____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
WHO
Player Name On For Idle Doing...
Dawnwing 00:08 1m @
Nova 00:09 6m @
Claude 00:20 47s @ Lazing about.
Beltrami 00:20 17s @
Kandra 00:29 11m @
Niny'ah 00:49 2m @
Sirianna 00:51 20m @ All men dream: but not equally.
Myril 01:33 2m @
Kiree 02:14 8m
Borris 02:28 42s Looking for a Seal
Voksa 02:30 29s @
Kamare 03:49 9s @
000 03:55 55s @
Vahno 05:07 9m @
Amy 05:09 17m @
Chevesh 05:47 1m @
Skai 06:14 36s @
Patashu 07:03 1m
Piper 07:07 20m @
Fisset 07:49 5m @
Speckles 07:49 30m @
Spots 07:49 30m @
Mote 07:49 30m @
Simon 08:29 9m @ Processing...
Mako 10:02 1m @ Frog Blast The Vent Core!
25 players are connected. (Max was 42)
connect Agris Hoh5Iet&
########################### WELCOME TO SPINDIZZY ############################
## Please type 'news behaviour' for an explanation of how SpinDizzy's ##
## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
## It covers when certain types of behaviour are and are not appropriate, ##
## and also how to react when someone's behaviour is upsetting you. ##
## * Useful Commands: ##
## +read, cread - The global bulletin boards. ##
## events - Find out what's going on around here! ##
## map, luge, bus- Gets you around SpinDizzy. ##
## @shout - @shout something IMPORTANT you want all to hear. ##
## wa, find - Find out where everyone is. ##
## ##
## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
Mid Valley
This area bears signs of a struggle, the grasses unable to grow here it seems, so badly damaged was this place. The soil is a dark black and red hue, glassy in spots and utterly dead to the touch, no insects or other form of life crawling through it. Great rents in the ground show pits, now filled in with age and time that likely once went deep. This middle point spreads outwards, the valley becoming a sort of 'c' shaped hollow at this point, as if the remains of a impact crater perhaps, many many lifetimes old. The ground here is heavily layered with turned up and blasted apart stones, many seeming to have exploded from the inside.
The ruined statues are seen here as well, thrown about the area as if by a great wind, or a great hand. In the center of this dark, twisted area a large rusted statue stands as if a silent colossus to the history here. The figure nearly two hundred feet tall and shaped like a giant humanoid knight from pointed helm and visor to shield to armoured boots. Standing there, frozen, immobile and nothing more then a shell. Even at its current visible height it seems to be buried up to its knees in dirt and rocks, one arm upraised, though half blown off, and a mere shattered hollow tube as if struck down suddenly. The chest of the great statue also seems to have been blown apart from the inside, nothing but hollow rusted out gears inside it now.
The quartz boulders are scattered about this place heavily as well, flashing and flickering dimly. Amid the torn up soil and blasted stones, one might find odd bits of rubbish, such as glass fragments, melted gemstones, bits of twisted and burnt metal even a bone fragment or two. Clearly this place is the site of a long forgotten conflict.
Overhead the sky in this area seems to be always hovering on the edge of a storm, but never quite going through with it, the whisper of rain and thunder there but never being completed as if even the weather itself avoids this place.
Obvious Exits:
(B)ack to the (V)alley , and (Por)tal
Players online for whom you are watching:
Chevesh Patashu Voksa
Done.
## You have now connected to Spindizzy 6 times. Today is 12/20/21 and it is now 20:53:17 Spindizzy (Pacific) Time.
## You last connected from 2001:470:e918:10::5(34273) at 12/20/21 10:25:27 AM(PST)
### You have 14 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
### You have 14 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
whereare
WhereAre 1.3b -- 137 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
MakerSpots : Bay VI 1 Piper's bay in MakerSpots!
= Directions: luge s1 w1, ms, vi
[LP] Natural Stage 1 luge N0 E2, Stage
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
AAPC - Sociology Laboratory 1 It's not that you're not good enough...
- Present: November(Z)
= Directions: :luge S5 E1, d, nw, n
Quodlibet-Spengo High Orbit 1 Space!
- Present: Sunskimmer(Z)
= Directions: rose; up, up, o, ho
ATRIUM 1 Phoenix Villa
- Present: .Aurora(Z)
= Directions: t #28940, gate, entrance
The Arbor Cafe 3 The Arbor Cafe
- Present: Kiree Amy Jak(Z)
= Directions: t #28940, gates, arbor
[UoSM] Halfbridge Folklore Sta 1 An arcane watering hole!
- Present: Melek(Z)
= Directions: luge s3 w2, enter, sil, uni, ceca, pilpi, stage
Livingstone 1 A magework boutique below St Marin
- Present: .Amy(Z)
= Directions: t #28269
Patashu's Personal Quarters 11 The heart of industry! (Yep, it's public!)
- Present: Dawnwing 'Kamare(Z) Kandra Amaranth(Z) Jericho_Tayne(Z)
- Vahno Niny'ah Skai Patashu Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
Simulation Dome 1 The heart of industry!
- Present: .Dawnwing(Z)
= Directions: t #29453 or luge n11 w2,b,n,ne,ne,ne
The Rose Garden 5 The Rose Garden, center of the world!
- Present: Beltrami Borris Nova Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Observatory Foyer 1 Qualia Hoard of Voksa.
- Present: Lucid Proxy(Z)
= Directions: Luge N10 W3, In
Evening Farm Entrance 1 Only the Best!
