File: <20211214-SpinDizzy-Agris>

  1.             ____   W e l c o m e   _____    t o :
  2.            /    \ _____ __________ |    \  __________________ ___  __
  3. '''',,,   /   ___\|    \|  ||     \|     \ |  |___   /___   / \  \/ /
  4. ;|  /  '''\   \   |  O /|  ||  |  ||  |\  ||  |  /  /   /  /   \   /
  5. ;| / ,  " .\   \  |  _/ |  ||  |  ||  ||  ||  | /  /__ /  /__  /  /
  6.  ;"    ,  .;\   \ |__|  |__||__|__||  ||  ||__|/______/______|/__/
  7.   | / .   ___\   \                 |  |/  |
  8.  ;    ; ..\      /                 |     /
  9.   '    ..;|\____/                  |____/
  10.  .  '  .;|;/                                 _________
  11.       |.;|'               ._____-----==="""""         """"----____
  12.  '  ,|.;|                (___                                _____)
  13. .  ,#|..;|                \.."""""""-------________-----"""""..../
  14.   ,#/..;|                  \:\::::::\......\....../.....::::/:::/
  15.  /##/.;|                    "-""-_::_\::::::\::::/""-_:::_-""--"
  16. /###|,;;|                         ""  \::::/""__"     "-"
  17. |###/..,|https://muck.spindizzy.org    "--"
  18. |##/....|        muck.spindizzy.org               The Successor to
  19. \#|..;;|                                          ____  ____  ____
  20.  /..;;|          Port 7072, SSL 7073             |_  _||  -- |  --
  21.                                                   |__| |__| &|__|
  22.            'connect <character> <password>' to connect.
  23.            'connect guest guest' to try out life as a guest.
  24.            'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
  25. WHO
  26. Player Name           On For Idle   Doing...
  27. fluffy                 00:36  36m @ music and science
  28. Mako                   00:36   2m @ Frog Blast The Vent Core!
  29. Roofus_roo             00:51  51m @ 
  30. Casandro               01:01  12m @ 
  31. Niny'ah                01:59   1m @ 
  32. 5 players are connected.  (Max was 42)
  33. connect Agris Hoh5Iet&
  34. ########################### WELCOME TO SPINDIZZY ############################
  35. ##    Please type 'news behaviour' for an explanation of how SpinDizzy's   ##
  36. ## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
  37. ## It covers when certain types of behaviour are and are not appropriate,  ##
  38. ## and also how to react when someone's behaviour is upsetting you.        ##
  39. ##  * Useful Commands:                                                     ##
  40. ##      +read, cread  -  The global bulletin boards.                       ##
  41. ##      events        -  Find out what's going on around here!             ##
  42. ##      map, luge, bus-  Gets you around SpinDizzy.                        ##
  43. ##      @shout        -  @shout something IMPORTANT you want all to hear.  ##
  44. ##      wa, find      -  Find out where everyone is.                       ##
  45. ##                                                                         ##
  46. ## (Updated 08/20/2013)  Type 'news legal' for our legal document.  By     ##
  47. ## continuing to access SpinDizzy, you agree to the terms in the document. ##
  48. #############################################################################
  49. The Rose Garden(#304RLCJ)
  50.         The water fountain stands at the center of the Rose Garden, 
  51. a circular pond with cement funnels, water turned off for the fear of 
  52. ice.  From it, running in the cardinal directions, are twin avenues 
  53. covered in about six centimeters of snow; and surprisingly deep straits 
  54. of water that extend to the distance.  A light fog rises from the warm 
  55. water, condensation slowly eating away the snowfall.  
  56.         
  57.         Bracketing the fountain and several curled benches the roses 
  58. grow, with the larger flowers still poking out from the white blanket 
  59. in concentric circles out to the trees.  A vertical orange wall with 
  60. notes sticking to it serves as the bulletin board, and a drinking 
  61. fountain offers something to sip on.  
  62.         
  63.         A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
  64.      Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  65. Obvious Exits:
  66.      [D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
  67. Contents: Niny'ah, 'Mako, Nova, fluffy, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
  68. ## You have now connected to Spindizzy 2 times.  Today is 12/14/21 and it is now 11:15:25 Spindizzy (Pacific) Time.
  69. ## You last connected from 2001:470:e918:20::2(38211) at 12/14/21 09:55:19 AM(PST)
  70. ## There are possible hidden listeners here.
  71. ### You have 16 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
  72. ### You have 18 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
  73. ### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
  74. map
  75. Map of SpinDizzy (default):
  76. o B B B P . . * G +-------LEGEND-------+
  77. F . . F B C . B C |P Park       S Shore|
  78. P B $ B F P B B B |F Forest     G Grass|
  79. B B P P P B B B B |B Building   C City |
  80. B C C C<P>S S S ~ |^ Mountains  ~ Water|
  81. C H C C C P B S ~ |* Crack      o Hole |
  82. P B B B ? . ? ~ ^ |? ????       . Empty|
  83. o B F B P P ~ P ^ +--------------------+
  84. B B ~ F P B . F ^
  85. You're at 0 north, 0 east.
  86. bus
  87. A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on.  You get an odd feeling as you step on...
  88. Spindizzy Tram System
  89.    Thick pale pink carpeting lays underfoot, the cabin of the monorail
  90. pressurized by hidden vents whose hissing you can softly hear as you make
  91. yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
  92. chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
  93. the shape of a grand aircraft and is richly decorated, with a cozy bistro at
  94. one far end of the compartment, and a harpsichord lit by a baby spotlight at
  95. another. There are no windows, but indirect lighting glows from panels high on
  96. the walls. A chandelier dangles at the halfway point of the cabin's length,
  97. pivoting gently in response to the light-speed motions of the tram.
  98.   
  99.    The engines wind to life and, as the floor thrums with their power, the
  100. gentle cant of Patricia's automated voice sounds; the feminine voice first
  101. soothing to the ears, but soon running off into a wild garble of high-pitched
  102. garbling, sobbing, and crazed giggling that leaves you wondering if this 
  103. monorail is exactly the safest way around..
  104.  
  105.    "Welcome to Patricia. Praise the Imperium! Please make sure your
  106. transit-card is available for collection and remember that false boarding is
  107. a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
  108. not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
  109. WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
  110.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  111. Obvious Exits:
  112.         [O]ff, [R]equest / [A]sk, and Look at the [destination] list
  113. Contents: Rampart
  114. destination
  115. On the front of the tram reads a list:
  116.   
