____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
WHO
Player Name On For Idle Doing...
Skai 00:17 14m @
Nova 00:19 14m @
PatchO'Black 00:32 2m @
Chevesh 00:59 2m @
Borris 01:14 1m Looking for a Seal
Niny'ah 01:20 22m @
Voksa 01:25 1m @
Patashu 01:32 2m
NovaSquirrel 01:42 38m @
Vahno 01:52 24m @
Rielle 01:53 4s
Mako 03:03 33m @ Frog Blast The Vent Core!
Spots 04:42 15m @
Speckles 04:42 15m @
Fisset 04:42 15m @
Mote 04:42 15m @
16 players are connected. (Max was 42)
connect Agris Hoh5Iet&
########################### WELCOME TO SPINDIZZY ############################
## Please type 'news behaviour' for an explanation of how SpinDizzy's ##
## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
## It covers when certain types of behaviour are and are not appropriate, ##
## and also how to react when someone's behaviour is upsetting you. ##
## * Useful Commands: ##
## +read, cread - The global bulletin boards. ##
## events - Find out what's going on around here! ##
## map, luge, bus- Gets you around SpinDizzy. ##
## @shout - @shout something IMPORTANT you want all to hear. ##
## wa, find - Find out where everyone is. ##
## ##
## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
Theater
The theater is tiny, with room for maybe fifty people, and its red plush seats and ornate bobbles and blobs - mostly in brass - give it a vaguely Victorian feel. Closer inspection reveals that the architect was going for just that: vaguely Victorian, without being anything specific. Nonetheless, it is quite cozy and could easily serve for a staged play or an improv session.
*** We are currently looking for someone to redesign this area. Contact Rhea for details. ***
Obvious Exits:
Out, and Up
Players online for whom you are watching:
Patashu Voksa
Done.
## You have now connected to Spindizzy 4 times. Today is 12/19/21 and it is now 16:30:04 Spindizzy (Pacific) Time.
## You last connected from 2001:470:e918:10::5(45497) at 12/19/21 02:47:34 AM(PST)
You have a new message waiting, use 'mail' or 'qmail' to read it.
### You have 14 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
### You have 15 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
wa
WhereAre 1.3b -- 87 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
The Main Lagoon - Dolphinholm 1 Relaxing beneath the palms [IC area]
- Present: Nova
= Directions: luge s3 e6, d, b, f
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
Patashu's Personal Quarters 8 The heart of industry! (Yep, it's public!)
- Present: Niny'ah Rielle Vahno Chevesh Amaranth(Z) Patashu Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 4 The Rose Garden, center of the world!
- Present: PatchO'Black Borris Sherbet(Z) Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Voksa
= Directions: Luge N10 W3, In, T
Observatory Foyer 1 Qualia Hoard of Voksa.
- Present: Lucid Proxy(Z)
= Directions: Luge N10 W3, In
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
-----------------------------------------------------------------------------
10 rooms listed.
Luge N10 W3, In, T
You're not sure exactly where that is. Try 'look luge' for more information.
Luge N10 W3
You sit on a street luge (it resembles a long skateboard) and zip directly there!
Observatory of the Inward Eye(#14631RLJ)
Grassy paths, shuttle lines, and light rail tracks connect a hill at the edge of the disk to the world at large. Where they meet, a copper dome overwhelms the dwindling horizon. The observatory's white ceramic walls and metal roofs help the complex bring to mind old high-voltage electrical equipment. A bright red sparkle between panels makes it gleam with energy!
The surrounding hillside is placid and quiet, enough that much wildlife has found a comfortable home in the bushes and trees that surround the buildings. When the dome opens and the telescope's motors resound low through the ground, squirrels and birds watch with peculiarly knowing interest.
At the base of the round flat structure that supports the dome, stained glass doors in a jagged pattern swing open and inviting.
The cold air is still and crisp. Ice forms over some of the snow on the ground. It feels like 5 am.
Obvious Exits:
[E]ast, [I]n to the Observatory, [S]outh, [U]p, and [W]est
Contents: Fluctuant Crater [Fake], and Visitor Sign [Fake]
In
You leave for Observatory Foyer.
Observatory Foyer
A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
Obvious Exits:
[A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
Contents: Lucid Proxy, and Spectroscope [Fake]
You found one magnifying glass!
look Lucid
A small dragon of shifting and vivid colors, standing (mostly) on their hindlegs with smaller forelimbs up like a raptor. Their boundaries and shape aren't quite clear, but occasionally you get a glimpse of a more true form under the flash and guile- A thin robotic skeleton, surrounded entirely by phased-array screens showing dragony textures and contours.
T
You ascend the ramp up to the telescope dome.
Telescope Dome
It's dim, vast, and smells faintly of harsh cleaning chemicals. The dome would be cavernous, if it wasn't mostly filled up by a huge assembly of telescopes and sensors and computers. A low rumble fills the air and shakes the floor whenever the contraption moves to look at something new.
A wide circular catwalk around the perimeter is safe to traverse, but you can climb down into the pit around the telescopes' turntable if you mind the heavy machinery. Computers mounted around the outside wall connect to the sensors, show the telescope's view, and control it and the doors.
Obvious Exits:
[F]oyer
Contents: Voksa, Pink Pocket-Fox, Microwave Array [Fake], Neutrino Detector [Fake], and Telescope [Fake]
Voksa teleports away.
Voksa has left.
wa
WhereAre 1.3b -- 87 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
The Main Lagoon - Dolphinholm 1 Relaxing beneath the palms [IC area]
- Present: Nova
= Directions: luge s3 e6, d, b, f
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
Patashu's Personal Quarters 8 The heart of industry! (Yep, it's public!)
- Present: Niny'ah Rielle Vahno Chevesh Amaranth(Z) Patashu Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 4 The Rose Garden, center of the world!
- Present: PatchO'Black Borris Sherbet(Z) Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Agris
= Directions: Luge N10 W3, In, T
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
-----------------------------------------------------------------------------
9 rooms listed.
WHO
Player Name On For Idle Doing...
Agris 00:03 0s
Skai 00:21 18m @
Nova 00:23 18m @
PatchO'Black 00:36 2m @
Chevesh 01:03 2m @
Borris 01:18 2m Looking for a Seal
Niny'ah 01:24 26m @
Voksa 01:29 16s @
Patashu 01:36 6m
NovaSquirrel 01:46 42m @
Vahno 01:56 29m @
Rielle 01:57 4m
Mako 03:07 37m @ Frog Blast The Vent Core!
Spots 04:46 20m @
Speckles 04:46 20m @
Fisset 04:46 20m @
Mote 04:46 20m @
17 players are connected. (Max was 42)
look Pink
The tiny pink fox, standing 7cm tall, is a puff of energy and eyes that glow with pixellated images of pink stars. A Patashu Industries logo glows in the fur of their rump, while a collar around the fox's neck reads in tiny print, "Souvenir Pocket Fox - 2021 Spindizzy Olympics". If you've a sense of these things, you can tell that the fox is a tiny robot under the fluff, though the lack of breathing may have already given that away.
take pink
Taken.
whereis Voksa
Voksa is in Voksa's Uplink.
look Voksa
I don't see that here.
whereare
WhereAre 1.3b -- 93 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
The Main Lagoon - Dolphinholm 1 Relaxing beneath the palms [IC area]
- Present: Nova
= Directions: luge s3 e6, d, b, f
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
Patashu's Personal Quarters 9 The heart of industry! (Yep, it's public!)
- Present: Ranarp(Z) Niny'ah Rielle Vahno Chevesh Amaranth(Z) Patashu
- Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 4 The Rose Garden, center of the world!
- Present: PatchO'Black Borris Sherbet(Z) Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Agris
= Directions: Luge N10 W3, In, T
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
Roleplay Stage 1 A Stage of Tinyplot!
- Present: Moriar
= Directions: Luge n10 w2; stage
-----------------------------------------------------------------------------
10 rooms listed.
page Voksa=hello
You page, "hello" to Voksa.
You have 1 mail messages waiting. Use 'page #mail' to read.
page #mail
Welcome to Mail Organization and Storage System (MOSS) 1.1 by Fre'ta
Setting up defaults in _prefs/mail...
Use 'mail #options' to change the default settings.
Please wait, converting your mailbox...
Patashu (Today at 3:37:48PM) -- (just so I don't forget) sorry, not nautilee, anthracite. (and that's probably also why I couldn't find the toots in question lmao)
*Done*
page Patashu
You sent your summons to Patashu.
WHO
Player Name On For Idle Doing...
Moriar 00:03 1m @ Smol matters bird.
Agris 00:08 0s
Skai 00:25 23m @
Nova 00:28 23m @
PatchO'Black 00:40 7m @
Chevesh 01:07 26s @
Borris 01:22 4s Looking for a Seal
Niny'ah 01:28 30m @
Voksa 01:34 1m @
Patashu 01:40 1m
Vahno 02:00 33m @
Rielle 02:01 8m
Mako 03:12 41m @ Frog Blast The Vent Core!
Spots 04:51 24m @
Speckles 04:51 24m @
Fisset 04:51 24m @
Mote 04:51 24m @
17 players are connected. (Max was 42)
look
Telescope Dome
It's dim, vast, and smells faintly of harsh cleaning chemicals. The dome would be cavernous, if it wasn't mostly filled up by a huge assembly of telescopes and sensors and computers. A low rumble fills the air and shakes the floor whenever the contraption moves to look at something new.
A wide circular catwalk around the perimeter is safe to traverse, but you can climb down into the pit around the telescopes' turntable if you mind the heavy machinery. Computers mounted around the outside wall connect to the sensors, show the telescope's view, and control it and the doors.
Obvious Exits:
[F]oyer
Contents: Microwave Array [Fake], Neutrino Detector [Fake], and Telescope [Fake]
look Microwave
Antennas built around the rim of the telescope and the dome doors to unfold when it opens. They form a tiny grid, each element mere millimeters across.
look Neutrino
Several cylinders of collapsium-retina stud the telescope, coaxial to pick up the barely-detectable particles from whatever it points at.
look Tel
Tel allows the bearer to teleport from one room to another.
Type Tel #help for further instructions, and @view $cmd-teleport.muf
for even further details.
The full name of this command is teleport;tport;tel;t;cd.
look Telescope
The main optical telescope pulls the stars down within reach, resolving distant points of light into the shapes of galaxies and nebulas. Charts of constellations and recorded coordinates, updated with the planet's flight, help you find your place in all of creation.
page Voksa
You sent your summons to Voksa.
WHO
Player Name On For Idle Doing...
NovaSquirrel 00:00 10s @
Moriar 00:05 2m @ Smol matters bird.
Agris 00:09 0s
Skai 00:27 24m @
Nova 00:29 24m @
PatchO'Black 00:42 26s @
Chevesh 01:09 1m @
Borris 01:24 1m Looking for a Seal
Niny'ah 01:30 32m @
Voksa 01:35 1s @
Patashu 01:42 2m
Vahno 02:02 34m @
Rielle 02:03 1m
Mako 03:13 43m @ Frog Blast The Vent Core!
Spots 04:52 25m @
Speckles 04:52 25m @
Fisset 04:52 25m @
Mote 04:52 25m @
18 players are connected. (Max was 42)
WA
WhereAre 1.3b -- 93 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
The Main Lagoon - Dolphinholm 1 Relaxing beneath the palms [IC area]
- Present: Nova
= Directions: luge s3 e6, d, b, f
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
Patashu's Personal Quarters 9 The heart of industry! (Yep, it's public!)
- Present: Ranarp(Z) Niny'ah Rielle Vahno Chevesh Amaranth(Z) Patashu
- Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 4 The Rose Garden, center of the world!
- Present: PatchO'Black Borris Sherbet(Z) Mako
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Agris
= Directions: Luge N10 W3, In, T
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
Roleplay Stage 1 A Stage of Tinyplot!
- Present: Moriar
= Directions: Luge n10 w2; stage
-----------------------------------------------------------------------------
10 rooms listed.
ls
Name
--------------------------------------------------------------------------------
Agris(#32770PBJ)
--------------------------------------------------------------------------------
1 items listed.
look
Telescope Dome
It's dim, vast, and smells faintly of harsh cleaning chemicals. The dome would be cavernous, if it wasn't mostly filled up by a huge assembly of telescopes and sensors and computers. A low rumble fills the air and shakes the floor whenever the contraption moves to look at something new.
A wide circular catwalk around the perimeter is safe to traverse, but you can climb down into the pit around the telescopes' turntable if you mind the heavy machinery. Computers mounted around the outside wall connect to the sensors, show the telescope's view, and control it and the doors.
Obvious Exits:
[F]oyer
Contents: Microwave Array [Fake], Neutrino Detector [Fake], and Telescope [Fake]
F
You descend into the main foyer.
Observatory Foyer
A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
Obvious Exits:
[A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
Contents: Spectroscope [Fake]
You found one magnifying glass!
Wind
You leave for Wind Tunnel.
Wind Tunnel
A small glass-walled control booth connects through a heavy airlock to a long curved chamber. Only the center is lit, both ends of the tunnel receding into darkness before being blocked by grates. The engines may be higher-tech, but in here, it really does resemble an aerodynamics test tunnel that model planes and cars are proved in!
Turned on, the gale can easily lift and push even heavier synths and vehicles, or switch to a separate airway for Skydiving Mode. It's a great place to learn to fly fast under controlled conditions, or to give the sky a try even if your body isn't normally capable of it.
Obvious Exits:
Out to [F]oyer
F
You leave for Observatory Foyer.
Observatory Foyer
A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
Obvious Exits:
[A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
Contents: Spectroscope [Fake]
examine
Owner: Voksa
A
You leave for Artifice Lab.
Artifice Lab
Exotic machinery lays idle and humming, waiting for purpose. This is a place for building bodies of all sorts, from electromechanical robots fusion-welded together to bioroids sewn into shape on a machine that looks like a loom. Work seems to have always just ended- Manipulator arms subtly fold into rest position when you enter, tool heads still spin down, the smell of biotech solvents lingers in the air.
Obvious Exits:
Launch [P]ad, Out to [F]oyer, and Somatic [C]enter
P
You pass through an airlock and a covered walkway out to the hangar building.
Launch Pad
At the back of the complex, one of the round buildings is actually a half-circle directly against the edge of Quodlibet's disk. A blast deflector and retracting roof mark it as a place for a spacecraft to take off from, but the spacecraft is nowhere to be seen.
Obvious Exits:
Down to [H]angar, and Out to [A]rtifice Lab
H
You leave for Basement Hangar.
Basement Hangar
Obvious Exits:
Up to Launch [P]ad
P
You leave for Launch Pad.
Launch Pad
At the back of the complex, one of the round buildings is actually a half-circle directly against the edge of Quodlibet's disk. A blast deflector and retracting roof mark it as a place for a spacecraft to take off from, but the spacecraft is nowhere to be seen.
Obvious Exits:
Down to [H]angar, and Out to [A]rtifice Lab
A
You leave for Artifice Lab.
Artifice Lab
Exotic machinery lays idle and humming, waiting for purpose. This is a place for building bodies of all sorts, from electromechanical robots fusion-welded together to bioroids sewn into shape on a machine that looks like a loom. Work seems to have always just ended- Manipulator arms subtly fold into rest position when you enter, tool heads still spin down, the smell of biotech solvents lingers in the air.
Obvious Exits:
Launch [P]ad, Out to [F]oyer, and Somatic [C]enter
C
You leave for Somatic Center.
Somatic Center
Dark, quiet, and portentous. The floor clicks underfoot, but walls and a ceiling lined with energy-absorbant plating muffles any echo. The black surfaces give the impression of a floor floating in endless void, decorated only by lights and the puppet plinths.
Vacant shells rest in life-support or charging machinery, the ones with enough articulation looking like they're ready to spring into action. At the far end of the abyss-shrouded walkway, locking booths give you a place to keep your own body safe while you try out a different one.
Obvious Exits:
[A]rtifice Lab
Contents: Halo Shell [Fake], and Medisynth Shell [Fake]
A
You leave for Artifice Lab.
Artifice Lab
Exotic machinery lays idle and humming, waiting for purpose. This is a place for building bodies of all sorts, from electromechanical robots fusion-welded together to bioroids sewn into shape on a machine that looks like a loom. Work seems to have always just ended- Manipulator arms subtly fold into rest position when you enter, tool heads still spin down, the smell of biotech solvents lingers in the air.
Obvious Exits:
Launch [P]ad, Out to [F]oyer, and Somatic [C]enter
You found one magnifying glass!
C
You leave for Somatic Center.
Somatic Center
Dark, quiet, and portentous. The floor clicks underfoot, but walls and a ceiling lined with energy-absorbant plating muffles any echo. The black surfaces give the impression of a floor floating in endless void, decorated only by lights and the puppet plinths.
Vacant shells rest in life-support or charging machinery, the ones with enough articulation looking like they're ready to spring into action. At the far end of the abyss-shrouded walkway, locking booths give you a place to keep your own body safe while you try out a different one.
Obvious Exits:
[A]rtifice Lab
Contents: Halo Shell [Fake], and Medisynth Shell [Fake]
look Halo
At least where Voksa comes from, this sort of synth is common for remote-controlled and temporary shells. It's bipedal and somewhat resembles a cat, slender and short-furred, but its head resembles a rounded helmet that couldn't fit a muzzle. The entire curved surface is a screen that displays a power icon when it's idle. And above its head floats a halo, flattened and tubular and studded with narrow lenses.
WHO
Player Name On For Idle Doing...
Holly 00:04 11s @
NovaSquirrel 00:05 5m @
Moriar 00:10 23s @ Smol matters bird.
Agris 00:14 0s
Skai 00:31 29m @
Nova 00:34 29m @
PatchO'Black 00:47 2m @
Chevesh 01:14 2m @
Borris 01:28 2m Looking for a Seal
Niny'ah 01:35 36m @
Voksa 01:40 49s @
Patashu 01:47 11s
Vahno 02:06 39m @
Rielle 02:08 6m
Spots 04:57 30m @
Speckles 04:57 30m @
Fisset 04:57 30m @
Mote 04:57 30m @
18 players are connected. (Max was 42)
find
NAME AREA ROOM
Mote ... private ...
Spots ... private ...
Voksa ... private ...
Crixaecha(Z) \int{f(x) dx} [Storm Heart] Audience Chamber
Mirage(Z) \int{f(x) dx} Cockpit and Living Quarters
.Patashu(Z) \int{f(x) dx} Courtyard
Speckles \int{f(x) dx} Earthen Crystal Home
Flesh Wolf(Z) \int{f(x) dx} Flesh Wolf's Room
Paige(Z) \int{f(x) dx} Kromatico: Cabin
Fisset \int{f(x) dx} OECUS (Living Area)
'Vahno(Z) \int{f(x) dx} Rielle's Bedroom
Chipp(Z) \int{f(x) dx} Sadie and Rock's Apartment
Agris \int{f(x) dx} Somatic Center
Nova \int{f(x) dx} The Main Lagoon - Dolphinholm
Observer(Z) Albia [Chevesh's Tesseract] Observation Room
Doris(Z) Albia Doris's Room
Star Wolf(Z) Albia Star Wolf's Room
Verdant Wolf(Z) Albia Verdant Wolf's Room
Capricious Proxy(Z) Feedback City Internal Storage
Velveteen Proxy(Z) Feedback City Internal Storage
.Vahno(Z) Heck! Vahno's Home
BRAWLER-548(Z) Neopolis Kantuck and Niny'ah's cabin
Nereta(Z) Neopolis Kantuck and Niny'ah's cabin
Desmet(Z) Pataverse Backstage
Femashu(Z) Pataverse Femashu's Space Fleet
Danger(Z) Pataverse Point Zero
Moriar Pataverse Roleplay Stage
Cypher(Z) PI Base Cypher's Room
Isaak(Z) PI Base Isaak's Room
Amaranth(Z) PI Base Patashu's Personal Quarters
Chevesh PI Base Patashu's Personal Quarters
Niny'ah PI Base Patashu's Personal Quarters
Patashu PI Base Patashu's Personal Quarters
Raindrop(Z) PI Base Patashu's Personal Quarters
Ranarp(Z) PI Base Patashu's Personal Quarters
Rielle PI Base Patashu's Personal Quarters
Vahno PI Base Patashu's Personal Quarters
Solvent(Z) PI Base PI Dorm Room - Solvent
Ralis(Z) PI Base Ralis's Room
Vanna(Z) PI Base Rec Room
Talvas(Z) PI Base Spaceport
Skidzy(Z) PI Base The Bandit's Den
Alex(Z) Quodlibet Alex's hut
Cathy(Z) Quodlibet Cathy's house
Isabelle(Z) Quodlibet Ft.Toast Town Hall
Maffi(Z) Quodlibet Maffi's house
'NovaSquirrel(Z) Quodlibet NovaSquirrel's bedroom
NovaSquirrel Quodlibet NovaSquirrel's bedroom
Rebecca(Z) Quodlibet Rebecca's house
Rocket-(Z) Quodlibet Rocket's hut
Rosy(Z) Quodlibet Rosy Sky's house
Ruth(Z) Quodlibet Skai's Atelier
Skai Quodlibet Skai's Atelier
Star(Z) Quodlibet Star's hut
.Maxia(Z) Quodlibet Storage Closet
Ashleigh(Z) Quodlibet Storage Closet
Silverfang(Z) Quodlibet Storage Closet
Spitfire(Z) Quodlibet Storage Closet
Tsosga(Z) Quodlibet Storage Closet
Borris Quodlibet The Rose Garden
Holly Quodlibet The Rose Garden
PatchO'Black Quodlibet The Rose Garden
Sherbet(Z) Quodlibet The Rose Garden
Vesra(Z) Quodlibet Vesra's Nook
Zerus(Z) Quodlibet Vesra's Nook
Sonja(Z) Sleek Fittings Tin Lizzie's Sleek Fittings
66 characters located.
whereis Patashu
Patashu is in Patashu's Personal Quarters.
look
Somatic Center
Dark, quiet, and portentous. The floor clicks underfoot, but walls and a ceiling lined with energy-absorbant plating muffles any echo. The black surfaces give the impression of a floor floating in endless void, decorated only by lights and the puppet plinths.
Vacant shells rest in life-support or charging machinery, the ones with enough articulation looking like they're ready to spring into action. At the far end of the abyss-shrouded walkway, locking booths give you a place to keep your own body safe while you try out a different one.
Obvious Exits:
[A]rtifice Lab
Contents: Halo Shell [Fake], and Medisynth Shell [Fake]
[Pink Pocket-Fox just looked in your direction! (none Pocket Fox)]
Pink Pocket-Fox is glommed down and swept away by a plastic hippopotamus mouth.
look
Somatic Center
Dark, quiet, and portentous. The floor clicks underfoot, but walls and a ceiling lined with energy-absorbant plating muffles any echo. The black surfaces give the impression of a floor floating in endless void, decorated only by lights and the puppet plinths.
Vacant shells rest in life-support or charging machinery, the ones with enough articulation looking like they're ready to spring into action. At the far end of the abyss-shrouded walkway, locking booths give you a place to keep your own body safe while you try out a different one.
Obvious Exits:
[A]rtifice Lab
Contents: Halo Shell [Fake], and Medisynth Shell [Fake]
look medis
This thing -looks- alive. And in a way, it is! But it's still a little disturbing to see it sitting there, eyes closed, not breathing. It's a large anthro bat, furless and pale-purple, with four arms that branch at the elbows into eight hands. Its wings are ghostly white, and wrapped around it, look almost like a labcoat. It bears six distinct spots of darker skin on its forehead.
A silver stripe around one of its wrists is marked with a stylized cybernetic heart in front of borromean rings, labeled "SOVEREIGN BIOSYSTEMS".
look Agris
[Agris just looked in your direction! ( Vulpes Flourinectie)]
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
inv
You aren't carrying anything.
You have 2046 magnifying glasses.
look
Somatic Center
Dark, quiet, and portentous. The floor clicks underfoot, but walls and a ceiling lined with energy-absorbant plating muffles any echo. The black surfaces give the impression of a floor floating in endless void, decorated only by lights and the puppet plinths.
Vacant shells rest in life-support or charging machinery, the ones with enough articulation looking like they're ready to spring into action. At the far end of the abyss-shrouded walkway, locking booths give you a place to keep your own body safe while you try out a different one.
Obvious Exits:
[A]rtifice Lab
Contents: Halo Shell [Fake], and Medisynth Shell [Fake]
A
You leave for Artifice Lab.
Artifice Lab
Exotic machinery lays idle and humming, waiting for purpose. This is a place for building bodies of all sorts, from electromechanical robots fusion-welded together to bioroids sewn into shape on a machine that looks like a loom. Work seems to have always just ended- Manipulator arms subtly fold into rest position when you enter, tool heads still spin down, the smell of biotech solvents lingers in the air.
Obvious Exits:
Launch [P]ad, Out to [F]oyer, and Somatic [C]enter
F
You leave for Observatory Foyer.
Observatory Foyer
A grandiose space with sweeping ramps and balcony levels on two sides, helpfully built as handholds for larger creatures to climb up like a ladder. A branching frame of translucent ruby supports the building from within, holding up the ceramic outside walls and letting in filtered sunlight through the gaps. It looks like an unlikely fossilized tree, or a crystalline circulatory system.
In the center of the space, well off the ground, spins... A sculpture? It's a huge lens in a copper frame, showing distorted and vivid visions of the world with every revolution. Large arched doors lead off to different sectors of the building, and a shifting synth idles behind a desk.
Obvious Exits:
[A]rtifice Lab, [D]ream Distillery, [O]ut of the Observatory, [P]ain Archive, [S]kylit Dome, [T]elescope Dome, and [W]ind Tunnel
Contents: Spectroscope [Fake]
T
You ascend the ramp up to the telescope dome.
Telescope Dome
It's dim, vast, and smells faintly of harsh cleaning chemicals. The dome would be cavernous, if it wasn't mostly filled up by a huge assembly of telescopes and sensors and computers. A low rumble fills the air and shakes the floor whenever the contraption moves to look at something new.
A wide circular catwalk around the perimeter is safe to traverse, but you can climb down into the pit around the telescopes' turntable if you mind the heavy machinery. Computers mounted around the outside wall connect to the sensors, show the telescope's view, and control it and the doors.
Obvious Exits:
[F]oyer
Contents: Microwave Array [Fake], Neutrino Detector [Fake], and Telescope [Fake]
whereare
WhereAre 1.3b -- 90 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Rec Room 1 The heart of industry!
- Present: Vanna(Z)
= Directions: t #16965 or luge n11 w2,b,n,n,w
Patashu's Personal Quarters 8 The heart of industry! (Yep, it's public!)
- Present: Ranarp(Z) Niny'ah Rielle Vahno Chevesh Amaranth(Z) Patashu
- Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Spaceport 1 The heart of industry!
- Present: Talvas(Z)
= Directions: t #29408
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 5 The Rose Garden, center of the world!
- Present: Nova Holly PatchO'Black Borris Sherbet(Z)
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Telescope Dome 1 Qualia Hoard of Voksa.
- Present: Agris
= Directions: Luge N10 W3, In, T
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
Roleplay Stage 1 A Stage of Tinyplot!
- Present: Moriar
= Directions: Luge n10 w2; stage
-----------------------------------------------------------------------------
9 rooms listed.
luge n11 w2,b,n,sw
You're not sure exactly where that is. Try 'look luge' for more information.
t pquarters
You feel a wrenching sensation...
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Ranarp, Niny'ah, Rielle, Vahno, Chevesh, 'Mako, Amaranth, Volacris, Kandra, Patashu, Kamare, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
You found one magnifying glass!
## There are possible hidden listeners here.
Amaranth says, "...Well, it was more like a guandao than a sword."
Ranarp looks to Vahno, "I have a pen pal, now?"
[Ranarp just looked in your direction! (Female Fox-Raven Gryphon Ghost)]
look Chunk
On April 14th 2019, a fault in reality caused Patashu to both be and not be a player simultaneously. An attempt to modify this flaw caused it to explode exponentially and consume reality, crashing it. After the meta-reset, a small chunk of this flaw survived as as a memento. It manifests as an irregular chunk of glowing magenta rock, with rough edges and corners and a vaguely grippable shape, alternating between bright and warm, cold and dark on a minute long cycle. It is unnaturally firm and light, and represents the state of matter that simultaneously is and is not a property.
Patashu waves to Agris!
'Mako wakes up.
### Moriar has posted a new message entitled "Significant RPs or events for the week of 20DEC21." in board "Roleplay Bulletin Board". Type 'rpread 16' to read it.
### Moriar has posted a new message entitled "Kobold Sommelier Diagnostics, Open RP (23DEC21, 6pm)" in board "Roleplay Bulletin Board". Type 'rpread 17' to read it.
pose flicks their large ears in what you can only assume a universal vulpine greeting
Agris flicks their large ears in what you can only assume a universal vulpine greeting
Chevesh murmurs, "Okay, I'm going to try seeing this event from the perspective of Epoch." She pauses and nuzzles at Amaranth quietly for a moment. "Let's say, I start getting hit by the kaiju ray, and... it's doing the thing it always does. It's hitting me, looking deep in my soul, and pulling out all of the deepest and most primal aspects of who I am as a person, manifesting them externally while boosting my power and size. I get to the agreed-upon point in time, and start skipping backwards, progressively obliterating my past self step by step, either freeing or deleting that absorbed energy. Probably deleting... because each snip taken out of my timeline ALSO deletes a period during which I had absorbed that radiation. So now I've got less kaiju energy with each backstep, I assume. Except... " She pauses. "... if I'm deleting my future step past each point of destruction, then... it only jumps once. Because after that first tenth-second skip, there's nothing to teleport further back... then yeah, that seems like it'd be a tragic time-loop scenario... "
Patashu wiggles earfins, but it's not very compelling.
Ranarp, after a pause, flicks her ears in some attempt at mimicry.
Vahno says, "Eh... no? I was just told to give you the card."
Vahno holds the card he got on Wednesday out.
Ranarp slides up to her feet to pad over to Vahno, to look up at the card, "Hrm?"
Patashu vocalizes, "Oh, you got a card? Was it from that game show?"
Vahno says, "Yeah."
( The card has 'Ranarp' written in gold print lettering on one side. The other side bears careful caligraphy, the looping letters spelling out the message of, "Your ledger is written in ink, still. You've no err to shoulder. Be with peace.", in an ink of cool blue tint. To any who can sense or perceive such things, it's quite apparent that the card would fetch a hefty sum on the magical item black market from any foolish enough to deal in it. )
Chevesh glances up to Agris, and tosses her head in greeting.
Patashu vocalizes, "So, what does it say, Ranarp?"
Amaranth says, "Yeah. I think destroying your past self is best done the old-fashioned way... With personal growth and development."
Ranarp eyes the card dubiously, "..and who gave this to you?", before looking back to Patashu, "Something about debts, I think."
Niny'ah has disconnected.
Patashu giggles at Amaranth
say ddd did you say, Kaiju Ray?
You yip, "ddd did you say, Kaiju Ray?"
Vahno says, "Erm, It was a Coyote skeleton, I think."
look Ranarp
Painted into reality by a semi-transparent mixture of blue and green shades, the fox-raven gryphon pads about on four fox paws with a pair of wings atop. Beyond their ghost-like translucence, most striking are her eyes and wings. Her wings seem to flicker and shade as the feathers extend, as though someone had forgotten to finish rendering the tips, while her eyes consist of a pair of emotive displays. There typically a cigar, the tip burning a soft violet, hanging from the side of her beak. Smoke consisting of purple pixels floats about after the cigar, and her exhaling breath.
The pattern of coloration seems to follow with her paws being blue, fading to a light blue in rectangular chunks, while the unseen tips of her wings would be the solid green which fades to softer tones up their length and into her torso. Along her face and midsection, the blue and green seem to complete for dominance despite being faded to near white. In her wake follows a drooping and floofed tail made of lengths of blue rectangles with a stark white tip, a contrast to the incomplete feathers of her wings, fur of her torso, and sharp angles of face and ears.