- Present: Bernie(Z)
= Directions: luge n4 e6, ef
Courtyard 4 The hub of 000's nanotechnology! (Public)
- Present: 000 .Patashu(Z) Derek_Swift(Z) FL000F(Z)
= Directions: t #3333
Forest Clearing 1 park
= Directions: 'park' of the day
Recycling Center Backyard 1 Where even machines are quiet
- Present: Clanky(Z)
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
20 rooms listed.
t pquarters
You feel a wrenching sensation...
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Dawnwing, 'Kamare, Kandra, Amaranth, 'Mako, Jericho_Tayne, Vahno, Niny'ah, Skai, Patashu, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
## There are possible hidden listeners here.
Dawnwing Ahoy!
Patashu waves!
[Dawnwing just looked in your direction! (Herm Charizard Hydra Taur)]
pose ear-swishes
Agris ear-swishes
Jericho_Tayne also waves!
say hello
You yip, "hello"
look Cardboard City
Spanning the floor of Patashu's Personal Quarters is a cardboard box city, skyscrapers rising 3 feet to the shoulder, the downtown and suburbs a microcosm of high rise urban zoning, every surface of every differently shaped prop painted in stylistic, cartoony means to show a variety of buildings in city blocks - the streets even decorated with mini trees and cars. A miniaturized river flows with water, passing by a farmhouse and surrounding crops, and a cardboard mountain range and forest is set up opposite. A model train system runs stops between a few stations. Roads snake outwards into two rival military bases - the draconic Burning Claw and the gryphon-run Yarthanian Empire - with model defensive turrets, tanks, planes and mechwalkers strewn about, even 8ft high collapsible cardboard 'hangars' if you'd like to roleplay deploying out of the ground to wreak havoc! A gaggle of kobolds wearing 'Cardboard Terraforming Services' workvests stand by to repair damages caused after a fight and take renovation suggestions.
'Mako Waves a greeting~
Kandra creeps over and curls up next to Niny'ah, burying her face under her tail.
Niny'ah gently strokes Kandra's hair
WHO
Player Name On For Idle Doing...
Agris 00:13 0s
Dawnwing 00:22 1m @
Nova 00:24 21m @
Claude 00:34 9s @ Lazing about.
Beltrami 00:35 7m @
Kandra 00:43 2m @
Niny'ah 01:04 24s @
Sirianna 01:06 4m @ All men dream: but not equally.
Myril 01:47 3m @
Kiree 02:28 4m
Borris 02:42 1m Looking for a Seal
Voksa 02:45 10m @
Kamare 04:04 37s @
000 04:10 6m @
Vahno 05:22 8m @
Amy 05:23 1m @
Chevesh 06:01 5m @
Skai 06:29 20s @
Patashu 07:18 9s
Piper 07:21 34m @
Fisset 08:04 11m @
Speckles 08:04 11m @
Spots 08:04 11m @
Mote 08:04 11m @
Simon 08:44 4m @ Processing...
Mako 10:16 44s @ Frog Blast The Vent Core!
26 players are connected. (Max was 42)
Sherbet has teleported in.
Sherbet has arrived.
look Sherbet
I don't see that here.
Patashu bellows, "Hello!"
Sherbet says, "Hi!"
look shervert
I don't see that here.
Dawnwing ello!
look sherbert
I don't see that here.
look serbet
I don't see that here.
look sherbet
A light green pony with a pink mane and tail, an orange scarf, and turquoise coloring on her hooves.
Her cutie mark (a symbol on her haunch/flank) is an icecream scooper, with a scoop of orange sherbet on it.
http://novasquirrel.com/sherbetpony_cpc_ref.png
http://novasquirrel.com/sherbetpony_cpc.png
https://toyhou.se/7023744.sherbet/9869584.sherbet-pony
Kandra drags herself close enough to huddle against the Seirmerine, pushing her head slightly against the touch but otherwise trying to shrink down and make the world go away.
[Sherbet just looked in your direction! (female pony)]
look Kandra
A young(ish) vixen. Specifically, she is almost but not quite entirely like an Arctic fox, with a fluffy, snow-white pelt, long, black hair, blue eyes. She stands at about five and a half feet, not counting her tail -- which apart from the inky black tip is as white as the rest of her, and at least as fluffy.
Presently she is dressed in an almost knee-length robe-like top and a pair of trousers of identical, soft (and fluffy, though not nearly as much so as her fur) material, a generic grey in color all over -- the sort of thing one might pick out when someone they didn't know needed *some* sort of clothes as an, if nothing else, functional concern. She seems mature, and yet strangely lost and sometimes clumsy or uncoordinated in her movements, as though her body is a machine she's not entirely learned to operate.
Carrying: The ball of fabric, lily amulet, Muse of Inspiration Sash Expo '13, Cute Karaoke Singer 2013 button, Gold Medal for Fashion, Gold Medal for Boggle, Blue Ribbon for Drawing, a silvery amulet, Spidersilk Bag, communicationsunit, 500-Pound Man-Killing-Pants Souvenir Coin - A, a coon cookie, A Deep-fried Pineapple on a Stick, A lamb skewer, A lemon chicken Skewer, adorable deinonychus plushie, An asian chicken Skewer, Apple Star Candy, Blue Bomber Candy, Candy Bells, Cherry Flash Candy, chocolate bird's nest, chocolate coins, Cloud Candy, Coon-Proof Cookie, Custard Bun, Edible Glowstick, Eggnog cocoa, gumdrops, gummy eyeball, Hot cocoa, Kandy Korn, Laser Melon Candy, Lemon Sword Candy, Lime Shield Candy, Milk Duds, mini Payday bar, Moon pie, Official BunnyHugger Sternlooker, Pie Pie, Raspberry Bolt Candy, Some Cheese on A Skewer, Some Chocolate-covered tiramisu, Strawberry Barrier Candy, Trojan horse pie, Twelfth Night ornament 2017, and Twelfth Night ornament 2020
'Kamare rrs, "Hey Agris, Sherbet."
say you shrink Kamare? ;)
You yip, "you shrink Kamare? ;)"
'Kamare looks down at herself. "Yes, it happens when I go in the wash."
