____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
WHO
Player Name On For Idle Doing...
Kandra 01:30 12m @
Patashu 01:42 3m
Kamare 09:27 5m @
Samnang 10:36 9s @ Dog stuff, it's complicated. No sniffing pl
Spots 16:37 30m @
Fisset 16:37 30m @
Mote 16:37 30m @
Speckles 16:37 30m @
8 players are connected. (Max was 42)
connect Agris Hoh5Iet&
########################### WELCOME TO SPINDIZZY ############################
## Please type 'news behaviour' for an explanation of how SpinDizzy's ##
## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
## It covers when certain types of behaviour are and are not appropriate, ##
## and also how to react when someone's behaviour is upsetting you. ##
## * Useful Commands: ##
## +read, cread - The global bulletin boards. ##
## events - Find out what's going on around here! ##
## map, luge, bus- Gets you around SpinDizzy. ##
## @shout - @shout something IMPORTANT you want all to hear. ##
## wa, find - Find out where everyone is. ##
## ##
## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
Fire Apt
This is Phoex's apartment, it's pretty bare right now as he's just recently moved in. The lighting is quite different from the other Fire apartments, the reds and yellows mixing with soft blues and greens which dance like water
Obvious Exits:
[O]ut
Players online for whom you are watching:
Patashu
Done.
## You have now connected to Spindizzy 3 times. Today is 12/19/21 and it is now 02:47:34 Spindizzy (Pacific) Time.
## You last connected from 2001:470:e918:20::2(37187) at 12/14/21 11:15:25 AM(PST)
### You have 14 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
### You have 15 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
page Patashu
You sent your summons to Patashu.
WHO
Player Name On For Idle Doing...
Agris 00:04 0s @
Kandra 01:35 1m @
Patashu 01:47 8m
Kamare 09:31 10m @
Samnang 10:41 5m @ Dog stuff, it's complicated. No sniffing pl
Spots 16:41 1m @
Fisset 16:41 1m @
Mote 16:41 1m @
Speckles 16:41 1m @
9 players are connected. (Max was 42)
wa
WhereAre 1.3b -- 36 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Patashu's Personal Quarters 6 The heart of industry! (Yep, it's public!)
- Present: Volacris Kandra Patashu Kamare Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 1 The Rose Garden, center of the world!
- Present: .Patashu(Z)
= Directions: rose
-----------------------------------------------------------------------------
3 rooms listed.
t pquarters
You feel a wrenching sensation...
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Volacris, Nova, Dawnwing, Kandra, Patashu, Samnang, Kamare, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
## There are possible hidden listeners here.
Patashu waves!
[Patashu just looked in your direction! (male Steampunk Mechanical Dragon)]
say hello!
You yip, "hello!"
Volacris wave-waves!
look Patashu
A chuffing, puffing, readily mechanical presence stands here. While holding a superficial resemblance to a natural dragon, the swirling, plated fittings of brass and bronze on a riveted copper hull belie the appearance. Some 25ft long and 8ft in height the dragon is clearly steam-powered, evidenced by the circular, vertically slitted boiler grate mounted onto his front underbelly, displaying dancing flickering flames over burning coal, as well as the smoke that snorts from his nostrils and steam that vents from the ends of pipes that emerge from his inner form, not haphazardly but neatly lined up apon haunches and from his back.
His fangs and clawtalons are solid iron, and his copper wings stretch out on struts of steel, detailed with the brass and bronze designs just like the rest of him, not overdone but striking a creative balance. Horns of iron with a spiraling rim are mounted to the back of his head and rise up to jut to a tip. Sapphire-lens eyes are illuminated with an inner warmth and reveal assemblies of optical components and of ticking clockwork further behhind. His lower jaw occasionally releases to reveal the fang-lined, cavernous metallic maw, huffing out smoke or steam, a plated detailed tongue visible on its floor.
The steampunk beast would move with a lumbering, clunking gait, tail swaying from side to side as a counterbalance, steam and smoke emissions whistling or billowing out as machinery in churns and rumbles, rattles, engines pounding and pistons hissing, wings at his sides. For flight he can release internal helium airbags that bloat his metal hull, much like a blimp would operate, his tail splitting out into a triple-finned propellor at varying length for propulsion, wings for control.