If you pay particular attention to the region around her chest, you may notice a small bit of distortion as though a ripple in the space within. Close notice to the sounds she makes may give note that this ripple is the origin of all sounds produced.
TLDR: Holographic fox-raven gryphon, with a pixelated eyes. About two feet tall at the shoulder.
Chevesh perks up and looks to Agris, then levers up to her hooves and trots over to nod. "That's right! Kaiju ray. Maybe I can take you for a formal introduction."
Patashu . o O ( Uh oh. )
[Chevesh just looked in your direction! (Female Skyfawn)]
look Chevesh
She's a tall... well, not quite a deer, but certainly cervine in appearance. Her head is long and slender, sporting a pair of large, branching antlers. These antlers glow a pale blue, and mist slightly with cold vapour in the air, leaving a curtain of fog gently coiling in place and slowly drifting downward as she moves. These antlers have spikes of two different lengths, alternating, and the shorter ones curl downward while the longer ones splay and gently bend upward and out.
Her eyes are huge and amber, dominating her small elegant head. They are unblinking and solidly-coloured, seemingly smooth. But when the light hits them, little spots of glinting reflection make them appear almost multifaceted, as though those facets are cut just beneath the outer surface of the eye. Her coat is white... no, not white. Blue. But a very faint, light, pastel blue that would meld into a snowy landscape almost perfectly. It is cut through with very thin green lines, streaking across her body in an intricate series of whorls and lines like a gaelic tattoo, merging into eachother in the impressions of an unbroken line with no apparent end points.
Her body is carried on four long, extremely slender legs, each ending in a dainty black hoof, elevating her to a regal four feet tall at the shoulder. Despite the very deerlike appearance, she sports a long, sinuous tail, ending in a tuft of truly white hair that makes the hue of her main coat more apparent.
Carrying: Scrap of Autographs, Cherry Flash Candy, and Lime Shield Candy
Chevesh pauses and stares a bit as she swears she just saw electricity crackling between Agris' claws. Her nose twitches a bit, but otherwise she stands still and stares to see if she saw correct.
pose ponders over the device curiously and sniffs over gently
Agris ponders over the device curiously and sniffs over gently
Ranarp nods slowly to Vahno, "I have no idea who that would be."
pose the faintest smell of ozone fills the room
Agris the faintest smell of ozone fills the room
Chevesh, after a moment's silence, says "Yes. Yes, I believe you need to be introduced to the Kaiju ray."
say well go on then
You yip, "well go on then"
Chevesh bumps her nose on Agri lightly. "It's in the proving grounds, I can lead you there."
( *meep meep* A clown car drives in, and over to Patashu, and a kobold gets out. "Delivery for you, boss." )
Patashu oh no. owo;
Patashu vocalizes, "I'm here."
Chevesh offers to let you walk along with her. ("Hopon Chevesh" to accept.)
Amaranth . o O ( Wow, what an efficient vehicle... )
[Vahno just looked in your direction! ( Rubber Reindeer Toy)]
Vahno says, "...I am unsure where I should go now."
pose swishes their tail and perks up, excited for introduction of such advanced technology
Agris swishes their tail and perks up, excited for introduction of such advanced technology
Hponon Chevesh
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
Hopon Chevesh
You are going to walk along with Chevesh.
( The Kobold holds out a clipboard. "Sign here, please. I dunno where you're putting all this..." )
Rielle has disconnected.
Chevesh clops by Patashu, and nuzzles at him. "Save me the geese, I want to collect them."
Patashu signs. "I'm still figuring it out myself..." And nods to Chevesh with a grin
Chevesh leaves for Proving Grounds.
Chevesh has left.
Chevesh walks along, with you following her.
Proving Grounds
Out here Patashu's latest designs are not just quality checked, but put to the test. The outdoors landscape is potmarked, cratered and lined with various signs of activity and battle - every so often, it needs to be resurfaced after some extensive conflict. In the distance, various towering buildings can be seen - specialized towards holding and testing various designs and environments. One-off prototypes and whole series are brought out here for testing - and sometimes, mechanical 'environments' are set up here, to independently create their own designs, and allow the strongest to rise to the top.
Obvious Exits:
east, north, northeast, and southwest
Contents: Chevesh, Jericho_Tayne, Crossblaze, and Kaijuification Ray
Chevesh enters, with Agris walking along next to her.
look Kaiju
This building sized contraption seems to have been moved here on wheels with vehicular assistance and plugged into a generator that feeds off the local power grid. Mounted with a huge tesla-looking ray gun on the front, one yellow electrifying blast from this contraption will corrupt and unleash your inner energies, growing and mutating you into a building sized kaiju version of yourself temporarily!
Chevesh trots into the proving grounds, turning her head toward Agris. "This is the place... this is, like, my second-favourite place in the entire base, besides the sim dome. Lots of neat stuff happens here on a semi-regular basis. This is where it all started, when I first destroyed the base."
pose blushes, You destroyed an ENTIRE base?
Agris blushes, You destroyed an ENTIRE base?
say was everyone alright?
You yip, "was everyone alright?"
Chevesh lifts her head up, shaking her antlers and scattering fog as she calls up, "Hello Crossblaze! It's me again, here to show the Kaiju Ray to someone who's never seen it used before!"
Crossblaze grins! "I see you. Don't worry, I'm watching."
pose waves and flicks a large ear the the quiet swish of wind
Agris waves and flicks a large ear the the quiet swish of wind
Chevesh glances back to Agris, and laughs lightly. "Well... I ate a train, and swatted a few spaceships. But I think the emergency teleporters got everyone in time. It was mostly all kobolds working the factory." She pauses. "I did create a lot of work for Crimson though, after I collapsed the entire maglev tunnel."
Chevesh bounds over to the kaiju ray, and sniffs over it, trotting around it lightly. "Here it is... the machine I would marry and take on a saucy honeymoon if it didn't already belong to somebody." She pauses a bit, flicking her ear. "You wanna see it used? The controls are a little glued in place, nobody wants me messing with the dials anymore."
pose pads over and takes your arm between their paws, lifting it up and maneuvering around various angles, studying you. The faint ambient electric charge from the fox lifting your fur up when they touch
Agris pads over and takes your arm between their paws, lifting it up and maneuvering around various angles, studying you. The faint ambient electric charge from the fox lifting your fur up when they touch
pose looks over to the strange machine and drops what they were doing
Agris looks over to the strange machine and drops what they were doing
say sure
You yip, "sure "
/me gives you a thumbs up
pose gives you a dew-claw up
Agris gives you a dew-claw up
say it's much bigger than I expected
You yip, "it's much bigger than I expected"
say What are you going to use it on?
You yip, "What are you going to use it on?"
Chevesh tilts her head and shifts her weight off of that hoof to give you the ability to lift and move it around, watching curiously. She's quite quadrupedal in this form. But her fur does rise up a bit at the shock, and instead of jerking back, she ducks her nose to press into the claws after the initial jerk and twitch of the shock. "Hmm? Oh... yeah, it's fairly large! Not very portable... except when Crossblaze is carrying it around."
Chevesh grins. "Well, me, probably. Then maybe you."
Chevesh coughs. "Would you mind turning around for a moment and closing your eyes?"
pose looks back as they feel you press into them with a suprised YIP; petting your cute nose and giving it quite the scritch!
Agris looks back as they feel you press into them with a suprised YIP; petting your cute nose and giving it quite the scritch!
look Chevesh
She's a tall... well, not quite a deer, but certainly cervine in appearance. Her head is long and slender, sporting a pair of large, branching antlers. These antlers glow a pale blue, and mist slightly with cold vapour in the air, leaving a curtain of fog gently coiling in place and slowly drifting downward as she moves. These antlers have spikes of two different lengths, alternating, and the shorter ones curl downward while the longer ones splay and gently bend upward and out.
Her eyes are huge and amber, dominating her small elegant head. They are unblinking and solidly-coloured, seemingly smooth. But when the light hits them, little spots of glinting reflection make them appear almost multifaceted, as though those facets are cut just beneath the outer surface of the eye. Her coat is white... no, not white. Blue. But a very faint, light, pastel blue that would meld into a snowy landscape almost perfectly. It is cut through with very thin green lines, streaking across her body in an intricate series of whorls and lines like a gaelic tattoo, merging into eachother in the impressions of an unbroken line with no apparent end points.
Her body is carried on four long, extremely slender legs, each ending in a dainty black hoof, elevating her to a regal four feet tall at the shoulder. Despite the very deerlike appearance, she sports a long, sinuous tail, ending in a tuft of truly white hair that makes the hue of her main coat more apparent.
Carrying: Scrap of Autographs, Cherry Flash Candy, and Lime Shield Candy
pose turns away, but being the cunning vulpine they are searches in the other direction for anything shiny that could possibly give them a glimpse at what's about to happen
Agris turns away, but being the cunning vulpine they are searches in the other direction for anything shiny that could possibly give them a glimpse at what's about to happen
Chevesh tilts her head and perks her ears for a moment, then quickly transforms.
Chevesh glows for a moment, and then seems to disappear, burning away into embers that float on the air and vanish bit by bit in an almost pixel-like way. Beneath is revealed a very complex jointed frame of many metal rods, which extend and contract, shifting orientation with eachother to take on a new shape, before the flesh of a young panthress materializes over that framework from seemingly nowhere.
Chevesh shakes herself out, starting on four paws, and flicks her tail as she rumbles "Okay, done!" With a deep vibrating purr to herself, she turns and hops up onto the kaiju ray, standing up at the controls to look it over. "And, I occurred to me... would you like to go first?" She grins. "I can just describe to you what it does, so you know what you're agreeing to. But before you ask: no, it is absolutely not safe at all."
pose looks back
Agris looks back
say YES!
You yip, "YES!"
look
Proving Grounds
Out here Patashu's latest designs are not just quality checked, but put to the test. The outdoors landscape is potmarked, cratered and lined with various signs of activity and battle - every so often, it needs to be resurfaced after some extensive conflict. In the distance, various towering buildings can be seen - specialized towards holding and testing various designs and environments. One-off prototypes and whole series are brought out here for testing - and sometimes, mechanical 'environments' are set up here, to independently create their own designs, and allow the strongest to rise to the top.
Obvious Exits:
east, north, northeast, and southwest
Contents: Chevesh, Jericho_Tayne, Crossblaze, and Kaijuification Ray
look Crossblaze
I don't see that here.
look crossblaze
Thundering proudly across the battlefield or soaring above it like a mountain in the sky, the Command Gryphon Battle Fortress "CROSSBLAZE" is of Phoenix-Liger descent. The machine stands 20 meters tall to the shoulder and is decorated with rich red-to-blue plumeage, feathers forming sharp, elegant and expansive armoured decoration on her war machine frame, with golden highlights and flares that catch the light. A proud creation of the UNITED AVIAN NATIONS logo, she proudly commands a fleet of subordinate Battle Fortresses with specialized roles, all the way down to the army of individual gryphon units that walk and fly with her into battle, crewed by anthro avians and gryphons of various designs, and one Chief Gnoll Engineer, Leon (provided by Patashu Industries for maintenance support). Built to provide strong leadership, support morale and commanding charisma, her many weapon emplacements range from the physical (cannons, missiles, railguns and the likes) to her specialty, command over elemental fire - flamethrowers, firebursts missiles and storms of homing fireballs are specialized weapons that line her frame, even in her beak and claws. She has a strong, forceful will and personality, loving to chat and show off and make firm impressions on allies, enemies and bystanders alike.
--
MARKINGS:
PATASHU INDUSTRIES logo (on flanks): http://imgur.com/a/XDY7Q
Personal identifier (on flanks): Command Gryphon Battle Fortress "CROSSBLAZE"
Personal emblem (on flanks): A phoenix pinion fading from red to orange to blue, with a peacock style eye bulging out of the tip, a hot blue flame bursting around it
Gryphon emblem (on flanks): UNITED AVIAN NATIONS logo - a heraldic crest with an egg being held up by a gryphon and an anthro peacock, with a banner tracing the bottom of the crest reading 'Flock Together'
Fleet emblem (on flanks): a mural flashily commemorating the UAN BATTLE FORTRESS 1st FLEET - Depicting a field at sunset, a proud, imposing gryphon rears up and SCREECHES towards the sky, as all kinds of differently coloured gryphons soar overhead, from the back of the sky towards the viewer
---
SUBORDINATE UNITS:
Windwhisperer: Bluejay-lynx 'Sage' male
Tank: falcon-tiger 'Plateau' male
Artillery: osprey-cheetah 'Thrash' male
Salvage: hawk-panther 'Circe' female
Tanker: eagle-lion 'Skai' male
Berserker: eagle-snow leopard 'Splendor' female
smell Kaiju
You smell nothing special.
look
Proving Grounds
Out here Patashu's latest designs are not just quality checked, but put to the test. The outdoors landscape is potmarked, cratered and lined with various signs of activity and battle - every so often, it needs to be resurfaced after some extensive conflict. In the distance, various towering buildings can be seen - specialized towards holding and testing various designs and environments. One-off prototypes and whole series are brought out here for testing - and sometimes, mechanical 'environments' are set up here, to independently create their own designs, and allow the strongest to rise to the top.
Obvious Exits:
east, north, northeast, and southwest
Contents: Chevesh, Jericho_Tayne, Crossblaze, and Kaijuification Ray
look Kaiju
This building sized contraption seems to have been moved here on wheels with vehicular assistance and plugged into a generator that feeds off the local power grid. Mounted with a huge tesla-looking ray gun on the front, one yellow electrifying blast from this contraption will corrupt and unleash your inner energies, growing and mutating you into a building sized kaiju version of yourself temporarily!
Chevesh spreads her paws. "This... is my more normal, everyday form. The deer was more of a special occasion thing." She smirks at your eagerness, and leans over the railing while purring. "Well. Lemme describe what this gorgeous machine does, then: it's going to infuse you with energy that will take what's the deepest, most primal, and most savage about who you are as a person... and feed it. Turn it outward, make it visually apparent. You'll grow to ten times your normal size, and you may shift. Grow spikes, blades, additional body parts... it's totally unique from person to person. A lot of people find themselves with weird powers manifesting as a result of the corruption empowering their core traits and identity, and making it physical and real. Powerful... " She shrugs. "... the effect -is- only temporary. But it burns off faster if you exert yourself." Raises a paw, she motions toward the red X in front of the machine. "If you've got all that, and you want to give it a try... you can feel free to stand right there, and I'll juice you up. Just try to avoid picking a fight with Crossblaze when you feel the adrenaline in your veins. There are plenty of less dangerous buildings to smash."
pose steps toward the center with both haste and hesitation, pondering the sheer possibilities. A wrinkle of a silvery whisker and they proceed, looking up at the huge machine, straining against the glint of it's polished stainless steel ray
Agris steps toward the center with both haste and hesitation, pondering the sheer possibilities. A wrinkle of a silvery whisker and they proceed, looking up at the huge machine, straining against the glint of it's polished stainless steel ray
page Chevesh=(OOC) I am super excited but also nervous. This is my first time and I don't really know your preferences, but I'll give it my all! >;D just be patient if I mess up or get a writer's block, and feel free to nudge me in the right direction if you think it'd be most fun! =D.
You page, "(OOC) I am super excited but also nervous. This is my first time and I don't really know your preferences, but I'll give it my all! >;D just be patient if I mess up or get a writer's block, and feel free to nudge me in the right direction if you think it'd be most fun! =D." to Chevesh.
page Chevesh=(OOC) Your VERY good btw
You page, "(OOC) Your VERY good btw" to Chevesh.
Chevesh purrs, and leans back over to the console... with all of the dials and controls locked, save for the big 'fire' button. It makes things simple. She flicks the machine on, and waits a moment as it draws in such power that the lights in the area momentarily dim and flicker, a building hum vibrating in such a high pitch that it's more felt than heard. Once it's settled into a stable humming and blinks ready, she rumbles "Good luck! I didn't catch you name, even... " Before her paw slaps down on that 'fire' button. All at once, the power is released in a coruscating, writhing beam of intense green light, projecting down and directly into Agris core. Pumping them full of power, drawing out what most primal thing lurks deepest within their soul. With all of the masks and civility stripped away, a hidden beast will begin to claw its way toward the surface as their flesh ripples, shifts and expands... a transformation guided by emotion and instinct. The stark light momentarily makes the surroundings seem to be cast in twilight by contrast, a burning beam of a sickly green sun casting shadows far along the floors up up the nearby walls as they dance, fleeing directly from the source of screaming power.
Chevesh pages, "Hey, no worries! I'm pretty laid back when it comes to things like that. I was going to go first just to give an example, but I didn't because, there's no right way to do it. Just have fun, play with it, describe what comes to your mind. As long as you're having fun and stretching your creative muscles, that's all that matters." to you.
[OOC] Chevesh does believe that may actually be the best pose she's ever written for the actual firing of the beam. Just don't set your expectations too high based on that, most of her poses are garbage nonsense.
pose as the lights go out, dim and flicker all around the normal background noise slowly whirring lower to silence quicky replaced with the energizing of the machine Agris thinks to themselves just what have they gotten themselves into this time. Where they having second thoughts alright? Nevertheless it was too late. With a loud wavy BLAST their vision was obscured by the bright sickly light, a loud SKREEEEEEEEEEEEEEEYYYYIiiiIIP! a deep power laying dormant within was awoken. (ooc hold on continuing to type)
Agris as the lights go out, dim and flicker all around the normal background noise slowly whirring lower to silence quicky replaced with the energizing of the machine Agris thinks to themselves just what have they gotten themselves into this time. Where they having second thoughts alright? Nevertheless it was too late. With a loud wavy BLAST their vision was obscured by the bright sickly light, a loud SKREEEEEEEEEEEEEEEYYYYIiiiIIP! a deep power laying dormant within was awoken. (ooc hold on continuing to type)
pose the sickly green energy saturates their body making their fur stand up, the fur around the fennerctie floofing up several times it's original size as the fox's vision rises. Every movement becoming more weighty as their claws sharpen and elongate, their fangs growing out into large sabres. The fox's size quickly beginning to overtake even the machine. As they grow the fennerctie's electric organs light up creating patches of bioluminescent electric blue spots over each side of their lower belly, spots under their whiskers, ear-tips, and tail. Their claws glowing a deep electric blue from within. The light, becoming so bright in fact great BOLTS of lightning arc around the giant monstrous vulpine in a sphere, mixing with the sickly green beam and feeding BACK INTO the machine, siphoning power away from it as the controls flash with nonsensical values in front of you.
Agris the sickly green energy saturates their body making their fur stand up, the fur around the fennerctie floofing up several times it's original size as the fox's vision rises. Every movement becoming more weighty as their claws sharpen and elongate, their fangs growing out into large sabres. The fox's size quickly beginning to overtake even the machine. As they grow the fennerctie's electric organs light up creating patches of bioluminescent electric blue spots over each side of their lower belly, spots under their whiskers, ear-tips, and tail. Their claws glowing a deep electric blue from within. The light, becoming so bright in fact great BOLTS of lightning arc around the giant monstrous vulpine in a sphere, mixing with the sickly green beam and feeding BACK INTO the machine, siphoning power away from it as the controls flash with nonsensical values in front of you.
[OOC] Chevesh applauds!
[OOC] Crossblaze says, "Agreed. Looking great."
pose your view from beyond the console shows the long luxurious tail forming spikes, starting at the very top of the tip and working their way up along the spine of the fox as they continue to climb in size. Agris feeling a vastly warbly feeling in their ribs a a second pair of limbs begain to form their way out, catching them as they fall onto four
Agris your view from beyond the console shows the long luxurious tail forming spikes, starting at the very top of the tip and working their way up along the spine of the fox as they continue to climb in size. Agris feeling a vastly warbly feeling in their ribs a a second pair of limbs begain to form their way out, catching them as they fall onto four
pose A purplish glow emanating from their back as some kind of contraption hidden beneath their fur sparks away in protest, a ghostly howling heard from seemingly all directions as a lump in their chest expands onto a SECOND HEAD!
Agris A purplish glow emanating from their back as some kind of contraption hidden beneath their fur sparks away in protest, a ghostly howling heard from seemingly all directions as a lump in their chest expands onto a SECOND HEAD!
pose https://0x0.st/i7ox.jpg
Agris https://0x0.st/i7ox.jpg
Chevesh laughs with a deep vibrating purr lacing through her voice, shifting on her paws and whipping her tail as she watches. The blast of the ray itself certainly didn't surprise her. It's like an old familiar friend by now. But she ducks behind it as you continually grow, the heat of your transformation and the displacement of air producing a constant outward breeze for many seconds as the energy sinks into your flesh and transforms it. Every motion you make now in such proximity buffets the area with small gouts of wind, and every shift of your weight on the ground produces tremors that cause bolted fixtures to rattle on their mounts. Her eyes snap wide and her ears fold back at the sound and the flashes of lightning, and she can't help herself, jerking forward to peer around the side and letting her hackles rise up at the sight of electricity arcing through the air around you like a living storm. Once the air is only occasionally split by flashing light and thunder, and violent sprays of sparks as your electrical bolts ground upon the surroundings, she jumps up and pulls herself on top of the machine, padding out a ways along the barrel's length to peer up at you. Her hide twitches a bit, spastically, fur rising and falling with each coruscating bolt of lightning. "Absolutely beautiful." She purrs deeply.
Chevesh purrs, "And very familiar... we seem to have lightning very much in common."
pose ROAAARS out into the sky with the CRACK of a milllion volts of electricity strike back down, forming large glass egg-shapes spheres in the nearby soil
Agris ROAAARS out into the sky with the CRACK of a milllion volts of electricity strike back down, forming large glass egg-shapes spheres in the nearby soil
pose the second head looking up at the new Agris Kaiju with their ears down, as if scared by the FEROICIOUS primal foxmonster their host as become
Agris the second head looking up at the new Agris Kaiju with their ears down, as if scared by the FEROICIOUS primal foxmonster their host as become
Chevesh pins her ears back and sinks down to clutch onto the Kaiju ray as the buffeting shockwave from your roar reaches and hammers at her, lost for a moment in a wave of dust kicked up as the sound batters physically against her surroundings. But it's not enough for her to avoid snapping her attention up and going intent and stiff at the striking of the lightning from above.
ooc I'm having a load of fun!
[OOC] Agris says, "I'm having a load of fun!"
ooc thankyou for the compliments
[OOC] Agris says, "thankyou for the compliments"
Chevesh rumbles and flicks her tail, turning to drop back down into the control console. Not really certain you can hear her, she shouts up, "I don't have a lot of time to actually wrestle with you or go on a rampage, but I wanna be Kaiju'd toooo!" She starts setting up the timer on the machine, setting it to fire after several seconds go by, and then bounding forward to crouch on the red mark...
pose 's vast pointed ears perk down at the loud mechanical ticking and clacking of the Kaijufication ray's timer, the sound of dragging metal and digging catching their curiosity as a massive clawed paw comes down to shock it, rings of plasma foling up and lickin along it's surface
Agris's vast pointed ears perk down at the loud mechanical ticking and clacking of the Kaijufication ray's timer, the sound of dragging metal and digging catching their curiosity as a massive clawed paw comes down to shock it, rings of plasma foling up and lickin along it's surface
pose the smell of ozone filling your senses
Agris the smell of ozone filling your senses
look
Proving Grounds
Out here Patashu's latest designs are not just quality checked, but put to the test. The outdoors landscape is potmarked, cratered and lined with various signs of activity and battle - every so often, it needs to be resurfaced after some extensive conflict. In the distance, various towering buildings can be seen - specialized towards holding and testing various designs and environments. One-off prototypes and whole series are brought out here for testing - and sometimes, mechanical 'environments' are set up here, to independently create their own designs, and allow the strongest to rise to the top.
Obvious Exits:
east, north, northeast, and southwest
Contents: Chevesh, Jericho_Tayne, Crossblaze, and Kaijuification Ray
( As the beam charges and fires again, lighting up the area in a stark shifting green light to rival your own lightning, Chevesh's flesh ripples and flows like a liquid as it starts growing in response to the impact of the beam. She stiffens and writhes in place, curling down with her head toward the floor. As she starts to grow rapidly, kicking up steam from her fur from the heat of the reaction, her fur starts to split in places. Along her shoulders, the ends of her legs and arms, her face... a liquid metal starts to flow outward, defying gravity, forming into spikes and blades. A rippling, pulsing white light starts to build beneath her skin as well, sizzling and sparking as electrical current. As the sky above begins to darken, dark clouds forming and beginning to spiral far overhead like the beginnings of a hurricane, that liquid metal starts to compress and starts to solidify all at once with loud ringing sounds, covering her face in a broad bladed war-mask in which her eyes burn and flash with sparking lighting. Claws solidify as metal blades, eight feet long, far too large now to sheathe and cutting deep into the ground as it shifts beneath her growing weight. And the end of her tail blossoms out in a concentric array of blades, forming a hardened, shining metal bladed war-club that casts out great gouts of wind with every swing it takes back and forth. With the proving grounds now shrouded in darkness lit only intermittently by the flashes of white lightning sparking off of her body and causing small vehicles and light fixtures to explode, she raises her head, her entire great bulk shuddering with the effort of projecting a roar that scours the land in front of her with explosive force, shattering windows and causing walls to crack and crumble. )
Chevesh's back splits as four long, perfectly-curved blades slide up out of it, projecting tines of writhing lightning along their lengths, and calling down thunderous blasts of electricity from the center of the clouds above to ground upon them. When her bladed maw opens, it spills forth rippling white light, and every step she takes causes the ground to ripple and buildings nearby to shake as she shifts upon them in an anxious and predatory stance, her growl transmitting through the surroundings like a minor earthquake. Her metal blades and armour gleam in the sudden night with every flash of electrical power that explodes upon her surroundings.
[OOC] Chevesh has changed desc.
[OOC] Chevesh also does have to leave soon to join the Xedwa plot, but she couldn't let the opportunity pass her by to introduce her favourite toy to somebody new.
ooc =DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
[OOC] Agris says, "=DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"
ooc this is now my favorite spot too
[OOC] Agris says, "this is now my favorite spot too"
ooc thankyou
[OOC] Agris says, "thankyou"
ooc What's the Xedwa plot, and can I join? Also, I really want to come back here when your not busy and continue this~
[OOC] Agris says, "What's the Xedwa plot, and can I join? Also, I really want to come back here when your not busy and continue this~"
look Chevesh
A titanic beast towers overhead, a quadrupedal cat that rises to 40' tall at the shoulders and much longer. She's a cybernetic beast, black fur rippling with the flexing of underlying muscle, and covered in occasional metal blades and armoured plates.
Her face is covered in a hard shining mask of silver metal, her eyes sparking with white coruscating power behind it. It sweeps out on either side and hangs down her cheeks in angular blades, similar blades sweeping up the back of her head where her ears would normally be in a broad bladed headcrest. Her upper lips and teeth are all silver armoured metal, with the snarl of a fleshy lower jaw hanging below it, the back of her throat glinting with light as electricity crawls and sparks between her teeth.
Similar armour adorned with angular, sparking blades rests on her shoulders, her hips, down the length of her back, and the lower segment of each leg and paw. Each of her large, segmented metal paws thunders upon the ground with her steps and subtle movements, and sports a quartet of eight-foot-long curved claws that are impossible to sheathe and dig into the ground on which she rests.
Her tail is a long, segmented silver, ending in a large club studded with sharp angular blades. Its whipping back and forth is prone to sending gusts of displaced air that could knock a person off of their feet quite easily. And, from her back, four long forward-curving blades like scimitars extend, each crackling along its length with the writhing of white lightning. These back-blades frequently spark between them, drawing down flashes of lightning from the dark sky that follows in her wake, drowning out the surroundings in blinding flashes that send shadows crawling long upon the landscape.
Carrying: Scrap of Autographs, Cherry Flash Candy, and Lime Shield Candy
[OOC] Chevesh says, "The Xedwa plot is an ongoing exploration, of a dead world post-apocalypse. There's nothing alive on the planet anymore, and we were basically going there to explore what used to live there. It's free to anyone to pop in on... you might miss a bit of context from having not been there in the previous sessions, but there's no harm in asking questions for context."
pose Turns to you and ROOOOARS, all four ears folded and fangs bared, electric claws at the ready and eyes glinting off your metal blades; It seems they are challenging you to a CURRENT FIGHT
Agris Turns to you and ROOOOARS, all four ears folded and fangs bared, electric claws at the ready and eyes glinting off your metal blades; It seems they are challenging you to a CURRENT FIGHT
occ Current as in electricity
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
OOC current as in electricity
[OOC] Agris says, "current as in electricity"
ooc yes I'd like to join, but how much time do you have here?
[OOC] Agris says, "yes I'd like to join, but how much time do you have here?"
Chevesh turns her head to you, lowering it a bit as her shoulders flex and rock over the line of her bladed spine. Her mouth opens, and her whole body rocks on her paws with a violent snarl that causes a series of bright white explosions to ground on the surroundings around her, scattering sparks. Stalking around you on clanking metal paws that dig claws into the tarmac, she starts to whirr with a rising and falling sound, the lights in her chest, maw and eyes flaring brightly and dimming such that she stands out brightly as lights even in the night between lightning-strikes. A loud peal of thunder splits the sky, and she pauses to spread her paws, bracing on them as her mouth opens wide. A bright, twining series of thick white electrical bolts sear through the sky from the center of that overhead storm, grounding onto her back-blades and causing them to glow and crackle, smoking with heat. As this happens, all of the electrical power channels through her body, gathering in her mouth... until a viper's-nest of twining bolts, compressed into a searing white beam of undulating power, projects from her mouth to dig up the ground in a violent spray tracking up toward your location amidst a cloud of shrapnel debris.
[OOC] Chevesh says, "Well, haha, it's on the schedule as happening in less than one minute. Myril is running it, she just logged on."
[OOC] Chevesh says, "Any moment now she'll be using Athares or Thea to send the MUCK-wide shout."
[OOC] Chevesh says, "If we had more time, I would be taking you out to play by smashing buildings and eating trains, then stopping by the PQ again to scare people by peeking our heads inside."
ooc licks their lips at the train part
[OOC] Agris says, "licks their lips at the train part"
ooc that sounds lovely
[OOC] Agris says, "that sounds lovely"
Athares shouts "Good morning, friends. Varat has plainly told me that I am underreacting to the presence of Cinderglow on our homeworld. I sincerely hope I'm not. Those who wish to help us find out are welcome to join us in investigating and likely negotiating with Cinderglow; the portal to Xedwa (t #32155) has just opened. I have fair hopes that we'll resolve this and return to our explorations easily enough." (Public-shout)
[OOC] Chevesh says, "The funny part is, Crossblaze over there could still slap both of us down while barely paying attention."
[OOC] Chevesh says, "There's the shout."
ooc I'm still stuck with the adrenaline of my first Kaijufication
[OOC] Agris says, "I'm still stuck with the adrenaline of my first Kaijufication"
ooc alright, lets pick up this spot later ok
[OOC] Agris says, "alright, lets pick up this spot later ok"
ooc my newly kaijued fangs are just dying to sink into you
[OOC] Agris says, "my newly kaijued fangs are just dying to sink into you"
Chevesh pauses and lifts her head, listening to the broadcast... she turns back to you, growls in a thunderous sound that rattles a few buildings free of their moorings, and then turns to dash off... her heavy bounds over the base causing warehouses to shift and crumble just from the impacts of her paws, and her electrical discharges scoring black smoke from the remains as lights and electrical systems explode.
[OOC] Chevesh says, "Just so you know, you can type 't #32155' (just copy it from this) to get to the location of the plot."
t #32155
You feel a wrenching sensation...