  117. Balloon Fields        (S4 W6) | Jellicle Fields                
  118. [Bar] Charlie's Bar   (N1 E2) | Library               (N2 E3)
  119. Care-A-Lot Square             | Main Street           (N3 E1) 
  120. Centaur Square        (N0 E8) | Memorial Park         (N1 W1) 
  121. Chapel, The                   | Navigation Room               
  122. Christmas Tree Home   (N4 E0) | Neopolis              (S1 W1) 
  123. Console River delta   (S4 E8) | Oak Park              (N2 E1) 
  124. Duma Mountain                 | Odd Books                     
  125. Edgeworld Park       (S4 E10) | Rift                  (N4 E4) 
  126. Fountain of Deep Time (S8 W0) | 
  127. French Quarter        (N3 E0) | Rose Garden           (N0 E0)
  128. Gaelic Ruin           (S1 E1) | Shroomie Farm         (N4 E6) 
  129. Glade, The                    | Solitary Plateau      (S6 W3) 
  130. Heck                          | Squirrel Park         (S4 E0) 
  131. Hologram Chamber              | Tesseract Apts.               
  132. Hotel California      (N5 E5) | West Market Circle    (N0 W2) 
  133. [Cra]dle of Lud - Patricia's "Home" 
  134.   
  135. Patricia needs only the first three letters of a destination.
  136. look Rampart
  137.         A four-foot tall bipedal fox, dressed in an outfit solid shiny 
  138. grey metallic suit.  He wears a thick belt flashing like Christmas tree 
  139. lights, shoes and gloves like liquid plastic, and a ragged, dirty, and 
  140. torn 'Pasco, Schenectady & Camelot Railroad' engineer's cap.  He would 
  141. of course go nowhere without his hyperfrictive mail hook.
  142. look
  143. Spindizzy Tram System
  144.    Thick pale pink carpeting lays underfoot, the cabin of the monorail
  145. pressurized by hidden vents whose hissing you can softly hear as you make
  146. yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
  147. chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
  148. the shape of a grand aircraft and is richly decorated, with a cozy bistro at
  149. one far end of the compartment, and a harpsichord lit by a baby spotlight at
  150. another. There are no windows, but indirect lighting glows from panels high on
  151. the walls. A chandelier dangles at the halfway point of the cabin's length,
  152. pivoting gently in response to the light-speed motions of the tram.
  153.   
  154.    The engines wind to life and, as the floor thrums with their power, the
  155. gentle cant of Patricia's automated voice sounds; the feminine voice first
  156. soothing to the ears, but soon running off into a wild garble of high-pitched
  157. garbling, sobbing, and crazed giggling that leaves you wondering if this 
  158. monorail is exactly the safest way around..
  159.  
  160.    "Welcome to Patricia. Praise the Imperium! Please make sure your
  161. transit-card is available for collection and remember that false boarding is
  162. a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
  163. not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
  164. WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
  165.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  166. Obvious Exits:
  167.         [O]ff, [R]equest / [A]sk, and Look at the [destination] list
  168. Contents: Rampart
  169. Request
  170. Patricia's navigation computer does not know where that is.
  171. Request plato
  172. Patricia's navigation computer does not know where that is.
  173. ask
  174. Patricia's navigation computer does not know where that is.
  175. Rift
  176. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  177. request Rift
  178. Agris requests Casa De Fruitbat Farms (N4 E4).  Patricia steps on the gas, pinning everyone against their seats.  Casa De Fruitbat Farms (N4 E4) is reached in a blink of the eye.
  179. WHO
  180. Player Name           On For Idle   Doing...
  181. Agris                  00:07   0s @ 
  182. fluffy                 00:43   1m @ music and science
  183. Mako                   00:44  21s @ Frog Blast The Vent Core!
  184. Roofus_roo             00:59  59m @ 
  185. Casandro               01:09  20m @ 
  186. Niny'ah                02:07  38s @ 
  187. 6 players are connected.  (Max was 42)
  188. Where
  189. whereis.muf v1.4, by Jaffa Tamarin.  Use Where #help for help.
  190. where #help
  191. where v1.4 -- by Jaffa Tamarin
  192.  
  193. Options:
  194.     where <player>       search for location of <player>
  195.     where #help          help screen for where
  196.     where #unfind        set yourself unfindable by where
  197.                          (you will also be unfindable if set Haven,
  198.                          or in a room set Haven)
  199.     where #!unfind       set yourself findable (unless Havened)
  200.     where #notify        set yourself to be notified of successful
  201.                          where attempts (default)
  202.     where #!notify       switch off normal where notification
  203.     where #inform        set yourself to be notified of failed
  204.                          where attempts
  205.     where #!inform       no failed where notification (default)
  206.     where #hideroom      hide current room from where
  207.     where #!hideroom     set the room findable again
  208. where Agris
  209. Agris is in Spindizzy Tram System.
  210. From Spindizzy Tram System, Agris is searching for your location.
  211. out
  212. You try and leave Patricia, but she doesn't like that idea!  After some carefully chosen words, she lets you out via an exit.
  213. Casa De Fruitbat Farms (N4 E4)(#376RL)
  214. An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland.  Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery.  The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
  215.   
  216. At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation.  The sign above the store reads 'Casa de Fruitbat!'
  217. Obvious Exits:
  218. [E,W] The rift resurfaces to the east and west of here.
  219.   [N] The lands to the north are natural forest.
  220.   [S] The farm roads converge as they go south to a large plaza.
  221.   [U] Fly up into the skies.
  222.   [D] Enter the fruit stand.
  223.  [LP] Nearby to the southwest is a landing pad for VTOL craft.
  224. Contents: TicketBot
  225. look TicketBot
  226. TicketBot is a demonstration object to show a request/ticketing system.  The main command for this object is [demo] which will display a list of requests, filtered against "All requests which are not closed".  Secondly, [demo] with any argument which is not an accepted command will show the help screen.  [demo #help] for example.
  227. demo
  228.  #   | Category | Requestor | Staff     | Submitted | Modified | Status    | Comments
  229. -------------------------------------------------------------------------------------
  230. 1      Typo       Kinsor      None        12/05/12    03/04/16   Read        0     
  231.       Subject: Demo system with commenting test.     
  232. 2      Other      Kinsor      None        12/06/12    12/06/12   New         0     
  233.       Subject: I was asked a question about how to make an MPI exit lock, do you remember how to do that?     
  234. 3      Help       Kinsor      None        12/06/12    12/06/12   New         2     
  235.       Subject: This is the third comment, on v1.0     
  236. 5      Other      Kinsor      None        12/10/12    12/10/12   New         1     
  237.       Subject: This is a subject line.     
  238. 6      Other      Kinsor      None        12/22/12    Never      New         0     
  239.       Subject: Add a mail alias to send mail to the mayor.     
  240. D
  241. You approach wide hole in the ground.
  242. CDF:Lobby
  243. The lobby of Casa de Fruitbat is a tall two-story affair with a slat floor, to remove dust from your feet, and tall glass windows that look out upon the orchards.  On the ceiling are strung demonstrative models of fruit (made of plaster and plastic, sorry!) dangling on cables, while the walls here are covered in large picture displays of meal preparations in a riot of colorful lively energy. To the left is a chilled area of the fruit stand with doorways tall enough to fly through, and to the right a smaller staircase leads to a historical tour platform which features several pictures of brown fuzzy bats with red eyes explaining that the secret to attaining the best fruit is skillful pollination.