Carrying: Purple Pocket-Fox, Overstuffed 2nd Edition Plush Nanite, Bronze Medal for Scavenger Sea Hunt, Gold Medal for Target Shooting, Gold Medal for Dressage, Gold Medal for Napping, Copper Medal for Diving, Silver Medal for Orbital Dive, Co-Pilot Pass for Curus's BattleBlimp, Mayor's Cachet, Ceremonial Mayor's Hat, Blue Ribbon: Cutest Pet 2020, Spindizzy Air Race 2019 - 1st Place, Emblem: Effulgent Architect of the Spectacular yet Inconsequential / Purple Prince of Production, Discord->Patashu#8123, Twitter->@Patashu0, Telegram->@Patashu, Theme Song: http://youtu.be/Vi29kjhjgrg Scaffold / ETIA, Universal Lack of Consequences setting: https://pastebin.com/mCJNrhnx --, 8-bit Jukebox: http://www.soundcloud.com/patashu --, Primary Patashu Pictures: https://twitter.com/Patashu0/status/860092201878999040 (some tagged NSFW later), 2019 Mako For Mayor Holopin, 500-Pound Man-Killing-Pants Souvenir Coin - A, A Double Dipped Corn Dog, Albian Pie Wedge, An asian chicken Skewer, Laser Melon Candy, Patashu 2019 Kobold Plushie, Patashu 2020 Kobold Stress Reliever, Patashu 2021 Kobold Motorized Plastic Toy, pinch of tyrian purple powder, Plutonium PrismaCola, Strawberry Barrier Candy, and Twelfth Night ornament 2021
Samnang whuffs, "Hey there"
look Volacris
I don't see that here.
say what are the dergs up to?
You yip, "what are the dergs up to?"
@sweep
Listeners in your inventory:
Listeners in Patashu's Personal Quarters(#29396RLJA):
Player Agris(#32770PBJ)
Player Volacris
Player Kandra
Player Patashu
Player Samnang
Player Kamare
Thing Raindrop [owner: Patashu] [zombie]
Thing Speers Errand [owner: Niny'ah]
!! Listen.muf(#6860FLVM3) is a listening program
Listening rooms down the environment:
Patashu's Personal Quarters(#29396RLJA) [owner: Patashu]
!! UNKNOWN listener prop used
!! UNKNOWN listener prop used
!! UNKNOWN listener prop used
*Done*
look Volacris
I don't see that here.
Patashu vocalizes, "I'm the only derg alive, and I'm sleeby."
Patashu vocalizes, "Sam is plotting terrible things, though."
pose snickers fangily
Agris snickers fangily
say I was about to say, your up late
You yip, "I was about to say, your up late"
say fox-o-clock
You yip, "fox-o-clock"
Patashu vocalizes, "10 pm in my time zone."
say 3am here
You yip, "3am here"
page Patashu=have you been getting my messages on fedi? i haven't heard back in a while
You page, "have you been getting my messages on fedi? i haven't heard back in a while" to Patashu.
say Volacris, where are you? I don't see you here
You yip, "Volacris, where are you? I don't see you here"
Patashu pages, "Oh, I didn't realize you didn't get notified of it. You got defederated with dragon.style" to you.
looks Sam
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
Kamare waves to Volacris and Agris.
[Kamare just looked in your direction! (Herm Dragon Fox)]
[Kamare just looked in your direction! (Herm Dragon Fox)]
[OOC] Kamare says, "There's something weird up with your desc."
[OOC] Kamare says, "I get both the message for no desc, *and* a desc."
page Patashu=What? Why?
You page, "What? Why?" to Patashu.
Patashu pages, "You managed to piss off Nautilee, the admin of dragon.style :p" to you.
page Patashu=that's stupid. Why does it say that?
You page, "that's stupid. Why does it say that?" to Patashu.
page Patashu=so we can't talk anymore on there?
You page, "so we can't talk anymore on there?" to Patashu.
look Agris
[Agris just looked in your direction! ( Vulpes Flourinectie)]
You see nothing special.
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
ooc thanks Kamare, I don't know what's wrong
[OOC] Agris says, "thanks Kamare, I don't know what's wrong"
Kamare baps Patashu. "I'm a derg too!"
Volacris looks at self. "Am I invisible?"
Patashu pages, "1) I can't search toots on dragon.social so I can't find when it happened, but it was basically when Nautilee was talking about not federating with truth.social and you jumped in 2) I didn't actually realize it worked that way, but seems so" to you.
[Volacris just looked in your direction! (None Mantidfly)]
[OOC] Patashu says, "it's actually a really simple newbie gotcha; when you use editplayer to set up your desc for the first time, it doesn't remove 'You see nothing special.'"
[OOC] Volacris says, "I think if you go to editplayer to edit your description, you must do .del 1"
[OOC] Patashu says, "so you start inserting at line 2"
[OOC] Volacris says, ".del 1 would delete the first line only. Then you do .end to complete the changes."
editplayer
Player Hammer V1.4 (C) 1994-1998 by Triggur
-------------------------------------------
Your name is Agris.
2. Your MPI description is:
You see nothing special.
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
2
< Entering editor. Type '.h' on a line by itself for help. >
< '.end' will exit the editor. '.abort' aborts the edit. >
< Poses and says will pose and say as usual. To start a >
< line with : or " just preceed it with a period ('.') >
< Insert at line 3 >
.del 1
< deleting 1 lines starting at line 1 (Now current line) >
.end
< Editor exited. >
Your name is Agris.
