making it look like they have a trio of toes. To finish off the fox, he sports seven Massive plush tails, each easily six feet long. They, like the rest of him, are soft and fuzzy and purple, save for each tail tip, where they end in a patch of soft, bright gold.
  2438. Carrying: Purple Pocket-Fox, Overstuffed 2nd Edition Plush Nanite, Bronze Medal for Scavenger Sea Hunt, Gold Medal for Target Shooting, Gold Medal for Dressage, Gold Medal for Napping, Copper Medal for Diving, Silver Medal for Orbital Dive, Co-Pilot Pass for Curus's BattleBlimp, Mayor's Cachet, Ceremonial Mayor's Hat, Blue Ribbon: Cutest Pet 2020, Spindizzy Air Race 2019 - 1st Place, Emblem: Effulgent Architect of the Spectacular yet Inconsequential / Purple Prince of Production, Discord->Patashu#8123, Twitter->@Patashu0, Telegram->@Patashu, Theme Song: http://youtu.be/Vi29kjhjgrg Scaffold / ETIA, Universal Lack of Consequences setting: https://pastebin.com/mCJNrhnx --, 8-bit Jukebox: http://www.soundcloud.com/patashu --, Primary Patashu Pictures: https://twitter.com/Patashu0/status/860092201878999040 (some tagged NSFW later), 2019 Mako For Mayor Holopin, 500-Pound Man-Killing-Pants Souvenir Coin - A, A Double Dipped Corn Dog, Albian Pie Wedge, An asian chicken Skewer, Laser Melon Candy, Patashu 2019 Kobold Plushie, Patashu 2020 Kobold Stress Reliever, Patashu 2021 Kobold Motorized Plastic Toy, pinch of tyrian purple powder, Plutonium PrismaCola, Strawberry Barrier Candy, and Twelfth Night ornament 2021
  2439. look at Patashu's Plutonium
  2440. I don't see that here.
  2441. lookat Patashu's plutonium
  2442. Soda in a classic glass bottle shining blue-violet!
  2443. sweep
  2444. No one sent home.
  2445. Listeners in your inventory:
  2446. Listeners in Patashu's Personal Quarters(#29396RLJA):
  2447.     Player  Volacris
  2448.     Player  J.P.
  2449.     Player  Kandra
  2450.     Player  Agris(#32770PBJ)
  2451.     Thing   Speers Errand [owner: Niny'ah]
  2452. !!    Listen.muf(#6860FLVM3) is a listening program
  2453. Listening rooms down the environment:
  2454.     Patashu's Personal Quarters(#29396RLJA) [owner: Patashu]
  2455. !!    UNKNOWN listener prop used
  2456. !!    UNKNOWN listener prop used
  2457. !!    UNKNOWN listener prop used
  2458. *Done*
  2459. [OOC] Volacris shares a video about the VFX in the non-VFX show Great British Bake-Off: https://youtube.com/watch?v=2OEwbocwYF8
  2460. ooc that censorship was sickening Volacris
  2461. [OOC] Agris says, "that censorship was sickening Volacris"
  2462. ooc it reminds me of that famous picture of Stalin
  2463. [OOC] Agris says, "it reminds me of that famous picture of Stalin"
  2464. [OOC] Volacris giggles. "Oh, which picture?"
  2465. ooc where the person goes missing
  2466. [OOC] Agris says, "where the person goes missing"
  2467. [OOC] Volacris says, "Oh I think which one you mean, yes."
  2468. ooc this one https://www.iliketowastemytime.com/2012/06/22/soviet-censorship-of-images-during-stalins-regime-5-pics
  2469. [OOC] Agris says, "this one https://www.iliketowastemytime.com/2012/06/22/soviet-censorship-of-images-during-stalins-regime-5-pics"
  2470. [OOC] Volacris says, "It's somehow not loading... Hmmm"
  2471. ooc Nikolai Yezhov
  2472. [OOC] Agris says, "Nikolai Yezhov"
  2473. ooc https://www.iliketowastemytime.com/sites/default/files/imagecache/blog_image/soviet-censorship-naval-commissar-vanishes.jpg
  2474. [OOC] Agris says, "https://www.iliketowastemytime.com/sites/default/files/imagecache/blog_image/soviet-censorship-naval-commissar-vanishes.jpg"
  2475. ooc does that load for you?
  2476. [OOC] Agris says, "does that load for you?"
  2477. [OOC] Volacris shakes head. "I guess my network is botched."