  244. Obvious Exits:
  245.   [O] Leave this fruitstand!
  246. You found one Unicode character!
  247. O
  248. Casa De Fruitbat Farms (N4 E4)(#376RL)
  249. An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland.  Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery.  The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
  250.   
  251. At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation.  The sign above the store reads 'Casa de Fruitbat!'
  252. Obvious Exits:
  253. [E,W] The rift resurfaces to the east and west of here.
  254.   [N] The lands to the north are natural forest.
  255.   [S] The farm roads converge as they go south to a large plaza.
  256.   [U] Fly up into the skies.
  257.   [D] Enter the fruit stand.
  258.  [LP] Nearby to the southwest is a landing pad for VTOL craft.
  259. Contents: TicketBot
  260. LP
  261. Casa De Fruitbat - Landing Pad
  262. The area here is flat and marked off for aircraft landing by three concrete pads, set off from the farmland by a grassy berm and a mesh wall to screen debris that might fly up from hovering vehicles.  A nearby shed contains parking for a yellow-tracked farm tractor, a flat trailer with collapsible canvas walls, and a smaller trailer containing various scraps.  A black and yellow painted kiosk sits up on the berm side of the pad covered in navigation antenna and emitting a low thrumming noise.
  263.  
  264. A sign on the side of the shed reads '[WELCOME TO CASA DE FRUITBAT]' and below that a painted-on possum in a jumpsuit remarks -- '[Ground/Air Services Provided by Raycraft Transit - Call Ch. #2]'
  265.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  266. Obvious Exits:
  267.         [O] Out
  268. editplayer
  269. Player Hammer V1.4 (C) 1994-1998 by Triggur
  270. -------------------------------------------
  271.  
  272. Your name is Agris.
  273. 2. Your description is ''
  274. 3. Your sex is .
  275. 4. Your species is .
  276. 5. You can NOT throw items.
  277. 6. Your home is Newcomer's Island(#1603).
  278. 7. You can hand/be handed items.
  279. 8. You can NOT fly.
  280. 9. Your smell message is ''.
  281. 10. Your taste message is ''.
  282. 11. Your feel message is ''.
  283. 12. When you speak you see 'You  [...]'.
  284. 13. When you speak others see 'Agris  [...]'.
  285.  
  286. 14. Edit sweep messages.
  287.  
  288. Enter '2' through '12', or 'Q' to QUIT.
  289. 3
  290. Enter your sex or '.' to abort.
  291. .
  292.  
  293.  
  294.  
  295. Your name is Agris.
  296. 2. Your description is ''
  297. 3. Your sex is .
  298. 4. Your species is .
  299. 5. You can NOT throw items.
  300. 6. Your home is Newcomer's Island(#1603).
  301. 7. You can hand/be handed items.
  302. 8. You can NOT fly.
  303. 9. Your smell message is ''.
  304. 10. Your taste message is ''.
  305. 11. Your feel message is ''.
  306. 12. When you speak you see 'You  [...]'.
  307. 13. When you speak others see 'Agris  [...]'.
  308.  
  309. 14. Edit sweep messages.
  310.  
  311. Enter '2' through '12', or 'Q' to QUIT.
  312. 4
  313. Enter your species or '.' to abort.
  314. Vulpes Flourinectie
  315.  
  316.  
  317.  
  318. Your name is Agris.
  319. 2. Your description is ''
  320. 3. Your sex is .
  321. 4. Your species is Vulpes Flourinectie.
  322. 5. You can NOT throw items.
  323. 6. Your home is Newcomer's Island(#1603).
  324. 7. You can hand/be handed items.
  325. 8. You can NOT fly.
  326. 9. Your smell message is ''.
  327. 10. Your taste message is ''.
  328. 11. Your feel message is ''.
  329. 12. When you speak you see 'You  [...]'.
  330. 13. When you speak others see 'Agris  [...]'.
  331.  
  332. 14. Edit sweep messages.
  333.  
  334. Enter '2' through '12', or 'Q' to QUIT.
  335. 5
  336.  
  337.  
  338.  
  339. Your name is Agris.
  340. 2. Your description is ''
  341. 3. Your sex is .
  342. 4. Your species is Vulpes Flourinectie.
  343. 5. You can throw items.
  344. 6. Your home is Newcomer's Island(#1603).
  345. 7. You can hand/be handed items.
  346. 8. You can NOT fly.
  347. 9. Your smell message is ''.
  348. 10. Your taste message is ''.
  349. 11. Your feel message is ''.
  350. 12. When you speak you see 'You  [...]'.
  351. 13. When you speak others see 'Agris  [...]'.
  352.  
  353. 14. Edit sweep messages.
  354.  
  355. Enter '2' through '12', or 'Q' to QUIT.
  356. 9
  357. Enter your scent message or '.' to abort.
  358. Ozone and Alpine
  359.  
  360.  
  361.  
  362. Your name is Agris.
  363. 2. Your description is ''
  364. 3. Your sex is .
  365. 4. Your species is Vulpes Flourinectie.
  366. 5. You can throw items.
  367. 6. Your home is Newcomer's Island(#1603).
  368. 7. You can hand/be handed items.
  369. 8. You can NOT fly.
  370. 9. Your smell message is 'Ozone and Alpine'.
  371. 10. Your taste message is ''.
  372. 11. Your feel message is ''.
  373. 12. When you speak you see 'You  [...]'.
  374. 13. When you speak others see 'Agris  [...]'.
  375.  
  376. 14. Edit sweep messages.
  377.  
  378. Enter '2' through '12', or 'Q' to QUIT.
  379. 10
  380. Enter your taste message or '.' to abort.
  381. Like a 9 volt battery
  382.  
  383.  
  384.  
  385. Your name is Agris.
  386. 2. Your description is ''
  387. 3. Your sex is .
  388. 4. Your species is Vulpes Flourinectie.
  389. 5. You can throw items.
  390. 6. Your home is Newcomer's Island(#1603).
  391. 7. You can hand/be handed items.
  392. 8. You can NOT fly.
  393. 9. Your smell message is 'Ozone and Alpine'.
  394. 10. Your taste message is 'Like a 9 volt battery'.
  395. 11. Your feel message is ''.