2. Your MPI description is:
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
q
Done.
ooc try now
[OOC] Agris says, "try now"
[Volacris just looked in your direction! (None Mantidfly)]
[Patashu just looked in your direction! (male Steampunk Mechanical Dragon)]
[OOC] Patashu says, "You're good now"
[OOC] Volacris says, "It works!"
[OOC] Volacris, speedrunning a Patashu-response
[OOC] Volacris, too slow
[OOC] Patashu says, "need that 163 WPM to compete"
[OOC] Volacris says, "And a processing capacity of the newest supercomputer in the year 2500"
[OOC] Volacris, not a lot of brain, is simple bug
[OOC] Patashu says, "and zoomer rhythm gamer reflexes"
page Patashu=can we talk about this later? when we both aren't sleeby
You page, "can we talk about this later? when we both aren't sleeby" to Patashu.
[OOC] Volacris omai
Patashu pages, "Sure" to you.
page Patashu=but basiclly i'm upset that our communication is broken because of some petty thing
You page, "but basiclly i'm upset that our communication is broken because of some petty thing" to Patashu.
Patashu pages, "Yeah lmao" to you.
page Patashu=how do you feel about it?
You page, "how do you feel about it?" to Patashu.
[OOC] Volacris, still convinced Patashu is an elaborate hoax and actually a newly tested self-aware AI currently stored in an unknown location, connected to the internet
Patashu pages, "Well, you have Spindizzy at least" to you.
[OOC] Patashu sticks tongue out
page Patashu=how dod you feel about it?
You page, "how dod you feel about it?" to Patashu.
Patashu pages, "It's definitely silly. I'm not super familiar with how defederating stuff works. I guess you can aim it at specific people rather than whole instances?" to you.
page Patashu=maybe you could talk to them, or consider using a service provider with a less power-trippy and unstable admin
You page, "maybe you could talk to them, or consider using a service provider with a less power-trippy and unstable admin" to Patashu.
Patashu pages, "Right now I don't feel like committing to anything but those are things I can do, yes" to you.
page Patashu=merps
You page, "merps" to Patashu.
say Dastardly Dragons?
You yip, "Dastardly Dragons?"
page Patashu=yeah that's fine. Sorry to bring this up now and potentially sour a mood. We were just both online. I'm tired too
You page, "yeah that's fine. Sorry to bring this up now and potentially sour a mood. We were just both online. I'm tired too" to Patashu.
In a page-pose to you, Patashu thumbs up, no problem
ooc Volacris, I'd like to hear more about this theory of yours
[OOC] Agris says, "Volacris, I'd like to hear more about this theory of yours"
Kamare looks at Agris. "So, you new?"
Samnang chest scratches, "Well unfortiunatly, it's time for me to wander off. So I'll see you groovy folks later!
Kamare yips, "Bye Sam."
Patashu waves!
Samnang wags!
Samnang teleports away.
Samnang has left.
looke Kamare
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
look Kamare
I don't see that here.
say I am
You yip, "I am"
look Kamare
I don't see that here.
Kamare yips, "Welcome to Spindizzy, then!"
ooc Kamare how come I can't look at you?
[OOC] Agris says, "Kamare how come I can't look at you?"
[OOC] Patashu says, "*I* can look at Kamare. Clearly you're not special enough,."
[OOC] Kamare says, "Dunno, it works fine for everyone else."
say thankyou =3 it's really heartwarming
You yip, "thankyou =3 it's really heartwarming"
ooc it says I don't see that here.
[OOC] Agris says, "it says I don't see that here."
[OOC] Patashu says, "when you type what command, exactly?"
ooc look Kamare
[OOC] Agris says, "look Kamare"
[OOC] Patashu says, "don't know what to tell you, works for me"
[OOC] Kamare says, "That should work."
ooc i'll try again
[OOC] Agris says, "i'll try again"
look Kamare
This critter seems to be a blend of a dragon and a fox, with fur covering much of her body - white over her front, neck, and the inside of her thighs, and rust-red everywhere else - though her lower arms and legs, together with her tail, are covered in silvery-blue scales in the typical dragon fashion. Her tail, in particular, is thick and muscular, and adorned with a ridge of small spines running down its length. Her eyes are a brilliant gold, gaze flitting here and there, never seeming to settle.
She's short, too - maybe 5-foot-6 - and slender, though there are subtle hints of muscularity under the fur and scales. Atop her head are two large fennec ears, and behind them a pair of gleaming white dragon horns emerge from her head, sweeping backwards. Flowing down between and around her ears and horns is a full head of fire-red hair, while in her mouth are gleaming white teeth, and a long, thick, and flexible tongue. She also has a set of three parallel scars along her left side, reaching from just below the armpit to the hip.