Xedwa-56(#32155RLJ)
Behold, the lingering whispers of a dead past finally coming to rest: a scorched, dead landscape of craterized brown and grey marked by broken highways and scattered ruins, seas empty of all but drifting detritus and derelicts matching the grey of the quieting skies above. The cities sleep eternal on this world; there is no birdsong, no howls of the wilds, for nothing remains beyond the broken cities but the brown and black of burnt trees and ash-strewn fields, no sound at all but the sleepy, blank howl of the wind mingling with the patter of rainfall washing the last of the ashes away.
The lingering radiation around the craterized remains of military bases and large cities speaks the classic tale of apocalyptic rivalry and nuclear armageddon, but even globlal nuclear wars tend to leave something left, some patches of nature that can some day recover. This world couldn't have even been that lucky. Down to even the last microbe, there is simply no lifeforce left... Eventually, this planet will resume being one more barren lifeless rock among the countless many in the universe, the oddly regular patterns of shaped stone and corroded metal the only hints that complex life ever existed here at all. At least, fortunately, someone is now present to learn from these remains before they fade completely.
While there are scattered settlements, secluded towers, and the occasional odd lone building scatterred around this planet there were two unique and highly developed regions apparent from the remains at large. Across the breadth of a large southern continent, a spider's web of trench-highways and railroads weaves a tattered tapestry of former civilization, stretches of variously purposed buildings made of form-flowed stone likely by earth magic spanning along these paths rather than being clumped together in conventional cities, sub-paths branching out like branches on a tree. The abundance of varied banners and symbols suggests a diverse bunch of nations composed this tapestry, all interconnected with the largest of them occupying most of the hemisphere's temperate land and once commanding its largest ports. The presence of incredibly sophisticated golems along with vehicles and machines for every concievable task, grand artworks and abundant shopping venues, and the absence of any imposing control devices suggests this used to be a fairly comfortable region to live in.
To the north in regions still abundantly rainy is the heart of the other stretch, showing more conventional-looking cities albeit with circular polar street grids rather than square euclidean ones. Their larger buildings thus tend to be wedge-shaped towers, surrounding the three-sided glass-and-steel pyramids at the heart of their cities. Echoes of divine magic still linger omnipresently, a pyramid temple found at the heart of every city, the larger ones hosting multiple, with sun and cloud symbols absolutely everywhere. While there are shops and such about and the condominiums don't seem that unpleasant, the shelves seem a bit more plain, the city walls and coastal fortifications hinting at a more militaristic society. There are a variety of banners seen among the northern stretches too, though they all seem to share a golden sun symbol at the center.
Such is history, but what of the future? No longer does the sky bear a purple hue; the now-entirely-conventional thunder has been quieting down lately, the occasional gap in the clouds spilling sun rays through the gloom. The magic once polluting the world has been condensed and removed, a glowing green stretch of land bearing spires of twisted quasi-metal the last mark of mad magic on this world where a crashed starship once was. One last echo of that dying past had been ressurected from that wreck prior, bringing from it one last glimmer of life from the old world. Or perhaps a spark, beginning a new one? This world will soon be ideal for recultivation, though an interlude persists for now. Those last relics still await.
Contents: Dawnwing, Desmet, Athares, CS Philadelphia, Exploratory Crawler, Modular Hab System, and Long_Growler
## There are possible hidden listeners here.
Chevesh has teleported in.
Chevesh has arrived.
[Athares just looked in your direction! (male synth-Xedwan)]
Cinderglow has teleported in.
Cinderglow has arrived.
[OOC] Chevesh waves to Cinderglow.
Emma has teleported in.
Emma has arrived.
[OOC] Emma says, "OH RIGHT there was cinderglow"
[OOC] Athares thought you'd just be spoofing Glow; hello!
Vahno has teleported in.
Vahno has arrived.
watchfor Chevesh
Chevesh is currently online.
Adding Chevesh to your permanent watchfor list.
[OOC] Chevesh is currently in Kaiju form, coming fresh from the proving grounds. So it's a good time for Cinder to show up.
[OOC] Dawnwing has no reason not to bring the whole dang puppet, sie's not in another scene at this time!
pose fails quite obviously to hide a chuckle at that
Agris fails quite obviously to hide a chuckle at that
[OOC] Chevesh might off-screen the Kaijuification wearing off before session starts, though. It'd be tough to ride in the Growler this way.
Doppel has teleported in.
Doppel has arrived.
[OOC] Doppel says, "I didn't miss anything did I?"
[OOC] Desmet says, "Not yet, we're setting up"
lick Chevesh
You lick Chevesh!
Mako has teleported in.
Mako has arrived.
Mako fweep.
WHO
Player Name On For Idle Doing...
Emma 00:03 3m @
Rakasti 00:05 1m @ Looking for story friends.
Himitsu 00:09 3m @
Kiree 00:12 2m
Niny'ah 00:14 13m @
Myril 00:15 3m @
Sirianna 00:19 19m @ All men dream: but not equally.
Kandra 00:28 9m @
Doppel 00:32 1m @
Ping 00:51 5m @ Asking for a cookie, of course!
Samnang 00:55 4m @ Dog stuff, it's complicated. No sniffing pl
Amy 01:00 13m @
Kamare 01:04 14m @
Dawnwing 01:04 1m @
Mako 01:51 10s @ Frog Blast The Vent Core!
NovaSquirrel 02:01 42m @
Moriar 02:06 11m @ Smol matters bird.
Agris 02:10 0s
PatchO'Black 02:43 3m @
Chevesh 03:10 59s @
Borris 03:25 3m Looking for a Seal
Voksa 03:36 25m @
Patashu 03:43 1m
Vahno 04:03 2m @
Spots 06:53 13m @
Speckles 06:53 13m @
Fisset 06:53 2m @
Mote 06:53 13m @
28 players are connected. (Max was 42)
Chevesh purrs and nuzzles at Agris. "... what's your name, by the way? I jumped straight to showing you the Kaiju ray, and we never made introductions."
[Doppel just looked in your direction! (none Mew)]
Dawnwing says, "Having fun with Pata's hardware, Chevesh?"
say Agris Viridi
You yip, "Agris Viridi"
pose hickups a stray bolt of electricity
Agris hickups a stray bolt of electricity
say sorry
You yip, "sorry"
pose blushes
Agris blushes
Desmet perks ears at that lightning belch, looking alarmed.
look Desmet
I don't see that here.
look desmet
Standing here is a Ferrin, a 5ft/1.52m tall brown fluffy critter, and I mean *fluffy*. Browns range from deep chocolate for the front, blocky snout and messy mane/chest fluff to a lighter tan for the face and extremities, to a pale tan for bits of fluff cascading down the hips, around the ankles, on the sides of shoulders and face, and a huge floof explosion at the end of the thick tail. Orange highlights the cat like paw-hands, paw soles, insides of the tall, oval perked ears, nostrils and tongue, while the eyes are dark, aloof and sleepy. Their body type is lithe and slender and they carry themselves calmly and casually, hiding a lot of adventuring instincts and dexterity that come out in moments of tension.
Their clothing is light and unencumbering, with a purple/black and orange highlights colour scheme. They have on monk robes of a fine silk, a scarf patterned with fractal winding square spirals, jangly golden braclets and anklets and tail rings, a golden monocle on their left eye, a loincloth with an embroidered golden design of a circle with an obelisk emitting a star, going barefoot. He carries a leather backpack, and strapped to either side of his tailbase are potion and scroll holsters, which are kept diligently full. The outfit glows under magesight.
(image ref: https://dl.dropboxusercontent.com/s/rnj71pceiq4zwmt/alcoveplainse3.png )
Carrying: Theme song: https://youtu.be/igYon9RjHlI Requiem of the Sky
Doppel says, "Do I need to swap in Lightning Rod for safety?"
Desmet chirrs, "Good question. You do have control over your lightning, yes?"
say No I'll be fine.. Mostly
You yip, "No I'll be fine.. Mostly"
Chevesh glances to Dawnwing, and laughs with a purr, nosing at her and gnawing at hir side a bit. "Always. How could I not. Patashu's base is full of all of the most wonderful things. It's kind of hard to find appropriate environment to keep a Chevesh healthy and happy." She turns back to Agris, and rumbles, "I'm Chevesh. Or Chevy. Or Chev. Or 'Oh No.' Or 'NO STOP.' Or 'Cheevvvvvv... '. I go by many names."
Athares expects we're probably meeting aboard the Growler actually for this. But! Nonetheless, in contrast to Desmet, he regards Agris with curiosity if anything. "A new friend? Nice meeting you Agris, I'm Athares." He gives a calm smile.
say probably just size effects from the machine
You yip, "probably just size effects from the machine"
say SIDE effects
You yip, "SIDE effects"
Chevesh laughs. "Size effects also works... " She is very much not a Kaiju anymore, currently. She pads over to nuzzle on Athares. "Good to see you again."
Dawnwing says, "No, the first one was also correct, Fellow Agris."
Dawnwing shares gnaws back with Chevesh when gnawed. Because sie knows Chev likes it.
pose chuckles and offers a paw out to Athares smiling.
Agris chuckles and offers a paw out to Athares smiling.
say That's right. Nice to meet you too Athares
You yip, "That's right. Nice to meet you too Athares"
look Athares
Big, fluffy, friendly, that's Athares in a nutshell. This form of his is a finely made replica of a Xedwan; his body plan is similar enough to most Spindizzians to be cross-compatible in a majority of cases with features vaguely reminiscent of mice with a bit of dog and monkey thrown in. He stands average in height for a Xedwan, which puts him about two heads taller than most Spindizzians, his fur an earthy brown with dark grey markings seen in spots such as the back of his hands, ears, and the tip of his tail. He's built in an idealized manner, a fit and healthy looking body showing musculature analogous but not quite identical to terragen standard, suited to climbing on rocky slopes as well as trees. His eyes are a deep blue with round pupils and no discernable boundary between iris and sclera, always keenly focused on something, the window to an inquisitive mind and soul.
His fur thins to show black skin on the palms of his four-digit hands, the bottoms of his plantigrade feet, on the tip of his wiggly nose, and the insides of his ears, said ears dangling floppily along the sides of his somewhat mouselike head in doglike style. A long dark-red tongue normally sits behind semi-pointy omnivorous teeth well hidden in his snout; seems Xedwan blood used something analogous to hemoglobin. He has a long tail as well, thin but prehensile enough to hold things with small tufts of dark grey fur hanging from it. There's a ridge along his back over his spine, not obstructive but noticeable, looking more an extension of his ribs than his spine; one of a few hints that, familiar as his body plan looks, there are a few important differences on the inside. Another example of how, even in closely-matching optima, this wide open universe has many answers for any problem. How many have yet to be found?
Carrying: Rainy-Day Clothes
Chevesh stutters a purr and curls back to catch Dawn's head in her paws, hugging around it and licking hir as her tail flicks back and forth. "Agris seems like good folk. I think they'll be fun to have around."
Athares lowers down a bit to pet along Chev's sides, gently rubbing inside her ears for a moment. "Likewise." He then gives her one more pet down the back. Only to keep the same position to reach out to Agris, giving a firm if quick shake. "I admit I wish we could've met in better circumstances though." He eyes to Dawnwing. "I should've asked you earlier what advice you have for encountering Cinderglow."
pose 's claws crackle with a small jump of electricity as you shake them, making your fur stand up ever so briefly as you grasp their paw. Your notice their pads are furred over with a thick protective pelt giving them the feeling of grasping a blanket, a really crackly blanket
Agris's claws crackle with a small jump of electricity as you shake them, making your fur stand up ever so briefly as you grasp their paw. Your notice their pads are furred over with a thick protective pelt giving them the feeling of grasping a blanket, a really crackly blanket
Chevesh perks up at the mention of Cinderglow, and she settles down, rolling back onto her paws and paying attention with one ear splayed to the side. "It's entirely possible that Cinder's not a threat to us here." She rumbles carefully. "It... really depends. I couldn't claim that it's impossible they're not here looking for weapons, or tools to put toward nefarious ends against people who should otherwise have a choice."
Dawnwing says, "Despite our differences, we don't actually fight as much as one might think. Like me sie's pretty physically tough, but individual bodies are still mortal. If we actually need to fight hir, go full ham. Especially with shock attacks. If we can -avoid- violence, though ... Sie is not averse to diplomatic resolutions."
Desmet looks worried. It'll be on them to keep everyone safe if there is an altercation, after all. "I must insist that I get everyone protected, just in case. Is that fine?"
Dawnwing says, "Yeah. Protection from fire is a good idea."
Chevesh glances to Desmet, and nods, purring and taking the opportunity to nibble at their ear. "Of course... and, with protection from fire, I have good reason to believe that I could take hir. It's really that flame breath that poses a problem." She pauses. "Well. And the... lots of them. Which is a bit of an obstacle I'm not certain how to deal with yet."
Niny'ah has teleported in.
Niny'ah has arrived.
[OOC] Niny'ah says, "fair warning - I'll probably idle out because player is working on packing for travel"
Athares flares his ears slightly, holding still for just a moment at the end of that handshake, looking to Agris with a curious focus. "Order, wind, and flame." He smiles for a moment. "Maybe I'll have to try the ray myself some time. Though, for now." He then stands up straight, slowly swaying his tail as he looks to Dawnwing. "We have fire protection and lightning, though hopefully that won't be needed. It isn't in Cinderglow's interests to fight us, though we won't know for sure until we meet Cinderglow."
Chevesh grins a little bit at Athares, purring and flicking her tail. "Yeaaaahhh... Agris is fun." She rumbles. "And I wouldn't mind showing you how it works sometime."
[Niny'ah just looked in your direction! (female Winged Unicorn Anthro (Synth Suited))]
Chevesh, also, nods to the last bit. Only distracted for a moment. "Yeah, I'm... pretty sure that if Cinder was here to be a threat to us, Thea would have said something. Or we would have otherwise heard about it. So the only real question is what they're doing here, and whether it's something we might find objection to. Until you woke up, there was really no claim on this planet, so it's not like anybody could be faulted for coming here to do the same sort of archeology we were doing."
[OOC] Athares says, "No worries!"
Vahno says, "...If Cinder really becomes a serious issue... We'll stop her the same way we handled her predecessor."
help whisker
Sorry, no help available on topic "whisker"
help whisper
WHISPER <player>=<message>
Whispers the message to the named person, if they are in the same room
as you. No one else can see the message. Wizards can use the form
'whisper *<player>=<message>' to whisper to players in other rooms.
Note: Most systems use a MUF program with a global 'whisper' action, which
takes the place of the built-in 'whisper' command, and has more features.
Also see: SAY, POSE and PAGE
whisker Chevesh=What's Cinderglow?
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
whisper Chevesh=What's Cinderglow?
You whisper, "What's Cinderglow?" to Chevesh.
Athares looks to Vahno. "Hopefully unneeded." Then aside. "Though Varat has been antsy all week. Understandably, as the situation can technically be described as 'alien bioweapon infesting our planet'..." Then to the group at large. "I think we have all we're going to get, if we're ready to visit Cinderglow and hopefully prove that this 'infestation' isn't actually much of one."
Desmet nods quietly. "Let's hope that's all this is. I'm ready."
Doppel has connected.
Chevesh purrs, "Considering that Cinder is the muscle for somebody who likes to trick, subjugate, and oppress people for kicks and ego... I'm one hundred per cent certain we'll never be friends or see eye to eye. That's just a little too... gross. I'm worried what kind of weapons sie might develop from looking around here. But technically, I'm willing to stay out of hir way if sie's willing to stay out of ours. Athares is the only person with the right to try and tell hir whether sie's allowed to be here or not."
[OOC] Athares says, "Need a quote, Doppel?"
[OOC] Athares says, "If so, where from?"
Chevesh pauses. "Oh. I mean, Athares or Varat." She rumbles.
[OOC] Emma is, personally, hoping to see A BATTLE or at least the Glows booted out with prejudice, but... that might also just be her depressive, miserable/lonely side turning vicious.
Chevesh whispers, "Lemme think how to describe hir..." to you.
Athares rubs behind an ear. "As the island is in the north, it's actually more Varat's perview. Varat has said that they welcome archaeological investigations, though we'll see what Cinderglow's actually up to."
Chevesh whispers, "Agris is Dawnwing's evil alter-ego. Sie's a flame-breathing five-headed dragon 'taur. A hydra with fast regeneration and lots of muscle. But more than that... sie's a hive-mind. Sie reproduces a lot, and shares hir mind across all of hir many many bodies. And sie works for Femashu." to you.
Chevesh whispers, "Femashu is the local tyrant, the leader of a star-spanning empire that likes to conquer and oppress people with strict rules and mind control." to you.
Chevesh rumbles, "Or what sie -claims- sie's up to, anyway."
whisper Chevesh=Me!?
You whisper, "Me!?" to Chevesh.
Chevesh purrs, "Honestly, after that whole deal with the living star I heard about, I don't trust anything that Femashu people say. They seem to willing to lie and mislead."
Chevesh purrs, "And Felrem, too."
Mako rubs her face. "I can't help but feel taht this is a little out of my expertise. I have no experience with this Cinderglow person."
Chevesh whispers, "Oops! I meant Cinderglow! XD" to you.
whisper Chevesh=You wish >=3
You whisper, "You wish >=3" to Chevesh.
Athares looks to Mako. "If things go well, your words in negotiation could be valuable. And if they turn tragic, you are a source of lightning. Either way, I'm glad you came."
look Mako
Mako is today decked out in what can best be described as adventuring gear. A deep violet padded tunic, over which is worn a leather half-breastplate, and a shoulder cape atop that, for effect. Heck, the thing even has epaulettes! It is decorated with silver thread in a wave-pattern, turning into an aqueous blue further down, and puffing out into a knee-length skirt. Under this, she wears simple compression shorts, and ankle-boots, suitable for kicking. Given she floats everywhere, it's not really necessary. Her hair has been left snow white today, waist length as is normal, but she has put effort into braiding it into a long braid to throw over one shoulder. Her eyes are a soft silver, and her fur a peach color. Behind her, a feline tail swishes idly, splitting into two about halfway down, each tip decorated with a little red ribbon. Hanging from each ear are studs fitted with decorative charms.
Accessorization is the name of the game for hte rest of the outfit. Fitted to an ankle is a short knife sheathe, while slung around her waist and in a bandolier over the shoulder are a series of small pouches containing who-knows-what. Behind her floats the ghostly image of an old-style stone mirror, and a blade that follows her without seemingly being attached to anything.
Carrying: Overstuffed 2nd Edition Plush Nanite, Jiyu, Purple Pocket-Fox, World's Fair 2017 Royal Court Sash, "I Voted" Sticker, 2019 Mako For Mayor Holopin, Aldrinor for Mayor 2016 Plush, Cherry Blossom Crystal Keychain, Coon-Proof Cookie, Dragon's Blood, Dragon's trail, Egg Cream, Fizzy Gobstoppers, Jumbo Chococara Blast, Official BunnyHugger Sternlooker, pinch of amethyst purple powder, pinch of pumpkin orange powder, Rainbow Choco Pudding, Twelfth Night ornament 2016, Twelfth Night ornament 2018, Twelfth Night ornament 2021, Vote Bleu Otter Plushie, and Wearable Skunk Tail
Chevesh looks over to Mako, and nuzzles at her. "You are a source of lightning. Never underestimate lightning. Lightning is awesome. If nothing else, cast it around, and I'll follow it like a wrecking-ball."
Dawnwing says, "I won't complain if the place ends up looking like one of those [Tesla Coil] concerts."
pose Blushes deeply
Agris Blushes deeply
[OOC] Athares thinks Niny'ah's too busy to pose the Growler moving, so, shall we let it be assumed we're making an approach to Glow's outpost?
[OOC] Desmet says, "Let's go"
[OOC] Dawnwing says, "Right. I managed to miss the bit about Niny being a little OOCly occupied"
[OOC] Doppel says, "What did I miss?"
[OOC] Chevesh will fly the Growler! Surely nobody would object.
[OOC] Athares says, "There you are, Doppel. What's the lst thing you saw?"
Mako says, "Nothing like an angry goddess to bring divine retribution, aye"
Mako says, "Hopefully not necessary, though, there's been more than enough of that around here."
Chevesh looks out the window, and rumbles, "Too bad that flying mountain's gone missing."
[OOC] Doppel says, "Vahno saying that we can stop Cinder like her predeecessor, whoever that was."
Cinderglow's (formerly Thea's) outpost is perhaps a little more hidden than Thea would have left it - once it comes into visual range, it's clear efforts have been underway to mask its presence by partially burying the standardized prefabricated habitat modules that the base is made out of, along with disguising ventilation intakes, outlets and a local communications mast. The job's not finished, though; a couple of habitats are still partially sticking out of a hill that would definitely not have been there based on any information Thea might have provided, if she gave any. No Glow is currently outdoors, but there are power signatures, so the equipment left down there is still definitely -on.-
Doppel has disconnected.
Desmet chirrs, "Who's going to be the one to say hello, then?"
Chevesh raises her paw, staring down.
Athares was about to open his mouth, but looks to Chevesh. He sways his tail gently, stepping aside for her.
Chevesh glances up, flicking an ear, and rumbles "Oh, I'm allowed? Okay. I am pretty good at hello."
Doppel says, "Anybody want to be the first in line to deal with the discount Tiamat?"
Vahno steps foward towards the outpost, his face blank.
pose twiddles their hindpaws together nervously, looking out through the viewport at the barren landscape, the exposed habitat bits catching their attention
Agris twiddles their hindpaws together nervously, looking out through the viewport at the barren landscape, the exposed habitat bits catching their attention
Chevesh bounds off of the ship, and across the ground, heading for the nearest habitat... and then pausing to turn in a circle, tracking to the best of her ability the electrical currents beneath the surface. She assumes that there are cameras watching the compound, and likely microphones... but she'll feel around for an anchor for her wireless signal, something to connect to, to transmit to.
Athares steps ahead, then breaks into a sprint, making perhaps unsurprisingly good pace following Chevesh. He keeps his fairly keen senses open for any sign of activity all the while.
pose watches your antics from the growler, their large ears being the main things visible perking through the window
Agris watches your antics from the growler, their large ears being the main things visible perking through the window
Cinderglow doesn't seem to have any sort of weapon emplacements, at least. Nothing that could pose any threat to the Growler, though active sensor gear does light up once it's pretty obvious to the Outpost where the Growler is going. Wireless local networking seems to be inactive, but there is a pretty standard communications array present, much like what would be used for ship-to-ship comms in space. All the peripheral gear here seems to be wired in to ports on the habitat hulls.
( After a point, an external speaker system activates. "Whatever you're selling, I'm not interested. Kindly stay off the lawn." The voice is similar to Dawn's, though distinct enough to tell that it's a different person. )
Desmet . o O ( Time to see Chevesh's negotiation skills in action... )
Chevesh lifts her head up, perking her ears. She pads a little closer to one of the habitats, and sends in a different and more passively calm voice than the one she normally uses, <Hello, Cinderglow. It is in your best interest to talk to us, you know. Talking is the option where you potentially don't get treated like a threat immediately. Silence just makes people suspicious.>
Vahno is... gonna do nothing, just walk right on into camp and lean against one of the habs.
whisper Chevesh=OH this is FACINATING. I'm so engaged. Thankyou
You whisper, "OH this is FACINATING. I'm so engaged. Thankyou" to Chevesh.
Athares is... somewhat regretting his choice in not taking initiative there. But, he takes his place at Chevesh's side. "Your presence on my homeworld is surprising and, considering what I've heard of you, somewhat concerning. We've come with hopes that our concerns are unfounded."
Desmet is out with Chevesh and Athares too. If they're needed, then they need to be on-scene, after all.
[OOC] Chevesh never should have shown off her good diplomacy skills with Varat. Now everybody knows she's doing it on purpose when she comes off as blunt and somewhat threatening.
/me scurries along out of the ship tailing Desmet
pose scurries along out of the ship tailing Desmet
Agris scurries along out of the ship tailing Desmet
look Desmet
I don't see that here.
look desmet
Standing here is a Ferrin, a 5ft/1.52m tall brown fluffy critter, and I mean *fluffy*. Browns range from deep chocolate for the front, blocky snout and messy mane/chest fluff to a lighter tan for the face and extremities, to a pale tan for bits of fluff cascading down the hips, around the ankles, on the sides of shoulders and face, and a huge floof explosion at the end of the thick tail. Orange highlights the cat like paw-hands, paw soles, insides of the tall, oval perked ears, nostrils and tongue, while the eyes are dark, aloof and sleepy. Their body type is lithe and slender and they carry themselves calmly and casually, hiding a lot of adventuring instincts and dexterity that come out in moments of tension.
Their clothing is light and unencumbering, with a purple/black and orange highlights colour scheme. They have on monk robes of a fine silk, a scarf patterned with fractal winding square spirals, jangly golden braclets and anklets and tail rings, a golden monocle on their left eye, a loincloth with an embroidered golden design of a circle with an obelisk emitting a star, going barefoot. He carries a leather backpack, and strapped to either side of his tailbase are potion and scroll holsters, which are kept diligently full. The outfit glows under magesight.
(image ref: https://dl.dropboxusercontent.com/s/rnj71pceiq4zwmt/alcoveplainse3.png )
Carrying: Theme song: https://youtu.be/igYon9RjHlI Requiem of the Sky
Cinderglow comms out over the speakers, "If you're here to murder more of my fellow crewmates, Chevesh, you're wasting your time. I'm the only one here. No lead researchers, no distinguished commanders, no Empress. I'm just here to learn." While sie's talking, a nearby entry hatch hisses and pops open, admitting one shiny-coloration hydrazard out into the open. Not nearly as large as Dawn's taurish shape, but still perhaps somewhat imposing.
[OOC] Dawnwing almost sent that as Dawnwing, lel
Mako eyebrowraises. "As hails go it's not the /owrst/ I've heard, but..."
Vahno says, "And yet, as we know, one of you is more than enough to turn this whole place into a military base."
Desmet remains alert, at the tension in the air, ears perked.
look Vahno
Standing at 6 feet tall is a rather interesting creature. Starting from the top, he has a pair of big ears, about 8 inches long. The left one is almost completely covered with green fur, while the right is mostly white with a splotchy spot of green on the tip. His face is rather feline, with a green nose. His eyes are mismatched, the right one yellow, whilst the other one's green. Underneath both eyes is a trio of small green spots, arranged in a row.
Moving down, his body has a fairly muscular build, as well as four arms. Much of his fur is white, though there is a large splotch of green covering both the left side of his neck and his left shoulder. His forearms are also covered in the same green fur, though the green on his right arms starts halfway between his shoulder and elbow, while his left arms have the green start more or less exactly on the elbow. Each of his hands consist of four digits, three fingers an a thumb, completely covered in black fur.
Along the right side of his waist and along part of his right leg is another large spot of green fur. Additionally, the fur on his right leg is green from the knee down, while the fur on his left leg is green starting roughly halfway down his thigh. His feet are digitigrade, with 4 toes covered in the same black fur on his fingers. His tail is about four feet long and a bit on the thick side, as well as ending in a fuzzy spaded tip. Around the base of his tail is another patch of green fur, as well as another covering his tail from halfway all the way to the tip.
His attire is fairly casual. He's wearing a thin, long sleeved shirt, dark green in color, as well as second shirt over it, yellow with a simple sun pattern on it in black. His pants are fairly lightweight and black in color.
Carrying: Overstuffed 2nd Edition Plush Nanite(#32249C), Vahno's Grill, Gold Medal for Obstacle Course, Copper Medal for Old Cat, Copper Medal for Scavenger Sea Hunt, Gold Medal for Eating Contest, Bronze Medal for Napping, Gold Medal for Diving, Gold Medal for Summer Cooking, Utility shovel, Mechanizing Ray Mk1(#17362C), Messenger Bag, Copper Medal for Figure Skating (Pairs), Silver Medal for Fashion, Copper Medal for Ice Melting, World's Fair 2017 Royal Court Sash, PDA, Thurisaz for Mayor 2015 plush dragon toy, Beltrami for Mayor campaign button, Bento Box, Edible Glowstick, Patashu 2019 Kobold Plushie, pinch of neon pink powder, SED Membership Card, Skunky Society of SpinDizzy button, Twelfth Night ornament 2015, Twelfth Night ornament 2018, Twelfth Night ornament 2019, and Twelfth Night ornament 2021
Cinderglow eyes Vahno, then the Growler. "Not like you don't have the means to do the same. You're all here for archaeological purposes, as am I, and fighting has good odds of destroying the very things we're here to look at."
Chevesh glances up to the hydrazard as it appears, flicking her tail as she rumbles "Let's put a pin in that comment, and come back to it later. Because obviously I've got a whole hell of a lot to say about that bit of hypocrisy. But far be it from me to ruin the diplomacy when people only came here to talk by bringing it up." She pads back and forth a little bit on her paws, rumbling, "You've known we're here for a long time. We only just learned that you're around, though. You had to know that a face-to-face talk was inevitable. We are enemies, after all. It's time to discuss the fact that we're both apparently going to be here."
Niny'ah has disconnected.
Vahno chuckles a bit. "Fair enough... but I think the difference here is we've got permission to dig around here."
Athares raises a hand to give a quick wave. "Cinderglow, greetings." He looks to Chevesh. Vahno, then gives a mildly frustrated look to nowhere in particular. "Let's not jump to conclusions..." Then back to Cinderglow. "After all, you're right. None of us want to fight. Varat and I are the heirs to this world, and we likewise would appreciate it not being a battlefield... it's already seen more than enough of that." He frowns a hint, if briefly. "We have no problem with efforts in archaeology and discovery. Mostly Varat was worried that you might try to turn our world into a giant nest. I'm hoping to see that this isn't the case."
Vahno says, "Might be, considering you're trying to hide..."
Dawnwing regards Chevesh and Vahno, one head letting out a minor sigh of exasperation. "This kind of encounter is precisely -why- I was digging in." Another head turns to Athares. "I don't exactly have the resources here to do that. Most of the planet's still dead, I have no idea what might or might not be edible, and I'm working entirely off the supplies I managed to bring with me. I can't -afford- to maintain a large population." "On top of that, at the time of my landing, nobody but Spindizzian visitors were alive. No permission was -needed.-"
[OOC] Athares says, "Wrong puppet?"
[OOC] Dawnwing yes
[OOC] Dawnwing yes
Cinderglow regards Chevesh and Vahno, one head letting out a minor sigh of exasperation. "This kind of encounter is precisely -why- I was digging in." Another head turns to Athares. "I don't exactly have the resources here to do that. Most of the planet's still dead, I have no idea what might or might not be edible, and I'm working entirely off the supplies I managed to bring with me. I can't -afford- to maintain a large population." "On top of that, at the time of my landing, nobody but Spindizzian visitors were alive. No permission was -needed.-"
[OOC] Dawnwing says, "I managed to miss prefixing once - I'm not using Glow's window, just Dawn's with puppet control commands"
[OOC] Athares ahs
Vahno says, "Well, think it's about time to ask about that now."
Mako says, "Hate to say it, but technically the planet IS dead. Barring the two AIs, sie's right."
Chevesh flicks her tail a little bit, rumbling quietly. "Yeah, yeah. It's always so unfair when the reputation you've built for yourself is actually paid attention to." She mutters quietly. "Look, I'm not speaking on behalf of everyone here, but I'm gonna put my cards on the table. I -hate- to think of what kind of weapons you might be developing from the tech around here. But it's not my place to tell you whether you can or can't be here. I'm certain that, if you're taking advantage of the tech around here to build nasty bullshit, we'll be feeling it later. Or worse, people who can't defend themselves will. And then, we'll all be wishing that we'd stopped you when we had the chance... but that doesn't change the here and now. I'm voting for leaving you alone, up until the moment you make a mistake. Aside from that, it's Athares and Varat's call, not mine."
whisper Chevesh=not sure how much or little i should jump in being a newbie and not knowing exactly how to fit in just yet, is it supposed to be this slow or are people typing?
You whisper, "not sure how much or little i should jump in being a newbie and not knowing exactly how to fit in just yet, is it supposed to be this slow or are people typing?" to Chevesh.