  2478. [OOC] Volacris says, "But I know the picture, and I have looked it up through a search engine so now I see it"
  2479. look Volacris 
  2480. I don't see that here.
  2481. look volacris
  2482.         You see a strange insectoid creature, which looks like someone had magnified an insect to about human size. It has the general looks of a wasp, with a large vespine abdomen --- bulbous but pointed near the end --- and a set of thin wings on the back of its thorax. Yet its stance resembles that of a mantis: it has four thin legs to stand on sprouting from its thorax, and two arms to grab things with. As opposed to the raptorial arms of a mantis, the arms of this creature look similar to pincers. The insides are covered with sharp spikes. Despite looking fierce, the pincers are usually safely tucked away next to the elongated 'neck' sprouting from the thorax, behind the insectoid's head.
  2483.         Its head has a triangular shape, including a wide variety of mantis-like mandible pieces. Two antennae sprout from its head between its large compound eyes, elegantly curving back and upwards. The two eyes, however, are more spherical than those of a mantis. As light reflects off of the compound eyes, they shimmer a colorful star-shaped iridescent pattern, making it seem like the creature is constantly staring at the light source. But looks can deceive: these are merely pseudopupils. Nobody knows what the creature may be looking at right now.
  2484.         The insect moves in smooth, slow motions, its head twitching as it moves so as to stabilize its eyes. Its abdomen increases and decreases in size periodically, as it uses its abdomen to breathe. Occasionally, its head tilts, and the creature moves its front leg upwards to start nibbling on it. Its speech sounds like a series of chitters and clicks, and it has a rather insectoid sound quality. Even so, its communication is somehow perfectly understandable to you.
  2485. smell volacris 
  2486. The insectoid's exoskeleton smells faintly like popcorn with honey.
  2487. taste volacris 
  2488. You taste nothing special.
  2489. ooc your pretty cool volacris, haven't seen too many insects before
  2490. [OOC] Agris says, "your pretty cool volacris, haven't seen too many insects before"
  2491. [OOC] Volacris smiles! "Thank you! And yeah, insects are a bit rare indeed."
  2492. Two kobolds sit on the top of a tarp-covered wheeled vehicle that rumbles as it moves through the area. Its contents jostle slightly with each bump and jolt.
  2493. bus
  2494. A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on.  You get an odd feeling as you step on...
  2495. Spindizzy Tram System
  2496.    Thick pale pink carpeting lays underfoot, the cabin of the monorail
  2497. pressurized by hidden vents whose hissing you can softly hear as you make
  2498. yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
  2499. chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
  2500. the shape of a grand aircraft and is richly decorated, with a cozy bistro at
  2501. one far end of the compartment, and a harpsichord lit by a baby spotlight at
  2502. another. There are no windows, but indirect lighting glows from panels high on
  2503. the walls. A chandelier dangles at the halfway point of the cabin's length,
  2504. pivoting gently in response to the light-speed motions of the tram.
  2505.   
  2506.    The engines wind to life and, as the floor thrums with their power, the
  2507. gentle cant of Patricia's automated voice sounds; the feminine voice first
  2508. soothing to the ears, but soon running off into a wild garble of high-pitched
  2509. garbling, sobbing, and crazed giggling that leaves you wondering if this 
  2510. monorail is exactly the safest way around..
  2511.  
  2512.    "Welcome to Patricia. Praise the Imperium! Please make sure your
  2513. transit-card is available for collection and remember that false boarding is
  2514. a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
  2515. not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
  2516. WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
  2517.         The air feels cold in the dim, star-filled night and the wind is picking up.  It seems around midnight.
  2518. Obvious Exits:
  2519.         [O]ff, [R]equest / [A]sk, and Look at the [destination] list
  2520. Contents: Rampart
  2521. dest
  2522. On the front of the tram reads a list:
  2523.   