She also has a pair of wings attached just below her shoulders, where you might expect the bottom of her shoulder blades to be. When fully extended, they look almost like giant spindly arms with even longer fingers, with a scaled membrane running between each one, and then connecting onto her side from the innermost finger. In total, her wingspan is probably about 2 metres.
The fox isn't wearing any clothing, save for a belt around her middle, but her natural fur coat more than makes up for it. It's quite thick, but well-groomed so as not to be shaggy. Her fur also keeps her properly decent. There's nothing on her digitigrade feet either, but it doesn't seem to bother her. On one finger she wears a plain golden ring, with an inscription so small it can barely be seen, and in writing unfamiliar to you. Around her neck hangs a clear, perfectly formed crystal, in a golden setting attached to a golden chain. Hanging from a ring attached to her belt, down her side, is a bone arrowhead tied to a length of leather string.
Carrying: Plush Giant Nanite, IC Notice, The Omnomicon(#30673C), Chime of Clarity(#30676C), Vice Mayoral Propeller Beanie, Small flask, Gold Medal for Winging It, SEDcomm, A lamb skewer, Amari for Mayor 2021 Feather, Cloud Candy, Gelato33 Edible, GremCo(tm) Official Unofficial 2019 Mayoral Bop Bag, Patashu 2020 Kobold Stress Reliever, Patashu 2021 Kobold Motorized Plastic Toy, Rainbow Choco Pudding, SED Membership Card, Skunky Society of SpinDizzy button, and Vote Raccoony in 2013 Eyemask and Tailring Set
[OOC] Kamare says, "There you go"
ooc it worked that time. weird. did you do something?
[OOC] Agris says, "it worked that time. weird. did you do something?"
[OOC] Kamare says, "You probably misspelt my name."
pose climbs onto a stack of books and swishes their tail behind
Agris climbs onto a stack of books and swishes their tail behind
lookat Kamare's IC
Be aware that there is IC activity in this room. Please be respectful of it while you're here.
lookat Kamare's Omnom
Despite the foreboding title, this weighty tome with brass clasps appears to be nothing more (or less) eldritch than a lengthy cookbook. For a cookbook it looks heavy on the text, short on pictures, the better to fill its roughly 1000 pages with not just recipes, but instructions on how to hold a knife, how to chop vegetables, debone a chicken, etc.
Thought suitable for a beginner, it remains comprehensive and covers a variety of cuisines and dish types. If you only own one cookbook, this is a pretty good one.
say Kamare; look at this, our ears are similar
You yip, "Kamare; look at this, our ears are similar"
Kamare wiggles her ears.
pose splays theirs, then brings them right back up
Agris splays theirs, then brings them right back up
who
The players awake here are Agris, and Kamare.
The idlers here are Volacris[18m], Kandra[38m], and Patashu[6m].
The sleepers here are Nova, and Dawnwing.
The only puppet here is Speers Errand
WHO
Player Name On For Idle Doing...
Volacris 00:40 23m @
Agris 00:46 0s @
Kandra 02:16 3m @
Patashu 02:28 11m
Kamare 10:13 6m @
Spots 17:23 10m @
Fisset 17:23 10m @
Mote 17:23 10m @
Speckles 17:23 10m @
9 players are connected. (Max was 42)
wa
WhereAre 1.3b -- 35 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Patashu's Personal Quarters 6 The heart of industry! (Yep, it's public!)
- Present: Agris Volacris Kandra Patashu Kamare Raindrop(Z)
= Directions: t pquarters or luge n11 w2,b,n,sw
Industrial Cyber Forest 1 The heart of industry! (Yep, it's public!)
= Directions: t #29446 or luge n11 w2,b,n,ne,ne
The Rose Garden 1 The Rose Garden, center of the world!
- Present: .Patashu(Z)
= Directions: rose
-----------------------------------------------------------------------------
3 rooms listed.
globals
Globals Listing Utility
-----------------------
This program lists global commands available on this MUCK.