Dawnwing giggles.
'Kamare stands up straight. "I'm a shapeshifter!"
Dawnwing says, "Also that."
Dawnwing says, "I had something about Denim Dragons, but Idunno how well it would've gone."
pose offers to stow you away into a pocket of their fur
Agris offers to stow you away into a pocket of their fur
Dawnwing dunno if sie can fit in there!
say hmmmm
You yip, "hmmmm"
say i have a lot of floof
You yip, "i have a lot of floof"
'Mako huzzah for floof.
'Mako hmm... not all of her floof is available in this form.
pose floofs
Agris floofs
Dawnwing complete lack of floof.
Amaranth hangs a feather boa over Dawnwing's shoulders! There you go.
Dawnwing le gasp
Dawnwing fancy drago.
Amaranth says, "Anyone can be fluffy with the right accessories."
'Mako nods sagely.
say how cute
You yip, "how cute"
Dawnwing hangs it from one head's horns.
Kamare has teleported in.
Kamare has arrived.
'Kamare is glommed down and swept away by a plastic hippopotamus mouth.
'Kamare has left.
say those fang hippos
You yip, "those fang hippos"
Skai draws up a quick circle of runes, before pushing some magic into it, and blinking away with a burst of arcane energy!
Skai has left.
look Skai
I don't see that here.
look
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Kamare, Sherbet, Dawnwing, Kandra, Amaranth, 'Mako, Jericho_Tayne, Vahno, Niny'ah, Patashu, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
globals
Globals Listing Utility
-----------------------
This program lists global commands available on this MUCK.
> globals #help -- shows this screen
> globals #list -- complete alphabetized global listing
> globals #page -- lists pages available
> globals #page {n} -- lists indicated page
> globals {name} -- shows information for indicated global
Pages available: 1 to 8.
globals #list
Complete Globals Listing
Global Description Help Info
---------------------------------------------------------------------------
+map Use or even create a map +map #help
+read Read the global bulletin board look +read
. A mindmeld-ish type of communication program. . #help
3who Compact list of who's connected 3who
@Archive Preserve your creations again all disasters! look @archive
@Arrr Talk like a pirate! Arrr! look @arrr
@Backlink Open an exit back where you came from look @backlink
@Boki It is just like that! look @boki
@Bootme Shed your excess connections @bootme
@Breaklink Is somebody following you? Make them stop. @breaklink #help
@Bulletin See the latest news and weather reports @bulletin #help
@Check Verify your stuff is built right look @check
@Claim Take ownership of (potentially complex) things @claim #help
@Dance Have the fun of dancing for yourself look @dance
@Disconnec Disconnects from the game; can be used with MPI. (none)
@Errorchec Find out why your programs keep crashing! @ec #help
@Gender Set your @gender and @species look @gender
@Image Just in case your mind's eye is broken @image #help
@Laston Find out when somebody was last on look laston
@Mpi Test a little MPI without killing yourself. look @mpi
@Mpilink It's not really clear what this *does* do... @mpilink #help ...?
@Muf Test a little MUF without hurting anyone look @muf
@Psearch Do all sorts of snooping around @psearch #help
@Recycle Get rid of old junk (safely) look @rec
@Recycle! Recycle stuff that's far away (unsafe!) look @rec!
@Register Create an alias for some hard-to-remember thing @reg #help
@Relink Relink an old exit to a new destination look @relink
@Save How long until the next save? ns (or look ns)
@Scent Sets your scent, feel, and taste props easily. look @scent
@Sdesc Write a short desc (for short-desc look filter) look @sdesc
@Shout Tell the world your oh-so-important news @shout #help
@Shoutwho Find out who's listening to your @shouts look swho
@Sizer How big is it? look @sizer
@Sweep Find out if you are being wiretapped! @sweep #help
@Typo Found a typo? Want to fix something? look @typo
@View Look at a documented Muf program look @view
@When Check time stamps on an object @when <object>
@Will Lets the wizards know what to do with your stuff @will
@Xdig Create a room and the exits to and from it @xdig #help
Attributes List your superpowers for the world attr #help
Banish Exclude people from your mighty kingdom banish #help
Care Quickly get to Care-A-Lot look care
Change Fix a little bit of incorrect text look change
Charlie's Get over to Charlie's Bar look cb
Charter Go to the Charter Park look charter
City hall Try to beat City Hall (none)
Cp copy or move properties around look cp, look mv
Cs Get to Centaur Square, if you're going there. look cs
Date What day is it? look date
Doing Adjust what shows up in the WHO list look doing
Dosign Hold up a sign, Wile E. Coyote style look dosign
Eat Eat, drink, or just order food eat #help
Edit With TinyFugue, edit messages and properties edit #help
Editact Edit the actions of the rooms you own editact #help
Editobject Create and adjust objects editobject #help
Editplayer Quick 'n' dirty character setup editplayer #help
Editroom Tinker with rooms you already @dig editroom #help
Editzombie Make your own zombie/puppet/pet look editzombie
Events Find out what events are going on! look events
Exitcheck Check *all* your exits at once. @view $exitcheck
Exits Look at the exits in your room exits #help
Fdrop The manipulation of the fake look fdrop
Fetch Go on, boy, fetch! Fetch it! Good boy! look fetch
Find See who's who and who's where find <name>
Findiic Finds others who are actively looking for RP findiic
FUND SimCity cheat to add more money look FUND
Globals The most self-referential entry on this list globals #help
Gohome There's no place like home... gohome