  396. 12. When you speak you see 'You  [...]'.
  397. 13. When you speak others see 'Agris  [...]'.
  398.  
  399. 14. Edit sweep messages.
  400.  
  401. Enter '2' through '12', or 'Q' to QUIT.
  402. 11
  403. Enter your feel message or '.' to abort.
  404. Incredibly soft with the occasional Crackle and POP! of electricity
  405.  
  406.  
  407.  
  408. Your name is Agris.
  409. 2. Your description is ''
  410. 3. Your sex is .
  411. 4. Your species is Vulpes Flourinectie.
  412. 5. You can throw items.
  413. 6. Your home is Newcomer's Island(#1603).
  414. 7. You can hand/be handed items.
  415. 8. You can NOT fly.
  416. 9. Your smell message is 'Ozone and Alpine'.
  417. 10. Your taste message is 'Like a 9 volt battery'.
  418. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  419. 12. When you speak you see 'You  [...]'.
  420. 13. When you speak others see 'Agris  [...]'.
  421.  
  422. 14. Edit sweep messages.
  423.  
  424. Enter '2' through '12', or 'Q' to QUIT.
  425. 13
  426. Enter what others see when you speak or '.' to abort.
  427. The word 'Agris ' will be inserted automatically... do not type it!
  428. yips
  429.  
  430.  
  431.  
  432. Your name is Agris.
  433. 2. Your description is ''
  434. 3. Your sex is .
  435. 4. Your species is Vulpes Flourinectie.
  436. 5. You can throw items.
  437. 6. Your home is Newcomer's Island(#1603).
  438. 7. You can hand/be handed items.
  439. 8. You can NOT fly.
  440. 9. Your smell message is 'Ozone and Alpine'.
  441. 10. Your taste message is 'Like a 9 volt battery'.
  442. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  443. 12. When you speak you see 'You  [...]'.
  444. 13. When you speak others see 'Agris yips [...]'.
  445.  
  446. 14. Edit sweep messages.
  447.  
  448. Enter '2' through '12', or 'Q' to QUIT.
  449. 12
  450. Enter what you see when you speak or '.' to abort.
  451. The word 'You ' will be inserted automatically... do not type it!
  452. yip
  453.  
  454.  
  455.  
  456. Your name is Agris.
  457. 2. Your description is ''
  458. 3. Your sex is .
  459. 4. Your species is Vulpes Flourinectie.
  460. 5. You can throw items.
  461. 6. Your home is Newcomer's Island(#1603).
  462. 7. You can hand/be handed items.
  463. 8. You can NOT fly.
  464. 9. Your smell message is 'Ozone and Alpine'.
  465. 10. Your taste message is 'Like a 9 volt battery'.
  466. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  467. 12. When you speak you see 'You yip [...]'.
  468. 13. When you speak others see 'Agris yips [...]'.
  469.  
  470. 14. Edit sweep messages.
  471.  
  472. Enter '2' through '12', or 'Q' to QUIT.
  473. 14
  474.  
  475.  
  476.  
  477. 1. When you sweep a player, the normal message is displayed.
  478. 2. When you sweep several players, the normal message is displayed.
  479. 3. When you get swept, the normal message is displayed.
  480.  
  481. 4. Return to main menu.
  482.  
  483. Enter '1' through '4' or 'Q' to QUIT.
  484. Q
  485. Done.
  486. editplayer
  487. Player Hammer V1.4 (C) 1994-1998 by Triggur
  488. -------------------------------------------
  489.  
  490. Your name is Agris.
  491. 2. Your description is ''
  492. 3. Your sex is .
  493. 4. Your species is Vulpes Flourinectie.
  494. 5. You can throw items.
  495. 6. Your home is Newcomer's Island(#1603).
  496. 7. You can hand/be handed items.
  497. 8. You can NOT fly.
  498. 9. Your smell message is 'Ozone and Alpine'.
  499. 10. Your taste message is 'Like a 9 volt battery'.
  500. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  501. 12. When you speak you see 'You yip [...]'.
  502. 13. When you speak others see 'Agris yips [...]'.
  503.  
  504. 14. Edit sweep messages.
  505.  
  506. Enter '2' through '12', or 'Q' to QUIT.
  507. 2
  508.  
  509. Would you like to convert this description to standard MPI (this may not work for complex MPI or MUF-based descriptions)? (YES/no)
  510. YES
  511. < Entering editor.  Type '.h' on a line by itself for help. >
  512. < '.end' will exit the editor.   '.abort' aborts the edit.  >
  513. <  Poses and says will pose and say as usual.  To start a   >
  514. <   line with : or " just preceed it with a period  ('.')   >
  515. < Insert at line 2 >
  516. .h
  517.           MUFedit Help Screen.  Arguments in [] are optional.
  518.     Any line not starting with a '.' is inserted at the current line.
  519. Lines starting with '..', '."' , or '.:' are added with the '.' removed.
  520. -------  st = start line   en = end line   de = destination line  -------
  521.  .end                    Exits the editor with the changes intact.
  522.  .abort                  Aborts the edit.
  523.  .h                      Displays this help screen.
  524.  .i [st]                 Changes the current line for insertion.
  525.  .l [st [en]]            Lists the line(s) given. (if none, lists all.)
  526.  .p [st [en]]            Like .l, except that it prints line numbers too.
  527.  .del [st [en]]          Deletes the given lines, or the current one.
  528.  .copy [st [en]]=de      Copies the given range of lines to the dest.
  529.  .move [st [en]]=de      Moves the given range of lines to the dest.
  530.  .find [st]=text         Searches for the given text starting at line start.
  531.  .repl [st [en]]=/old/new  Replaces old text with new in the given lines.
  532.  .join [st [en]]         Joins together the lines given in the range.
  533.  .split [st]=text        Splits given line into 2 lines.  Splits after text
  534.  .left [st [en]]         Aligns all the text to the left side of the screen.
  535.  .center [st [en]]=cols  Centers the given lines for cols screenwidth.
  536.  .right [st [en]]=col    Right justifies to column col.
  537.  .indent [st [en]]=cols  Indents or undents text by cols characters
  538.  .format [st [en]]=cols  Formats text nicely to cols columns.
  539. ---- Example line refs:  $ = last line, . = curr line, ^ = first line. ----
  540. 12 15 (lines 12 to 15)    5 $ (line 5 to last line)    ^+3 6 (lines 4 to 6)
  541. .+2 $-3 (curr line + 2 to last line - 3)     5 +3 (line 5 to curr line + 3)
  542. .end
  543. < Editor exited. >
  544.  
  545.  
  546.  
  547. Your name is Agris.
  548. 2. Your MPI description is:
  549. You see nothing special.
  550. 3. Your sex is .