> globals #help -- shows this screen
> globals #list -- complete alphabetized global listing
> globals #page -- lists pages available
> globals #page {n} -- lists indicated page
> globals {name} -- shows information for indicated global
Pages available: 1 to 8.
globals #list
Complete Globals Listing
Global Description Help Info
---------------------------------------------------------------------------
+map Use or even create a map +map #help
+read Read the global bulletin board look +read
. A mindmeld-ish type of communication program. . #help
3who Compact list of who's connected 3who
@Archive Preserve your creations again all disasters! look @archive
@Arrr Talk like a pirate! Arrr! look @arrr
@Backlink Open an exit back where you came from look @backlink
@Boki It is just like that! look @boki
@Bootme Shed your excess connections @bootme
@Breaklink Is somebody following you? Make them stop. @breaklink #help
@Bulletin See the latest news and weather reports @bulletin #help
@Check Verify your stuff is built right look @check
@Claim Take ownership of (potentially complex) things @claim #help
@Dance Have the fun of dancing for yourself look @dance
@Disconnec Disconnects from the game; can be used with MPI. (none)
@Errorchec Find out why your programs keep crashing! @ec #help
@Gender Set your @gender and @species look @gender
@Image Just in case your mind's eye is broken @image #help
@Laston Find out when somebody was last on look laston
@Mpi Test a little MPI without killing yourself. look @mpi
@Mpilink It's not really clear what this *does* do... @mpilink #help ...?
@Muf Test a little MUF without hurting anyone look @muf
@Psearch Do all sorts of snooping around @psearch #help
@Recycle Get rid of old junk (safely) look @rec
@Recycle! Recycle stuff that's far away (unsafe!) look @rec!
@Register Create an alias for some hard-to-remember thing @reg #help
@Relink Relink an old exit to a new destination look @relink
@Save How long until the next save? ns (or look ns)
@Scent Sets your scent, feel, and taste props easily. look @scent
@Sdesc Write a short desc (for short-desc look filter) look @sdesc
@Shout Tell the world your oh-so-important news @shout #help
@Shoutwho Find out who's listening to your @shouts look swho
@Sizer How big is it? look @sizer
@Sweep Find out if you are being wiretapped! @sweep #help
@Typo Found a typo? Want to fix something? look @typo
@View Look at a documented Muf program look @view
@When Check time stamps on an object @when <object>
@Will Lets the wizards know what to do with your stuff @will
@Xdig Create a room and the exits to and from it @xdig #help
Attributes List your superpowers for the world attr #help
Banish Exclude people from your mighty kingdom banish #help
Care Quickly get to Care-A-Lot look care
Change Fix a little bit of incorrect text look change
Charlie's Get over to Charlie's Bar look cb
Charter Go to the Charter Park look charter
City hall Try to beat City Hall (none)
Cp copy or move properties around look cp, look mv
Cs Get to Centaur Square, if you're going there. look cs
Date What day is it? look date
Doing Adjust what shows up in the WHO list look doing
Dosign Hold up a sign, Wile E. Coyote style look dosign
Eat Eat, drink, or just order food eat #help
Edit With TinyFugue, edit messages and properties edit #help
Editact Edit the actions of the rooms you own editact #help
Editobject Create and adjust objects editobject #help
Editplayer Quick 'n' dirty character setup editplayer #help
Editroom Tinker with rooms you already @dig editroom #help
Editzombie Make your own zombie/puppet/pet look editzombie
Events Find out what events are going on! look events
Exitcheck Check *all* your exits at once. @view $exitcheck
Exits Look at the exits in your room exits #help
Fdrop The manipulation of the fake look fdrop
Fetch Go on, boy, fetch! Fetch it! Good boy! look fetch
Find See who's who and who's where find <name>
Findiic Finds others who are actively looking for RP findiic
FUND SimCity cheat to add more money look FUND
Globals The most self-referential entry on this list globals #help
Gohome There's no place like home... gohome
Hand Hand stuff you have to somebody else hand #help
Helpstaff Who might be able to help, and isn't a wizard? look helpstaff
Heroes Who can save the day? look heroes
Hideme How not to be seen. look hideme
Holidays See the holidays of SpinDizzy! holidays
Homefinder Find available new hoomes homefinder #help
Hugall Hug everyone in the room look hugall
Inventory Check what you're carrying inventory
JOKE Brighten your day with a quick joke. look joke
Laston Find out when someone was last awake laston <name>
Listspec Find characters whose species matches a pattern listspec #help
Logmeoff Help your willpower along logmeoff #help
Look See the sights look #help
Lookat Look at objects others are carrying lookat #help
Ls List items in the vicinity look ls
Lsedit The only way to enter text painlessly look lsedit
Lsprop List properties on some object look lsprop
Luge Zip someplace in a moment look luge
Mail Send, receive and store page #mail, safely mail #help
Makedrink Create something to drink look makedrink
Makefood Create something to eat look makefood
Minfo Find out who wants to 'meet' you look minfo
Mjoin Meet, or be met meet #help
Morph Shapeshift for ease and comfort morph #help, #help2
Msgmacs See all the MPI macros we have look msgmacs
Mupl Find players -- no, *really* find them! mupl #help