Athares rubs behind an ear, looking aside slightly. "A fair point; the leftover food on this world wouldn't sustain you over the long term due to the mineral balance if nothing else." Then back to Cinderglow. "This area is more the perview of Varat. While you haven't done anything to make you unwelcome, they are wary enough to want to watch you closely. The southern lands are more my perview, and I'll admit to being more trusting by default. However, neither of us wish to see the bounty of our world put to use ruining other worlds. Would it be possible for us to share access to your research database, so that we can see what you've been doing? ... I might even be able to give pointers, if what I find is genuinely benign."
whisper Chevesh=I'd certainly like to be included and I'll act IC to whatever happens to me ;3
You whisper, "I'd certainly like to be included and I'll act IC to whatever happens to me ;3" to Chevesh.
Chevesh whispers, "Ah, it varies. Mostly from person to person. You can generally assume that people are just typing when it gets quiet for a while. Myril, in particular, is known for going quiet for a long time while she builds a wall of text for the scene when GMing. As for how much or little you should jump in, it's entirely up to you. I don't think anyone's gonna complain if you try to involve yourself. It's a public RP, and everyone here has the right to speak their mind." to you.
whisper Chevesh=thankyou. I do want to be involved.
You whisper, "thankyou. I do want to be involved." to Chevesh.
look Cinder
This is a very unusual specimen of a reasonably well-known species. A Charizard in the lesser-known 'Shiny' coloration, this is a tallish bipedal draconid mostly covered in grey-black scales with a lighter silver-grey running down hir chest all the way to the end of hir tails. A departure from the normal bodyplan of the species, sie has five heads instead of the one most would expect hir to have. About eleven feet tall at the shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes.
Hir multiplicity doesn't just end with hir heads, though. Sie has three pars of arms, each hand sports a trio of clawed digits, one of which is able to act as a thumb for the other two if it has to. Sie also has a pair of large, leathery dragonwings, maroon on the insides of their sails and bearing the same grey-black as the bulk of hir hide everywhere else. Hir belly's a bit on the large side and hir hips are wide, held up by three-toed feet with claws bigger than those on hir hands. Sie also has three tails, each one thick and about as long as sie is tall, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
[OOC] Chevesh also poses puppets in the same window, on the rare occasion where she's forced to pose a puppet in the same room as herself. Otherwise it gets annoying with the 'new post' highlights in two windows at once. And the fact that BeipMU doesn't pose them to the right window all the time anyway, if your main char sees the same text.
Cinderglow gives a nod to Mako's comment. "And I didn't lick the planet and claim the whole thing as mine as soon as I landed, either. There's more than enough room here for everyone to work some digs and not end up constantly breathing down each others' necks." Sie's not the sort to pace back and forth while talking - or if sie is, maybe there's another self somewhere nearby handling all that for hir. Sie regards Chevesh and Athares next, not talking over hirself for the sake of everyone listening. "Believe it or not, but I'm primarily interested in making sure something like what happened here can -not- be repeated. There are some things, some weapons and effects that still -scare- me, and the death of an entire world is one of them. Aside from that, I have -hobbies.- Or, at least, I'm trying to develop them. Like learning things the old-fashioned way."
[OOC] Dawnwing says, "I think what it is, is that Fuzzball won't typically send says and poses to puppets if the owner is also in the same room."
[OOC] Dawnwing says, "It's client-agnostic in that way"
[OOC] Chevesh says, "Yeah! Beip does the same thing. I say in my puppet window, and it doesn't show up, because it only showed up for my main char. It's annoying."
[OOC] Dawnwing says, "Sorry. Fuzzball is the server side. It's not Beip's fault"
[OOC] Chevesh says, "Oh. Well it's still annoying. I thought Fuzzball was a client when you mentioned it."
Vahno says, "...Right. Okay. Fine.... Trying to prevent repeats is... Good."
Chevesh growls softly, "I tend to believe you. I wouldn't imagine that you and your ilk would be very fond of the idea of anyone having an easy 'out' from being under your thumb. The potential death of a planet would make it all too difficult to press down on people. And conveniently, it provides a seemingly noble excuse. Better to make sure that people literally have exactly zero option but whatever you choose for them."
Desmet nods in quiet agreement.
Athares perks. "I see we have interests in common then. Apologies if it's a bit intrusive to ask, but would you mind if I established a link here and visited periodically?" He smiles a hint. "That way I'll be able to show my friends here pictures of your progress; hopefully that'll keep them content to leave you be at least."
look Growler
This cargo starship is high-hours, but well-kept. Its 150 meter long hull is painted in a somewhat drab shade of green, except for the bellyside cargo bay doors taking up over a third of its length, which are an eye-catching shade of orange and edged with retro-reflective safety stripes. The cargo bay doors open wide, easily able to take Large-size ConEx boxes three abreast, two high and four long, using built-in grapples, which can adapt easily to various irregular cargoes such as construction machinery as well. At the front, large and wide-swept bridge windows allow for excellent lateral and, with deployable mirrors, flank visibility during close-quarters groundside manuvering, supplementing cameras placed around the hull. At the rear, four sublight impeller engine nozzles tuck in around the needle-like 'exhaust' of a slipdrive (hyperdrive).
The overall shape is not much more elegant than a streamlined brick, as might be expected of such a utilitarian craft. Thick, heavy delta wings sit folded upwards against the midflanks, retracting during landing on Repulsor drives and deploying in-flight. Strakes (Longitudinal ribs) strengthen the topside hull and improve what marginal aerodynamics the craft has, as well as providing sensor blisters with improved visibility around the curve of the hull. Tucked behind a pair of panels below the bridge on the flanks of the ship are a pair of light-duty blaster turrets for self-defense, but the main protection is a heavy-load particle defense shield system, projectors spaced around the hull under the skin and fed by a generator next to the primary powerplant.
[OOC] Dawnwing says, "Was slightly delayed: another machine here having filesystem permissions errors"
pose yips
Agris yips
[OOC] Emma says, "Ooh, data corruption? Or ransomware deployment in progress."
[OOC] Dawnwing says, "An updater not updating"
[OOC] Emma says, "huh. and that cause permissions errors?"
[OOC] Dawnwing says, "NT filesystem permissions are the cause of the updater not updating"
[OOC] Emma says, "ah"
WHO
Player Name On For Idle Doing...
Sirianna 00:07 7m @ All men dream: but not equally.
Austin 00:09 52s @ me @ "So I hear" notify
Rainbow_Roo 00:22 4m
fluffy 00:37 1m @ music and science
Beltrami 00:49 1m @
Royce 00:51 9m Schwubbeldiwappdidu, I am the Wabu!
Roofus_roo 00:53 6m @
Nova 01:12 5m @
Susan 01:15 6m @
Doppel 01:18 28m @
NovaSquirrel 01:39 20m @
Piper 01:43 4m @
Emma 01:48 2m @
Rakasti 01:50 18m @ Looking for story friends.
Himitsu 01:54 21s @
Kiree 01:57 55s
Myril 02:01 8m @
Samnang 02:41 1m @ Dog stuff, it's complicated. No sniffing pl
Amy 02:46 8m @
Kamare 02:49 29m @
Dawnwing 02:50 2m @
Mako 03:36 24m @ Frog Blast The Vent Core!
Agris 03:56 0s
PatchO'Black 04:28 38s @
Chevesh 04:55 9m @
Borris 05:10 59s Looking for a Seal
Patashu 05:28 9m
Vahno 05:48 9m @
Spots 08:39 19m @
Speckles 08:39 19m @
Fisset 08:39 35s @
Mote 08:39 4m @
32 players are connected. (Max was 42)
whereis Azure
Azure is in Plato's Reception Area, and is asleep.
Cinderglow seems to ponder for a moment, though Chevesh gets a lot of narrowed eyes. Athares gets a more polite nod instead. "You and I, we have no prior issues. I can work with you. Chevesh specifically is forbidden entry, however. I doubt you'll see much here that the rest of the Spindizzians haven't already spotted, I -am- doing this by myself since Thea had to pack up and part ways."
whereis Voksa
Voksa is in Voksa's Uplink, and is asleep.
Dawnwing says, "And as much as I'd like to -be- a multidisciplinarian, I simply haven't had the -time- to learn all the skills your team brings. Vahno would know, he was there when I awoke for the first time."
Cinderglow says, "And as much as I'd like to -be- a multidisciplinarian, I simply haven't had the -time- to learn all the skills your team brings. Vahno would know, he was there when I awoke for the first time."
Chevesh flicks her tail, and rumbles, "It'd be a -lot- more effective to ask me to stay out, than to forbid me to. You -must- realize that."
[OOC] Dawnwing yaaay command fuckups, this is why Dawn and Glow are almost never present at the same time
Vahno rubs his head. "Still thinking over if it was a good idea for me to wake you up... but... yeah, probably."
Athares smiles a bit more, nodding. "Thank you. I'll see about getting a remote drone and a quantum link so that I can visit without needing a portal." He sort of side eyes Chevesh and Vahno briefly as they quip, before looking back to Cinderglow to carry on. "And to the ends of finding ways to prevent this world's fate from happening elsewhere, I would like to help, and see the results published as widely as possible. At least maybe then, something good would have come from all that happened here..."
Niny'ah has connected.
[OOC] Niny'ah says, "ugh, packing. can I get a paste?"
ooc sure
[OOC] Agris says, "sure"
[OOC] Dawnwing hi!
ooc https://f.perl.bot/p/qzb1s5
[OOC] Agris says, "https://f.perl.bot/p/qzb1s5"
[OOC] Chevesh says, "Oh, Agris. There's a command here, called 'quote.' Try copying a few lines. Then type 'quote chevesh.' Then paste it in, and type .end"
[OOC] Chevesh says, "Just to see how it works."
[OOC] Niny'ah says, "where'd you start from? I idled out almost an hour ago"
[OOC] Niny'ah says, "and that paste only has about 8 poses"
[OOC] Chevesh says, "I got it."
[OOC] Niny'ah says, "got"
[OOC] Chevesh says, "I had a hell of a time finding where you idled out."
quote.
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
quote Chevesh
Pasting to Chevesh.
Enter the text you want to paste now. Type '.end' when you are finished, or '.abort' to cancel.
Cinderglow asides to Chevesh, one head looking delightfully smug. "I -know- you hate it. You're still banned. This is -my- house." To Athares, "I have adapters for interfaces common to Quodlibet. Bring me a module, I will integrate it and see that it's powered. In the meantime," sie pauses as the habitat module pops open again and another hand sticks out, offering a document binder. "Hardcopy of my notes to date. You'll have to ask Thea for the rest." There are decent maps of major sites and landmarks within a few hundred kilometers of the habitat, with numerous sites of interest marked. Most of what sie's actually looked at in person seems to be of a more civilian nature, seeking an understanding of the Xedwan techbase for someone who has no magical skill whatsoever. Military sites -are- marked, but according to the notes sie has not visited any directly just yet.
this is a test
.end
<Verbatim start: Agris to Chevesh>
this is a test
<Verbatim end: Agris to Chevesh>
Chevesh whispers, "Chevesh thumbs up." to you.
ooc thanks
[OOC] Agris says, "thanks"
Chevesh whispers, "You can just paste a whole ton of lines into that at once with one CTRL-V. And then hit enter. It makes things easy." to you.
ooc maybe I wouldn't be the best one to send a paste then, I've been looking, sniffing various things around a lot
[OOC] Agris says, "maybe I wouldn't be the best one to send a paste then, I've been looking, sniffing various things around a lot"
Doppel has disconnected.
ooc oh no Doppel left?
[OOC] Agris says, "oh no Doppel left?"
[OOC] Dawnwing says, "I think Doppel may be having connectivity issues"
[OOC] Athares says, "Probably timed out"
Chevesh squints a bit. "Then that sounds an awful lot like an invitation." She rumbles. "Considering you know exactly what you're saying."
Mako hmmm.
[OOC] Niny'ah gets caught up, sees nowhere Nyn would have piped up given existing dynamics
[OOC] Niny'ah says, "I'll probably idle out again, I needed a brainbreak from Packing"
Athares walks over to accept the binder, curiously quick-flipping through it immediately after accepting it. "Thank you, Cinderglow. I'll scan these and make them available along with Thea's portion, if she's willing to part with a copy of them. I expect she will." He then muses. "It looks like you're working from the ground up. I'll definitely help speed you along, once I've joined you in earnest. I'll be sure to bring a module when I return next week; thank you again." Then looks to Chevesh. He smiles somewhat sheepishly. "I understand your animosity, but, if you follow through with what you're implying... please don't wreck the lab that might save billions of people in the future?"
[OOC] Mako says, "Probably obvious by now but Relee mentioned on the discord that he's not able toget on right now. >.>"
[OOC] Athares says, "Thanks for trying all the same!"
say so far, it doesn't seem like we've gained anything that couldn't have been reasoned by logical deduction. If you want to find out in DETAIL what's in that habitat, go ahead; if you want to share research, go ahead. But whatever's down there isn't supporting a population.
You yip, "so far, it doesn't seem like we've gained anything that couldn't have been reasoned by logical deduction. If you want to find out in DETAIL what's in that habitat, go ahead; if you want to share research, go ahead. But whatever's down there isn't supporting a population."
[OOC] Niny'ah says, "yeah; I'm rather ICly emotionally invested in Xedwa as a running-plot"
Chevesh glances to Athares, flicking her tail, and rumbles "You do understand our animosity. Better than you realize. Because Cinderglow here is the muscle for someone who was doing what Kaphre was doing, only ten times worse, and over a mind-bogglingly great span. Pressing people out, imprisoning them, taking away their rights. All Cinderglow represents is what happened to this world, what happened to Varat's people, only without that slim, tiny ability to fight back against it."
[OOC] Dawnwing says, "I am aiming to keep Glow in the generally-cooperative way here. Overall I don't want hir to be an obstruction."
Desmet perks ears, but says nothing, at Chevesh's comments. Now that's stabbingly sharp.
Chevesh looks to Dawnwing, and rumbles "You -are- what happened to this world. And this, all of this, is a representation of what people were willing to do to avoid the fate you so flippantly inflict on others. It's a reminder, of just what you're doing, and how much it means. So I hope you learn a great deal about that."
[OOC] Dawnwing interprets that as 'looks to Cinderglow'
[OOC] Chevesh says, "SHIT. I meant Cinderglow. My bad."
WHO
Player Name On For Idle Doing...
Jaxen 00:13 13m @ um... Yay!!!!!!!
Claude 00:15 7m @ Lazing about.
Niny'ah 00:20 4m @
Sirianna 00:35 35m @ All men dream: but not equally.
Austin 00:37 2m @ me @ "So I hear" notify
Rainbow_Roo 00:50 4m
fluffy 01:05 17m @ music and science
Beltrami 01:17 3m @
Royce 01:19 7m Schwubbeldiwappdidu, I am the Wabu!
Roofus_roo 01:20 18m @
Nova 01:40 3m @
NovaSquirrel 02:07 21m @
Piper 02:11 2m @
Emma 02:16 9m @
Himitsu 02:22 1m @
Kiree 02:25 27s
Myril 02:29 5m @
Samnang 03:08 18s @ Dog stuff, it's complicated. No sniffing pl
Amy 03:13 1s @
Kamare 03:17 5m @
Dawnwing 03:17 27s @
Mako 04:04 5m @ Frog Blast The Vent Core!
Agris 04:24 0s
Chevesh 05:23 15s @
Borris 05:38 5m Looking for a Seal
Patashu 05:56 54s
Vahno 06:16 22m @
Spots 09:07 13m @
Speckles 09:07 11m @
Fisset 09:07 2m @
Mote 09:07 13m @
31 players are connected. (Max was 42)
[OOC] Dawnwing says, "Sie's not even your puppet! :p"
[OOC] Chevesh doesn't even... yeah, I was about to say that. XD
[OOC] Emma makes a note to self, "New characters -- Dawnglow, Cinderwing :}"
[OOC] Chevesh says, "And Dawnguard!"
ooc She's one of them! (no jk)
[OOC] Agris says, "She's one of them! (no jk)"
whispers Chevesh=it really seems like we are antagonizing them from a completely nuetral perspective
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
whisper Chevesh=it really seems like we are antagonizing them from a completely nuetral perspective
You whisper, "it really seems like we are antagonizing them from a completely nuetral perspective" to Chevesh.
whereis #help
whereis v1.4 -- by Jaffa Tamarin
Options:
whereis <player> search for location of <player>
whereis #help help screen for whereis
whereis #unfind set yourself unfindable by whereis
(you will also be unfindable if set Haven,
or in a room set Haven)
whereis #!unfind set yourself findable (unless Havened)
whereis #notify set yourself to be notified of successful
whereis attempts (default)
whereis #!notify switch off normal whereis notification
whereis #inform set yourself to be notified of failed
whereis attempts
whereis #!inform no failed whereis notification (default)
whereis #hideroom hide current room from whereis
whereis #!hideroom set the room findable again
whereis #notify
You will be notified of successful whereis attempts.
[OOC] Niny'ah says, "packing for travel. weh."
[OOC] Niny'ah idles again
Chevesh whispers, "Cinderglow and hir bitch boss are the people who betray, undermine, lie to and physically oppress thousands of worlds. A little bit of not being antagonistic isn't going to change that. They conquered an entire region of space just based on being friendly until it was too late, and nobody could resist." to you.
Athares looks to Chevesh. "I understand what you're saying in terms of pure logic, but the idea of a world intentionally committing mass suicide... boggles the mind. If someone wishes for freedom, would they not wish to be alive to enjoy it?" Even Varat notes that it is better to fight to the death than to fall on one's own sword... though they aren't disagreeing with Chevesh, necessarily. If fighting has otherwise been rendered impossible, the afterlife may be the only escape. Athares looks a bit aside at that. "Are the conditions on Femashu's worlds truly that horrifying?... On the other hand." He looks to Chevesh. "Even if so, what if Kazorian's recall were to be reinvented instead, without a means to prevent its use? Wouldn't empires use it to terrify worlds into submission?"
Cinderglow lets out a long, grumbling sigh. One that is deliberately just excessive enough to be picked up as a dramatization. "Chevesh, we can talk politics back on Quodlibet, you know. Call the Fleet, ring me up, I'll answer. As far as here goes, if you're not willing to talk with me about the actual -research- I do not want to hear it."
Cinderglow says, "I will literally look through local law and go through immigration just so I can ask Varat to trespass you entirely above board, I -swear.-"
[OOC] Dawnwing missed Athares' post while writing!
whisper Chevesh=intersteller homogination!? Then what are we standing out here for when they are so vulnerable inside!?
You whisper, "intersteller homogination!? Then what are we standing out here for when they are so vulnerable inside!?" to Chevesh.
[OOC] Athares says, "No worries!"
Mako really hasn't got much to offer at this point
Chevesh rumbles to Athares, "Truly, that would be horrific. If it was used as a weapon against a planet, that would be awful. And it would be piled alongside any of a hundred other ways we would have to produce the same result, without deific magic, technically. But at least it would just be a tragedy. And not a new tragedy happening every single day, going on and on, as people are born only to exist and die without ever having a chance to actually have a life of their own." She shakes her head, glancing to Cinderglow with a shrug. "Sure. You go right ahead. I made my stance clear right in the beginning. But I wasn't just saying that to hurt you. I was saying it because it's true, and this world is a better example of why than most. I mean it. You stare at it long, and hard, and you imagine exactly what was going through people's heads that caused all this." She turns and pads back toward the ship a way, to remove herself from the conversation, whipping her tail agitatedly.
ooc quodlibet?
[OOC] Agris says, "quodlibet?"
[OOC] Desmet says, "the name of our 'Spindizzy'"
[OOC] Dawnwing says, "Spindizzy's actual name, as far as I understand it."
[OOC] Chevesh says, "SpinDizzy is the name of the central drive that makes Quodlibet fly. Quodlibet is the name of the main continent, built around that SpinDizzy drive. Spengo is the name of... one of its moons? Is there a second moon?"
[OOC] Chevesh says, "But, in practice, you can just call Quodlibet 'SpinDizzy' and it works, I use that term for the whole continent a lot of the time."
[OOC] Mako says, "Only if we drive really really badly. ;p"
ooc oh wow, thankyou
[OOC] Agris says, "oh wow, thankyou"
[OOC] Dawnwing says, "Yeah I think it's more or less interchangeable to the point I only actually realized it was named Quodlibet in the last year."
[OOC] Desmet says, "It only matters in plots where there's a second Spindizzy, yes"
[OOC] Dawnwing:exploding_head:
[OOC] Mako says, "Exploding a head's okay. You sitll have a couple more."
[OOC] Niny'ah says, "it's a detail that just doesn't become relevant until your plot goes off-disk"
Athares looks back to Chevesh, then back to Cinderglow, sounding a sigh before offering a hand. "Sorry about the drama." He muses about how life gets more complicated when one wishes to call two people 'friend', but can't when the other is listening.
Cinderglow grumps. "Now, are you all satisfied I'm not about to try to plant a flagpole on the world here, or do I have to swear on it? There is no intent to attempt to annex any of this."
Niny'ah probably never got off the ship, in the interest of both rapid dustoff and not derailing the diplomacy
Desmet looks quiet, closing their eyes and looking down, in a bowed position. It's not the kind of thing they *want* to have an opinion on, but... "If you present no harm, I'll assume none, at least on my behalf. Varat will have the final word."
Athares looks pretty satisfied at least. Varat is -wary-... but trusts Athares' eye in keeping tabs on things.
Vahno says, "Alright..."
Desmet chirrs, "It is true, or so it seems, that you are at odds with other Spindizzians, and that this base was set up in relative secrecy. But your arguments also hold - there was no one to prevent your claim when it was made, and you haven't done anything wrong here. If that remains the same, I see no reason to be objectionable."
Vahno is gonna advocate to visit the military bases in the area before Cinderglow can at least.
Cinderglow says, "Now, if you don't mind, I'd like to get back to work. With things I can literally only look at -here,- so if you would like to continue I ask that you reach out to one of my other instances."
look Athares
Big, fluffy, friendly, that's Athares in a nutshell. This form of his is a finely made replica of a Xedwan; his body plan is similar enough to most Spindizzians to be cross-compatible in a majority of cases with features vaguely reminiscent of mice with a bit of dog and monkey thrown in. He stands average in height for a Xedwan, which puts him about two heads taller than most Spindizzians, his fur an earthy brown with dark grey markings seen in spots such as the back of his hands, ears, and the tip of his tail. He's built in an idealized manner, a fit and healthy looking body showing musculature analogous but not quite identical to terragen standard, suited to climbing on rocky slopes as well as trees. His eyes are a deep blue with round pupils and no discernable boundary between iris and sclera, always keenly focused on something, the window to an inquisitive mind and soul.
His fur thins to show black skin on the palms of his four-digit hands, the bottoms of his plantigrade feet, on the tip of his wiggly nose, and the insides of his ears, said ears dangling floppily along the sides of his somewhat mouselike head in doglike style. A long dark-red tongue normally sits behind semi-pointy omnivorous teeth well hidden in his snout; seems Xedwan blood used something analogous to hemoglobin. He has a long tail as well, thin but prehensile enough to hold things with small tufts of dark grey fur hanging from it. There's a ridge along his back over his spine, not obstructive but noticeable, looking more an extension of his ribs than his spine; one of a few hints that, familiar as his body plan looks, there are a few important differences on the inside. Another example of how, even in closely-matching optima, this wide open universe has many answers for any problem. How many have yet to be found?
Carrying: Rainy-Day Clothes
Athares looks to Desmet, nods. Then to the rest. "I think we've at least seen that Cinderglow isn't trying to consume this world. Shall we carry on with our own explorations?"
say I can't think of any reason not to
You yip, "I can't think of any reason not to"
Vahno rubs his head. "Ain't much left to consume, really. She'd need constant supplies to set up a base here, and we'd see that."
pose looks to ceverth, expecting the most opposition
Agris looks to ceverth, expecting the most opposition
[OOC] Emma says, "Yeah, Spindizzy drives are an IC tech piece. I think it's unclear whether the planet is ICly called Spindizzy or Quodlibet. idk."
[OOC] Athares says, "Officially there's a really long name that gets shortened to 'Quodlibet'. Spindizzy is a local vernacular (and there are other flying continents out there, whose locals probably call their own 'Spindizzy' too)"
Chevesh glances up, and frowns. "I literally started this conversation by saying that I was voting to leave Cinder alone." She rumbles. "It was the second thing I said. And before that, I said I didn't think Thea would have kept us in the dark if sie was a threat." She shrugs, and idly grooms at one of her paws. "Let hir stare into the face of what an ugly, repulsive thing she really is. It's been too easy for hir to not think about all of the people sie's helping to subjugate, sweeping through worlds and then moving on, not paying any heed to what they want or feel."
[OOC] Emma says, "At least in the canon Myril runs*"
[OOC] Niny'ah says, "no, that's actually broader-canon"
[OOC] Dawnwing says, "Spindizzies are originally from short fiction / a novel, I believe"
[OOC] Emma says, "Huh. Ooookay. If you say so. Nothing stopping me from running a character in a different canon, but I guess it doesn't matter in the slightest."
[OOC] Athares says, "The original book they came from is 'Cities In Flight' I thin"
[OOC] Chevesh says, "Yeah! Cities in Flight, I think that was it. Amy showed me a picture of the cover once."
[OOC] Chevesh never actually read it, or knew it existed.
Cinderglow absconds back into the habitat module, door sealing behind hir. At this point, there is no hint of exterior powered lighting, status or otherwise.
Desmet chirrs, "Alright. I believe we are ready to move along, then?"
Athares looks to Cinderglow, calmly swaying his tail. He closes his eyes and dips his nose for a moment. "Farewell, Cinderglow, and may your time be peaceful." And at that, he'll go to return to the Growler. "I might come off as being overly soft and permissive, but I do put my perception to good use. I'll be keeping an eye on Cinderglow, no need to worry."
Dawnwing is ... likely still aboard the Growler, not just because the player has had issues running two characters at once.
pose pads along back into the growler behind Athares
Agris pads along back into the growler behind Athares
say did we get everyone?
You yip, "did we get everyone?"
Chevesh glances up to Athares as he returns, and nods, going back to grooming her paws as her tailtip flicks. It's that particular kind of grooming a cat does when they're very agitated, but trying to maintain a calm exterior. "I trust you. But at the end of the day, it's not really my world. I'm sure you'll do what's best for your own world." She pauses and rumbles, "But I am -so- gonna crash that place, for being forbidden to. Not gonna destroy equipment or anything though. Might not destroy anything. I don't really like hir enough to break hir stuff."
ooc boils some water for noodles
[OOC] Agris says, "boils some water for noodles"
Niny'ah says, "Chev if I didn't know you well enough that statement would be absolutely baffling"
Mako follows along. "At best, we'lre gonna have to keep an eye on this, but if sie's actually doing proper research, it'll be useful(tm)
Athares rubs behind an ear. "I'll be sure to stay out of the way..." Then to Agris. "I think so." He then ponders. "And with that situation filed under the category of 'resolved enough'... perhaps we'll return to explore the more civilian reaches of the north? Or elsewhere, if people rather." Then to Vahno. "I'm not sure what else we might find in those military sites you noted, though thinking of it, we could place a satellite of our own in orbit to watch them by."
Desmet chirrs, "There's always the moon base, when everything else is done..."
Dawnwing says, "Which Glow can't get to, in theory, without pulling in a ship from somewhere."
Cinderglow swept home by Dawnwing.
Cinderglow has left.
Mako says, "... how did they get here in the first place? I fear I may have missed that."
Dawnwing says, "Hitched a ride with Thea."
Chevesh pauses in her grooming, and perks her ears looking to Desmet as her tail stills. "Ohhhh, yeah... the moon base would be really neat. Especially now that there are no storms to make it tricky to fly there and back."
Athares says, "Thinking of it, I wonder how Cinderglow is sourcing provisions at all if Thea's no longer present at the outpost? I suppose I'll find out."
Vahno says, "Portal."
Chevesh cranes her head back to Niny, and rolls over to paw at and lick her. "What statement? About breaking people's stuff because I like them?" She rumbles. "It's a good way to get attention and show I care. After all, if I break your stuff, it's 'cause I like it and want to mess with it. Or something. I dunno, it's just how it is."
Vahno says, "Or teleporter."
Mako says, "Small scale portable replicator, possibly. Not like power is ap roblem"
Dawnwing huh's a bit at Mako. "We have those?"
Niny'ah puts one wing in Chev's rasslin' reach
Chevesh shrugs and rumbles, "Thea might still be delivering provisions to hir or something, even if they've broken apart and split paths. It seems like it'd be a reasonable compromise. We could ask."
Vahno says, "Or she might've just brought in a bunch. There's only one of her..."
[OOC] Emma says, "replicators used to be a MacGuffin, but the relevant player(s) seem to have phased them out"
Chevesh purr-rumbles, wrapping her paws around Niny's wing and burying her face into it with her ears back to lightly gnaw at it, pulling her feet up a little bit. No claws.
[OOC] Dawnwing says, "For Vahno: Another Glow reached out from in the habitat to provide the folder for Athares."
[OOC] Vahno says, "Right scratch that then."
Mako says, "I unno, I have a hard time nailing down tech levels."
[OOC] Chevesh kinda likes not having replicators and personal teleporters as common things. Tech level that gets to a certain point just becomes kinda boring.
[OOC] Chevesh says, "Of course, not that I have a lot of room to talk. With or without replicators, I still don't technically need to eat on this character, so it's not like I don't already bypass that complication."
[OOC] Athares as an aside, thinks tech level on its own isn't so important as making sure the tech is acting as a plot enabler rather than a plot trivializer. Replicators are fine if rationing/scarcity would make the plot less fun
[OOC] Athares says, "But nonetheless!"
[OOC] Chevesh says, "Fair point, Athares."
[OOC] Dawnwing says, "In Glow's case, one of the habitat modules is basically just packed full of preserved food and water reservoirs."
Dawnwing says, "I do have an idea, if you really want to keep a close watch on hir."
Chevesh pauses to look around, rumbling "So one of our options is the moon base. That's pretty exciting. What kind of places have we not visited in the north yet? Have we visited a really big temple of Kazorian? I know we've hit military sites, but we could try to think of more civilian places if you haven't been there already."
Athares looks to Mako. "The idea of tech levels has its own problems. I've been comparing my own world's sophistication to that of the Third World much of Spindizzy references. While my home in the end managed to attain a degree comparable to that of Earth in the middle of its calendar's twenty-first century, in reality what we called 'modern' could be compared to things spanning over half a century on either side of that."
Dawnwing says, "That military installation. If we can keep it powered, we'll also keep access to its sensor network, and it's already proven it can detect Glow's presence."
say what did glow mean by 'most' of the life on this planet
You yip, "what did glow mean by 'most' of the life on this planet"
say I found that choice of wording most percular
You yip, "I found that choice of wording most percular"
Athares then looks to Chevesh, "That was what I was thinking, if people have an interest. Otherwise, if we're satisfied with our explorations, the moon is the final destination of choice." Then to Dawnwing. "Very true. Varat should be able to keep watch from there."
Chevesh looks to Dawnwing and thinks about it, then shrugs. "I dunno. I believed Cinderglow. Of course, I have a bad habit of being mislead and betrayed, so maybe my word shouldn't matter much... but I do believe that sie is motivated to find ways to prevent what happened here from happening elsewhere. It just makes logical sense. Femashu's people want to subjugate and control people, not kill them. Dead people can't be farmed like cattle, can't contribute labour, can't be cultivated as resources. And a dead planet is harder to mine and exploit for industry than one with an existing industry and population. Dead people are worthless to them."