Hand Hand stuff you have to somebody else hand #help
Helpstaff Who might be able to help, and isn't a wizard? look helpstaff
Heroes Who can save the day? look heroes
Hideme How not to be seen. look hideme
Holidays See the holidays of SpinDizzy! holidays
Homefinder Find available new hoomes homefinder #help
Hugall Hug everyone in the room look hugall
Inventory Check what you're carrying inventory
JOKE Brighten your day with a quick joke. look joke
Laston Find out when someone was last awake laston <name>
Listspec Find characters whose species matches a pattern listspec #help
Logmeoff Help your willpower along logmeoff #help
Look See the sights look #help
Lookat Look at objects others are carrying lookat #help
Ls List items in the vicinity look ls
Lsedit The only way to enter text painlessly look lsedit
Lsprop List properties on some object look lsprop
Luge Zip someplace in a moment look luge
Mail Send, receive and store page #mail, safely mail #help
Makedrink Create something to drink look makedrink
Makefood Create something to eat look makefood
Minfo Find out who wants to 'meet' you look minfo
Mjoin Meet, or be met meet #help
Morph Shapeshift for ease and comfort morph #help, #help2
Msgmacs See all the MPI macros we have look msgmacs
Mupl Find players -- no, *really* find them! mupl #help
Mutter Say, but not so clearly, to somebody mutter #help
Nn (No news is good news.) look nn
Nws Find out who's got what nickname look nws
Objectedit Create and manipulate fake objects objecteditor #help
Page Send a message to someone distant page #help
Park Go to the Park of the Day, and join the fun! look park
Paste Throw a bunch of text to the muck at once look paste
Pfind Find where the puppets are look pfind
Pinfo Read about your fellow players pinfo #help
Playerlist Get a list of everybody look playerlist
Plib Search our ornate MUF library plib #help
Pman Manage the public listing of zombies (none)
Ponder Think about something, loudly look ponder
Pose Go ahead and do things look pose
Pp Page a bunch of people at once pp #help
Put Put it down now. NOW, I say. Just put it DOWN. look put
Pwho Make up handly lists of your friends pwho #help
Quickexit Another tool for setting up your exits @view $quickexit
Railroad The quick way to a new place look railroad
Ride Give/take a ride to/with someone ride
Ridemode How do you offer rides to your friends? ridemode #help
Robot play Get to the Giant Robot Playground look robot
Roll Throw dice look roll
Rose Go to the central meeting area, the Rose Garden. look rose
Rpc Go to RolePlay Central look rpc
Rpp (none) (none)
Rpread The RP bulletin board. look rpread
Run Make a quick dash for someplace else look run
Say You just start talking after you say sayhelp
Sayset More 'say' options than you can understand sayhelp
Sge Very recommended -- _set_ all your exits at once look sge
Showme How to be seen. look showme
Sing About the Moon and the June and the spring-a look sing
Smell Show off how nosy you are smell #help
Spinbottle Spin the bottle... look spinbottle
Spoof For anonymous and vaguely amusing messages spoof #help
Stats See a count of what objects you own stats
Su Switch Users. Alternate characters not included look su
Swa Tell the world where you are l swa
Swad Tell the world how to get here look swad
Teleport Move elsewhere instantaneously teleport #help
Throw Ever want to just throw something at somebody? throw #help
Tictactoe Play tictactoe! It learns, too... (none)
Time It's later than you think, but what do yo think? look time
Untram Undo any running temporary random morph look untram
Uptime Find out how long the muck's been running uptime
Vehicleham An easy way to manage/create vehicles. editvehicle #help
Verball Do something to everybody in the room look va
Villains Who can threaten the day? look villains
Vote Cast your ballot on the pressing issues of today vote #help
Watchfor Watch for your friends/enemies/fellow muckers watchfor #help
Whatis Even more pointless categorizing whatis #help
Whengraph Watch the population rise and fall! wg #help
Whereami Are you on the map? If you are, we know where look whereami
Whereare Check out the local hang-outs whereare #help
Whereis Search for someone's location whereis #help
Whisper Talk to just a few in the room with you whisper #help
Who Who's here? Here's who look who
Whoami Reports who you currently are look whoami
Whodoing What people are doing with their time wd #help
Whospecies Check characters' genders and species whospecies #help
Wizzes See what wizards are available wizzes #help
Wstat Set your Stat column in WhoSpecies wstat <message>
Zwhereare Toggles zombies on (z) or off (x) temporarily. (none)
@backlink
Improper format - No exit created.
luge S9
You're not sure exactly where that is. Try 'look luge' for more information.
luge S9 W0
You sit on a street luge (it resembles a long skateboard) and zip directly there!
Woven-Vine Dome (S9 E0)(#14551RLJ)
A large clearing has been cut out from this wooded area, in which sits a
large, organic dome. A ten-foot high, circular fence provides the support for
a dome which curves upward from there, providing a gentle slope. Both the
fence and dome are comprised of thick, green vines, from an unidentifiable
plant. They weave together to form a tight barrier, but not so much that one
cannot see between the gaps. Inside is what appears to be a microcosm of a
jungle, with sprawling, otherworldly flora. While there is lighting, it's dim:
thus, not much can be told from the outside. However, should one wish to
enter, the path is clear: a circular, mulch track has been drawn in the ground
surrounding the dome, with blue orbs of light providing gentle illumination.