  551. 4. Your species is Vulpes Flourinectie.
  552. 5. You can throw items.
  553. 6. Your home is Newcomer's Island(#1603).
  554. 7. You can hand/be handed items.
  555. 8. You can NOT fly.
  556. 9. Your smell message is 'Ozone and Alpine'.
  557. 10. Your taste message is 'Like a 9 volt battery'.
  558. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  559. 12. When you speak you see 'You yip [...]'.
  560. 13. When you speak others see 'Agris yips [...]'.
  561.  
  562. 14. Edit sweep messages.
  563.  
  564. Enter '2' through '12', or 'Q' to QUIT.
  565. 2
  566.  
  567. < Entering editor.  Type '.h' on a line by itself for help. >
  568. < '.end' will exit the editor.   '.abort' aborts the edit.  >
  569. <  Poses and says will pose and say as usual.  To start a   >
  570. <   line with : or " just preceed it with a period  ('.')   >
  571. < Insert at line 2 >
  572. You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  573. .end
  574. < Editor exited. >
  575.  
  576.  
  577.  
  578. Your name is Agris.
  579. 2. Your MPI description is:
  580. You see nothing special.
  581. You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
  582. 3. Your sex is .
  583. 4. Your species is Vulpes Flourinectie.
  584. 5. You can throw items.
  585. 6. Your home is Newcomer's Island(#1603).
  586. 7. You can hand/be handed items.
  587. 8. You can NOT fly.
  588. 9. Your smell message is 'Ozone and Alpine'.
  589. 10. Your taste message is 'Like a 9 volt battery'.
  590. 11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
  591. 12. When you speak you see 'You yip [...]'.
  592. 13. When you speak others see 'Agris yips [...]'.
  593.  
  594. 14. Edit sweep messages.
  595.  
  596. Enter '2' through '12', or 'Q' to QUIT.
  597. q
  598. Done.
  599. look
  600. Casa De Fruitbat - Landing Pad
  601. The area here is flat and marked off for aircraft landing by three concrete pads, set off from the farmland by a grassy berm and a mesh wall to screen debris that might fly up from hovering vehicles.  A nearby shed contains parking for a yellow-tracked farm tractor, a flat trailer with collapsible canvas walls, and a smaller trailer containing various scraps.  A black and yellow painted kiosk sits up on the berm side of the pad covered in navigation antenna and emitting a low thrumming noise.
  602.  
  603. A sign on the side of the shed reads '[WELCOME TO CASA DE FRUITBAT]' and below that a painted-on possum in a jumpsuit remarks -- '[Ground/Air Services Provided by Raycraft Transit - Call Ch. #2]'
  604.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  605. Obvious Exits:
  606.         [O] Out
  607. call #2
  608. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  609. 2
  610. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  611. o
  612. Casa De Fruitbat Farms (N4 E4)(#376RL)
  613. An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland.  Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery.  The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
  614.   
  615. At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation.  The sign above the store reads 'Casa de Fruitbat!'
  616. Obvious Exits:
  617. [E,W] The rift resurfaces to the east and west of here.
  618.   [N] The lands to the north are natural forest.
  619.   [S] The farm roads converge as they go south to a large plaza.
  620.   [U] Fly up into the skies.
  621.   [D] Enter the fruit stand.
  622.  [LP] Nearby to the southwest is a landing pad for VTOL craft.
  623. Contents: TicketBot
  624. bus
  625. A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on.  You get an odd feeling as you step on...
  626. Spindizzy Tram System
  627.    Thick pale pink carpeting lays underfoot, the cabin of the monorail
  628. pressurized by hidden vents whose hissing you can softly hear as you make
  629. yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
  630. chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
  631. the shape of a grand aircraft and is richly decorated, with a cozy bistro at
  632. one far end of the compartment, and a harpsichord lit by a baby spotlight at
  633. another. There are no windows, but indirect lighting glows from panels high on
  634. the walls. A chandelier dangles at the halfway point of the cabin's length,
  635. pivoting gently in response to the light-speed motions of the tram.
  636.   
  637.    The engines wind to life and, as the floor thrums with their power, the
  638. gentle cant of Patricia's automated voice sounds; the feminine voice first
  639. soothing to the ears, but soon running off into a wild garble of high-pitched
  640. garbling, sobbing, and crazed giggling that leaves you wondering if this 
  641. monorail is exactly the safest way around..
  642.  
  643.    "Welcome to Patricia. Praise the Imperium! Please make sure your
  644. transit-card is available for collection and remember that false boarding is
  645. a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
  646. not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
  647. WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
  648.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  649. Obvious Exits:
  650.         [O]ff, [R]equest / [A]sk, and Look at the [destination] list
  651. Contents: Rampart
  652. destination
  653. On the front of the tram reads a list:
  654.   
  655. Balloon Fields        (S4 W6) | Jellicle Fields                
  656. [Bar] Charlie's Bar   (N1 E2) | Library               (N2 E3)
  657. Care-A-Lot Square             | Main Street           (N3 E1) 
  658. Centaur Square        (N0 E8) | Memorial Park         (N1 W1) 
  659. Chapel, The                   | Navigation Room               
  660. Christmas Tree Home   (N4 E0) | Neopolis              (S1 W1) 
  661. Console River delta   (S4 E8) | Oak Park              (N2 E1) 
  662. Duma Mountain                 | Odd Books                     
  663. Edgeworld Park       (S4 E10) | Rift                  (N4 E4) 
  664. Fountain of Deep Time (S8 W0) | 
  665. French Quarter        (N3 E0) | Rose Garden           (N0 E0)
  666. Gaelic Ruin           (S1 E1) | Shroomie Farm         (N4 E6) 
  667. Glade, The                    | Solitary Plateau      (S6 W3) 
  668. Heck                          | Squirrel Park         (S4 E0) 
  669. Hologram Chamber              | Tesseract Apts.               
  670. Hotel California      (N5 E5) | West Market Circle    (N0 W2) 
  671. [Cra]dle of Lud - Patricia's "Home" 
  672.   
  673. Patricia needs only the first three letters of a destination.
  674. Request Tesseract Apts.
  675. Agris notices Archway to Tesseract Apts.  Agris plays the 'stop here' chord.  Patricia grudgingly slows down.
  676. out
  677. You try and leave Patricia, but she doesn't like that idea!  After some carefully chosen words, she lets you out via an exit.