Mutter Say, but not so clearly, to somebody mutter #help
Nn (No news is good news.) look nn
Nws Find out who's got what nickname look nws
Objectedit Create and manipulate fake objects objecteditor #help
Page Send a message to someone distant page #help
Park Go to the Park of the Day, and join the fun! look park
Paste Throw a bunch of text to the muck at once look paste
Pfind Find where the puppets are look pfind
Pinfo Read about your fellow players pinfo #help
Playerlist Get a list of everybody look playerlist
Plib Search our ornate MUF library plib #help
Pman Manage the public listing of zombies (none)
Ponder Think about something, loudly look ponder
Pose Go ahead and do things look pose
Pp Page a bunch of people at once pp #help
Put Put it down now. NOW, I say. Just put it DOWN. look put
Pwho Make up handly lists of your friends pwho #help
Quickexit Another tool for setting up your exits @view $quickexit
Railroad The quick way to a new place look railroad
Ride Give/take a ride to/with someone ride
Ridemode How do you offer rides to your friends? ridemode #help
Robot play Get to the Giant Robot Playground look robot
Roll Throw dice look roll
Rose Go to the central meeting area, the Rose Garden. look rose
Rpc Go to RolePlay Central look rpc
Rpp (none) (none)
Rpread The RP bulletin board. look rpread
Run Make a quick dash for someplace else look run
Say You just start talking after you say sayhelp
Sayset More 'say' options than you can understand sayhelp
Sge Very recommended -- _set_ all your exits at once look sge
Showme How to be seen. look showme
Sing About the Moon and the June and the spring-a look sing
Smell Show off how nosy you are smell #help
Spinbottle Spin the bottle... look spinbottle
Spoof For anonymous and vaguely amusing messages spoof #help
Stats See a count of what objects you own stats
Su Switch Users. Alternate characters not included look su
Swa Tell the world where you are l swa
Swad Tell the world how to get here look swad
Teleport Move elsewhere instantaneously teleport #help
Throw Ever want to just throw something at somebody? throw #help
Tictactoe Play tictactoe! It learns, too... (none)
Time It's later than you think, but what do yo think? look time
Untram Undo any running temporary random morph look untram
Uptime Find out how long the muck's been running uptime
Vehicleham An easy way to manage/create vehicles. editvehicle #help
Verball Do something to everybody in the room look va
Villains Who can threaten the day? look villains
Vote Cast your ballot on the pressing issues of today vote #help
Watchfor Watch for your friends/enemies/fellow muckers watchfor #help
Whatis Even more pointless categorizing whatis #help
Whengraph Watch the population rise and fall! wg #help
Whereami Are you on the map? If you are, we know where look whereami
Whereare Check out the local hang-outs whereare #help
Whereis Search for someone's location whereis #help
Whisper Talk to just a few in the room with you whisper #help
Who Who's here? Here's who look who
Whoami Reports who you currently are look whoami
Whodoing What people are doing with their time wd #help
Whospecies Check characters' genders and species whospecies #help
Wizzes See what wizards are available wizzes #help
Wstat Set your Stat column in WhoSpecies wstat <message>
Zwhereare Toggles zombies on (z) or off (x) temporarily. (none)
sing
ExtraPose v1.0 by Morticon@SpinDizzy 2010 (Inspired by Phoex@SpinDizzy)
For the user: ExtraPose allows custom poses and says to be set
up for special situations, such as OOC chatter.
The only user option is to indicate you want a 'pose'
instead of a 'say' by prefixing a : before your words.
Example: sing :'s posing!
The : prefix works identical to the pose command.
Use of color is supported.
pose offers to groom Kamare
Agris offers to groom Kamare
look
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Volacris, Nova, Dawnwing, Kandra, Patashu, Kamare, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
Dive
You dive into the cushion pile and disappear into hiding with a splash of upholstery!
You delve deeper, deeper into a world of softness.
Among the Cushions
You are buried in immaculate softness, exploring a realm of cushiness eternal. Beanbags, pillows, cushions and chunks of foam surround you in a variety of mismatching colours, shapes and sizes in all directions. You can set up spaces for yourself here by propping up expandable 'tents' with floor mounted lighting, if you need a cozy space for yourself or some friends. From inside of here, you can peek out and see and hear what happens in the Quarters outside. And if you explore deep enough (how big is this thing?!?) you start finding loot and other unusual discoveries.
Outside, you see Volacris, Kandra, Patashu, Kamare, Raindrop, Antler Headband Box, Mechanizing Ray Mk.II, PI Bulletin Board, Gilded Waterfall, Weather Machine, Private Magma Spa/Shower, Toony Card Press, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), The Snack Bar, and Chromatic Elixir.
Obvious Exits:
out
You found one magnifying glass!
## There are possible hidden listeners here.
In Patashu's Personal Quarters, Agris dives into the cushion pile, disappearing into hiding with a splash of upholstery!
In Patashu's Personal Quarters, Agris has left.
look sign
I don't see that here.
out
You retrace your steps and venture towards the outside world.
You emerge from the Cushion Pile, dispersing some softness around.