Dawnwing says, "My best guess, Agris, is that sie meant -us.- And our Xedwan friends."
say or a cultivated species
You yip, "or a cultivated species"
ooc personally I'd like to explore
[OOC] Agris says, "personally I'd like to explore"
ooc i think the moon would be fun
[OOC] Agris says, "i think the moon would be fun"
[OOC] Niny'ah says, "ok i've been progcrastinating on packing, gtg"
ooc goodluck Niny
[OOC] Agris says, "goodluck Niny"
look
Xedwa-56(#32155RLJ)
Behold, the lingering whispers of a dead past finally coming to rest: a scorched, dead landscape of craterized brown and grey marked by broken highways and scattered ruins, seas empty of all but drifting detritus and derelicts matching the grey of the quieting skies above. The cities sleep eternal on this world; there is no birdsong, no howls of the wilds, for nothing remains beyond the broken cities but the brown and black of burnt trees and ash-strewn fields, no sound at all but the sleepy, blank howl of the wind mingling with the patter of rainfall washing the last of the ashes away.
The lingering radiation around the craterized remains of military bases and large cities speaks the classic tale of apocalyptic rivalry and nuclear armageddon, but even globlal nuclear wars tend to leave something left, some patches of nature that can some day recover. This world couldn't have even been that lucky. Down to even the last microbe, there is simply no lifeforce left... Eventually, this planet will resume being one more barren lifeless rock among the countless many in the universe, the oddly regular patterns of shaped stone and corroded metal the only hints that complex life ever existed here at all. At least, fortunately, someone is now present to learn from these remains before they fade completely.
While there are scattered settlements, secluded towers, and the occasional odd lone building scatterred around this planet there were two unique and highly developed regions apparent from the remains at large. Across the breadth of a large southern continent, a spider's web of trench-highways and railroads weaves a tattered tapestry of former civilization, stretches of variously purposed buildings made of form-flowed stone likely by earth magic spanning along these paths rather than being clumped together in conventional cities, sub-paths branching out like branches on a tree. The abundance of varied banners and symbols suggests a diverse bunch of nations composed this tapestry, all interconnected with the largest of them occupying most of the hemisphere's temperate land and once commanding its largest ports. The presence of incredibly sophisticated golems along with vehicles and machines for every concievable task, grand artworks and abundant shopping venues, and the absence of any imposing control devices suggests this used to be a fairly comfortable region to live in.
To the north in regions still abundantly rainy is the heart of the other stretch, showing more conventional-looking cities albeit with circular polar street grids rather than square euclidean ones. Their larger buildings thus tend to be wedge-shaped towers, surrounding the three-sided glass-and-steel pyramids at the heart of their cities. Echoes of divine magic still linger omnipresently, a pyramid temple found at the heart of every city, the larger ones hosting multiple, with sun and cloud symbols absolutely everywhere. While there are shops and such about and the condominiums don't seem that unpleasant, the shelves seem a bit more plain, the city walls and coastal fortifications hinting at a more militaristic society. There are a variety of banners seen among the northern stretches too, though they all seem to share a golden sun symbol at the center.
Such is history, but what of the future? No longer does the sky bear a purple hue; the now-entirely-conventional thunder has been quieting down lately, the occasional gap in the clouds spilling sun rays through the gloom. The magic once polluting the world has been condensed and removed, a glowing green stretch of land bearing spires of twisted quasi-metal the last mark of mad magic on this world where a crashed starship once was. One last echo of that dying past had been ressurected from that wreck prior, bringing from it one last glimmer of life from the old world. Or perhaps a spark, beginning a new one? This world will soon be ideal for recultivation, though an interlude persists for now. Those last relics still await.
Contents: Niny'ah, Mako, Doppel, Vahno, Emma, Chevesh, Dawnwing, Desmet, Athares, CS Philadelphia, Exploratory Crawler, Modular Hab System, and Long_Growler
Athares says, "I expect Dawnwing's correct, with the addition of Cinderglow's own self." Then looks to Chevesh. "I understand your worry, but the dead cannot be liberated. Empires don't last forever, and if history is any indicator, the harsher they are, the sooner they collapse."
Athares says, "Nonetheless... are we still curious of the lands of the north, or should we move on?"
Desmet chirrs, "I've seen what I wanted to, and I'm ready to move on."
page Chevesh=can you tell me about the xedwig, and what we are, and who I am to the team?
You page, "can you tell me about the xedwig, and what we are, and who I am to the team?" to Chevesh.
Chevesh rumbles, "Did the Empire have cinemas?" She thinks for a moment. "We've probably recorded it already... I actually would like to see the moon."
Dawnwing grins a little. "Yes, moon, please!"
pose is excited just to ride along in the Growler
Agris is excited just to ride along in the Growler
pose =3
Agris =3
say Grrrrr
You yip, "Grrrrr"
Athares perks! Looks to Agris?
say I don't mind me, just making Growler noises *smiles fangily*
You yip, "I don't mind me, just making Growler noises *smiles fangily*"
Desmet chuckles!
Vahno chuckles. "Sure, the moon."
Athares smiles warmly, "Of course!"
[OOC] Athares says, "However! Considering the time, perhaps that should be saved for another time? What might actually be the final Xedwa run"
[OOC] Desmet says, "QUite likely, it seems!"
Chevesh pages, "Well, most of Xedwa can be explained through this room's description. Though, it is a very long description. Basically, there were two nations. The union to the south, and the empire to the north. The empire tried to establish a moon base, to facilitate travel to other worlds. The union destroyed it, and tried to launch their own space program. The union wanted to subjugate the north, wouldn't accept it being free, and they wanted to get off-world first and prevent the north from ever being able to leave the planet. A war was waged. A war with powerful nukes and magical weapons. Eventually, the north calculated that even if they unleashed their ultimate weapon, they would still just wind up being conquered afterward, and their culture would be lost. They'd be swallowed up into the southern union. So they unleashed a weapon that killed everything on the planet, to avoid being conquered and subjugated. But that was all after many threats that they were gonna do it, which the south repeatedly ignored." to you.
Chevesh pages, "As for the second part, who you are to the team... I don't understand?" to you.
Chevesh rumbles, "I have a fondness for moons. Be they legitimate ones, or inaccurately described as such."
page Chevesh=who are WE as a team? I assume I'm wearing some kind of suit and how did I fit in? Assuming some lapse in the story since i came in late
You page, "who are WE as a team? I assume I'm wearing some kind of suit and how did I fit in? Assuming some lapse in the story since i came in late" to Chevesh.
Chevesh pages, "You're still Agris. We're just here to explore, from SpinDizzy. Every week, we actually leave through a portal, and then come back the week following. So there's no alter-time. We actually ICly came from the proving grounds at Patashu's base." to you.
page Chevesh=oh cool, now i get it and i really like it =D
You page, "oh cool, now i get it and i really like it =D" to Chevesh.
page Chevesh=i'd like to be here for the next one, when's that happening?
You page, "i'd like to be here for the next one, when's that happening?" to Chevesh.
page Chevesh=also, do you still have some time to play or show me around after this?
You page, "also, do you still have some time to play or show me around after this?" to Chevesh.
Chevesh pages, "Same time every Sunday... though next session might be the last, final one. You can check +rpread to find the latest shedule." to you.
Chevesh pages, "Type 'rpread 16'" to you.
[OOC] Athares says, "Any votes to pause here or keep going?"
ooc yeah perhaps it's a little late. people are slowing down their typing already
[OOC] Agris says, "yeah perhaps it's a little late. people are slowing down their typing already"
[OOC] Niny'ah says, "especually since I want to actually *poarticuipate*& in the moon base exploration"
[OOC] Mako is totally braindead. x.x
( AEIOU )
[OOC] Chevesh says, "Oh, sorry. I was paging with Agris to let them know when the next session will be, and how to check the upcoming events. I'll vote to pause."
[OOC] Desmet says, "yeah, I was going to say, Niny'ah should be here for it"
[OOC] Niny'ah says, "and Myril if you don't make any Moonbase Alpha jokes in that sesh I will be VERYU disappointed"
[OOC] Vahno says, "John Madden."
Chevesh pages, "I might have a -tiny- bit of time, but I am getting tired. I'll probably still be around for a bit, but maybe getting less good at posing as time wears on. It depends on whether Patashu feels like bringing Femashu in for me to fight. I was hoping to have that fight after this game, but it's later than I thought it would be." to you.
page Chevesh=do you want to go back and scare Patashu as kaiju?
You page, "do you want to go back and scare Patashu as kaiju?" to Chevesh.
rpread 16
16. From: Moriar
On: 2021-12-19 16:49:55
This post will expire on: 2022-01-18 16:49:55 -- 29 days and 18 hours from now.
Subject: Significant RPs or events for the week of 20DEC21.
Significant RPs or events for the week of 20DEC21.
Talk to Moriar to add your RP to this list each week - please page #mail by mid-day Sunday.
~
Monday,20DEC21:[Kamare /Closed] (7:00pm server) Grain of Truth (see rpread)
(Spectators welcome)
Tuesday: [Mako/Closed] (6:30pm server) Fantasy Roadtrip (see +read)
(Spectators welcome)
Wednesday: [Moriar / Open ] (6:00pm server) Kobold Sommelier Diagnostics (see rpread)
(Spectators welcome)
Thursday: Your RP here!
Friday: Your RP here!
Saturday: Your RP here!
Sunday,26DEC21: [Thea / Open ] (6:30pm server) Weekend Vacation on Xedwa-56 (see +read)
(Assumed by Moriar to still be going.)
~
Did you know you can use the SpinDizzy wiki to write out summaries and more for RPs? https://wiki.spindizzy.org
Join our Discord! You can plan events and RPs there! See +read for details.
Done.
[OOC] Athares says, "I've never played it but I have watched silly videos of it, so we'll see if I can manage. Nonetheless! Alright, next time we'll go right in to exploring the moon base and possibly conclude the Xedwa plot, and has it gone on far longer than I'd expected, as tends to happen; thanks all for playing!"
[OOC] Desmet says, "The Spindizzy Time Dilation Field seems to effect all longterm plots :p It's been a ride, thank you!"
[OOC] Mako says, "No plan or plot survives first contact. You know that. ;p"
pose finnaly gives in and no longer resists the urge to play with Athares's ears
Agris finnaly gives in and no longer resists the urge to play with Athares's ears
[OOC] Chevesh hugs. "Thank you for hosting, Myril! I do love this plot, and you've gotten more out of it than the initial scenario would have suggested. It's all been fun. This is my favourite kind of plot, just 'here's the setting, now go do something with it and uncover mysteries.'"
[OOC] Chevesh says, "Also... lightning powers, loves being a kaiju, bitey, jumps in and plays with stranger's ears... I swear Agris isn't my alt, honest."
[OOC] Desmet laughs
ooc I was very suprised to find others electric in nature
[OOC] Agris says, "I was very suprised to find others electric in nature"
[OOC] Athares grins, indeed, a belated welcome to Spindizzy!
ooc i'm flattered
[OOC] Agris says, "i'm flattered"
[OOC] Mako says, "Hee. Lightning is a popular element here, yes"
[OOC] Dawnwing should get to know Agris more! :>
Athares's ears are floppy, flappy, easily played with and chewed on. And even better, he doesn't seem to mind so long as Agris doesn't bite -too- hard. He'll likely just scritch a bit on Agris' head and rub inside Agris' ears a bit in response.
ooc i'd like that, i'm a little shy at first to say hi to me around!
[OOC] Agris says, "i'd like that, i'm a little shy at first to say hi to me around!"
[Dawnwing just looked in your direction! (Herm Charizard Hydra Taur)]
say chewed on?
You yip, "chewed on?"
pose takes that as an invitation and nibbles along Athares's ears, taking occasional breaks to lap over and groom them soothingly
Agris takes that as an invitation and nibbles along Athares's ears, taking occasional breaks to lap over and groom them soothingly
say Big, Fluffy, and friendly <3
You yip, "Big, Fluffy, and friendly <3"
Chevesh purrs, yawning a bit... un-distracting, and looking over to Agris and Athares, grinning. "There's another one. Oh joyous day." She rumbles, curling around to nose at one of Agris' ears and pull it into her mouth to gnaw on as she purrs.
[OOC] Athares says, "As well, thanks again! I hope to make more open world plots later... maybe with actual maps for once"
[OOC] Dawnwing has to go for a bit, but will be back soon!
Dawnwing has disconnected.
[OOC] Mako says, "Your planet gave me an idea I am assembling too. The best plots are the ones that inspire others!"
Chevesh pages, "I just checked, and I'm gonna go fight Femashu now actually! Probably the last thing I do for the night." to you.
Athares is indeed all of those things- and now we have an ear-nomf conga. D'aww! He closes his eyes, letting Agris slurp away... and eventually invites both Agris and Chevesh into a nice big hug.
say Agris is coming with!
You yip, "Agris is coming with!"
[OOC] Athares ahs, nice! I look forward to seeing it :)
Chevesh sits up and stretches, then shakes her head out to resettle her fur. "Whelp. I'm gonna go bite Femashu. In the Sim Dome." She rumbles, before turning to bound out. After hugging Agris.
Chevesh teleports away.
Chevesh has left.
t Chevesh
Teleport: Destination could not be found.
page Chevesh=how do i teleport to you?
You page, "how do i teleport to you?" to Chevesh.
wa
WhereAre 1.3b -- 99 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Recycling Center 1 Where old ideas meet new ones.
- Present: Clanky(Z)
= Directions: luge s2 e8, re
AAPC - Sociology Laboratory 1 It's not that you're not good enough...
- Present: November(Z)
= Directions: :luge S5 E1, d, nw, n
Off-Brand Candy Shop 1 ch, n, sw, 108
- Present: Berkeley(Z)
= Directions: ch, n, sw, 108
Quodlibet-Spengo High Orbit 1 Space!
- Present: Sunskimmer(Z)
= Directions: rose; up, up, o, ho
ATRIUM 1 Phoenix Villa
- Present: .Aurora(Z)
= Directions: t #28940, gate, entrance
The Arbor Cafe 1 The Arbor Cafe
- Present: Jak(Z)
= Directions: t #28940, gates, arbor
Livingstone 1 A magework boutique below St Marin
- Present: .Amy(Z)
= Directions: t #28269
Patashu's Personal Quarters 5 The heart of industry! (Yep, it's public!)
- Present: Cypher(Z) Patashu Kamare Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
Simulation Dome 2 The heart of industry!
- Present: Femashu(Z) Chevesh
= Directions: t #29453 or luge n11 w2,b,n,ne,ne,ne
The Rose Garden 3 The Rose Garden, center of the world!
- Present: fluffy
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Evening Farm Entrance 1 Only the Best!
- Present: Bernie(Z)
= Directions: luge n4 e6, ef
Courtyard 1 The hub of 000's nanotechnology! (Public)
- Present: .Patashu(Z)
= Directions: t #3333
Inside Odd Books 1 Inside Odd Books Bookstore
- Present: Rainbow_Roo
= Directions: 1n 5e
-----------------------------------------------------------------------------
15 rooms listed.
MEETME: Chevesh would like you to join them. Please respond with
MEETME: "mjoin Chevesh" or "meet Chevesh" to go to their location,
MEETME: or "mdecline Chevesh" turn down the request.
mjoin Chevesh
Simulation Dome(#29453RLJ)
The dome ahead of you reminds you of the shape of a sports stadium, but
enclosed, and with massive doors that open to allow the largest machines
inside. Inside is a simulated environment, able to be swapped out for many
different terrain types, from urban to desert to snowing, including the
appropriate climate, weather and lighting conditions, thanks to the many
trapdoors and overhead panels and mechanical components that re-arrange and
reset everything between simulations. The Dome can be used to simulate combat
scenarios, set up adventures and to try out any other conditions you can
think of.
Obvious Exits:
southwest
Contents: Femashu, and Chevesh
Femashu, sure enough, shows up at the appointed hour! She's drumming fingers on her hip, but she looks more amused than annoyed. "Chevesh! I got your gift. I have to admit, it's less explosive than the last one you got me! You're not getting soft already, are you~"
look Femashu
(image. marginally NSFW: https://pbs.twimg.com/media/DROhO3AVQAAMsO_.jpg )
Uhuhu~! You probably hear her characteristic evil voice announcing her arrival before you can take her in. Standing 6 foot to the tall, Femashu is a steampunk anthro dragoness of hourglass figure, shiny metal from head to toe, painted purple with gold highlights and hot pink accents. Outwardly she is self-indulgent, megalomaniacal, hedonistic and powerdrunk to a fault, and enjoys the spectacle of power and pleasure as much as the actual acts of conquering and dominating. Despite her metallic and mechanical appearance, she is safe to touch/hold.
-v0v-
Let's start with the head - eyes up here when you're addressing a villainess, please! Her draconic muzzle is purple on top and yellow on bottom, a slight overbite hooking down with a gentle beak shape - otherwise it's mostly just smooth and tapers slowly, her hot pink lips visible when her jaws part, the joint hot pink as well. White, glassy eyes have blazing golden lights for pupils, fierce and passionate, her eyelashes curled and her eyelids hot pink.
-v0v-
Her horns flank her hair, travelling outwards in S shapes - first up, then straight down, then upwards and outwards at a 45 degree angle, tapering to a tip with three slit shaped steamvents on the outer edge. Her hot pink hair is short and narrow, with a sculpted swoop tapering upwards in front and a backwards curve behind her at neck height. It's composed of a single surface without any individual fibers, and is light and fluffy. An antennae sticks out of the top of her head, bending forward at the very tip and ending in a hot pink dot.
-v0v-
Her neck is comprised of three golden bands, and her chest is... pronounced and spherical, to put it simply. The top innermost sections of her breasts are gold plated, forming a kind of curved 'rectangle' texture across them. Her shoulderplates and the articulation in her arms are gold, as are her fingers. Continuing the hourglass figure, her thin waist has a golden panel mounted on it with three horizontal slits, her hips and thighs curve right out, and her feminine legs end in built in golden heels, raising her ankles above the ground, suspended on those and her golden eggshell talons.
-v0v-
Behind her, a thin segmented tail sweeps, hissing smoke. The last segment is gold and tapers to a point, having two sets of four outward facing stubby pipes that spew smoke, giving it a wispy, ethereal tailspade that wafts behind her. The tailbase segment is also gold, and has a pressure gauge sticking out to the side. She has wings, which are stowed by default, but can unfold out of her back, having gold struts and purple sails and magenta jetpack flames. One final teasing touch is her crotchplate, smooth and gold with the hot pink 'Femashu Empire' company logo - a front-on silhouette of Femashu's face snorting smoke that wafts to form a love heart shaped border.
-v0v-
Femashu tends to be accompanied by her two bodyguards Jager and Zettanuke - feral dragoness synths, 8ft to the shoulder and 25ft long, robots covered in glistening purple scales, golden highlights and a trail of hot pink hair that runs from between their Femashu horns to just above their golden tailtips. Besides their gaudy colour schemes, hot pink laser breath and unerring obedience, they look almost organic! Femashu also takes her weapon with her, strapped to Jager's back by default - it's a halberd as long as she is tall, the bladed tip hot pink and crackling with plasma, but she can spin it around and hold it as an energy rifle instead, the hilt becoming a barrel tip. Also, be warned that she likes to have part of her space fleet around for air support~
Carrying: Theme Song: http://youtu.be/G27rWvsR77o Ververg II (Instrumental) / onoken
Arkara arrives from elsewhere in the base.
Arkara has arrived.
Emma arrives from elsewhere in the base.
Emma has arrived.
[OOC] Emma o.o;
[OOC] Arkara is going to be a bit idly/AFKish, more here to spectate
Chevesh is sitting on the edge of the observation deck, idly kicking her feet over the side. The sim dome is currently manifesting a tall mountain peak with a frozen lake in the center of it, covered in thick drifts of light dry snow that are constantly being pulled from the slopes in long thin threads of drift. She raises her head, turning to peer at Femashu, and splays an ear aside. "I wasn't sure you'd come. Bombs are deterrents, geese are for making you want to be somewhere other than your ship." She rumbles. "All the honking. I'm not usually that evil."
[OOC] Emma says, "I mean same! <.<"
Vahno arrives from elsewhere in the base.
Vahno has arrived.
Vahno peeks in?
'Kamare has teleported in.
'Kamare has arrived.
[OOC] 'Kamare peek?
[OOC] Emma says, "It would appear like it's Chevesh v. Femashu"
[OOC] Chevesh should have sold tickets.
[OOC] Emma says, "Ehehe"
say hello
You yip, "hello"
Femashu chortles. "I hear they made a mess of the customs deck. Truly, truly an abhorrent thing, geese are." She turns her attention away from Chevesh, walking out and into the snowy field. Her steamy breath huffing in clouds as she strides out into the cold, internally warmed and confident, gazing up to the mountain peak and down to the frozen lake, getting the lay of her surroundings. Then - she slides a hand to the side, and like sleight of hand, a rapier whips out and into her grip, grasping the handle firmly. Its hilt is decorated with the shapes and ideas of dragons, and lightning races up and down its length once as she squeezes it. "Now then. Do you have terms? I'm quite eager to have a fair fight."
[OOC] 'Kamare says, "Ah, so sending the geese to Femashu is canon now?"
[OOC] Femashu says, "Unfortunately so."
say Snow!!!!!
You yip, "Snow!!!!!"
pose POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Agris POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Chevesh slides off of the deck and onto the snow, shrugging. "Terms... I dunno." She reaches to the side, and pulls out the jetpack, tossing it forward into the snow. Then she reaches down and pulls out a full-length estoc. It's not ornamented, the hilt and crossguard are fairly standard cruciform. A simple and elegantly functional weapon. She raises it to rest over her shoulder as she follows through the snow. "I'd -prefer- no flying. But honestly... let's do this without rules. I fight with rules in every single match I'm in, even if I don't say them. I always have rules for myself, even if I don't ask them of others. This time, I'm keen to cut loose."
say oooOOOo
You yip, "oooOOOo"
Chevesh smirks, and pauses to ruffle at Agris' head, before continuing out to face Femashu in the biting cold and the snow.
Chevesh glows for a moment, and then seems to disappear, burning away into embers that float on the air and vanish bit by bit in an almost pixel-like way. Beneath is revealed a very complex jointed frame of many metal rods, which extend and contract, shifting orientation with eachother to take on a new shape, before the flesh of a tattooed snowshoe hare materializes over that framework from seemingly nowhere.
.Dawnwing arrives from elsewhere in the base.
.Dawnwing has arrived.
Femashu eyes the jetpack for a moment, confused, not getting the sense of if she's foregoing it or offering it as an option. She does flare her wings out of her back for a moment, letting them extend, to hint that she'll match it if needed. But her attention is more quickly onto the estoc - getting the sense of its length, its weight, it's material. Clicking her jaws in a smile! "Oho! A hare of fine taste, I see. Good, very good. And you say, no rules?" She lets her wings FLAP out at that, the tips trailing with wisps of pink fire. "Then, why don't we allow flight, for once? A rarer opportunity, yes?"
Chevesh smiles a bit, though grimly, splaying an ear aside as she lowers the 'blade' to heft it a little bit. It's not a blade, in truth... for those unfamiliar, the 'blade' of an estoc is not really very sharp. It has a diamond-shaped cross section, extending out on a smoothly narrowing spike of a blade, right to the sharp thrusting tip. A solid, not easily damaged blade, excelling at blocking where most blades chip and fail. The length of a longsword, with a hand-and-a-half grip for holding with two hands. Designed, specifically, for penetrating armour. But it's thin enough to be surprisingly agile, seeming more fragile than it really is. "I've always liked estocs. They get a bum rap sometimes because they don't have an edge... but I think they're very effective. They have a nice balance of durability and weight to make up for it. They can move quick. Maybe quick enough to keep up with a rapier." She watches you flare your wings, and nods. "Well, that's what the jetpack is for." Not feeling the slightest concerned about stabbing -this- particular blade into the ground to hold it, she stoops down and pulls the jetpack on, fastening it in place. "I thought you might choose that option."
Femashu chortles! "I had to admit, I was torn for a moment. It'd be nice to dunk your head in the frozen lake. But, then I realized. I still have that option open to me~ I just need to swat you out of the sky, first." She watches you idly as you put on the jet pack, her tail flicking from side to side, puffs of smoke jetting out of the sies of the tip. "So then..." She whips her rapier around in a fancy circle, before beating her wings with a *rush* of pink flames to burst her high into the air, hovering in place as her legs sway a little, peering down at you with a toothy grin, horns held high. "Come at me, Chevesh."
pinfo Chevesh
Chevesh Player Information
.
{no entry}
pinfo Femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
pinfo femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
nws femashu
---ooo---
---------
Chevesh finishes buckling on her jetpack, and then reaches out to tug her weapon back out of the snow. She turns her eyes up to Femashu, at that, and starts walking forward with her sword held lightly by one hand close to the guard. "You certainly do." She agrees. "But I think that, for someone who can't fly, you might find my aerial maneuverability a bit above average." Having hardly finished her statement, she ducks low to lean forward horizontally, her long foot digging into the snow to bite deep and shove it out behind her. The nozzles of her jetpack flare, already, not to achieve flight but to help push her forward as her feet slip for purchase in the loose snow. Throwing up a thick and swirling cloud of ice crystals ahead of her as she plows through it and kicks it up at her passing, her jetpack cuts out just as she reaches directly below Femashu. The swirling snow might conceal her a bit, but not entirely, as the span of only a single second sees her reaching her mark and then exploding upward in a rising spray of white, kicking up from the earth to streak vertically toward femashu with her estoc held ready to impale like a lance on the charge.
[OOC] .Dawnwing had no idea what the heck an estoc was, beyond 'a thing that shows up in Pathfinder'
Femashu grins and murmurs, clicking her teeth together at that brag. "A trick up your sleeve? I shall have to be prepared." But, it seems the fight is underway with that! She watches the intial rush, the spray of snow obscuring her vision, but she can make decent guesses as to what's going on underneath with her sensors and battle computers. Her rapier point is pulled back, ready to thrust forward, her wings braced, soon eying the ground below her... and as soon as that estoc bursts out, she's bursting herself. Her wings flapping hard to throw her to the side with a gust of pink flame, her rapier rushing forward to clatter with that estoc, throwing sparks and attempting to glide it to the side , while rocketing forwards to see if it can stab at Chevesh's chest while barely avoiding taking a hit along her own chest in the process.
[OOC] Chevesh says, "Estocs are awesome. I love them. The initial response is 'ewwww, it's a sword with no edge? That's lame.' But when you think about it, having a long thin diamond-cross-section spike on a two-handed hilt has a lot of potential. I actually got to use one a couple of times, though I never actually bought one. I was surprised by how nimble it was. I mean, it's heavy, don't get me wrong. But the way it narrows toward the tip makes the balance surprisingly better than you'd expect. And a strike from a metal bar with corners on it can still cause a lot of damage."
[OOC] Vahno says, "Sure, you can really only stab with it, but you can REALLY stab."
ooc imagines it nimble and swishy in the air like a metal whip
[OOC] Agris says, "imagines it nimble and swishy in the air like a metal whip"
[OOC] Arkara says, "To be fair, most modern swords are more meant for stabbing than cutting anyway"
Chevesh's upward momentum is slowed when her weapon comes into contact with Femashu's and clashes with it, allowing the upwelling gout of snow she carried with her to shower upward past her in a diffusing column that sprays out against her fur, filling the air for a moment with crystals that glitter in the light. Her blade is heavy and thick, bearing the brunt of the impact against the thinner blade, even for all the power put behind it. She thrusts upward, all the same, as the weapons spark together, ramming the side of her crossguard against the rapier and being bodily pushed down in the air more than shoving it away... between the two of them, she is the far lighter, and locking blades in mid-air results mostly with her pushing herself around. Her jetpack still hasn't fired since she jetted along the ground, more for rapid violent bursts of thrust than for sustained flight, and she throws herself downward toward the ground with her parry, quickly getting out of her own range of Femashu and turning her sword to keep the point angled up as she twists around to angle her feet toward the ground.
[OOC] Chevesh says, "Huh. I was looking up pictures of estoc to show what I was envisioning, something straightforward and simple. And today I learned that there are one-handed rapier-like estoc. Apparently."
[OOC] Chevesh says, "This was more what I had in mind: https://lh3.googleusercontent.com/proxy/pY5Pq1APvcVnYcd_MgBdG-Iw5JRwDEr5a6fqsGK3awZHEOyWgkD4CBBNpTuGsBuAFqxD7CTPRLmcq0AJEy11x05w455yJ7Qgmkmh"
Femashu's rapier bristles with lightning, a dangerous reminder of what it could do should it touch you, rather than your weapon, just once... but it seems this time you're peeling out of the clash too fast for her to follow through and penetrate. She sees Chevesh falling down for a deft landing and pursues, but at a high angle - jetting not towards Chevesh, but *above* her. Twirling in mid air, to thrust her repair down, aiming perhaps for the head or towards a shoulder, while the sideways momentum leaves her in a good position, she thinks, to deflect any counterattack.
[OOC] Chevesh says, "Why do my links always suck?"
[OOC] Arkara says, "Google"
pose bleps
Agris bleps
[.Dawnwing just looked in your direction! (Herm Charizard Hydra)]
Chevesh's eyes widen a bit as she watches the lightning crackling along Femashu's sword. Oh. She wishes her sword did that. Hers is just mundane metal, quickly fabricated by kobolds. "I might have to let myself get stabbed at least once. Just to make you feel better... " She quickly mutters... when she sees you swooping down and above on her, she reacts quickly, her path down toward the ground abruptly accelerating in the blink of an eye as she throws herself straight downward. Her feet slamming into the ground and flexing to absorb the impact as she falls into a crouch causes a loud thumping sound that echoes along the mountain peaks, as the concussion causes a great spray of snow to explode upward around her and far into the air. With a curtain of glittering ice crystals spraying up around her impact point, and the thinner misting of cold dry dust welling up around her like a cloud, she turns her head upward and leaps back up, ascending through the cloud to cross just behind Femashu. Her jetpack flares with a loud roar as it throttles to life, taking her upward momentum and curling it forward as she holds her blade pointed down, throwing herself forward and down to try and spear past the dragon's tail and into her lower spine.
look .Dawnwing
What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else.
Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
Femashu whiffs cleanly with her blade as Chevesh goes into a full-on retreat, eyes darting around with a smirk and a narrowing of her gaze as the hare blasts through the glittering snow crystals. She pretends to not react to the back attack in time... but really, she's just planning on using that *tail*, that strong prehensile limb, to snag around the estoc as it rushes in and slap it to the side. What edge it has might dig in in the process, but that's an indignity she's willing to take for now. She smirks and chortles, peering over her shoulder to watch you~ "Did you think I was defenseless back there?" She taunts, throwing an elbow out to jab at shoulder/head height as she tries to turn around and face you, tail trying to retain its grip on that estoc.
Niny'ah has teleported in.
Niny'ah has arrived.
pose waves
Agris waves
[OOC] Niny'ah takes a brainbreak because hit a mental wall while packing
[OOC] Niny'ah says, "can someone paste me?"
quote Niny'ah
Pasting to Niny'ah.
Enter the text you want to paste now. Type '.end' when you are finished, or '.abort' to cancel.
Simulation Dome(#29453RLJ)
The dome ahead of you reminds you of the shape of a sports stadium, but
enclosed, and with massive doors that open to allow the largest machines
inside. Inside is a simulated environment, able to be swapped out for many
different terrain types, from urban to desert to snowing, including the
appropriate climate, weather and lighting conditions, thanks to the many
trapdoors and overhead panels and mechanical components that re-arrange and
reset everything between simulations. The Dome can be used to simulate combat
scenarios, set up adventures and to try out any other conditions you can
think of.