  678. Archway to Tesseract Apts
  679. A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
  680. The air here is cool and quiet, regardless of the weather outside.
  681. Obvious Exits:
  682.    Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
  683. Contents: Zeph
  684. You found one Unicode character!
  685. WHO
  686. Player Name           On For Idle   Doing...
  687. Agris                  00:26   0s @ 
  688. fluffy                 01:02  17m @ music and science
  689. Mako                   01:03   6m @ Frog Blast The Vent Core!
  690. Roofus_roo             01:17   1h @ 
  691. Casandro               01:27  38m @ 
  692. Niny'ah                02:25  18m @ 
  693. 6 players are connected.  (Max was 42)
  694. who
  695. You are the only one awake here.
  696. There are no sleepers here.
  697. look Zpeh
  698. I don't see that here.
  699. look Zeph
  700. This particular creature looks like a....well, it's hard to say _what_ it looks like, other then something small. 3 inches, to be precise. It might possibly be a chipmunk were it not for a few subtle yet essential details. Firstly, it's blue. A bright aquamarine with pale green stripes along its back. Secondly, it seems to have luminescent green eyes. Thirdly, the forearms appear to be vestigal wings - each hidden by a small fan. Vents run up and down the sides of the creature's body, each tinted the same pale green. There appears to be a pepetual breeze stirring its fur, even when the fans are not spinning. Perhaps that soft humming noise has something to do with it?
  701. In keeping with the halloween season, it has a miniature pair of felt bat wings tied to its back. They flutter slightly as if in a constant breeze.
  702. sniff Zeph
  703. You sniff Zeph!
  704. smell Zeph
  705. You smell nothing special.
  706. taste zeph
  707. You taste nothing special.
  708. lick Zeph
  709. You lick Zeph!
  710. help
  711.                   MUCK Reference Manual for FBMuck 6.00
  712.                    by Revar Desmera <revar@belfry.com>
  713.   
  714. You may get a listing of topics that you can get help on, either sorted
  715. Alphabetically or sorted by Category.  To get these lists, type:
  716.         help alpha        or
  717.         help category
  718.   
  719. help alpha
  720.                  Alphabetical List of Topics:
  721.  
  722. You can get more help on the following topics:
  723.   
  724. Symbols
  725.   @action        @armageddon    @attach        @bless         @boot
  726.   @chown         @chown_lock    @contents      @create        @delta
  727.   @describe      @dig           @drop          @dump          @edit
  728.   @entrances     @fail          @find          @force         @idescribe
  729.   @kill          @link          @list          @lock          @mcpedit
  730.   @mcpprogram    @name          @newpassword   @odrop         @ofail
  731.   @open          @osuccess      @owned         @password      @pcreate
  732.   @program       @propset       @ps            @recycle       @restart
  733.   @restrict      @set           @shutdown      @stats         @success
  734.   @teleport      @toad          @trace         @unbless       @unlink
  735.   @unlock        @usage         @wall          
  736.   
  737. A's
  738.   abode  
  739.   
  740. B's
  741.   bogus    builder  
  742.   
  743. C's
  744.   cheatsheet   chown_ok     control      costs        
  745.   
  746. D's
  747.   dark     drop     drop-to  
  748.   
  749. E's
  750.   examine  
  751.   
  752. F's
  753.   failure  flags    
  754.   
  755. G's
  756.   gender  get     give    go      goal    gripe   
  757.   
  758. H's
  759.   haven  help   home   homes  
  760.   
  761. I's
  762.   inventory  
  763.   
  764. J's
  765.   jump_ok  
  766.   
  767. K's
  768.   kill     kill_ok  killing  
  769.   
  770. L's
  771.   link_ok  linking  look     
  772.   
  773. M's
  774.   man     money   mucker  
  775.   
  776. N's
  777.   news  
  778.   
  779. O's
  780.   objectmatching     outputprefix       outputsuffix       
  781.   
  782. P's
  783.   page               pose               propdirs           propdirs-example
  784.   put                
  785.   
  786. Q's
  787.   quell  quit   
  788.   
  789. R's
  790.   rob      robbery  
  791.   
  792. S's
  793.   say            score          sex            startingout    sticky
  794.   strings        substitutions  success        
  795.   
  796. T's
  797.   timestamps   types        
  798.   
  799. V's
  800.   vehicle  
  801.   
  802. W's
  803.   whisper  who      wizard   
  804.   
  805. Z's
  806.   zombie  
  807.  
  808. Use 'help <topicname>' to get more information on a topic.
  809. whereare
  810. WhereAre 1.3b -- 16 Characters awake -- 1 to show a room
  811. -Location--------------Characters-Comments-----------------------------------
  812. Archway to Tesseract Apts       1 If you lived here, you'd be home.
  813. -    Present: Agris 
  814. = Directions: bus, r tesseract
  815. The Rose Garden                 3 The Rose Garden, center of the world!
  816. -    Present: Niny'ah fluffy 
  817. = Directions: rose
  818. Tin Lizzie's Sleek Fittings     1 Clothing for all forms and all occasions
  819. -    Present: Sonja(Z) 
  820. = Directions: luge N3 E0, SF
  821. Recycling Center Backyard       2 Where even machines are quiet
  822. -    Present: Mako Casandro 
  823. = Directions: luge s2 e8, re, b
  824. -----------------------------------------------------------------------------
  825. 4 rooms listed.
  826. look
  827. Archway to Tesseract Apts
  828. A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
  829. The air here is cool and quiet, regardless of the weather outside.
  830. Obvious Exits:
  831.    Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
  832. Contents: Zeph
  833. Up
  834. Garden Gazebo
  835. This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
  836. A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.  
  837. Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
  838.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  839. Obvious Exits:
  840.         <Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
  841. Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
  842. Metal
  843. Garden of Metal
  844. This little lawn has the feel of a machine garden - a place where fertile soil brings forth bright, polished metal.
  845. An old convertible has been carefully parked in the center of the lawn and allowed to take root - almost literally. Small trees reach upward from the passenger area while dangling ivy trails its way down the sides, admiring its reflection in the shining chrome. Miniature rosebushes serve as wheels  and the space underneath the body has been taken over by shade-loving phlox, giving the impression that the entire vehicle floats upon a green and lavender cloud.
  846. Nearby sits an antique printing press, looking ready to emblazon today's headlines across leafy green pages. A tiny spring of clear water bubbles out of a flatbed scanner, then dances past the printing press, ready to deliver the news far and wide.
  847. A double row of trees surround the garden, sheltering it from view. 
  848. (. This room has look-traps. Type 'look details' for instructions.)
  849.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  850. Obvious Exits:
  851.         <Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Stone Garden, and Counterclockwise to Fire Garden
  852. Contents: Object 1900
  853. look details
  854. Some of the features of this room have more detailed descriptions. Try typing 'lookat <thing>' where <thing> is something mentioned in the description. (For example 'lookat gazebo').