When facing due south from the path, one can see where it leads to the dome's
entrance: a mixture of what appears to be bark and electronics forms the door,
which draws apart at the touch of a button set into a pedestal by the dome.
Hanging above this pedestal is a wreath of brightly-colored flowers; it spells
out, in both an alien tongue and English, "LYCEUS."
It's cool out, the wind blowing a fair amount in the lightly clouded, sunless sky. It's a bright noon.
Obvious Exits:
[E]ast, [G]arden, [N]orth, [S]outh, [U]p, and [W]est
Contents: Keene, Checkpoint 24, Notice to Land Developers, and Blue Lights
a
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
s
You leave for S10 E0.
S10 E0(#14539RLJ)
A large rolling plain full of short blue green grasses, oddly shaped hills that appear to be geometric shapes buried in dirt with strange twisted black trees jutting up out of the ground that resemble hands.Strange looking quartz boulders stick out of the ground as well, some as large as a building, scattered about the land like a gods plaything, ranging in color and hue. The boulders seem to flicker and flash now and then as if holding some energy. The area here is also muted in sounds, everything seeming to be slightly muffled. The wind, is also reduced and always seems to fall somewhere between chill and warm without being either. A narrow valley goes between a pair of large hills, each of which bear three of the strange trees on the top, leading onwards. A faint roll of fog seems to drift along the entryway to this valley and dim figures can be seen within it, though it could be just a trick of the light of course. The sky here is also ever so slightly off, from the stars at night to the sun, the color shift just faintly different then normally expected. Everything about this place seems to be on the verge of becoming something else, or simply becoming a rolling fog at a moments notice. There is a faint smell to the air as well, somewhere between good and bad, with a tangy tingly overtone that is difficult to place.
It's cool out, the wind blowing a fair amount in the lightly clouded, sunless sky. It's a bright noon.
Obvious Exits:
(V)alley , [E]ast, [N]orth, [S]outh, [U]p, and [W]est
Contents: Checkpoint 25
v
You head down into the valley.
The Valley
This long narrow valley leads past tall blue green hills. Deeper it seems to go cutting into the earth, visible through thin dark layers over which the grasses have not yet grown. You see in this valley there appear to be ruins of some kind, along the left and right side of the valley walls the shattered remains of statues are seen. They appear to be tall figures in mage robes, with staves and such, although most of the statues are rubble enough remains to show what they once where, a single mostly intact statue standing upright, its fist upraised as if in defiance of the destruction around it.
Underfoot the faint signs of stones are felt and seen, showing that along with the rubble, there was a road here once. Midway through the valley several shattered quartz arches are seen, of the several visible only one still remains intact.
The air here is charged with energy, faint and powerful, as if a great presence still exists here. The smell of age and time lingers, and the fog seems to flit about here as if possessed of its own thoughts.
Obvious Exits:
(MI)d Valley , and (O)ut of valley
MI
You head on into the mid valley area.
Mid Valley
This area bears signs of a struggle, the grasses unable to grow here it seems, so badly damaged was this place. The soil is a dark black and red hue, glassy in spots and utterly dead to the touch, no insects or other form of life crawling through it. Great rents in the ground show pits, now filled in with age and time that likely once went deep. This middle point spreads outwards, the valley becoming a sort of 'c' shaped hollow at this point, as if the remains of a impact crater perhaps, many many lifetimes old. The ground here is heavily layered with turned up and blasted apart stones, many seeming to have exploded from the inside.
The ruined statues are seen here as well, thrown about the area as if by a great wind, or a great hand. In the center of this dark, twisted area a large rusted statue stands as if a silent colossus to the history here. The figure nearly two hundred feet tall and shaped like a giant humanoid knight from pointed helm and visor to shield to armoured boots. Standing there, frozen, immobile and nothing more then a shell. Even at its current visible height it seems to be buried up to its knees in dirt and rocks, one arm upraised, though half blown off, and a mere shattered hollow tube as if struck down suddenly. The chest of the great statue also seems to have been blown apart from the inside, nothing but hollow rusted out gears inside it now.
The quartz boulders are scattered about this place heavily as well, flashing and flickering dimly. Amid the torn up soil and blasted stones, one might find odd bits of rubbish, such as glass fragments, melted gemstones, bits of twisted and burnt metal even a bone fragment or two. Clearly this place is the site of a long forgotten conflict.
Overhead the sky in this area seems to be always hovering on the edge of a storm, but never quite going through with it, the whisper of rain and thunder there but never being completed as if even the weather itself avoids this place.
Obvious Exits:
(B)ack to the (V)alley , and (Por)tal
Por
You walk up to the platform
Platform
This area is the begining of the updated region, instead of ruins and decay, poured concrete and slabs of stone! This area is at the lip of the valleys crater, inset into a cleared out area. Stretching about a half mile across, it is smooth grey hued stone with inset panels of black marble forming a large pentacle, with a large silver ring in the center of it set upright.
The silver ring is some form of stargate, almost thirty feet across, made of smooth polished silver inset with glowing blue stones on all sides. The center of the ring has a yellow glowing whirlpool, rotating clockwise. The base of the ring is set upon a large jade hued step, covered in runes that run in circles over the steps.
As before, the sky overhead here is very odd. A mix of colors that seem slightly unnatural. The air a bit warmer though and seeming to hum with a almost visible energy form to it. The space is also clear, completely, of any form of dust or rubble and in perfect condition.