Obvious Exits:
southwest
Contents: Femashu, and Chevesh
Femashu, sure enough, shows up at the appointed hour! She's drumming fingers on her hip, but she looks more amused than annoyed. "Chevesh! I got your gift. I have to admit, it's less explosive than the last one you got me! You're not getting soft already, are you~"
look Femashu
(image. marginally NSFW: https://pbs.twimg.com/media/DROhO3AVQAAMsO_.jpg )
Uhuhu~! You probably hear her characteristic evil voice announcing her arrival before you can take her in. Standing 6 foot to the tall, Femashu is a steampunk anthro dragoness of hourglass figure, shiny metal from head to toe, painted purple with gold highlights and hot pink accents. Outwardly she is self-indulgent, megalomaniacal, hedonistic and powerdrunk to a fault, and enjoys the spectacle of power and pleasure as much as the actual acts of conquering and dominating. Despite her metallic and mechanical appearance, she is safe to touch/hold.
-v0v-
Let's start with the head - eyes up here when you're addressing a villainess, please! Her draconic muzzle is purple on top and yellow on bottom, a slight overbite hooking down with a gentle beak shape - otherwise it's mostly just smooth and tapers slowly, her hot pink lips visible when her jaws part, the joint hot pink as well. White, glassy eyes have blazing golden lights for pupils, fierce and passionate, her eyelashes curled and her eyelids hot pink.
-v0v-
Her horns flank her hair, travelling outwards in S shapes - first up, then straight down, then upwards and outwards at a 45 degree angle, tapering to a tip with three slit shaped steamvents on the outer edge. Her hot pink hair is short and narrow, with a sculpted swoop tapering upwards in front and a backwards curve behind her at neck height. It's composed of a single surface without any individual fibers, and is light and fluffy. An antennae sticks out of the top of her head, bending forward at the very tip and ending in a hot pink dot.
-v0v-
Her neck is comprised of three golden bands, and her chest is... pronounced and spherical, to put it simply. The top innermost sections of her breasts are gold plated, forming a kind of curved 'rectangle' texture across them. Her shoulderplates and the articulation in her arms are gold, as are her fingers. Continuing the hourglass figure, her thin waist has a golden panel mounted on it with three horizontal slits, her hips and thighs curve right out, and her feminine legs end in built in golden heels, raising her ankles above the ground, suspended on those and her golden eggshell talons.
-v0v-
Behind her, a thin segmented tail sweeps, hissing smoke. The last segment is gold and tapers to a point, having two sets of four outward facing stubby pipes that spew smoke, giving it a wispy, ethereal tailspade that wafts behind her. The tailbase segment is also gold, and has a pressure gauge sticking out to the side. She has wings, which are stowed by default, but can unfold out of her back, having gold struts and purple sails and magenta jetpack flames. One final teasing touch is her crotchplate, smooth and gold with the hot pink 'Femashu Empire' company logo - a front-on silhouette of Femashu's face snorting smoke that wafts to form a love heart shaped border.
-v0v-
Femashu tends to be accompanied by her two bodyguards Jager and Zettanuke - feral dragoness synths, 8ft to the shoulder and 25ft long, robots covered in glistening purple scales, golden highlights and a trail of hot pink hair that runs from between their Femashu horns to just above their golden tailtips. Besides their gaudy colour schemes, hot pink laser breath and unerring obedience, they look almost organic! Femashu also takes her weapon with her, strapped to Jager's back by default - it's a halberd as long as she is tall, the bladed tip hot pink and crackling with plasma, but she can spin it around and hold it as an energy rifle instead, the hilt becoming a barrel tip. Also, be warned that she likes to have part of her space fleet around for air support~
Carrying: Theme Song: http://youtu.be/G27rWvsR77o Ververg II (Instrumental) / onoken
Arkara arrives from elsewhere in the base.
Arkara has arrived.
Emma arrives from elsewhere in the base.
Emma has arrived.
[OOC] Emma o.o;
[OOC] Arkara is going to be a bit idly/AFKish, more here to spectate
Chevesh is sitting on the edge of the observation deck, idly kicking her feet over the side. The sim dome is currently manifesting a tall mountain peak with a frozen lake in the center of it, covered in thick drifts of light dry snow that are constantly being pulled from the slopes in long thin threads of drift. She raises her head, turning to peer at Femashu, and splays an ear aside. "I wasn't sure you'd come. Bombs are deterrents, geese are for making you want to be somewhere other than your ship." She rumbles. "All the honking. I'm not usually that evil."
[OOC] Emma says, "I mean same! <.<"
Vahno arrives from elsewhere in the base.
Vahno has arrived.
Vahno peeks in?
'Kamare has teleported in.
'Kamare has arrived.
[OOC] 'Kamare peek?
[OOC] Emma says, "It would appear like it's Chevesh v. Femashu"
[OOC] Chevesh should have sold tickets.
[OOC] Emma says, "Ehehe"
say hello
You yip, "hello"
Femashu chortles. "I hear they made a mess of the customs deck. Truly, truly an abhorrent thing, geese are." She turns her attention away from Chevesh, walking out and into the snowy field. Her steamy breath huffing in clouds as she strides out into the cold, internally warmed and confident, gazing up to the mountain peak and down to the frozen lake, getting the lay of her surroundings. Then - she slides a hand to the side, and like sleight of hand, a rapier whips out and into her grip, grasping the handle firmly. Its hilt is decorated with the shapes and ideas of dragons, and lightning races up and down its length once as she squeezes it. "Now then. Do you have terms? I'm quite eager to have a fair fight."
[OOC] 'Kamare says, "Ah, so sending the geese to Femashu is canon now?"
[OOC] Femashu says, "Unfortunately so."
say Snow!!!!!
You yip, "Snow!!!!!"
pose POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Agris POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Chevesh slides off of the deck and onto the snow, shrugging. "Terms... I dunno." She reaches to the side, and pulls out the jetpack, tossing it forward into the snow. Then she reaches down and pulls out a full-length estoc. It's not ornamented, the hilt and crossguard are fairly standard cruciform. A simple and elegantly functional weapon. She raises it to rest over her shoulder as she follows through the snow. "I'd -prefer- no flying. But honestly... let's do this without rules. I fight with rules in every single match I'm in, even if I don't say them. I always have rules for myself, even if I don't ask them of others. This time, I'm keen to cut loose."
say oooOOOo
You yip, "oooOOOo"
Chevesh smirks, and pauses to ruffle at Agris' head, before continuing out to face Femashu in the biting cold and the snow.
Chevesh glows for a moment, and then seems to disappear, burning away into embers that float on the air and vanish bit by bit in an almost pixel-like way. Beneath is revealed a very complex jointed frame of many metal rods, which extend and contract, shifting orientation with eachother to take on a new shape, before the flesh of a tattooed snowshoe hare materializes over that framework from seemingly nowhere.
.Dawnwing arrives from elsewhere in the base.
.Dawnwing has arrived.
Femashu eyes the jetpack for a moment, confused, not getting the sense of if she's foregoing it or offering it as an option. She does flare her wings out of her back for a moment, letting them extend, to hint that she'll match it if needed. But her attention is more quickly onto the estoc - getting the sense of its length, its weight, it's material. Clicking her jaws in a smile! "Oho! A hare of fine taste, I see. Good, very good. And you say, no rules?" She lets her wings FLAP out at that, the tips trailing with wisps of pink fire. "Then, why don't we allow flight, for once? A rarer opportunity, yes?"
Chevesh smiles a bit, though grimly, splaying an ear aside as she lowers the 'blade' to heft it a little bit. It's not a blade, in truth... for those unfamiliar, the 'blade' of an estoc is not really very sharp. It has a diamond-shaped cross section, extending out on a smoothly narrowing spike of a blade, right to the sharp thrusting tip. A solid, not easily damaged blade, excelling at blocking where most blades chip and fail. The length of a longsword, with a hand-and-a-half grip for holding with two hands. Designed, specifically, for penetrating armour. But it's thin enough to be surprisingly agile, seeming more fragile than it really is. "I've always liked estocs. They get a bum rap sometimes because they don't have an edge... but I think they're very effective. They have a nice balance of durability and weight to make up for it. They can move quick. Maybe quick enough to keep up with a rapier." She watches you flare your wings, and nods. "Well, that's what the jetpack is for." Not feeling the slightest concerned about stabbing -this- particular blade into the ground to hold it, she stoops down and pulls the jetpack on, fastening it in place. "I thought you might choose that option."
Femashu chortles! "I had to admit, I was torn for a moment. It'd be nice to dunk your head in the frozen lake. But, then I realized. I still have that option open to me~ I just need to swat you out of the sky, first." She watches you idly as you put on the jet pack, her tail flicking from side to side, puffs of smoke jetting out of the sies of the tip. "So then..." She whips her rapier around in a fancy circle, before beating her wings with a *rush* of pink flames to burst her high into the air, hovering in place as her legs sway a little, peering down at you with a toothy grin, horns held high. "Come at me, Chevesh."
pinfo Chevesh
Chevesh Player Information
.
{no entry}
pinfo Femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
pinfo femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
nws femashu
---ooo---
---------
Chevesh finishes buckling on her jetpack, and then reaches out to tug her weapon back out of the snow. She turns her eyes up to Femashu, at that, and starts walking forward with her sword held lightly by one hand close to the guard. "You certainly do." She agrees. "But I think that, for someone who can't fly, you might find my aerial maneuverability a bit above average." Having hardly finished her statement, she ducks low to lean forward horizontally, her long foot digging into the snow to bite deep and shove it out behind her. The nozzles of her jetpack flare, already, not to achieve flight but to help push her forward as her feet slip for purchase in the loose snow. Throwing up a thick and swirling cloud of ice crystals ahead of her as she plows through it and kicks it up at her passing, her jetpack cuts out just as she reaches directly below Femashu. The swirling snow might conceal her a bit, but not entirely, as the span of only a single second sees her reaching her mark and then exploding upward in a rising spray of white, kicking up from the earth to streak vertically toward femashu with her estoc held ready to impale like a lance on the charge.
[OOC] .Dawnwing had no idea what the heck an estoc was, beyond 'a thing that shows up in Pathfinder'
Femashu grins and murmurs, clicking her teeth together at that brag. "A trick up your sleeve? I shall have to be prepared." But, it seems the fight is underway with that! She watches the intial rush, the spray of snow obscuring her vision, but she can make decent guesses as to what's going on underneath with her sensors and battle computers. Her rapier point is pulled back, ready to thrust forward, her wings braced, soon eying the ground below her... and as soon as that estoc bursts out, she's bursting herself. Her wings flapping hard to throw her to the side with a gust of pink flame, her rapier rushing forward to clatter with that estoc, throwing sparks and attempting to glide it to the side , while rocketing forwards to see if it can stab at Chevesh's chest while barely avoiding taking a hit along her own chest in the process.
[OOC] Chevesh says, "Estocs are awesome. I love them. The initial response is 'ewwww, it's a sword with no edge? That's lame.' But when you think about it, having a long thin diamond-cross-section spike on a two-handed hilt has a lot of potential. I actually got to use one a couple of times, though I never actually bought one. I was surprised by how nimble it was. I mean, it's heavy, don't get me wrong. But the way it narrows toward the tip makes the balance surprisingly better than you'd expect. And a strike from a metal bar with corners on it can still cause a lot of damage."
[OOC] Vahno says, "Sure, you can really only stab with it, but you can REALLY stab."
ooc imagines it nimble and swishy in the air like a metal whip
[OOC] Agris says, "imagines it nimble and swishy in the air like a metal whip"
[OOC] Arkara says, "To be fair, most modern swords are more meant for stabbing than cutting anyway"
Chevesh's upward momentum is slowed when her weapon comes into contact with Femashu's and clashes with it, allowing the upwelling gout of snow she carried with her to shower upward past her in a diffusing column that sprays out against her fur, filling the air for a moment with crystals that glitter in the light. Her blade is heavy and thick, bearing the brunt of the impact against the thinner blade, even for all the power put behind it. She thrusts upward, all the same, as the weapons spark together, ramming the side of her crossguard against the rapier and being bodily pushed down in the air more than shoving it away... between the two of them, she is the far lighter, and locking blades in mid-air results mostly with her pushing herself around. Her jetpack still hasn't fired since she jetted along the ground, more for rapid violent bursts of thrust than for sustained flight, and she throws herself downward toward the ground with her parry, quickly getting out of her own range of Femashu and turning her sword to keep the point angled up as she twists around to angle her feet toward the ground.
[OOC] Chevesh says, "Huh. I was looking up pictures of estoc to show what I was envisioning, something straightforward and simple. And today I learned that there are one-handed rapier-like estoc. Apparently."
[OOC] Chevesh says, "This was more what I had in mind: https://lh3.googleusercontent.com/proxy/pY5Pq1APvcVnYcd_MgBdG-Iw5JRwDEr5a6fqsGK3awZHEOyWgkD4CBBNpTuGsBuAFqxD7CTPRLmcq0AJEy11x05w455yJ7Qgmkmh"
Femashu's rapier bristles with lightning, a dangerous reminder of what it could do should it touch you, rather than your weapon, just once... but it seems this time you're peeling out of the clash too fast for her to follow through and penetrate. She sees Chevesh falling down for a deft landing and pursues, but at a high angle - jetting not towards Chevesh, but *above* her. Twirling in mid air, to thrust her repair down, aiming perhaps for the head or towards a shoulder, while the sideways momentum leaves her in a good position, she thinks, to deflect any counterattack.
[OOC] Chevesh says, "Why do my links always suck?"
[OOC] Arkara says, "Google"
pose bleps
Agris bleps
[.Dawnwing just looked in your direction! (Herm Charizard Hydra)]
Chevesh's eyes widen a bit as she watches the lightning crackling along Femashu's sword. Oh. She wishes her sword did that. Hers is just mundane metal, quickly fabricated by kobolds. "I might have to let myself get stabbed at least once. Just to make you feel better... " She quickly mutters... when she sees you swooping down and above on her, she reacts quickly, her path down toward the ground abruptly accelerating in the blink of an eye as she throws herself straight downward. Her feet slamming into the ground and flexing to absorb the impact as she falls into a crouch causes a loud thumping sound that echoes along the mountain peaks, as the concussion causes a great spray of snow to explode upward around her and far into the air. With a curtain of glittering ice crystals spraying up around her impact point, and the thinner misting of cold dry dust welling up around her like a cloud, she turns her head upward and leaps back up, ascending through the cloud to cross just behind Femashu. Her jetpack flares with a loud roar as it throttles to life, taking her upward momentum and curling it forward as she holds her blade pointed down, throwing herself forward and down to try and spear past the dragon's tail and into her lower spine.
look .Dawnwing
What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else.
Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
Femashu whiffs cleanly with her blade as Chevesh goes into a full-on retreat, eyes darting around with a smirk and a narrowing of her gaze as the hare blasts through the glittering snow crystals. She pretends to not react to the back attack in time... but really, she's just planning on using that *tail*, that strong prehensile limb, to snag around the estoc as it rushes in and slap it to the side. What edge it has might dig in in the process, but that's an indignity she's willing to take for now. She smirks and chortles, peering over her shoulder to watch you~ "Did you think I was defenseless back there?" She taunts, throwing an elbow out to jab at shoulder/head height as she tries to turn around and face you, tail trying to retain its grip on that estoc.
Niny'ah has teleported in.
Niny'ah has arrived.
pose waves
Agris waves
[OOC] Niny'ah takes a brainbreak because hit a mental wall while packing
[OOC] Niny'ah says, "can someone paste me?"
.end
<Verbatim start: Agris to Niny'ah>
Simulation Dome(#29453RLJ)
The dome ahead of you reminds you of the shape of a sports stadium, but
enclosed, and with massive doors that open to allow the largest machines
inside. Inside is a simulated environment, able to be swapped out for many
different terrain types, from urban to desert to snowing, including the
appropriate climate, weather and lighting conditions, thanks to the many
trapdoors and overhead panels and mechanical components that re-arrange and
reset everything between simulations. The Dome can be used to simulate combat
scenarios, set up adventures and to try out any other conditions you can
think of.
Obvious Exits:
southwest
Contents: Femashu, and Chevesh
Femashu, sure enough, shows up at the appointed hour! She's drumming fingers on her hip, but she looks more amused than annoyed. "Chevesh! I got your gift. I have to admit, it's less explosive than the last one you got me! You're not getting soft already, are you~"
look Femashu
(image. marginally NSFW: https://pbs.twimg.com/media/DROhO3AVQAAMsO_.jpg )
Uhuhu~! You probably hear her characteristic evil voice announcing her arrival before you can take her in. Standing 6 foot to the tall, Femashu is a steampunk anthro dragoness of hourglass figure, shiny metal from head to toe, painted purple with gold highlights and hot pink accents. Outwardly she is self-indulgent, megalomaniacal, hedonistic and powerdrunk to a fault, and enjoys the spectacle of power and pleasure as much as the actual acts of conquering and dominating. Despite her metallic and mechanical appearance, she is safe to touch/hold.
-v0v-
Let's start with the head - eyes up here when you're addressing a villainess, please! Her draconic muzzle is purple on top and yellow on bottom, a slight overbite hooking down with a gentle beak shape - otherwise it's mostly just smooth and tapers slowly, her hot pink lips visible when her jaws part, the joint hot pink as well. White, glassy eyes have blazing golden lights for pupils, fierce and passionate, her eyelashes curled and her eyelids hot pink.
-v0v-
Her horns flank her hair, travelling outwards in S shapes - first up, then straight down, then upwards and outwards at a 45 degree angle, tapering to a tip with three slit shaped steamvents on the outer edge. Her hot pink hair is short and narrow, with a sculpted swoop tapering upwards in front and a backwards curve behind her at neck height. It's composed of a single surface without any individual fibers, and is light and fluffy. An antennae sticks out of the top of her head, bending forward at the very tip and ending in a hot pink dot.
-v0v-
Her neck is comprised of three golden bands, and her chest is... pronounced and spherical, to put it simply. The top innermost sections of her breasts are gold plated, forming a kind of curved 'rectangle' texture across them. Her shoulderplates and the articulation in her arms are gold, as are her fingers. Continuing the hourglass figure, her thin waist has a golden panel mounted on it with three horizontal slits, her hips and thighs curve right out, and her feminine legs end in built in golden heels, raising her ankles above the ground, suspended on those and her golden eggshell talons.
-v0v-
Behind her, a thin segmented tail sweeps, hissing smoke. The last segment is gold and tapers to a point, having two sets of four outward facing stubby pipes that spew smoke, giving it a wispy, ethereal tailspade that wafts behind her. The tailbase segment is also gold, and has a pressure gauge sticking out to the side. She has wings, which are stowed by default, but can unfold out of her back, having gold struts and purple sails and magenta jetpack flames. One final teasing touch is her crotchplate, smooth and gold with the hot pink 'Femashu Empire' company logo - a front-on silhouette of Femashu's face snorting smoke that wafts to form a love heart shaped border.
-v0v-
Femashu tends to be accompanied by her two bodyguards Jager and Zettanuke - feral dragoness synths, 8ft to the shoulder and 25ft long, robots covered in glistening purple scales, golden highlights and a trail of hot pink hair that runs from between their Femashu horns to just above their golden tailtips. Besides their gaudy colour schemes, hot pink laser breath and unerring obedience, they look almost organic! Femashu also takes her weapon with her, strapped to Jager's back by default - it's a halberd as long as she is tall, the bladed tip hot pink and crackling with plasma, but she can spin it around and hold it as an energy rifle instead, the hilt becoming a barrel tip. Also, be warned that she likes to have part of her space fleet around for air support~
Carrying: Theme Song: http://youtu.be/G27rWvsR77o Ververg II (Instrumental) / onoken
Arkara arrives from elsewhere in the base.
Arkara has arrived.
Emma arrives from elsewhere in the base.
Emma has arrived.
[OOC] Emma o.o;
[OOC] Arkara is going to be a bit idly/AFKish, more here to spectate
Chevesh is sitting on the edge of the observation deck, idly kicking her feet over the side. The sim dome is currently manifesting a tall mountain peak with a frozen lake in the center of it, covered in thick drifts of light dry snow that are constantly being pulled from the slopes in long thin threads of drift. She raises her head, turning to peer at Femashu, and splays an ear aside. "I wasn't sure you'd come. Bombs are deterrents, geese are for making you want to be somewhere other than your ship." She rumbles. "All the honking. I'm not usually that evil."
[OOC] Emma says, "I mean same! <.<"
Vahno arrives from elsewhere in the base.
Vahno has arrived.
Vahno peeks in?
'Kamare has teleported in.
'Kamare has arrived.
[OOC] 'Kamare peek?
[OOC] Emma says, "It would appear like it's Chevesh v. Femashu"
[OOC] Chevesh should have sold tickets.
[OOC] Emma says, "Ehehe"
say hello
You yip, "hello"
Femashu chortles. "I hear they made a mess of the customs deck. Truly, truly an abhorrent thing, geese are." She turns her attention away from Chevesh, walking out and into the snowy field. Her steamy breath huffing in clouds as she strides out into the cold, internally warmed and confident, gazing up to the mountain peak and down to the frozen lake, getting the lay of her surroundings. Then - she slides a hand to the side, and like sleight of hand, a rapier whips out and into her grip, grasping the handle firmly. Its hilt is decorated with the shapes and ideas of dragons, and lightning races up and down its length once as she squeezes it. "Now then. Do you have terms? I'm quite eager to have a fair fight."
[OOC] 'Kamare says, "Ah, so sending the geese to Femashu is canon now?"
[OOC] Femashu says, "Unfortunately so."
say Snow!!!!!
You yip, "Snow!!!!!"
pose POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Agris POUNCES out into a large mound of the white stuff face first, ker-plunking their head in while their tail and hind-paws dangle in the wind
Chevesh slides off of the deck and onto the snow, shrugging. "Terms... I dunno." She reaches to the side, and pulls out the jetpack, tossing it forward into the snow. Then she reaches down and pulls out a full-length estoc. It's not ornamented, the hilt and crossguard are fairly standard cruciform. A simple and elegantly functional weapon. She raises it to rest over her shoulder as she follows through the snow. "I'd -prefer- no flying. But honestly... let's do this without rules. I fight with rules in every single match I'm in, even if I don't say them. I always have rules for myself, even if I don't ask them of others. This time, I'm keen to cut loose."
say oooOOOo
You yip, "oooOOOo"
Chevesh smirks, and pauses to ruffle at Agris' head, before continuing out to face Femashu in the biting cold and the snow.
Chevesh glows for a moment, and then seems to disappear, burning away into embers that float on the air and vanish bit by bit in an almost pixel-like way. Beneath is revealed a very complex jointed frame of many metal rods, which extend and contract, shifting orientation with eachother to take on a new shape, before the flesh of a tattooed snowshoe hare materializes over that framework from seemingly nowhere.
.Dawnwing arrives from elsewhere in the base.
.Dawnwing has arrived.
Femashu eyes the jetpack for a moment, confused, not getting the sense of if she's foregoing it or offering it as an option. She does flare her wings out of her back for a moment, letting them extend, to hint that she'll match it if needed. But her attention is more quickly onto the estoc - getting the sense of its length, its weight, it's material. Clicking her jaws in a smile! "Oho! A hare of fine taste, I see. Good, very good. And you say, no rules?" She lets her wings FLAP out at that, the tips trailing with wisps of pink fire. "Then, why don't we allow flight, for once? A rarer opportunity, yes?"
Chevesh smiles a bit, though grimly, splaying an ear aside as she lowers the 'blade' to heft it a little bit. It's not a blade, in truth... for those unfamiliar, the 'blade' of an estoc is not really very sharp. It has a diamond-shaped cross section, extending out on a smoothly narrowing spike of a blade, right to the sharp thrusting tip. A solid, not easily damaged blade, excelling at blocking where most blades chip and fail. The length of a longsword, with a hand-and-a-half grip for holding with two hands. Designed, specifically, for penetrating armour. But it's thin enough to be surprisingly agile, seeming more fragile than it really is. "I've always liked estocs. They get a bum rap sometimes because they don't have an edge... but I think they're very effective. They have a nice balance of durability and weight to make up for it. They can move quick. Maybe quick enough to keep up with a rapier." She watches you flare your wings, and nods. "Well, that's what the jetpack is for." Not feeling the slightest concerned about stabbing -this- particular blade into the ground to hold it, she stoops down and pulls the jetpack on, fastening it in place. "I thought you might choose that option."
Femashu chortles! "I had to admit, I was torn for a moment. It'd be nice to dunk your head in the frozen lake. But, then I realized. I still have that option open to me~ I just need to swat you out of the sky, first." She watches you idly as you put on the jet pack, her tail flicking from side to side, puffs of smoke jetting out of the sies of the tip. "So then..." She whips her rapier around in a fancy circle, before beating her wings with a *rush* of pink flames to burst her high into the air, hovering in place as her legs sway a little, peering down at you with a toothy grin, horns held high. "Come at me, Chevesh."
pinfo Chevesh
Chevesh Player Information
.
{no entry}
pinfo Femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
pinfo femashu
No player by that name can be found.
Use in format of 'pinfo {field} {player}' or 'pinfo {player}'.
nws femashu
---ooo---
---------
Chevesh finishes buckling on her jetpack, and then reaches out to tug her weapon back out of the snow. She turns her eyes up to Femashu, at that, and starts walking forward with her sword held lightly by one hand close to the guard. "You certainly do." She agrees. "But I think that, for someone who can't fly, you might find my aerial maneuverability a bit above average." Having hardly finished her statement, she ducks low to lean forward horizontally, her long foot digging into the snow to bite deep and shove it out behind her. The nozzles of her jetpack flare, already, not to achieve flight but to help push her forward as her feet slip for purchase in the loose snow. Throwing up a thick and swirling cloud of ice crystals ahead of her as she plows through it and kicks it up at her passing, her jetpack cuts out just as she reaches directly below Femashu. The swirling snow might conceal her a bit, but not entirely, as the span of only a single second sees her reaching her mark and then exploding upward in a rising spray of white, kicking up from the earth to streak vertically toward femashu with her estoc held ready to impale like a lance on the charge.
[OOC] .Dawnwing had no idea what the heck an estoc was, beyond 'a thing that shows up in Pathfinder'
Femashu grins and murmurs, clicking her teeth together at that brag. "A trick up your sleeve? I shall have to be prepared." But, it seems the fight is underway with that! She watches the intial rush, the spray of snow obscuring her vision, but she can make decent guesses as to what's going on underneath with her sensors and battle computers. Her rapier point is pulled back, ready to thrust forward, her wings braced, soon eying the ground below her... and as soon as that estoc bursts out, she's bursting herself. Her wings flapping hard to throw her to the side with a gust of pink flame, her rapier rushing forward to clatter with that estoc, throwing sparks and attempting to glide it to the side , while rocketing forwards to see if it can stab at Chevesh's chest while barely avoiding taking a hit along her own chest in the process.
[OOC] Chevesh says, "Estocs are awesome. I love them. The initial response is 'ewwww, it's a sword with no edge? That's lame.' But when you think about it, having a long thin diamond-cross-section spike on a two-handed hilt has a lot of potential. I actually got to use one a couple of times, though I never actually bought one. I was surprised by how nimble it was. I mean, it's heavy, don't get me wrong. But the way it narrows toward the tip makes the balance surprisingly better than you'd expect. And a strike from a metal bar with corners on it can still cause a lot of damage."
[OOC] Vahno says, "Sure, you can really only stab with it, but you can REALLY stab."
ooc imagines it nimble and swishy in the air like a metal whip
[OOC] Agris says, "imagines it nimble and swishy in the air like a metal whip"
[OOC] Arkara says, "To be fair, most modern swords are more meant for stabbing than cutting anyway"
Chevesh's upward momentum is slowed when her weapon comes into contact with Femashu's and clashes with it, allowing the upwelling gout of snow she carried with her to shower upward past her in a diffusing column that sprays out against her fur, filling the air for a moment with crystals that glitter in the light. Her blade is heavy and thick, bearing the brunt of the impact against the thinner blade, even for all the power put behind it. She thrusts upward, all the same, as the weapons spark together, ramming the side of her crossguard against the rapier and being bodily pushed down in the air more than shoving it away... between the two of them, she is the far lighter, and locking blades in mid-air results mostly with her pushing herself around. Her jetpack still hasn't fired since she jetted along the ground, more for rapid violent bursts of thrust than for sustained flight, and she throws herself downward toward the ground with her parry, quickly getting out of her own range of Femashu and turning her sword to keep the point angled up as she twists around to angle her feet toward the ground.
[OOC] Chevesh says, "Huh. I was looking up pictures of estoc to show what I was envisioning, something straightforward and simple. And today I learned that there are one-handed rapier-like estoc. Apparently."
[OOC] Chevesh says, "This was more what I had in mind: https://lh3.googleusercontent.com/proxy/pY5Pq1APvcVnYcd_MgBdG-Iw5JRwDEr5a6fqsGK3awZHEOyWgkD4CBBNpTuGsBuAFqxD7CTPRLmcq0AJEy11x05w455yJ7Qgmkmh"
Femashu's rapier bristles with lightning, a dangerous reminder of what it could do should it touch you, rather than your weapon, just once... but it seems this time you're peeling out of the clash too fast for her to follow through and penetrate. She sees Chevesh falling down for a deft landing and pursues, but at a high angle - jetting not towards Chevesh, but *above* her. Twirling in mid air, to thrust her repair down, aiming perhaps for the head or towards a shoulder, while the sideways momentum leaves her in a good position, she thinks, to deflect any counterattack.
[OOC] Chevesh says, "Why do my links always suck?"
[OOC] Arkara says, "Google"
pose bleps
Agris bleps
[.Dawnwing just looked in your direction! (Herm Charizard Hydra)]
Chevesh's eyes widen a bit as she watches the lightning crackling along Femashu's sword. Oh. She wishes her sword did that. Hers is just mundane metal, quickly fabricated by kobolds. "I might have to let myself get stabbed at least once. Just to make you feel better... " She quickly mutters... when she sees you swooping down and above on her, she reacts quickly, her path down toward the ground abruptly accelerating in the blink of an eye as she throws herself straight downward. Her feet slamming into the ground and flexing to absorb the impact as she falls into a crouch causes a loud thumping sound that echoes along the mountain peaks, as the concussion causes a great spray of snow to explode upward around her and far into the air. With a curtain of glittering ice crystals spraying up around her impact point, and the thinner misting of cold dry dust welling up around her like a cloud, she turns her head upward and leaps back up, ascending through the cloud to cross just behind Femashu. Her jetpack flares with a loud roar as it throttles to life, taking her upward momentum and curling it forward as she holds her blade pointed down, throwing herself forward and down to try and spear past the dragon's tail and into her lower spine.
look .Dawnwing
What stands here is an hefty example of a Charizard - or, at least, sie -started- as a Charizard, and has since become more. No mere biped at all, this one has evolved into a more taurish form - an amply curved anthro upper body rests atop a stocky draconic quadrupedal form.
Hir anthro portion has five heads instead of the one most would expect hir to have. A bit over seven feet tall at the 'waist,' and twelve feet at the anthro-shoulders, hir heads rise above on long, graceful necks. Each head is identical - a somewhat boxy draconic muzzle and visage, a pair of horns rising backwards from just behind the head's eyeridges and sky-blue predatory eyes. Sie doesn't carry hirself like a predator, though. Hir eyes often lend hir a bright and cheery air instead!
Hir multiplicity continues - sie has three sets of arms, each hand sporting a quartet of clawed digits. Hir belly's a bit on the large side and hir forehips are wide, held up by forefeet with claws bigger than those on hir hands, their four toes arranged so that sie can use them as grasping limbs as well, if sie has to.
Hir taur body is about fifteen feet long from foreshoulders to rump, and is even more well-padded than hir upper portion is. 'Pear-shaped' comes to mind, with hir rump rising up above hir anthrobody's waist at eight feet off the ground while standing. Behind hir forelimbs a pair of large, leathery dragonwings are anchored; blue on the insides of their sails and orange everywhere else.
Sie has five tails, each one thick and about as long as hir entire lower body, smoothly tapering down to a point on which Charizard's signature tailflame burns brightly.