  855. lookat gazebo
  856. You see nothing special.
  857. lookat flatbed
  858. I don't see that here.
  859. lookat garden
  860. I don't see that here.
  861. lookat spring
  862. The scanner is a boxy affair, much larger than the models on the market today. Its cover has been propped up with a stick; instead of the normal transparent glass you see the rippling surface of a pool of water. The whole thing is at a slight angle so the water spills over the front but not the sides.
  863. lookat Object 1900
  864. I don't see that there.
  865. get Object
  866. Taken.
  867. inv
  868. You are carrying:
  869. Object 1900
  870. You have 2040 Unicode characters.
  871. look Object
  872. It's a statue. Of a big 1900. Okay, so it's not very imaginative, but if you can think of anything more appropriate for db #1900 I'd be happy to hear it.
  873. drop Object
  874. Dropped.
  875. inv
  876. You aren't carrying anything.
  877. You have 2040 Unicode characters.
  878. out
  879. Garden Gazebo
  880. This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
  881. A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.  
  882. Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
  883.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  884. Obvious Exits:
  885.         <Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
  886. Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
  887. Fire
  888. Garden of Fire
  889. Golden sunlight streams down, reflecting back in various strengths and shades, from the brilliant California poppies to the pale yellow clusters of tiny chamise flowers. Small trees - live and scrub oak for the most part - offer little puddles of shade here and there. A thatched hut sits out on the edge by itself.
  890. (. This room has look-traps. Type 'look details' for instructions.)
  891.         Reds and purples dance on the horizon of the sunless sky in the crisp, cold air.  The time's around 7 pm.
  892. Obvious Exits:
  893.         <Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Metal Garden, and Counterclockwise to Air Garden
  894. You found one Unicode character!
  895. In
  896. Fire Foyer
  897. This hexagonal entryway is larger than it appears from the outside. The walls are of some material resembling sandstone, and a circular red carpet covers the floor. Five plain doors in red frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
  898. Obvious Exits:
  899.    [St]airs leading Down, out, Room <1> (Phoex), and Room <6> [Cirro]
  900. St
  901. Fire Room
  902. *** We are currently looking for someone to redesign this area. ***
  903. *** Contact Rhea for details. ****
  904. Obvious Exits:
  905.    Out, and Up
  906. Up
  907. Fire Foyer
  908. This hexagonal entryway is larger than it appears from the outside. The walls are of some material resembling sandstone, and a circular red carpet covers the floor. Five plain doors in red frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
  909. Obvious Exits:
  910.    [St]airs leading Down, out, Room <1> (Phoex), and Room <6> [Cirro]
  911. 1
  912. Fire Apt
  913. This is Phoex's apartment, it's pretty bare right now as he's just recently moved in. The lighting is quite different from the other Fire apartments, the reds and yellows mixing with soft blues and greens which dance like water
  914. Obvious Exits:
  915.    [O]ut
  916. notify
  917. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  918. globals
  919. Globals Listing Utility
  920. -----------------------
  921. This program lists global commands available on this MUCK.
  922. > globals #help             -- shows this screen
  923. > globals #list             -- complete alphabetized global listing
  924. > globals #page             -- lists pages available
  925. > globals #page {n}         -- lists indicated page
  926. > globals {name}            -- shows information for indicated global
  927. Pages available: 1 to 8.
  928. global #list
  929. Complete Globals Listing
  930. Global     Description                                      Help Info
  931. ---------------------------------------------------------------------------
  932. +map       Use or even create a map                         +map #help
  933. +read      Read the global bulletin board                   look +read
  934. .          A mindmeld-ish type of communication program.    . #help
  935. 3who       Compact list of who's connected                  3who
  936. @Archive   Preserve your creations again all disasters!     look @archive
  937. @Arrr      Talk like a pirate!  Arrr!                       look @arrr
  938. @Backlink  Open an exit back where you came from            look @backlink
  939. @Boki      It is just like that!                            look @boki
  940. @Bootme    Shed your excess connections                     @bootme
  941. @Breaklink Is somebody following you?  Make them stop.      @breaklink #help
  942. @Bulletin  See the latest news and weather reports          @bulletin #help
  943. @Check     Verify your stuff is built right                 look @check
  944. @Claim     Take ownership of (potentially complex) things   @claim #help
  945. @Dance     Have the fun of dancing for yourself             look @dance
  946. @Disconnec Disconnects from the game; can be used with MPI. (none)
  947. @Errorchec Find out why your programs keep crashing!        @ec #help
  948. @Gender    Set your @gender and @species                    look @gender
  949. @Image     Just in case your mind's eye is broken           @image #help
  950. @Laston    Find out when somebody was last on               look laston
  951. @Mpi       Test a little MPI without killing yourself.      look @mpi
  952. @Mpilink   It's not really clear what this *does* do...     @mpilink #help ...?
  953. @Muf       Test a little MUF without hurting anyone         look @muf
  954. @Psearch   Do all sorts of snooping around                  @psearch #help
  955. @Recycle   Get rid of old junk (safely)                     look @rec
  956. @Recycle!  Recycle stuff that's far away (unsafe!)          look @rec!