  2524. Balloon Fields        (S4 W6) | Jellicle Fields                
  2525. [Bar] Charlie's Bar   (N1 E2) | Library               (N2 E3)
  2526. Care-A-Lot Square             | Main Street           (N3 E1) 
  2527. Centaur Square        (N0 E8) | Memorial Park         (N1 W1) 
  2528. Chapel, The                   | Navigation Room               
  2529. Christmas Tree Home   (N4 E0) | Neopolis              (S1 W1) 
  2530. Console River delta   (S4 E8) | Oak Park              (N2 E1) 
  2531. Duma Mountain                 | Odd Books                     
  2532. Edgeworld Park       (S4 E10) | Rift                  (N4 E4) 
  2533. Fountain of Deep Time (S8 W0) | 
  2534. French Quarter        (N3 E0) | Rose Garden           (N0 E0)
  2535. Gaelic Ruin           (S1 E1) | Shroomie Farm         (N4 E6) 
  2536. Glade, The                    | Solitary Plateau      (S6 W3) 
  2537. Heck                          | Squirrel Park         (S4 E0) 
  2538. Hologram Chamber              | Tesseract Apts.               
  2539. Hotel California      (N5 E5) | West Market Circle    (N0 W2) 
  2540. [Cra]dle of Lud - Patricia's "Home" 
  2541.   
  2542. Patricia needs only the first three letters of a destination.
  2543. ask tesseract
  2544. Agris requests Archway to Tesseract Apts.  The tram creeks loudly in it's place, before humming softly, as it powers up. "Destination set."
  2545. out
  2546. You try and leave Patricia, but she doesn't like that idea!  After some carefully chosen words, she lets you out via an exit.
  2547. Archway to Tesseract Apts
  2548. A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
  2549. The air here is cool and quiet, regardless of the weather outside.
  2550. Obvious Exits:
  2551.    Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
  2552. Contents: Zeph
  2553. You found one space telescope!
  2554. up
  2555. Garden Gazebo
  2556. This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
  2557. A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.  
  2558. Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
  2559.         The air feels cold in the dim, star-filled night and the wind is picking up.  It seems around midnight.
  2560. Obvious Exits:
  2561.         <Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
  2562. Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
  2563. You found one space telescope!
  2564. Water
  2565. Garden of Water
  2566. A circle of evergreens shelter this tiny clearing, their somber coloring contrasting with the brilliant green of the undergrowth. A tiny stream empties out into a placid pool covered in water lilies. Peeking in between their broad leaves, one might catch a glimpse of orange or yellow koi. A miniature waterwheel, barely three feet tall, turns lazily over a bend in the stream.
  2567.         The air feels cold in the dim, star-filled night and the wind is picking up.  It seems around midnight.
  2568. Obvious Exits:
  2569.         <Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Air Garden, and Counterclockwise to Wood Garden
  2570. in
  2571. Water Foyer
  2572. This hexagonal entryway is larger than it appears from the outside. The walls are painted dark blue, and a circular pale blue carpet covers the floor. Five plain doors in pale blue frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
  2573. Obvious Exits:
  2574.    [St]airs leading Down, out, and Room <4>
  2575. 4
  2576. You leave for Living Room.
  2577. Living Room
  2578. You walk into the living room, and notice all the windows open, letting in the fresh sea air from outside. There is a stone fireplace built into the wall, the logs crackling as they burn. Also in the room is a 55" Projection TV across from a large, soft, emerald green couch. There is also a matching loveseat, and recliner, all very inviting. There is a wide, open corridor leading into the kitchen, and doors leading to the other rooms of the house. You can go out onto the beach through the sliding glass door.
  2579. Obvious Exits:
  2580.    (Out) to Tessaract Apts, (Up)stairs, Indoor (Po)ol, To the (Beach), To the (Ch)ildren's Playroom, and To the (Ki)tchen
  2581. examine
  2582. Owner: Christie
  2583. Player Name           On For Idle   Doing...
  2584. Volacris               00:42   2m @ 
  2585. J.P.                   00:43  17m @ Being a squirrel
  2586. Kandra                 01:22  34m @ 
  2587. Maxia                  02:46  59m @ tying knots on ends that ties
  2588. Agris                  08:20   0s @ 
  2589. Royce                  12:11  21m   Schwubbeldiwappdidu, I am the Wabu! 
  2590. 6 players are connected.  (Max was 42)
  2591. WhereAre 1.3b -- 11 Characters awake -- 1 to show a room
  2592. -Location--------------Characters-Comments-----------------------------------
  2593. Living Room                     1 'luge n3 e1', 'se', 'elevator', 'wup', '4'
  2594. -    Present: Agris 
  2595. Patashu's Personal Quarters     3 The heart of industry! (Yep, it's public!)
  2596. -    Present: Volacris J.P. Kandra 
  2597. = Directions: t pquarters or luge n11 w2,b,n,sw
  2598. -----------------------------------------------------------------------------
  2599. 2 rooms listed.