Femashu whiffs cleanly with her blade as Chevesh goes into a full-on retreat, eyes darting around with a smirk and a narrowing of her gaze as the hare blasts through the glittering snow crystals. She pretends to not react to the back attack in time... but really, she's just planning on using that *tail*, that strong prehensile limb, to snag around the estoc as it rushes in and slap it to the side. What edge it has might dig in in the process, but that's an indignity she's willing to take for now. She smirks and chortles, peering over her shoulder to watch you~ "Did you think I was defenseless back there?" She taunts, throwing an elbow out to jab at shoulder/head height as she tries to turn around and face you, tail trying to retain its grip on that estoc.
Niny'ah has teleported in.
Niny'ah has arrived.
pose waves
Agris waves
[OOC] Niny'ah takes a brainbreak because hit a mental wall while packing
[OOC] Niny'ah says, "can someone paste me?"
<Verbatim end: Agris to Niny'ah>
ooc done
[OOC] Agris says, "done"
Emma has connected.
[OOC] Emma says, "Power glitch. Saw nothing after the Chevesh post directly after Arkara said 'google' oocly"
Emma has disconnected.
Chevesh is rattled in place as the sword she was clinging to is jerked and whipped to the side. Her grip remains strong, and she whips aside after it, her jetpack cutting off as she's flung around in a circle clinging to the blade, lunging forward to wrap an arm around the dragon's tail and steady herself. Her head clangs as it catches an elbow right in her face, drawing out a spray of crimson to spatter her white fur and fly through the air. Then, she grins, through a partially-ruined face... but it's not a very friendly expression. "No." She replies simply. Her grip around Femashu's tail tightens, cinching tight like a vise as she's whipped back and forth. Then she pulls her legs up as well, curling up into a ball, and starts throwing herself backward. Within one of her arms and both of her legs, impulse rods charge and fire, generating and throwing huge payloads of virtual mass backward. Impulse rod one fires. Then impulse rod three, then impulse rod four... all within about a quarter of a second, in quick succession, expending all of her impulse rods backward opposite of Femashu's flying momentum. Normally, a single one of these rods is enough to throw her through the air on great leaps, or crush granite beneath her feet.
[OOC] Niny'ah says, "Myril, Agris already got me but ty anyway"
[OOC] Arkara ahs, nods, apologies
[OOC] Niny'ah is now caught up. This is getting Good
[OOC] Niny'ah would like to see sometime how Chev would ply the workmanlike edge of a machete. though it'd be Ill-suited to an armored foe such as Femashu
Femashu guhs...?! Her eyes widen. She wasn't expecting Chevesh to just grab her tail *tighter*. She beats her wings, thrusting, trying to throw Chevesh off left and right, trying to get a backwards thrust in with that lightning rapier - but if Chevesh is clinging on tight enough, then it's hard for her to really attack her blindspot like this after all. Soon, Chevesh shows off the REAL attack - those impulse rods fire off, one after another. THUMP. THUMP. THUMP. And with each one, Chevesh's grip on her tail *tightens*. Creeaaak... Pop... CRASSSH! It just rudely tears off around one of the seamlines, a harsh metallic rip, metallic debris falling off into the snow below as smoke now billows out of the exposed pipes. Femashu undaintily topples forward, hurtling in a forward sommersault as her wings and limbs kick around wildly, finally getting herself balanced upright, as she looks down and narrows her eye, a bellow of shock! "My tail!!" She booms out, in anger - her jaws snap together shut, plasma flames, hot and pink, bursting out of the sides of her gritted fanged maw - as she whips herself around and opens wide, mawcannon visible with a glowing pink-white plasma sphere tip suspended just outside of her jaws - with a WHOOOOOM, it discolours the surrounding landscape as she just lets it go, to try and nail Chevesh with a mawcannon blast!
[OOC] Niny'ah says, "as an aside for Chev's background context, in situations where the weapon is going to be an expected casualty, Nyn pulls out the cheap machete. Vahno can vouce"
[OOC] Niny'ah says, "vouch"
[OOC] Niny'ah says, "also HOLY SHIT"
Niny'ah woah!
says Lewd
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
say Lewd~
You yip, "Lewd~"
.Dawnwing says, "I wouldn't say 'lewd!' Unless you have a thing for destruction..."
[OOC] Chevesh says, ">.> Lewd."
[OOC] Femashu says, "*quiet cough*"
pose ducks and splays their ears under a piece of flying debris
Agris ducks and splays their ears under a piece of flying debris
[OOC] Vahno imagines Niny has several on hand. I know I keep a number of knives and such on hand. Nails too.
[OOC] Niny'ah says, "yep. always at least two. they're easy enough to get more of, it's a mass-produced design, and [modern] metalurgy means cheap steel is more than adequate"
ooc chuckles
[OOC] Agris says, "chuckles"
Chevesh is thrown backward violently with the last impulse rod explosion, sailing far and fast through the air on an arc taking her across the sky toward the looming slope of the overlooking peak. Still holding Femashu's tail clutched in her arms. Her eyes open, blinking against the curtain of blood welling up in her eyes, struggling to see. But she can see that light. She's a fast-moving target, slowing gradually on a shallowing arc, but also one that's moving directly -away- from Famashu, and presumably not hard to hit. Grunting quietly in alarm, she signals her jetpack, causing its jets to flare to life. Not to cancel her momentum, but to turn it to the side, as she sets Femashu's ruined tail under her feet and kicks off of it at the same time. The thought that she could leap off of it would seem ridiculous, but the thrust of her legs sends it shooting away from her in the opposite direction like a cannonball, aiding in her sideways movement enough to slip just past the edge of the coruscating, searing beam at this range. Missing her estoc, and who knows where that went, she angles down and collides with the side of the mountain, getting her feet under her and sliding down it toward the frozen lake amidst a trailing, billowing cloud of disturbed snow. And sliding right out onto the ice, skating far out into the middle of it.
[OOC] Chevesh says, "Thinking about it. I don't think I've ever used machete. Probably quick chopping motions, I'd imagine. Probably like I've imagined I'd use falcata. Not so much fencing at all."
Femashu huffs, and *gnashes* her fangs around the end of that plasma beam as it fades out into pink embers, smoke and plasma gushing out the sides of her teeth. It was a sure shot, she was hurtling on that course - how annoying! Still, she's FAR from done. Her wings flare back, thrust igniting, hot and pink, as she rockets herself forward, accelerating rapidly as she lowers herself just above the ice. Skimming it with her belly, she pulls her rapier right back, garling at the grounded Chevesh, rapier sparking with dancing arcs of lightning. "Oh, NOW I've got you! Don't think you're stopping me this time, Chevesh!" She growls, going for a simple, straight on thrust towards Chevesh's stomach, lightning erupting in a flickering cone around her.
Niny'ah shares improbable popcorn with Vahno and Agris
Chevesh stands up straight to meet the charge. Divested of her estoc, but not of her weapons. "Yup." She mutters. Sliding her left foot forward, it doesn't even raise from the surface of the ice... but just as Femashu is closing on her, the impulse rod in that leg fires. A sudden shock of mass is sent down into the ice, as though a large engine block had been fired into it at just over terminal velocity, instantly shattering the ice and causing it to tip up into the air in every direction as the cold water splashes up around it, filling the air with sudden concealment and physical obstacles just above the lake. Chevesh, of course, loses the solid surface she was standing on, falling down into the water, but the explosion of her jetpack's nozzles flare to life and kick her to the side, throwing her up and away. Her arm points toward Femashu as she throws herself out of the way, and her arm explodes as well, the flesh of it ripping into shreds and tatters as the rods beneath unlock and extend outward, unfolding themselves into a single straight rod that spears outward in a blurring streak to try and impale through the dragon as she roars past amidst a spray of airborne crimson droplets and scraps of once-white fur.
Niny'ah wince.
.Dawnwing . o O ( What is it with Chev and -literally blowing herself up- )
[OOC] Chevesh is the bomb.
Femashu is going in for the impalement when...! The frozen lake EXPLODES all around her. It's a rush of sensory overload, a flurry of possible cover, obstructions, confusion - she shields her face with her free arm as she tries to recalculate the situation. Where did she GO? Did she jump, fall down - oh, the jetpack trails! "Your little party trick's not going to throw me off, Chev!" Femashu chortles, thinking she just needs to re-adjust... but as Chevesh peeks out from behind a slab of ice, she's aiming her arm like she's going to... shoot... it...? Femashu's eyes go wide! She thrusts her rapier, the only thing she can do on short notice, to try to deflect the rod out of the air - and both the rod and the weapon splinter into debris, BARELY deflected past her shoulder and into the distance beyond. She ;w;s! "My poor rapier!" She uffs! Still, what's left of the hilt and the torn blade above it is sparking wildly with lightning - she'll just keep accelerating forward and try to use it as a makeshift punch. To jab it in by any means necessary and unleash the lightning. Chevesh is rocketing away, but she's trying to close in just as quickly, as the cracked ice and chilled water roar and ripple around us in the tempo-heavy moment-to-moment confrontation.
[OOC] Chevesh, ohs, described badly. Don't retcon or anything, she'll roll with it. But she wasn't shooting her arm like a projectile. The rods all interconnected inside of it just tactically broke connections and unfolded into a single length of rods that were spearing outward rapidly as a point.
[OOC] Niny'ah says, "Chev deploys ground level Rods From God"
[OOC] Femashu says, "Ah, 'spears' doesn't mean launch, but you were literally forming them into a spear. (I think Femashu'd do roughly the same thing in either case)"
[OOC] Chevesh says, "Basically, yeah. It's cool. I didn't have a great way to describe it on hand other than that."
[OOC] Femashu says, "https://twitter.com/FreyjaErlings/status/1472782044656721920 chevesh gender"
[OOC] Emma also thought that the rods were being fired as projectiles. <.,
[OOC] Emma says, "<.<*"
pose picks up a great deal of popcorn with their claws and scarfs it down
Agris picks up a great deal of popcorn with their claws and scarfs it down
[OOC] Arkara says, "Reminds me of Cards Against Humanity"
Chevesh's teeth are gritted as all of the many shreds of tattered skin from her arm are continually shooting shocked pain signals into her temples. Luckily, her rods themselves have no pain receptors, as the end rods of that striking spear get destroyed shattering against Femashu's sword. Destroying what was her hand and causing the rods to spark and be ejected. Between her face and now her arm, she's having a lot of difficulty actually focusing, and slowing down... her arm-rods snap back into place, folding back on themselves and reconnecting fully, minus any kind of hand. But now she has an exposed metal-framework arm extending out of a ruined bloody wound that's continually spraying weak red fountains into the air. While her jetpack continues throwing her backward, she sees Femashu coming, and charges her remaining left hand with electricity. As much as she can, filling the charge plates in her fist and sparking through them. As that ruined rapier hilt comes stabbing toward her, she pulls her hand back... and then cuts the thrust on her jetpack, and throws herself forward, instead. Directly -into- femashu as she charges forward, suddenly flashing closer with a hand poised to close over that blade and channel her own lightning into it, seeing what happens when her own violent charge is channeled directly into its hilt. And with a foot raised to meet Femashu's head, the forward rush of her impulse rod firing carrying it forward with crushing momentum, and a payload of lighting that will light up the surroundings for a brief moment on impact if it connects.
[OOC] Chevesh approves of Chevesh gender.
[OOC] Niny'ah says, "Dis Gon Be Gud"
Chevesh also just really wants to touch the electric sword, and is now scared that it will be lost before she gets to.
[OOC] Chevesh says, "Damn you for bringing an electric sword. You did that on purpose, you knew I'd want to get hit by it."
[OOC] Chevesh says, "Or be distracted by it at least."
Femashu glares at Chevesh, but cockily smirks. She has to break herself apart to fight! She's taken so many hits, look at all that blood! She'll wear herself down and become an easy kill sooner or later. So, she commits to the plan, thrusting her lightning-blazing rapier shard forward, to jab it right into the hare's chest - only for that hand to suddenly *grab* it. Lightning races from weapon to palm, palm to weapon, two storms meeting and racing outwards, making her wince and look nervous as it arches up the back of her palm and along her wrist. She grunts, trying to wrench it forward and pierce the hare's palm, but there's a LOT of smoke and puffs of flame coming out of the weapon - it's clear that it's short circuiting. She'll, at the same time, lurch her jaws open and try to just *bite* down into that foot as it extends out at her face, bellowing a draconic growl, mawcannon visible but cooling down in the depths of her maw. It looks like things might be coming to an end very quickly here...!
[OOC] Chevesh says, "I should have been weilding Vahno by the ankles as a weapon."
[OOC] Femashu says, "Vahno as a weapon says "Telekinesis!" every time you swing."
[OOC] Chevesh says, "That, or my favourite, from when he got the rocket anklet slapped on him. "HAHA TELEKINESIS BITCH""
[OOC] Femashu says, "LOKL"
[OOC] Niny'ah says, "the WHAT"
[OOC] Vahno says, "Aahahhahaha, I remember that."
[OOC] Chevesh says, "I laughed IRL."
[OOC] .Dawnwing w h a t
[OOC] Vahno got a rocket anklet slapped on him by Cypher for some reason, and he used his Telekinesis to guide himself back at the gnoll.
[OOC] 'Kamare says, "Oh, I remember that now."
Emma has disconnected.
Chevesh isn't really focused on -not- getting her palm stabbed through. The fur along her good left arm rises and crackles from the voltage, flames licking up her arm as well as fur pops and sparks to ignition, and her frame carries the charge up her skeleton and channels it through her skin. The skin that won't offer much resistance to the remains of the blade spearing into it, on that hand. She jerks and spasms in place, hardly even noticing as those jaws are coming down on her leg... but she notices, enough. She quick-sends a message to Femashu, words that would take too long to say aloud but that she considers far too important not to say: <Hasenpfeffer's on the menu. Now choke on it.> Yes, she's been -slightly- improving the rate at which she perceives time, through much of this... a shrill shriek erupts from her mouth as the shock of the electricity causes her skin to jerk and overload her senses, but her right leg, aimed into Femashu's maw, erupts outward to paint her face with blood as it shreds itself open under the pressure of her rods once again detaching and folding outward. Nearly-instantly expanding into a rapidly-extending spear of only a single rod thick, carrying the charge plates at the end of her foot inward with them as it tries to impale deep through the dragon's throat. But when those jaws come down, they'll find the one tragic truth that always holds her back: she can't really take a hit, and those rods will bend and crumple under her teeth with surprising ease for all of the energy they can seem to take and deliver when she's throwing herself around in combat.
[OOC] Niny'ah says, "Jack: "So what is this Zer0 guy doing on pandora?" Angel: "Iunno". Jack: "You have a brain the size of a planet, don't give me 'Iunno'." Angel: "From what footage we have of him, we can't even tell if he's human or not." Jack: "So is he robot, alien, what??" Angel: "Iunno""
Femashu drives the rapier-shard as deep as it can as it laces with lightning, using up the rest of its charge and burning itself out, into that palm! Not exactly the impalement through the chest and lightning storm she was hoping for, but it'll have to do given the circumstances. She snorts, steam gushing in clouds around that foot as her jaws open wide and snap down, even as a flurry of cold water and ice cascades around us in the frozen moment. She's still treating your punches and kicks like they're just that, so the rushing of the rods outward - like a hidden weapon of intense impulse, beyond what would typicall be possible - catches her off guard again. Blood splatters her growling visage, trying to remain elegant and sophisticated even as she gets down and dirty like a wild animal. She feels the rod spear push up against the back of her throat, threatening to impale through, the hull deforming as though it was about to burst - but her teeth smash together just in time, and while she's still choking on the broken up rods filling her mouth and throat, she's avoided a mortal injury just in time. It takes her a split second of tempo to figure out what she even wants to try and *do* next, with her jaws occupied and her weapon indisposed. <Ugh! An illustrious career of a hare slaying a dragon, put to a finishg just before it could get anywhere...> She remarks back, not clenching her free hand into a fist, but opening it wide to show off the violent, sharp pink talons that tip her fingers - and throws it at Chevesh's face, trying to simply rake in and gouge deeply, while she's held at arm and leg's length.
Emma has connected.
[OOC] Chevesh says, "Aren't you glad I don't explode in friendly duels anymore?"
[OOC] Femashu says, "Hahaha."
ooc is having trouble keeping about. about to crash
[OOC] Agris says, "is having trouble keeping about. about to crash"
ooc but this is so great, really
[OOC] Agris says, "but this is so great, really"
[OOC] Chevesh says, "It was nice to meet you, Agris! I hope to see you around."
[OOC] Arkara nodnods, rest well!
Vahno has disconnected.
[OOC] Femashu says, "See you, Agris!"
[OOC] Emma says, "(the power glitch happened again)"
[OOC] Arkara says, "What did you see last?"
[OOC] Emma says, "[OOC] Arkara says, "Reminds me of Cards Against Humanity""
ooc dawww thanks. I do want to see what happens next though. I'll try and stick around a little longer. Then it's off the find a good place to spiral
[OOC] Agris says, "dawww thanks. I do want to see what happens next though. I'll try and stick around a little longer. Then it's off the find a good place to spiral"
[OOC] Emma says, "doesnt matter though @quoting me wont' fix anything worth fixing"
say you too
You yip, "you too"
[OOC] Emma says, "I mean, you can, but"
Chevesh twitches and writhes until the charge in the blade is used up, random flames already sparked up amidst her fur as it blackens, and the outline of her skeleton beneath the skin is clearly seen by the black burns running up her limbs and across her torso. She squeaks weakly, sadly barely even registering her leg getting crushed within the dragon's jaws. It is only her skin that feels the pain, after all, and she already sacrificed that to her attempt to turn Femashu's bite into a killing blow. But she's rapidly finding herself having a hard time focusing on anything else at this point, the pain flooding in through those small contacts at her temples overloading most everything else. It would help if her skin would just finally -die,- already, or if she chose to disconnect her senses to it... but she refuses to. Not an option on the table. She tries to twist her face away at the claws punching through her skin and into it, yielding already from being smashed earlier, gaining Femashu a rather solid grip on what passes for her skull... and then *ding,* Her left-leg impulse rod recharges, and in that instant, it fires, throwing her leg upward under Femashu's head in a streaking arc, faster than the normal eye can follow, with a whip-cracking sound as the air in its wake collapses back into the empty space it carves through the atmosphere, carrying a flashing charge of lightning to dump on contact.
[OOC] Chevesh says, "Is 'spiral' a -common- term for sleeping or something?"
[OOC] Niny'ah says, "fox thing"
'Kamare whispers, "By the way, you can do 'ooc :blah blah' to pose while in OOC" to you.
[OOC] Chevesh says, "Ah, this must be why I never fit in with the Kitsune."
[OOC] 'Kamare says, "Become doughnut"
[OOC] Chevesh says, "My fox has three tails, it's hard to tuck them all in at once. I just lay on them like a warm blanket."
[OOC] Emma says, "It's, you know... fox curls up in a circle with their tail wrapped around themselves to sleep. something like that"
ooc Chevesh: https://0x0.st/-C9t.jpg
[OOC] Agris says, "Chevesh: https://0x0.st/-C9t.jpg"
[OOC] Chevesh says, "Adorable."
ooc My tail is super soft to nuzzle my coldwetnose into, and it keeps it wet and protexted from the freezing arctic gusts. Keeps my whole face warm, and acts like sleeping blindfolds
[OOC] Agris says, "My tail is super soft to nuzzle my coldwetnose into, and it keeps it wet and protexted from the freezing arctic gusts. Keeps my whole face warm, and acts like sleeping blindfolds"
Femashu ignores the rapier-shard in Chevesh's palm - it's done all it needs to, and she's guessing that limb's down for the count. She just squeezes her palm around that hare fist for a stronger grip, as her fangs crunch down on the rest of the rods, spitting out what she can, snout twisted into a wild grin. She just needs to go for Chevesh's head like she did hers, and destroy it. Her claw, reaching out...only for her eyes to go wide. Those impulse rods, they whip Chevesh's body into attacks faster than what should be possible... and sure enough, her chin gets SMACKED hard, her neck wrenched back with a horrific shriek of metal, and her head thrown into the air. Her claw goes wide, scuffing just past Chevesh's skin and tearing some fur away, but doing no real damage. She tries to counterbalance with her tail - fuck, it's not there! She tries to flap her wings as a panic backup, blasting pink flames to right herself as lightning races around her horns and across her face, lighting them up in eerie cascades of light and shadow. Her legs kick at the thin air, as though trying to find some purchase to grip on or kick off of, but of course there's none in this shattered part of the frozen lake. Instead, she just redoubles and tightens her grip on Chevesh's burned out, lame hand. Grabbing the wrist tight, squeezing, and trying to throw Chevesh *towards* her, so that she can grapple the hare and leave her without any opportunities for escape when she next attacks. Just one clean hit, she figures...
[OOC] Niny'ah says, "ugh, can't dawdlw any longer gotta sleep. but gotta clear packing-mess off bed first heck"
[OOC] Femashu says, "GN!"
[OOC] 'Kamare says, "Night"
[OOC] Chevesh says, "Put your arm down on one end of the bed. Now move it to the other end of the bed, and repeat until there is no packing mess on bed. Then sleep."
.Dawnwing falls asleep.
[OOC] Chevesh says, "Also, I thought Femashu already had a grip on my skull, I wasn't trying to avoid that, but it's nice that my head is still free now."
[OOC] Femashu says, "Nope, she was reaching out for it and you deflected her. It's her fist that she has the grip on."
whisper Femashu=:compliments you on your pink claws
You whisper, "Agris compliments you on your pink claws" to Femashu.
Femashu whispers, "Thank you!" to you.
Chevesh's arm is mostly limp, the structural rods within burned out. The irony of a system that can carry immense amounts of charge, but that tend to rupture when too much of it is flowing into them from outside. But she lowers her head and regains her bearings as the pain signals from her skin finally start fading away. Ah, it seems to be dying... the skin on the front of her left foot, after kicking you, has been torn open and shredded by the impact, as well. It wasn't the pads of her foot, that are designed to accept such impacts, that connected. Eyes slowly focusing again through the blood, she jerks herself forward helpfully along with you as you yank her close, the world slowing down into a slow-motion dance. Her ruined leg is free, she has one leg left with no available impulse rod at the moment. A completely ruined arm, currently grabbed. And a right arm with no hand... but an impulse rod ready to be used. She's in awful shape. As Femashu rocks backward, Chevesh sets her foot against her chest, sweeping her handless arm around Femashu's as it comes in to grasp at her, twisting aside and letting the dragon's claws rake through her now-dead skin as she rests her right arm against the back of Femashu's hand... and then fires the impulse rod, driving the dragon's hand down and in against her body with explosive force. "I'm not dead yet. Close." She mutters. "Very close."
[OOC] Chevesh knows her posing is starting to suck, she's getting real tired. She'll probably accept defeat next pose.
[OOC] 'Kamare says, "First time Femashu's beaten a Spindizzian in a duel? :3"
Femashu lets out a bit of a snarl, really letting her draconic side flare up as she gets into the thick of the fight. She's so close, yes... As she pulls Chevesh into a grapple, she sees that the hare is fighting to her last. Pushing with a foot to keep her at arm's length, and even hammering an impulse rod into her hand. Grunting as it pierces the hand, making her fingers spasm and twist out, wrecking the mechanisms inside of them, gritting her teeth. But she sees that Chevesh has no real fight left in her. If that was her best shot, the best she could do with her impulse rods... Then it's over. Her jaws gape wide, in a delicious, salivating grin, fangs on display, mawcannon extending out, another great charge of plasma glowing, suspended between the tips... A completely overkill attack to finishing things off. A breath weapon at close range. "Let me help you, dear~" She croons out, amongst the warbling, electrifying pulse of the plasma ball, tinting the surroundings in pulsing white pink white pink white pink, until... it erupts forwards in a raging beam. A ROOOARRRR of violent plasma, forced at Chevesh's head and chest. Even as it warms her metallic frame to near-incandescent levels from proximity, it'll melt through the rods, incinerate the skin, render everything into fine debris as it's scattered into the icy beyond on a cone of force.
[OOC] Femashu says, "As far as I can remember!"
[OOC] Emma says, "i feel like femashu brought a stronger frame/body to the fight than chevesh did, to be fair <.< like, it doesn't seem as though she's been experiencing pain per se, just 'damage'"
[OOC] Femashu says, "Next fight: Wooden Femashu, to even the odds."
[OOC] Arkara says, "Chev also has that option, but deliberately chooses to feel pain anyway, from what I know"
[OOC] Chevesh says, "I went ahead and said that I was gonna accept defeat this pose, and then you gotta go and tempt me to try and bring my knee up under your jaw and snap your mouth shut just as you're firing that beam."
[OOC] Femashu laughs!
[OOC] 'Kamare says, "Do iiiiiiit"
[OOC] Emma says, "You said you'd *probably* accept defeat..."
[OOC] Chevesh says, "And yes, Chevy could easily come to fights not feeling any pain at all. She wouldn't even have to go without a skin, she could just... turn the pain off. But that's not her style. You don't get given a gift like organic skins that can actually bleed and feel tactile sensations, and then choose to ignore it."
ooc :makes note on overcharging Chevesh
[OOC] Agris makes note on overcharging Chevesh
Chevesh is bathed in brilliant alternating light that only grows more stark and bright with every passing moment, sighing wearily as she tries to bring her knee up to impact the bottom of Femashu's jaw... but with what to brace her? Her other leg is missing, one of her arms is limp... she can't quite get the leverage. And in a bright searing moment, she's scattered into dust, her components accelerated into the beyond behind her as she's worn down to nothing over the course of the firing blast.
[OOC] Chevesh really does need to sleep.
[OOC] Chevesh says, "Thanks for the fight!"
[OOC] Femashu says, "Good night!"
[OOC] Femashu hugs, rumbling.
[OOC] Chevesh hugs! "I hope you sleep well, when you get around to it."
[OOC] 'Kamare says, "Night Chevy"
[OOC] Femashu says, "Thank you!"
ooc :licks Chevesh
[OOC] Agris licks Chevesh
Femashu sees the last feeble attempt to counter her attack... maybe there was more fight left in Chevesh than she bargained for, and she shouldn't have shown off. But regardless, it seems she's won... She'll have to thank Chevesh for the fight later.
[OOC] Chevesh purrs and nuzzles Agris. "Seriously, are you sure you're not somebody's alt?"
ooc who do you think?
[OOC] Agris says, "who do you think?"
[OOC] Chevesh says, "I dunno. I have a few options."
[OOC] Chevesh says, "Anyway, sleep well everybody."
Chevesh has disconnected.
[OOC] Femashu 'll be off now - if there's any postamble can do it tomorrow when Chevesh is lucid. That was fun though - toodles!
Femashu is glommed down and swept away by a plastic hippopotamus mouth.
Femashu has left.
ooc goodnight all!
[OOC] Agris says, "goodnight all!"
ooc :spirals!
[OOC] Agris spirals!
[OOC] Arkara says, "Rest well!"
[OOC] 'Kamare says, "Night Agris"
[OOC] Arkara also heads out
Arkara is glommed down and swept away by a plastic hippopotamus mouth.
Arkara has left.
look kamare
You see a large dragon, easily standing 2 and a half metres tall at her shoulders, with silvery-blue scales, highlighted with gold. She's non-morphic, standing on four long legs, and equipped with a long tail which sways lazily from side to side, taking her total length to about 10 metres. She has a long narrow snout, and a mouth full of small teeth. Her eyes are a brilliant gold, pointing straight ahead, yet her gaze flits here and there, never seeming to settle. She bears two horns on the top of her head, a brilliant white, curving backwards along their length. Her ears are little fins on either side of her head, moving seemingly independently of the rest of her body. She also has a set of three parallel scars along her left flank, reaching from the shoulder to the hip.
She also has a pair of wings attached just behind her forelegs, and when fully extended, resemble long thin arms with longer narrow fingers, each wing reaching over 4 metres long. Stretched between each wing finger is a thin pale-blue skin membrane, which also connects her wing arms to her sides. They fold up close against her body, seeming to almost disappear.
Carrying: Thurisaz for Mayor 2015 plush dragon toy, Mayorelot 2015 Plushie, Patashu 2019 Kobold Plushie, and We are SpinDizzy! (Terrence's Mayoral campaign button)
bus
A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on. You get an odd feeling as you step on...
Spindizzy Tram System
Thick pale pink carpeting lays underfoot, the cabin of the monorail
pressurized by hidden vents whose hissing you can softly hear as you make
yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
the shape of a grand aircraft and is richly decorated, with a cozy bistro at
one far end of the compartment, and a harpsichord lit by a baby spotlight at
another. There are no windows, but indirect lighting glows from panels high on
the walls. A chandelier dangles at the halfway point of the cabin's length,
pivoting gently in response to the light-speed motions of the tram.
The engines wind to life and, as the floor thrums with their power, the
gentle cant of Patricia's automated voice sounds; the feminine voice first
soothing to the ears, but soon running off into a wild garble of high-pitched
garbling, sobbing, and crazed giggling that leaves you wondering if this
monorail is exactly the safest way around..
"Welcome to Patricia. Praise the Imperium! Please make sure your
transit-card is available for collection and remember that false boarding is
a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
[O]ff, [R]equest / [A]sk, and Look at the [destination] list
Contents: Rampart
You found one minifying glass!
Destination
On the front of the tram reads a list:
Balloon Fields (S4 W6) | Jellicle Fields
[Bar] Charlie's Bar (N1 E2) | Library (N2 E3)
Care-A-Lot Square | Main Street (N3 E1)
Centaur Square (N0 E8) | Memorial Park (N1 W1)
Chapel, The | Navigation Room
Christmas Tree Home (N4 E0) | Neopolis (S1 W1)
Console River delta (S4 E8) | Oak Park (N2 E1)
Duma Mountain | Odd Books
Edgeworld Park (S4 E10) | Rift (N4 E4)
Fountain of Deep Time (S8 W0) |
French Quarter (N3 E0) | Rose Garden (N0 E0)
Gaelic Ruin (S1 E1) | Shroomie Farm (N4 E6)
Glade, The | Solitary Plateau (S6 W3)
Heck | Squirrel Park (S4 E0)
Hologram Chamber | Tesseract Apts.
Hotel California (N5 E5) | West Market Circle (N0 W2)
[Cra]dle of Lud - Patricia's "Home"
Patricia needs only the first three letters of a destination.
ask tesseract
Agris notices Archway to Tesseract Apts. Agris plays the 'stop here' chord. Patricia grudgingly slows down.
out
You try and leave Patricia, but she doesn't like that idea! After some carefully chosen words, she lets you out via an exit.
Archway to Tesseract Apts
A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
The air here is cool and quiet, regardless of the weather outside.
Obvious Exits:
Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
Contents: Zeph
Up
Garden Gazebo
This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.
Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
<Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
Wood
Garden of Wood
A garden in name, this looks to be more like a transplanted piece of forest in actuality. The main plant motif here is 'broad and looming', featuring spreading live and white oaks and the occasonal pine. Various ferny things grown in the shade beneath the trees, but do not overhang the small dirt paths meandering through the area. A tiny but swift-flowing stream cuts a path through the trees, passing under a small wooden bridge that divides this miniature forest from the the Water Garden.
It's a little cool out with a light wind. Small clouds dance across the sunless sky. Right now it's around 3 pm effectively.
Obvious Exits:
<Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Water Garden, and Counterclockwise to Stone Garden
You found one minifying glass!
____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
WHO
Player Name On For Idle Doing...
Roofus_roo 00:10 10m @
NovaSquirrel 00:19 19m @
Niny'ah 00:29 12m @
PatchO'Black 00:53 14m @
Speckles 01:09 2m @
Fisset 01:09 2m @
Mote 01:09 2m @
Spots 01:09 2m @
Casandro 02:06 23m @
Dawnwing 02:54 11m @
Claude 04:39 13m @ Lazing about.