Obvious Exits:
(Nex)us , and (V)alley (F)loor
Nex
You approach the gate, it ripples with energy sending out a pulse in all directions, with a flicker of power the gate opens and accepts you into it.
Dimensional Nexus.
This tunnel between the realms is pure raw energy. Screaming, coiling patterns forming and collapsing. The area lit by untold colors and shapes flickering about. Entire suns born and ended in the space between. Everything here is rapidly moving, energy arching, flowing, bending and fading in a instant as if all creative forces exist here at once.
The area is protected however by a glowing golden hued force tunnel which moves through this roiling bubbling nexus of energy safely, keeping all the destructive and hostile energies at bay.
Gravity feels lighter here in some spots, heavier in others. The lighting shifts constantly, a wheeling myriad of hues. Oddly though a large white sign can be seen here made of clapboard, and painted a brilliant almost offensive white hue. Upon the front surface written in black and red letters is the following message.
[Attention all: This is the nexus gateway permitting direct access to Coldsoul Industries. Please keep all hands and limbs inside the tunnel at all times, we are not responsible for lost part, souls or lives. Thank you, MGT.] Below it is another smaller sign as well. [Coldsoul Industries : Helping you to become a better, you! Services offered by appointment only, payment expected at the time of service or your body will be kept until such time as you can pay. Thank you.]
Obvious Exits:
(Ga)te , and (Gar)den
Ga
You hold up your hand, the passageway ripples around you and with a flash of light you return to the platform.
Platform
This area is the begining of the updated region, instead of ruins and decay, poured concrete and slabs of stone! This area is at the lip of the valleys crater, inset into a cleared out area. Stretching about a half mile across, it is smooth grey hued stone with inset panels of black marble forming a large pentacle, with a large silver ring in the center of it set upright.
The silver ring is some form of stargate, almost thirty feet across, made of smooth polished silver inset with glowing blue stones on all sides. The center of the ring has a yellow glowing whirlpool, rotating clockwise. The base of the ring is set upon a large jade hued step, covered in runes that run in circles over the steps.
As before, the sky overhead here is very odd. A mix of colors that seem slightly unnatural. The air a bit warmer though and seeming to hum with a almost visible energy form to it. The space is also clear, completely, of any form of dust or rubble and in perfect condition.
Obvious Exits:
(Nex)us , and (V)alley (F)loor
Nex
You approach the gate, it ripples with energy sending out a pulse in all directions, with a flicker of power the gate opens and accepts you into it.
Dimensional Nexus.
This tunnel between the realms is pure raw energy. Screaming, coiling patterns forming and collapsing. The area lit by untold colors and shapes flickering about. Entire suns born and ended in the space between. Everything here is rapidly moving, energy arching, flowing, bending and fading in a instant as if all creative forces exist here at once.
The area is protected however by a glowing golden hued force tunnel which moves through this roiling bubbling nexus of energy safely, keeping all the destructive and hostile energies at bay.
Gravity feels lighter here in some spots, heavier in others. The lighting shifts constantly, a wheeling myriad of hues. Oddly though a large white sign can be seen here made of clapboard, and painted a brilliant almost offensive white hue. Upon the front surface written in black and red letters is the following message.
[Attention all: This is the nexus gateway permitting direct access to Coldsoul Industries. Please keep all hands and limbs inside the tunnel at all times, we are not responsible for lost part, souls or lives. Thank you, MGT.] Below it is another smaller sign as well. [Coldsoul Industries : Helping you to become a better, you! Services offered by appointment only, payment expected at the time of service or your body will be kept until such time as you can pay. Thank you.]
Obvious Exits:
(Ga)te , and (Gar)den
Gar
You step into the energies and are whisked away!
Presentation Garden.
Before you is a elegant and long rectangular garden area. Starting off a double row of tall pines point towards the sky, well maintained, each having a golden wire frame around the base for protection. Between each set of trees is a bonsai style mini bush, each shaped into wild almost fractal like shapes. The grass here is a deep vibrant green color and well cropped. Set every ten feet or so a marble water fountain can be seen, small and rectangular in style, each covered in geometric patterns. The center of each fountain has a small silver winged figure with its arms upraised, hands open.
There is a long narrow walkway made of red and black marble in a tile pattern, leading towards a distant building of some kind, small iron benches set every ten or fifteen feet to rest on and evey thirty or so feet behind each bench is a small round drinking fountain.
There is a large gold and silver teleport circle on the ground here, near the start of the walkway itself about ten feet across and always active.
Obvious Exits:
(F)acility (Gr)ounds , (Re)lic (Ga)rden , (S)ide (G)arden , and (Te)leport Circle
F
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
F
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
f
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
facility
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
Gr
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
FGr
You walk towards the facility.
Outer Facility Zone
This field is neatly cropped blue grasses and light red flowers dotting it everywhere. There are sixteen bronze statues each about fifteen feet tall, and having been cast in humanoid shapes, each of them bearing armour, sword and shield and being cast as faceless figures. These statutes ring a large complex in the center of a dark pavement circle.
The complex itself is something of a marvel. Starting off the entire building is shaped like a giant hand.. That is right, a giant black marble hand, one hundred stories tall. The giant hand has a massive, massive base, about two and a half times the size of a football field at its widest. This odd building has its fingers reaching towards the sky, the palm facing towards the garden. Inset into the black marble are tiny windows, each winking with light.