Patashu's Personal Quarters(#29396RLJA)
While the base is constantly busy manufacturing and researching and testing and shipping and soforth, Patashu often desires to have a space of his own to work on personal projects or to have discussions with friends and associates. The quarters start with an open foyer of sorts - having a lounge and holographic computer systems, workbenches and scientific equipment and a table (with the company logo emblazoned in gold along its surface) that can be used for conferences, gaming and eating just as easily. (Of course, there are amneties for organic visitors - food, water, beds and all!) (Oh yes, and there IS a pile of 'cushions' and 'beanbags'.) From the holographic screens, all activity of the base can be monitored, and base databases/security feeds accessed. Off to one side, a personal hangar has a huge, rotary rack of different robotic parts and even alternate bodies that can be swapped into and out of, as well as a maintenance system with automated scaffold lined with robotic arms. Kobolds clean, maintain and can be called upon for any necessary task. Posters and blueprints line many of the walls, some of them of products the base builds, some of them gaming related or based on legendary mecha, and the noise of the surrounding base is (mostly) dampened.
Among the Cushions, you see it is empty.
Obvious Exits:
[C]ypher's Room, [Dive] into Cushions, [Isa]ak's Room, [K]andra's Room, [R]alis's Room, [Tan]ya's Room, and ne/out
Contents: Volacris, Nova, Dawnwing, Kandra, Patashu, Kamare, Raindrop, Antler Headband Box(#32802C), Mechanizing Ray Mk.II, PI Bulletin Board, Dragon Hoard Meter, Speers Errand, Gilded Waterfall, Union-made coffee dispenser, Flamenado Commemorative Snowglobe, Megagiant Ultraplush Nanite, Weather Machine, Private Magma Spa/Shower, Wall Mural In Crayon, Toony Card Press, Refractory Tube Game, Bandit's Den, Paddling Pool, Epoch - Temporal Long Sword, Ornamental Pink Ingot, Chunk of Paradoxium, Cardboard City, DanceRush Stardom Arcade Cabinet, DanceDanceRevolution A20+ Arcade Cabinet, Doggy Bed, A Sign - Interaction Guidelines (look sign), A copy of Femashu's fabulously decadent hoard, The Snack Bar, Excessively Large Dragon's Hoard Missing Just Enough Gold That Only A Dragon Would Notice, Chromatic Elixir, Cohesive Energy Anomaly, and Extropia 16384
## There are possible hidden listeners here.
look sign
1) Patashu's Personal Quarters is a light IC room - roleplaying is encouraged, but not required or demanded of you.
2) This place is intended to be a part of the general Spindizzy worldbuilding/lore, in so much that everyone can bring their own backstory and character development to its melting pot, and should expect public actions and works to affect other peoples' stories as theirs do yours. This is not a static world full of static people - it grows and develops.
3) If there is roleplaying or discussions of some kind in progress, try to contribute to them rather than starting something unrelated. If you are in the minority in being excessively unrelated, you may be asked by another patron of the room to desist or leave, and you should respect their wishes and do so; Disputes may be escalated to me, and I'll have final say.
look @backlink
{ #<DB> [,<return_exitname] }
Usage: @backlink <exitname> [ = { here } ]
{ me }
{ <name> }
Follows standard permissions for opening and linking exits.
Opens an exit from a room to a place or person. In the case
of opening an exit to another room, it has the option to open an
exit back to the location you are opening the first exit from.
@backlink
Improper format - No exit created.
@backlink me
You cannot open an exit from this location.
bus
A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on. You get an odd feeling as you step on...
Spindizzy Tram System
Thick pale pink carpeting lays underfoot, the cabin of the monorail
pressurized by hidden vents whose hissing you can softly hear as you make
yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
the shape of a grand aircraft and is richly decorated, with a cozy bistro at
one far end of the compartment, and a harpsichord lit by a baby spotlight at
another. There are no windows, but indirect lighting glows from panels high on
the walls. A chandelier dangles at the halfway point of the cabin's length,
pivoting gently in response to the light-speed motions of the tram.
The engines wind to life and, as the floor thrums with their power, the
gentle cant of Patricia's automated voice sounds; the feminine voice first
soothing to the ears, but soon running off into a wild garble of high-pitched
garbling, sobbing, and crazed giggling that leaves you wondering if this
monorail is exactly the safest way around..
"Welcome to Patricia. Praise the Imperium! Please make sure your
transit-card is available for collection and remember that false boarding is
a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
Clouds begin rolling over the sky in the cold air, causing the snow blanketing everything to look darker. It feels like about 4 pm.