11 players are connected. (Max was 42)
connect Agris Hoh5Iet&
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## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
Garden of Wood
A garden in name, this looks to be more like a transplanted piece of forest in actuality. The main plant motif here is 'broad and looming', featuring spreading live and white oaks and the occasonal pine. Various ferny things grown in the shade beneath the trees, but do not overhang the small dirt paths meandering through the area. A tiny but swift-flowing stream cuts a path through the trees, passing under a small wooden bridge that divides this miniature forest from the the Water Garden.
The air feels cold in the dim, star-filled night and the wind is picking up. It seems around midnight.
Obvious Exits:
<Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Water Garden, and Counterclockwise to Stone Garden
No one that you are watching for is online.
## You have now connected to Spindizzy 5 times. Today is 12/20/21 and it is now 10:25:27 Spindizzy (Pacific) Time.
## You last connected from 2001:470:e918:10::5(38293) at 12/19/21 04:30:04 PM(PST)
### You have 14 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
### You have 16 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
rpread
+----------------------------------------------------------------------------+
|#*1. Welcome! | Morticon |
|#*2. Another use for this board | Morticon |
|#*3. Spindizzy | Kinsor |
|#*4. Wizards' Statement on the Mayoralty and Election | Austin |
|#*5. Known RP Groups / Regions | Morticon |
|#*6. SED Information | Morticon |
|#*7. Suggestions when running a public event | fluffy |
|*8. Significant RPs or events for the week of 22NOV21 | Moriar |
|*9. Wheezy the Pug's Tea Arcade. Open RP (24NOV21, 6pm) | Moriar |
|*10. Cookie Shipment, with Malk. Open RP (01DEC21, 6pm) | Moriar |
|*11. Significant RPs or events for the week of 29NOV21 | Moriar |
|*12. A Time for Queueing, Open RP (08DEC21, 6pm) | Moriar |
|*13. Significant RPs or events for the week of 06DEC21. | Moriar |
|*14. Contestants, Rise! Open RP (15DEC21, 6pm) | Moriar |
|*15. Significant RPs or events for the week of 13DEC21. | Moriar |
|16. Significant RPs or events for the week of 20DEC21. | Moriar |
|*17. Kobold Sommelier Diagnostics, Open RP (23DEC21, 6pm) | Moriar |
+----------------------------------------------------------------------------+
| Type 'rphelp' for a list of commands. |
+----------------------------------------------------------------------------+
Done.
rpread 17
17. From: Moriar
On: 2021-12-19 16:50:18
This post will expire on: 2022-01-18 16:50:18 -- 29 days and 6 hours from now.
Subject: Kobold Sommelier Diagnostics, Open RP (23DEC21, 6pm)
Kobold Sommelier Diagnostics, Open RP (23DEC21, 6pm)
~
No one remembers publishing a specification sheet or placing an order for their creation, but Patashu Industries now has a Robot Sommelier Kobold of indistinct origin. Alongside this discovery is the entrance of the Patashu Industries Dry Wine Cellar, and volunteers are sought to assist with the investigation of this new infrastructure and workforce of one. Bring mugs!
~
OOC Note: This is an open RP, please feel free to contact Moriar with any questions.
~
Location - N10 W2; Stage
Time - 6:00pm server time, 08DEC21
Done.
rpread 15
15. From: Moriar
On: 2021-12-12 16:24:57
This post will expire on: 2022-01-11 16:24:57 -- 22 days and 5 hours from now.
Subject: Significant RPs or events for the week of 13DEC21.
Significant RPs or events for the week of 13DEC21.
Talk to Moriar to add your RP to this list each week - please page #mail by mid-day Sunday.
~
Monday,13DEC21:[Kamare /Closed] (7:00pm server) Grain of Truth (see rpread)
(Spectators welcome)
Tuesday: [Mako/Closed] (6:30pm server) Fantasy Roadtrip (see +read)
(Spectators welcome)
Wednesday: [Moriar / Open ] (6:00pm server) Contestants, Rise! (see rpread)
(Spectators welcome)
Thursday: Your RP here!
Friday: Your RP here!
Saturday: Your RP here!
Sunday,19DEC21: [Thea / Open ] (6:30pm server) Weekend Vacation on Xedwa-56 (see +read)
(Assumed by Moriar to still be going.)
~
Note: Moriar is approaching work related burnout, and hoping for a volunteer to take over the posting of these weekly events for a while. Interested? Please page #mail Patashu for details.
~
Did you know you can use the SpinDizzy wiki to write out summaries and more for RPs? https://wiki.spindizzy.org
Join our Discord! You can plan events and RPs there! See +read for details.
Done.
WHO
Player Name On For Idle Doing...
Nova 00:15 15m @
Agris 00:23 0s
Roofus_roo 00:34 2m @
NovaSquirrel 00:43 43m @
Niny'ah 00:53 36m @
PatchO'Black 01:17 3m @
Speckles 01:33 26m @
Fisset 01:33 26m @
Mote 01:33 26m @
Spots 01:33 26m @
Dawnwing 03:18 35m @
Claude 05:03 53s @ Lazing about.
12 players are connected. (Max was 42)
whereis Azure
Azure is in Plato's Reception Area, and is asleep.
wa
WhereAre 1.3b -- 30 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Patashu's Personal Quarters 2 The heart of industry! (Yep, it's public!)
- Present: Niny'ah Dawnwing
= Directions: t pquarters or luge n11 w2,b,n,sw
Simulation Dome 1 The heart of industry!
- Present: .Dawnwing(Z)
= Directions: t #29453 or luge n11 w2,b,n,ne,ne,ne
The Rose Garden 2 The Rose Garden, center of the world!
- Present: PatchO'Black
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Recycling Center Backyard 1 Where even machines are quiet
- Present: Clanky(Z)
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
5 rooms listed.
whereis
whereis.muf v1.4, by Jaffa Tamarin. Use whereis #help for help.
whereis #help
whereis v1.4 -- by Jaffa Tamarin
Options:
whereis <player> search for location of <player>
whereis #help help screen for whereis
whereis #unfind set yourself unfindable by whereis
(you will also be unfindable if set Haven,
or in a room set Haven)
whereis #!unfind set yourself findable (unless Havened)
whereis #notify set yourself to be notified of successful
whereis attempts (default)
whereis #!notify switch off normal whereis notification
whereis #inform set yourself to be notified of failed
whereis attempts
whereis #!inform no failed whereis notification (default)
whereis #hideroom hide current room from whereis
whereis #!hideroom set the room findable again
find #help
FindEveryone v1.00 by Morticon@SpinDizzy 2015
This program helps you find where people are. When no options are
specified, the stored settings are used to filter and show everyone
online. If you want to find a specific person (online or not), just
give part of their name and the program will look them up.
Current (stored) settings: #puppets #!privpuppets #private
To find everyone online : find
To find a specific person: find <name>
example: find zen
Otherwise, the following program options may be used. Multiple options
are allowed, each separated by a space:
#help : This screen.
#props : Shows properties related to marking things private.
#set : Put FIRST, this will make the arguments after it the
default setting(s). If by itself, the default is reset.
Example: #set #private #privpuppets
#puppets : Includes puppets in lists. Puppet Manager must also be
enabled (see 'pman'). [default]
#!puppets : Always EXCLUDES puppets in lists regardless of puppet
manager setting.
#private : When showing everyone online, show those who are marked
private or in private rooms. [default]
#!private : When showing everyone online, DO NOT show those who are
marked private or in private rooms.
#privpuppets : When showing everyone online, show puppets who are
marked private or in private rooms.
#!privpuppets: When showing everyone online, DO NOT show puppets who
are marked private or in private rooms. [default]
find Azure
NAME AREA ROOM
Azure ... private ...
1 character found.
find Voksa
NAME AREA ROOM
Voksa ... private ...
1 character found.
fin
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
find
NAME AREA ROOM
Claude ... private ...
Dawnwing ... private ...
Mako ... private ...
Mote ... private ...
Spots ... private ...
Nova \int{f(x) dx} Creekside Path
Speckles \int{f(x) dx} Earthen Crystal Home
Fisset \int{f(x) dx} OECUS (Living Area)
Shura(Z) \int{f(x) dx} Prop Closet
Roofus_roo \int{f(x) dx} Roofus_roo's bedroom
Clanky(Z) Feline Industrie Recycling Center Backyard
BRAWLER-548(Z) Neopolis Kantuck and Niny'ah's cabin
Nereta(Z) Neopolis Kantuck and Niny'ah's cabin
Niny'ah PI Base Patashu's Personal Quarters
Casandro Quodlibet The Rose Garden
PatchO'Black Quodlibet The Rose Garden
Sonja(Z) Sleek Fittings Tin Lizzie's Sleek Fittings
Agris Tesseract II Garden of Wood
18 characters located.
out
Garden Gazebo
This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.
Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
The air feels cold in the dim, star-filled night and the wind is picking up. It seems around midnight.
Obvious Exits:
<Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
You found one minifying glass!
out
Archway to Tesseract Apts
A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
The air here is cool and quiet, regardless of the weather outside.
Obvious Exits:
Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
Contents: Zeph
out
You leave for Main Street (N3 E1).
Main Street (N3 E1)(#356RLJ)
The quiet bustle of suburban life echoes around you, from the clean, red brick-trimmed cement sidewalks to the clean, black lamp posts. Down the gentle slope of a grass-covered hill, the smooth black of the road leads down to a small, cozy town.
A service station sits just ahead on the right, white with blue wooden trim, the large glass double doors propped open to let in the unusually mild autumn breeze. A white concrete building with large windows is on the left, a small parking lot just beyond, the sign reading VACANT. A road leads down from just beyond, to both sides, and continues onwards. Just beyond the road to the left is a red brick building, with fresh white trim, and a pink neon sign that reads 'Alexondra's'.
Opposite that, on the opposite roadside, is a deep brown wooden building, with vertical boards and white trim. A sign painted in the window reads "Black Bear Pizza", the spicy aroma of fresh-baked pizza and garlic bread drift out the open door, a small posted sign in the window reads "Humans welcome."
The air feels cold in the dim, star-filled night and the wind is picking up. It seems around midnight.
Obvious Exits:
<SFOXS> SFOXS Space Lounge, [A]lexondra's, [E]ast, [N]orth, [S]outh, [SE]Southeast to Tesseract Apartments, [U]p, and [W]est
Contents: Icecream Truck
## There are possible hidden listeners here.
whereis Voksa
Voksa is in Voksa's Uplink, and is asleep.
whereare #help
WhereAre 1.3b1-SD1 Ruffin@FurToonia Nov 14 95
This program will show you a list of rooms around the Muck that are marked
'whereare okay' and have at least a certain number of folks present.
Builders! '@view #121' to see how to add your room to here.
wa - Show all marked rooms that have at least 1 folk.
wa n - Show all marked rooms with at least n folks.
wa #dir - Show directions to the rooms, if they are present.
wa #names - Show names of those present, if they allow that.
wa #prude - Don't show places _owners_ think might offend the prudish.
wa #adult - Only show places owners think might offend the prudish.
The above can be combined. #d, #n, #p, and #ad can be used as abbreviations.
wa #help - Show this help.
wa #def - Make the rest of the options on the line your default.
wa #never - Never show your name on the 'wa' displays.
wa #always - Always show your name on the 'wa' displays.
wa #whereis - Use the 'whereis' settings for showing your name.
wadir #help - WhereAre room directory listing help.
wa #help2 - For the second page of help.
wa Azure
WhereAre 1.3b -- 23 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Patashu's Personal Quarters 3 The heart of industry! (Yep, it's public!)
- Present: Niny'ah Dawnwing
= Directions: t pquarters or luge n11 w2,b,n,sw
Simulation Dome 1 The heart of industry!
- Present: .Dawnwing(Z)
= Directions: t #29453 or luge n11 w2,b,n,ne,ne,ne
The Rose Garden 4 The Rose Garden, center of the world!
- Present: Mako PatchO'Black Casandro
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Main Street (N3 E1) 1 N3 E1
- Present: Agris
Recycling Center Backyard 1 Where even machines are quiet
- Present: Clanky(Z)
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
6 rooms listed.
pinfo Azure
Azure Player Information
.
Character:
Not exactly a fox.
Profile:
The kind of person who finds the most wonderful thing in the entire history of the world on a regular basis.
Email:
azure@umich.edu
Address:
https://fox.blue
Miscellaneous:
The ideal copy has your name. When you can't, it makes you can. When you aren't, it makes you am!
Birthday:
27 April 1980
TinyPlot Prefs:
My favourite plots are those in which worldviews and philosophies collide. I also like analytical, character-driven, and world-exploration plots.
{done}
SFOXS
As you enter the room a big fur in some kind of futuristic uniform
comes rushing over, grabs your shoulder and starts telling you how
great he thinks it is that you have decided to join their squad and
what a wonderful future you've got to look forward to for the next
five years. Just imagine, not just see the universe for free but even
get paid for it! As he keeps raving you start getting this weird
feeling of being in the wrong place at the wrong time... You should
have turned left!
SFOXS Recruitment Office
You appear to have stumbled into some kind of office. The first thing
that meets you eye is a tall officer who is too excited by your
arrival to sit down behind his desk, which is standing quietly in the
background, full of papers and various office paraphernalia.
On the wall behind the desk is a garish banner encouraging the reader
to join SFOXS, which on closer scrutiny turns out to be an acronym
for Star Fleet Official eXploration Squad.
Oh. *that* kind of future...
The air feels cold in the dim, star-filled night and the wind is picking up. It seems around midnight.
Obvious Exits:
out, and transporter
Contents: Sign:SFOXS is now an environment! [look]
examine
Owner: Jabari
look
SFOXS Recruitment Office
You appear to have stumbled into some kind of office. The first thing
that meets you eye is a tall officer who is too excited by your
arrival to sit down behind his desk, which is standing quietly in the
background, full of papers and various office paraphernalia.
On the wall behind the desk is a garish banner encouraging the reader
to join SFOXS, which on closer scrutiny turns out to be an acronym
for Star Fleet Official eXploration Squad.
Oh. *that* kind of future...
Bright, shifting stars do little to help the chilly, brisk air. It feels like it's about 1 am.
Obvious Exits:
out, and transporter
Contents: Sign:SFOXS is now an environment! [look]
look sign
Yes Agris, it's true - this room and most the rooms at the SFOXS
space station are now part of an 'environment', which means a couple
of special commands work all over the station and this room too!
The commands installed so far (?) are:
com = Lets you communicate with anyone in any room.
Just type 'com Hello,is anyone there?' for example.
Type 'com #help' for details on use.
Note: The 'switch' action has been disabled
so you can only access channel SFOXS here.
Maybe.
hoo = Shows you 'hoo' (there is already a global 'who'
command and I couldn't think of a better name for
the moment... :P) is on the station and where
they all are hiding. Once you learn your way
around here you should be able to find them
without problems.
Type 'hoo #help' for details on use.
hoo
Sorry, this action was linked to a program on FL I haven't found the equivalent to here yet!
com
Sorry, this action was linked to a program on FL I haven't found the equivalent to here yet!
out
You start heading for the door, but the officer comes running over
and drags you over to the desk. "It's really easy to join," he
blubbers. "No tests to pass, you don't even have to sign anything! A
pawprint will do just fine. Here, let me show you!"
He grabs your paw and slaps it down on first a stamp pad and then some
kind of form, making a pretty neat impression of your paw on the
latter. "There you go," he cheers. "Just show this to the registra-
tion clerk when you get there and she'll handle the rest!"
With these words he puts the form in your clean paw, gives you a
tissue to wipe the other on and shoves you into the transporter. He
pushes a few buttons, and the world around you disappears in a
flicker of cheap special effects. When it fades, you are elsewhere -
presumably 'there'...
Main Street (N3 E1)(#356RLJ)
The quiet bustle of suburban life echoes around you, from the clean, red brick-trimmed cement sidewalks to the clean, black lamp posts. Down the gentle slope of a grass-covered hill, the smooth black of the road leads down to a small, cozy town.
A service station sits just ahead on the right, white with blue wooden trim, the large glass double doors propped open to let in the unusually mild autumn breeze. A white concrete building with large windows is on the left, a small parking lot just beyond, the sign reading VACANT. A road leads down from just beyond, to both sides, and continues onwards. Just beyond the road to the left is a red brick building, with fresh white trim, and a pink neon sign that reads 'Alexondra's'.
Opposite that, on the opposite roadside, is a deep brown wooden building, with vertical boards and white trim. A sign painted in the window reads "Black Bear Pizza", the spicy aroma of fresh-baked pizza and garlic bread drift out the open door, a small posted sign in the window reads "Humans welcome."
Bright, shifting stars do little to help the chilly, brisk air. It feels like it's about 1 am.
Obvious Exits:
<SFOXS> SFOXS Space Lounge, [A]lexondra's, [E]ast, [N]orth, [S]outh, [SE]Southeast to Tesseract Apartments, [U]p, and [W]est
Contents: Icecream Truck
## There are possible hidden listeners here.
A
You leave for Alexondra's (N3 E1, a).
Alexondra's (N3 E1, a)
As you enter the door, you negotiate a small vestibule in the center of which is a podium. Normally it would be used by an attendant to assign guest seating and hold guest reservations, but today there is simply a sign hanging off of it that says, "Welcome to Alexondra's! Please seat yourself."
The threshold beyond the podium opens up to a large red-brick walled room with round tables with three to four chairs around each. The tables are nicely made up with dark red tablecloth, place settings and a central candle which flickers. The light of which dimly shows up in people's faces as they sit. The ceiling is rather high having been stripped of its ceiling tiles- showing the bare air duct work and electrical fixtures which have been painted black. Miniature halogen lights hang from bare cables along the red brick walls on either side with the back of the establishment dominated by an elevated stage. "Alexondra's" is spelled out in a pink neon sign on the wall behind the stage next to a microphone on a stand. A spotlight shines a circle of light over the spot where the microphone sits and the wall behind it. Clearly it's a nightclub!
An old style mahogany wood bar with its attendant barstools lines the right wall from the front of the building to about three quarters of the way to the end with the entrance to the kitchen and restrooms on the same wall at the far end. Various bottles of liquors line the mirrored shelving behind the bar and classy glasswear hangs from slots above where the bartender or attendant can reach.
Obvious Exits:
[K]itchen, [M]ischief Manor Lobby, and [O]ut
Contents: Beau Buck, Hide and Seek Silver Medal (hanging on the wall), Gold Medal for Dressage (hanging on the wall), Alexondra's vending machine, and Gold Medal for Boggle (hanging on the wall)
Beau Buck waves to Agris.
pose bows their ears with a swish of wind *a universal fox greeting*
Agris bows their ears with a swish of wind *a universal fox greeting*
look Beau
Beau Buck stands about six feet tall from the top of his head to his shiny black cloven hooves. His coat is tawny brown with light gray patches around his black nose, eyes and throat. His dark brown eyes regard you as you look him over. He's a six-point white tailed deer buck with antlers that tower above his leaf-shaped ears which twich, listening intently.
He is wearing a white long sleeved formal buttoned shirt, over which he also wears a red silken buttoned vest with a fresh white carnation in a breast poket. Around the collar of his shirt, a black silken bow tie is seen which is neatly and professionally displayed. His pants are jet black slacks- the back displays his short tail, the underside of which is pure white.
You can "orderfood <item>" or "orderdrink <item>" from him at any time!
Contains: pirate hat
M
You step through the door into Mischief Manor lobby.
Mischief Manor Lobby(#25723RLJ)
As you enter the lobby you see a small desk with a Welcome sign on top. In the right rear corner is a large communal hot-tub, easily large enough for a dozen critters. Next to that is a table which holds folded towels. In the left rear corner is an area surrounded by a 2' wooden railing, which is filled with a variety of pillows and cushions. At the rear center is a large fireplace, with a merry fire going, and an assortment of overstuffed chairs and couches. This whole large room has hard wood flooring, with a few scattered rugs, except for the area around the hot-tub which is tiled.
Obvious Exits:
[A]lexondra's Nightclub, [C]urious Curios and Relics Retrieved, [D]o Not Enter, [E]levator, [O]utside, [U]nmarked door, and portal
Contents: Zoe
U
You try to open the door but it seems to be locked.
E
You push the glowing blue button to the right of the elevator doors. After a few seconds the doors open and you walk inside. The doors close quietly behind you.
Mischief Manor Elevator
This is the elevator which will take you to the various levels of Mischief Manor
Obvious Exits:
[C]astle Dungeon, [H]ogwarts, [N]arnia, [O]ut to lobby, [P]okemon, and [S]haolin Temple
You found one minifying glass!
S
Shaolin Temple
You see a long hallway with a window at one end, the elevator at the other and 4 doors down each side. The floor is highly polished wood and the walls are textured stone. There are wooden benches beside each door, some holding carved stone statuettes, some holding flowerpots, some holding soft cushions to welcome a weary critter to sit and relax for a while.
Obvious Exits:
[E]levator, claim, and S1
Contents: Directory [Fake]
S1
You enter Daisy's home.
Daisy's Room(#26499RJA)
This is a lovely room with an open window and double bed in a decorative scrollwork frame
Obvious Exits:
<O>ut
o
You leave the room.
Shaolin Temple
You see a long hallway with a window at one end, the elevator at the other and 4 doors down each side. The floor is highly polished wood and the walls are textured stone. There are wooden benches beside each door, some holding carved stone statuettes, some holding flowerpots, some holding soft cushions to welcome a weary critter to sit and relax for a while.
Obvious Exits:
[E]levator, claim, and S1
Contents: Directory [Fake]
look Directory
Super Heroes : Directory
S1: Alysha
S2: Skunktails Forest
S3: *vacant*
S4: *vacant*
S5: *vacant*
S6: *vacant*
S7: *vacant*
S8: *vacant*
Type 'claim <exitname>' to claim an exit, 'claim #help' for help.
out
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
out
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
E
You step into the elevator and the doors close quietly behind you
Mischief Manor Elevator
This is the elevator which will take you to the various levels of Mischief Manor
Obvious Exits:
[C]astle Dungeon, [H]ogwarts, [N]arnia, [O]ut to lobby, [P]okemon, and [S]haolin Temple
You found one minifying glass!
N
You step out of the elevator into the Narnia hallway
Narnia
You see a long hallway with four doors on each side, an elevator on one end, a large window on the other. Each door leads into an apartment, and is painted to represent items and creatures from the story.
Obvious Exits:
[E]levator, claim, N1, N2, and N8
Contents: Directory [Fake]
Out
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
E
As you step into the elevator you swear you can hear a lion roaring behind you
Mischief Manor Elevator
This is the elevator which will take you to the various levels of Mischief Manor
Obvious Exits:
[C]astle Dungeon, [H]ogwarts, [N]arnia, [O]ut to lobby, [P]okemon, and [S]haolin Temple
o
You get off the elevator, look around and see that you are in the lobby
Mischief Manor Lobby(#25723RLJ)
As you enter the lobby you see a small desk with a Welcome sign on top. In the right rear corner is a large communal hot-tub, easily large enough for a dozen critters. Next to that is a table which holds folded towels. In the left rear corner is an area surrounded by a 2' wooden railing, which is filled with a variety of pillows and cushions. At the rear center is a large fireplace, with a merry fire going, and an assortment of overstuffed chairs and couches. This whole large room has hard wood flooring, with a few scattered rugs, except for the area around the hot-tub which is tiled.
Obvious Exits:
[A]lexondra's Nightclub, [C]urious Curios and Relics Retrieved, [D]o Not Enter, [E]levator, [O]utside, [U]nmarked door, and portal
Contents: Zoe
look Zoe
Zoe is a 5'5", slender yet femininely shaped leopard. She has tawny fur with darker brownish spots, and long purple head hair with matching eye color.
Today she is dressed for ice skating in a new outfit which has a short full skirted dress over tights. The upper body of the dress has see through mesh panels over her belly and above her breasts. These panels are heavily outlined in rhinestones, sequins and glitter one shade darker than the blue of the surrounding material. On her tights there is a stripe of glitter curving inwards down each leg from outer thigh to inner ankle. Her look is completed by a simple pair of white ice skates.
Carrying: Gold Medal for Figure Skating (Pairs), and Some Chocolate-covered tiramisu
o
You walk out through the open doors onto the porch
Mischief Manor (S9 W1)(#14550RLJ)
You have entered the grounds of Mischief Manor. In the center of the spacious grounds is the four story building housing apartments. This building has a field stone exterior, blue painted wooden shutters and window boxes at each of the many wide windows, and a deep, roofed over wrap around porch containing a wide variety of comfortable seating. The large double doors into the lobby are also painted blue, and are currently standing open to let a cool breeze blow through the lobby.
Surrounding this space is a high hedge of lilacs which are currently in bloom and scenting the light breeze which blows through the grounds. In each of the cardinal directions is a decorative wrought iron gate, interrupting the hedge and giving access to other areas. The grounds are relatively flat, with close cropped grass throughout.
There are two old, gnarled apple trees to the west of the building, with a half acre fish pond situated between them. To the west is a large shed containing a variety of maintenance equipment. To the south are two cherry trees (also currently in bloom), a playhouse for cubs, and a combination slide and swing set. In each corner of the grounds is a triangular flowerbed full of tall standing flowers. In the north-west are tiger lilies. The north-east contains irises. The south-east has sunflowers. The south-west has daisies. There are also smaller beds lining the porch which have shorter flowers and bushes, such as peonies, night blooming jasmine, many colored pansies and violets. Every six feet in these smaller beds is a gargoyle statue, many of which are making faces at passerby and seem to change expression or position each time you look at them.
Bright, shifting stars do little to help the chilly, brisk air. It feels like it's about 1 am.
Obvious Exits:
[E]ast, [G]o inside, [N]orth, [S]outh, [U]p, and [W]est
e
You leave for Woven-Vine Dome (S9 E0).
Woven-Vine Dome (S9 E0)(#14551RLJ)
A large clearing has been cut out from this wooded area, in which sits a
large, organic dome. A ten-foot high, circular fence provides the support for
a dome which curves upward from there, providing a gentle slope. Both the
fence and dome are comprised of thick, green vines, from an unidentifiable
plant. They weave together to form a tight barrier, but not so much that one
cannot see between the gaps. Inside is what appears to be a microcosm of a
jungle, with sprawling, otherworldly flora. While there is lighting, it's dim:
thus, not much can be told from the outside. However, should one wish to
enter, the path is clear: a circular, mulch track has been drawn in the ground
surrounding the dome, with blue orbs of light providing gentle illumination.
When facing due south from the path, one can see where it leads to the dome's
entrance: a mixture of what appears to be bark and electronics forms the door,
which draws apart at the touch of a button set into a pedestal by the dome.
Hanging above this pedestal is a wreath of brightly-colored flowers; it spells
out, in both an alien tongue and English, "LYCEUS."
Bright, shifting stars do little to help the chilly, brisk air. It feels like it's about 1 am.
Obvious Exits:
[E]ast, [G]arden, [N]orth, [S]outh, [U]p, and [W]est
Contents: Keene, Checkpoint 24, Notice to Land Developers, and Blue Lights
You found one minifying glass!
look Blue
Each of the orbs which light the path are, upon closer inspection, augmented flowers. Arranged in a bowl shape, the petals are slightly luminescent, with a cyan tint; the light they emit is closer to a royal blue, though it leans toward navy. There is slight veining on the petals, which can be found to be wiring; this runs together into an electronic chip, which appears to be fused together with the plant, perhaps keeping it in its pristine shape and color. However, the luminescent properties seem to be natural.
s
You leave for S10 E0.
S10 E0(#14539RLJ)
A large rolling plain full of short blue green grasses, oddly shaped hills that appear to be geometric shapes buried in dirt with strange twisted black trees jutting up out of the ground that resemble hands.Strange looking quartz boulders stick out of the ground as well, some as large as a building, scattered about the land like a gods plaything, ranging in color and hue. The boulders seem to flicker and flash now and then as if holding some energy. The area here is also muted in sounds, everything seeming to be slightly muffled. The wind, is also reduced and always seems to fall somewhere between chill and warm without being either. A narrow valley goes between a pair of large hills, each of which bear three of the strange trees on the top, leading onwards. A faint roll of fog seems to drift along the entryway to this valley and dim figures can be seen within it, though it could be just a trick of the light of course. The sky here is also ever so slightly off, from the stars at night to the sun, the color shift just faintly different then normally expected. Everything about this place seems to be on the verge of becoming something else, or simply becoming a rolling fog at a moments notice. There is a faint smell to the air as well, somewhere between good and bad, with a tangy tingly overtone that is difficult to place.
Bright, shifting stars do little to help the chilly, brisk air. It feels like it's about 1 am.
Obvious Exits:
(V)alley , [E]ast, [N]orth, [S]outh, [U]p, and [W]est
Contents: Checkpoint 25
look Checkpoint
The checkpoint is a softly glowing pillar with a digital readout. <Touch> it to record your visit to the checkpoint. The following people have been here before you:
Austin (Checkpoint 25) at 02/21/18 19:21:43
Aldrinor (Checkpoint 25) at 02/21/18 19:22:27
Mako (Checkpoint 25) at 02/21/18 19:25:11
Bleu (Checkpoint 25) at 02/21/18 19:31:43
Featherwing (Checkpoint 25) at 02/21/18 19:35:40
Vahno (Checkpoint 25) at 02/22/18 07:06:29
Sanogan (Checkpoint 25) at 09/14/18 14:32:15
Kinsor (Checkpoint 25) at 10/06/19 21:20:04
touch
You have been recorded at Checkpoint 25. The pillar beeps and says: "The finish line is outside the Rabbit Warren. Go!"
You have been recorded at the checkpoint!
V
You head down into the valley.
The Valley
This long narrow valley leads past tall blue green hills. Deeper it seems to go cutting into the earth, visible through thin dark layers over which the grasses have not yet grown. You see in this valley there appear to be ruins of some kind, along the left and right side of the valley walls the shattered remains of statues are seen. They appear to be tall figures in mage robes, with staves and such, although most of the statues are rubble enough remains to show what they once where, a single mostly intact statue standing upright, its fist upraised as if in defiance of the destruction around it.
Underfoot the faint signs of stones are felt and seen, showing that along with the rubble, there was a road here once. Midway through the valley several shattered quartz arches are seen, of the several visible only one still remains intact.
The air here is charged with energy, faint and powerful, as if a great presence still exists here. The smell of age and time lingers, and the fog seems to flit about here as if possessed of its own thoughts.
Obvious Exits:
(MI)d Valley , and (O)ut of valley
MI
You head on into the mid valley area.
Mid Valley
This area bears signs of a struggle, the grasses unable to grow here it seems, so badly damaged was this place. The soil is a dark black and red hue, glassy in spots and utterly dead to the touch, no insects or other form of life crawling through it. Great rents in the ground show pits, now filled in with age and time that likely once went deep. This middle point spreads outwards, the valley becoming a sort of 'c' shaped hollow at this point, as if the remains of a impact crater perhaps, many many lifetimes old. The ground here is heavily layered with turned up and blasted apart stones, many seeming to have exploded from the inside.
The ruined statues are seen here as well, thrown about the area as if by a great wind, or a great hand. In the center of this dark, twisted area a large rusted statue stands as if a silent colossus to the history here. The figure nearly two hundred feet tall and shaped like a giant humanoid knight from pointed helm and visor to shield to armoured boots. Standing there, frozen, immobile and nothing more then a shell. Even at its current visible height it seems to be buried up to its knees in dirt and rocks, one arm upraised, though half blown off, and a mere shattered hollow tube as if struck down suddenly. The chest of the great statue also seems to have been blown apart from the inside, nothing but hollow rusted out gears inside it now.
The quartz boulders are scattered about this place heavily as well, flashing and flickering dimly. Amid the torn up soil and blasted stones, one might find odd bits of rubbish, such as glass fragments, melted gemstones, bits of twisted and burnt metal even a bone fragment or two. Clearly this place is the site of a long forgotten conflict.
Overhead the sky in this area seems to be always hovering on the edge of a storm, but never quite going through with it, the whisper of rain and thunder there but never being completed as if even the weather itself avoids this place.
Obvious Exits:
(B)ack to the (V)alley , and (Por)tal