Around the base of the building is a low black chain link fence, a simple seeming defense for such a odd building. The gate and the buildings main entryway dead ahead. In addition to this odd building, one can see stone statues in neat lines scattered about at random, of humanoid figures long worn down by time. Their positions following a roughly checkerboard pattern around the area if one looks deeply enough.
Obvious Exits:
(Gard)den, and (Out)er (G)rounds
OutG
You pass through the gate.
Facility Outer Grounds.
Now that you have passed beyond the gate, this pave shows off some significant details. The entire surface is covered in massive raised sigils that form a single immense fractal pattern, branching and wrapping around the base of the building. Among the sigils immense blue gemstones are set, ranging size from a few inches to fist sized, each crackling with a blue light that pulses gem to gem in a almost mathematical pattern to it.
Around the inner perimeter of the fence, stone stele can be seen, cast of solid black marble each bearing a shrouded reaper like figure on top. The surface of each Stele is covered in tiny tiny slash and cut marks, as if drawn with a talon, clearly some kind of writing in a secret tongue.
Other then the unusual decoration, there is little else interesting here beyond the weird building. This close you can see the surface is made of waving bands of material in a striped hue ranging from a deep hue to lighter shades in a very gradual gradient. Each finger of the building is a different hue, ranging from deep black to a lighter smoke hue. The windows, this close are tiny tinted circles similar to portholes.
Though this entire facility is grim looking, not all is bad. This close, the palm of the building, in its massive, massive glory, seems to be entirely see through, a thick, slightly blue tinted quartz of some kind, and beyond that, the deep green hue of plants! So, despite the rather ominous design of this place, clearly life flourishes inside of it. The doorway at the base of the building is also a rather cheerful set of huge golden doors, each of them richly engraved with countless symbols of animals, hybrids and regular humanoids all intermingled. The doors also have a huge sign over them of a dark wood with brass letters "Welcome to the Factory of life!" In five foot high letters.
Obvious Exits:
(Bi)g (D)oors , and (Fa)cility (E)ntry
You found one minifying glass!
BiD
You walk up to the big doors, which open and allow you inside.
Lobby(#28120RC)
Entering now, this factory is much more welcoming on the inside.. Maybe. This lobby is styled somewhere between hotel and hospital. There is a immense waiting room to the right, having translucent privacy panels set up around the perimeter with comfy seats that are big leather bean bags for reclining on. Next to each is a small crystal sphere that glows with randomly cycling lights and patterns to soothe those here. To the left, is a series of gold plated doorways that lead to various offices and the like; clear glass porthole style windows allowing peeks inside of rather normal looking offices.
The walls, ceiling and even the floor, it is worthy of noting, are cast of a light blue and gold marble hue, ranging from near midnight black on the ceiling to a softer sky blue underfoot. Decorating this long room are silver pillars cut in a greek style, each reaching up, and up to curve gently into the ceiling. Decoration panels in white marble run along the base of each wall towards distant stairs and an elevator, and are also seen checkerboard pattern, leading to a pair of large bronze cast trumpet style fountains, one on either side of the elevators. Each of the fountains seems to be a simple geometric trumpet that has a twisted spire rising out of the middle that pumps backlit water.
Stationed here and there are statues, cast in some kind of deep red stone, of indistinct humanoid figures in dancer poses, each statue roughly eight feet tall. About a dozen of them all told can be seen, scattered about. Near the ceiling, potted plants in black clay pots hang, styled after ferns, each of them being almost fifteen feet from the pot to the maximum reach of the leaves; these plants, seem to shimmer and move slightly as if in a breeze.
The desk, is cast of solid blue quartz, shaped like a C, and has panels inset into it that glow with images and symbols, denoting different offices and so forth, and usually someone can be found working here throughout the day. Behind the desk a set of bronze doors lead to private offices, likely for middle level management of some kind.
The air in here is cool, crisp, and slightly cinnamon scented, seeming to drift from any location, the lighting in here is decent, but seems to come from no singular source. Beyond the statues, something else can be seen as decoration, almost hidden along the walls are tiny oil paintings, several dozen in all that show beings in various states of tasteful augmentation.. The images ranging from simple grafting processes to complete merging of two beings and so forth. Each image has a small glowstone over it which explains the process detailed in the image in terse but bland and polite terms.
Obvious Exits:
(Out) , Consult Office - (A1) , Design Office - (A2) , Factory(Fac) , General Hallway - Blue Sector (Blue), General Hallway - Red Sector (Red), General Hallway - Yellow Sector (Yellow) , Lazarus Chamber (Laz), and Relaxation Office - (A3)
Contents: Button: Factory Assistant - 001 - Frost Dark.
look Frost
You see nothing special.
Blue
Primary Hallway - Blue Sector(#28748RLJ)
This long hallway is of a cheery sort of white and blue marble pattern, done in a classic tiling style. It has gold tone strips along the floor and overhead inset lights of blown glass that bear a subtle blue tone to them. The air here is cool and crisp, flowing gently. This hallway seems to only have a handful of offices for staff members numbering about ten. Each office is a empty room at the moment, waiting to be filled with employees. Each of the offices have a iron and brass door on them with a heavy handle and, interestingly enough a blue glowing digital keypad at knob level.
(Willing to let others @link offices of their choosing to this hallway!)
Obvious Exits:
Lobby (Lobby)
WHO
Player Name On For Idle Doing...
fluffy 00:13 2m @ music and science
NovaSquirrel 00:32 12m @
Agris 00:46 0s
Dawnwing 00:55 31s @
Nova 00:56 12m @
Claude 01:07 1m @ Lazing about.