Obvious Exits:
[O]ff, [R]equest / [A]sk, and Look at the [destination] list
Contents: Rampart
You found one magnifying glass!
destination
On the front of the tram reads a list:
Balloon Fields (S4 W6) | Jellicle Fields
[Bar] Charlie's Bar (N1 E2) | Library (N2 E3)
Care-A-Lot Square | Main Street (N3 E1)
Centaur Square (N0 E8) | Memorial Park (N1 W1)
Chapel, The | Navigation Room
Christmas Tree Home (N4 E0) | Neopolis (S1 W1)
Console River delta (S4 E8) | Oak Park (N2 E1)
Duma Mountain | Odd Books
Edgeworld Park (S4 E10) | Rift (N4 E4)
Fountain of Deep Time (S8 W0) |
French Quarter (N3 E0) | Rose Garden (N0 E0)
Gaelic Ruin (S1 E1) | Shroomie Farm (N4 E6)
Glade, The | Solitary Plateau (S6 W3)
Heck | Squirrel Park (S4 E0)
Hologram Chamber | Tesseract Apts.
Hotel California (N5 E5) | West Market Circle (N0 W2)
[Cra]dle of Lud - Patricia's "Home"
Patricia needs only the first three letters of a destination.
Ask tesseract
Agris requests Archway to Tesseract Apts. The tram creeks loudly in it's place, before humming softly, as it powers up. "Destination set."
out
You try and leave Patricia, but she doesn't like that idea! After some carefully chosen words, she lets you out via an exit.
Archway to Tesseract Apts
A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
The air here is cool and quiet, regardless of the weather outside.
Obvious Exits:
Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
Contents: Zeph
up
Garden Gazebo
This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.
Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
Clouds begin rolling over the sky in the cold air, causing the snow blanketing everything to look darker. It feels like about 4 pm.
Obvious Exits:
<Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
up
You feel a slight tingle as you make your way up the spiral staircase.
How very odd, you could have sworn that gazebo didn't have an attic, much less an entire second story.
Compass Rose Hall
This is not so much a room in and of itself but rather the place where all the other entrances and halls happen to intersect. An enormous compass rose has been etched in gold into the hardwood floor and an old chandelier hanging from the ceiling complements the pattern,throwing sparks of light across the panelled walls. Small metal signs label each of the exits, of which there are six.
At the exact center of the compass rose is a round hole, through which a small spiral staircase descends. Light and the smell of greenery waft up from below. However something about the angle of the light makes it impossible to discern any details.
(. This room has look-traps. Type 'look details' for instructions.)
Obvious Exits:
air, down, fire, stone, water, and wood
Contents: Sign: Space for Rent (look)
look Space
We are seeking businesses or offices to fill this floor. Please contact Rhea for details.
OOC: Something vaguely in keeping with the element you choose is preferred. Your area can be of any size and shape, and lead to any part of the map (there's a reason this place is called Tesseract!), so long as the entrance room has clearly labeled "out" and "up" exits leading back here.
The arcade (metal) and theatre (air) are temporary - if you have better ideas for these, do let me know. -R
up
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
Up
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
up
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
You can't go that way. Typing 'out' will get you to the main entrance.
air
You enter the Theater to the southwest.
Theater
The theater is tiny, with room for maybe fifty people, and its red plush seats and ornate bobbles and blobs - mostly in brass - give it a vaguely Victorian feel. Closer inspection reveals that the architect was going for just that: vaguely Victorian, without being anything specific. Nonetheless, it is quite cozy and could easily serve for a staged play or an improv session.
*** We are currently looking for someone to redesign this area. Contact Rhea for details. ***
Obvious Exits:
Out, and Up
WHO
Player Name On For Idle Doing...
Volacris 00:56 4m @
Agris 01:02 0s @
Kandra 02:32 18m @
Patashu 02:44 5m
Kamare 10:29 5m @
Spots 17:39 25m @
Fisset 17:39 25m @
Mote 17:39 25m @
Speckles 17:39 25m @
9 players are connected. (Max was 42)
WHO
Player Name On For Idle Doing...
Volacris 00:56 4m @
Agris 01:02 0s @
Kandra 02:32 19m @
Patashu 02:44 7s
Kamare 10:29 19s @
Spots 17:39 26m @
Fisset 17:39 26m @
Mote 17:39 26m @
Speckles 17:39 26m @
9 players are connected. (Max was 42)
page Patashu goodnight
You cannot send a summons to more than one player at a time.
Perhaps you forget to put the = in the the page.
page Patashu=goodnight
You page, "goodnight" to Patashu.
In a page-pose to you, Patashu waves!
page Kamare goodnight
You cannot send a summons to more than one player at a time.
Perhaps you forget to put the = in the the page.
page Kamare goodnight
You cannot send a summons to more than one player at a time.
Perhaps you forget to put the = in the the page.
page Kamare=goodnight
Kamare is currently asleep.
You can leave mail with 'page #mail <plyrs>=<msg>'