Beltrami 01:08 32s @
Kandra 01:16 1m @
Niny'ah 01:36 7m @
Sirianna 01:39 7m @ All men dream: but not equally.
Myril 02:20 1m @
Kiree 03:01 27m
Borris 03:15 3m Looking for a Seal
Voksa 03:18 7m @
Kamare 04:36 2s @
000 04:42 30s @
Vahno 05:55 18m @
Amy 05:56 15m @
Chevesh 06:34 1m @
Patashu 07:50 1m
Fisset 08:36 10m @
Speckles 08:36 10m @
Spots 08:36 10m @
Mote 08:36 10m @
Simon 09:16 16m @ Processing...
Mako 10:49 1m @ Frog Blast The Vent Core!
26 players are connected. (Max was 42)
whereis Kamare
Kamare is in Patashu's Personal Quarters.
whereis Chevez
I don't know who you mean.
whereis Chevez
I don't know who you mean.
whereis Chevesh
Chevesh is in Drakesroot - RP Room.
In a page-pose to you, Kamare waves.
page Kamare=:waves back =)
You page-pose, "Agris waves back =)" to Kamare.
Kamare pages, "Can I help you?" to you.
page Kamare=: coldwetnoses you
You page-pose, "Agris coldwetnoses you" to Kamare.
In a page-pose to you, Kamare gasps. Licks the nose.
examine #1
Amalfi is a player.
pinfo Amalfi
Amalfi Player Information
.
{no entry}
whereis Amalfi
Amalfi is in Rose Shore (N0 E1), and is asleep.
examine Agris
Agris(#32770PBJ) Shinies: 2054
Type: PLAYER Flags: BUILDER JUMP_OK
{looknotify+}{eval:{list:redesc}}
Key: *UNLOCKED*
Chown_OK Key: *UNLOCKED*
Container Key: *UNLOCKED*
Force Key: *UNLOCKED*
Created: Thu Dec 9 12:47:36 PST 2021
Modified: Mon Dec 20 21:49:20 PST 2021
Lastused: Mon Dec 20 22:40:29 PST 2021
Usecount: 6
[ Use 'examine <object>=/' to list root properties. ]
Memory used: 3711 bytes
Home: Newcomer's Island(#1603RDA)
Location: Primary Hallway - Blue Sector(#28748RLJ)
No actions attached.
examine Azure
I don't see that here.
examine Agris=/
- dir /_/:(no value)
- dir /_board/:(no value)
- dir /_feel/:(no value)
- dir /_hand/:(no value)
- dir /_morph#/:(no value)
- dir /_page/:(no value)
- dir /_prefs/:(no value)
- dir /_say/:(no value)
- str /_scent:Ozone and Alpine
- dir /_taste/:(no value)
- dir /_tel/:(no value)
- dir /_whisp/:(no value)
- str /redesc#/:1
- dir /RIDE/:(no value)
- str /species:Vulpes Flourinectie
- dir /whereis/:(no value)
16 properties listed.
WHO
Player Name On For Idle Doing...
Gwen 00:18 41s @ Gremliny things...
Charlotte 00:18 18m @ Surfin' the Web
Nova 00:27 49s @
Ariadne 00:46 1m @
Patashu 01:05 10m @
Austin 01:09 1m @ me @ "So I hear" notify
fluffy 01:28 1m @ music and science
Agris 02:02 0s
Dawnwing 02:11 4m @
Claude 02:22 14m @ Lazing about.
Kandra 02:32 16m @
Niny'ah 02:52 30m @
Myril 03:36 5m @
Borris 04:31 1m Looking for a Seal
Voksa 04:33 5m @
Kamare 05:52 2m @
000 05:58 30s @
Vahno 07:10 2m @
Chevesh 07:50 3m @
Fisset 09:52 19m @
Speckles 09:52 19m @
Spots 09:52 19m @
Mote 09:52 19m @
Simon 10:32 12m @ Processing...
Mako 12:05 10m @ Frog Blast The Vent Core!
25 players are connected. (Max was 42)
wa
WhereAre 1.3b -- 116 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
AAPC - Sociology Laboratory 1 It's not that you're not good enough...
- Present: November(Z)
= Directions: :luge S5 E1, d, nw, n
Off-Brand Candy Shop 1 ch, n, sw, 108
- Present: Berkeley(Z)
= Directions: ch, n, sw, 108
Quodlibet-Spengo High Orbit 1 Space!
- Present: Sunskimmer(Z)
= Directions: rose; up, up, o, ho
Patashu's Personal Quarters 14 The heart of industry! (Yep, it's public!)
- Present: Gwen Arkara(Z) Ariadne Chevesh Kamare Dawnwing Kandra
- Amaranth(Z) Jericho_Tayne(Z) Vahno Niny'ah Patashu Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
Simulation Dome 1 The heart of industry!
- Present: .Dawnwing(Z)
= Directions: t #29453 or luge n11 w2,b,n,ne,ne,ne
The Rose Garden 6 The Rose Garden, center of the world!
- Present: Austin fluffy Borris Nova Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
The Grand Library 1 The heart of industry!
- Present: Li-Ge-IA-6(Z)
= Directions: t ##30928 or luge n11 w2,b,tgl
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Voksa
= Directions: Luge N10 W3, In, T
Observatory Foyer 1 Qualia Hoard of Voksa.
- Present: Lucid Proxy(Z)
= Directions: Luge N10 W3, In
Courtyard 3 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z) Derek_Swift(Z) FL000F(Z)
= Directions: t #3333
Recycling Center Backyard 1 Where even machines are quiet
- Present: Clanky(Z)
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
15 rooms listed.