  957. @Register  Create an alias for some hard-to-remember thing  @reg #help
  958. @Relink    Relink an old exit to a new destination          look @relink
  959. @Save      How long until the next save?                    ns (or look ns)
  960. @Scent     Sets your scent, feel, and taste props easily.   look @scent
  961. @Sdesc     Write a short desc (for short-desc look filter)  look @sdesc
  962. @Shout     Tell the world your oh-so-important news         @shout #help
  963. @Shoutwho  Find out who's listening to your @shouts         look swho
  964. @Sizer     How big is it?                                   look @sizer
  965. @Sweep     Find out if you are being wiretapped!            @sweep #help
  966. @Typo      Found a typo?  Want to fix something?            look @typo
  967. @View      Look at a documented Muf program                 look @view
  968. @When      Check time stamps on an object                   @when <object>
  969. @Will      Lets the wizards know what to do with your stuff @will
  970. @Xdig      Create a room and the exits to and from it       @xdig #help
  971. Attributes List your superpowers for the world              attr #help
  972. Banish     Exclude people from your mighty kingdom          banish #help
  973. Care       Quickly get to Care-A-Lot                        look care
  974. Change     Fix a little bit of incorrect text               look change
  975. Charlie's  Get over to Charlie's Bar                        look cb
  976. Charter    Go to the Charter Park                           look charter
  977. City hall  Try to beat City Hall                            (none)
  978. Cp         copy or move properties around                   look cp, look mv
  979. Cs         Get to Centaur Square, if you're going there.    look cs
  980. Date       What day is it?                                  look date
  981. Doing      Adjust what shows up in the WHO list             look doing
  982. Dosign     Hold up a sign, Wile E. Coyote style             look dosign
  983. Eat        Eat, drink, or just order food                   eat #help
  984. Edit       With TinyFugue, edit messages and properties     edit #help
  985. Editact    Edit the actions of the rooms you own            editact #help
  986. Editobject Create and adjust objects                        editobject #help
  987. Editplayer Quick 'n' dirty character setup                  editplayer #help
  988. Editroom   Tinker with rooms you already @dig               editroom #help
  989. Editzombie Make your own zombie/puppet/pet                  look editzombie
  990. Events     Find out what events are going on!               look events
  991. Exitcheck  Check *all* your exits at once.                  @view $exitcheck
  992. Exits      Look at the exits in your room                   exits #help
  993. Fdrop      The manipulation of the fake                     look fdrop
  994. Fetch      Go on, boy, fetch!  Fetch it!  Good boy!         look fetch
  995. Find       See who's who and who's where                    find <name>
  996. Findiic    Finds others who are actively looking for RP     findiic
  997. FUND       SimCity cheat to add more money                  look FUND
  998. Globals    The most self-referential entry on this list     globals #help
  999. Gohome     There's no place like home...                    gohome
  1000. Hand       Hand stuff you have to somebody else             hand #help
  1001. Helpstaff  Who might be able to help, and isn't a wizard?   look helpstaff
  1002. Heroes     Who can save the day?                            look heroes
  1003. Hideme     How not to be seen.                              look hideme
  1004. Holidays   See the holidays of SpinDizzy!                   holidays
  1005. Homefinder Find available new hoomes                        homefinder #help
  1006. Hugall     Hug everyone in the room                         look hugall
  1007. Inventory  Check what you're carrying                       inventory
  1008. JOKE       Brighten your day with a quick joke.             look joke
  1009. Laston     Find out when someone was last awake             laston <name>
  1010. Listspec   Find characters whose species matches a pattern  listspec #help
  1011. Logmeoff   Help your willpower along                        logmeoff #help
  1012. Look       See the sights                                   look #help
  1013. Lookat     Look at objects others are carrying              lookat #help
  1014. Ls         List items in the vicinity                       look ls
  1015. Lsedit     The only way to enter text painlessly            look lsedit
  1016. Lsprop     List properties on some object                   look lsprop
  1017. Luge       Zip someplace in a moment                        look luge
  1018. Mail       Send, receive and store page #mail, safely       mail #help
  1019. Makedrink  Create something to drink                        look makedrink
  1020. Makefood   Create something to eat                          look makefood
  1021. Minfo      Find out who wants to 'meet' you                 look minfo
  1022. Mjoin      Meet, or be met                                  meet #help
  1023. Morph      Shapeshift for ease and comfort                  morph #help, #help2
  1024. Msgmacs    See all the MPI macros we have                   look msgmacs
  1025. Mupl       Find players -- no, *really* find them!          mupl #help
  1026. Mutter     Say, but not so clearly, to somebody             mutter #help
  1027. Nn         (No news is good news.)                          look nn
  1028. Nws        Find out who's got what nickname                 look nws
  1029. Objectedit Create and manipulate fake objects               objecteditor #help
  1030. Page       Send a message to someone distant                page #help
  1031. Park       Go to the Park of the Day, and join the fun!     look park
  1032. Paste      Throw a bunch of text to the muck at once        look paste
  1033. Pfind      Find where the puppets are                       look pfind
  1034. Pinfo      Read about your fellow players                   pinfo #help
  1035. Playerlist Get a list of everybody                          look playerlist
  1036. Plib       Search our ornate MUF library                    plib #help
  1037. Pman       Manage the public listing of zombies             (none)
  1038. Ponder     Think about something, loudly                    look ponder
  1039. Pose       Go ahead and do things                           look pose
  1040. Pp         Page a bunch of people at once                   pp #help
  1041. Put        Put it down now.  NOW, I say.  Just put it DOWN. look put
  1042. Pwho       Make up handly lists of your friends             pwho #help
  1043. Quickexit  Another tool for setting up your exits           @view $quickexit
  1044. Railroad   The quick way to a new place                     look railroad
  1045. Ride       Give/take a ride to/with someone                 ride
  1046. Ridemode   How do you offer rides to your friends?          ridemode #help
  1047. Robot play Get to the Giant Robot Playground                look robot
  1048. Roll       Throw dice                                       look roll
  1049. Rose       Go to the central meeting area, the Rose Garden. look rose
  1050. Rpc        Go to RolePlay Central                           look rpc
  1051. Rpp        (none)                                           (none)
  1052. Rpread     The RP bulletin board.                           look rpread
  1053. Run        Make a quick dash for someplace else             look run
  1054. Say        You just start talking after you say             sayhelp
  1055. Sayset     More 'say' options than you can understand       sayhelp
  1056. Sge        Very recommended -- _set_ all your exits at once look sge
  1057. Showme     How to be seen.                                  look showme
  1058. Sing       About the Moon and the June and the spring-a     look sing
  1059. Smell      Show off how nosy you are                        smell #help
  1060. Spinbottle Spin the bottle...                               look spinbottle
  1061. Spoof      For anonymous and vaguely amusing messages       spoof #help
  1062. Stats      See a count of what objects you own              stats
  1063. Su         Switch Users.  Alternate characters not included look su
  1064. Swa        Tell the world where you are                     l swa
  1065. Swad       Tell the world how to get here                   look swad
  1066. Teleport   Move elsewhere instantaneously                   teleport #help
  1067. Throw      Ever want to just throw something at somebody?   throw #help
  1068. Tictactoe  Play tictactoe!  It learns, too...               (none)
  1069. Time       It's later than you think, but what do yo think? look time
  1070. Untram     Undo any running temporary random morph          look untram
  1071. Uptime     Find out how long the muck's been running        uptime
  1072. Vehicleham An easy way to manage/create vehicles.           editvehicle #help
  1073. Verball    Do something to everybody in the room            look va
  1074. Villains   Who can threaten the day?                        look villains
  1075. Vote       Cast your ballot on the pressing issues of today vote #help
  1076. Watchfor   Watch for your friends/enemies/fellow muckers    watchfor #help
  1077. Whatis     Even more pointless categorizing                 whatis #help
  1078. Whengraph  Watch the population rise and fall!              wg #help
  1079. Whereami   Are you on the map?  If you are, we know where   look whereami
  1080. Whereare   Check out the local hang-outs                    whereare #help
  1081. Whereis    Search for someone's location                    whereis #help
  1082. Whisper    Talk to just a few in the room with you          whisper #help
  1083. Who        Who's here?  Here's who                          look who
  1084. Whoami     Reports who you currently are                    look whoami
  1085. Whodoing   What people are doing with their time            wd #help
  1086. Whospecies Check characters' genders and species            whospecies #help
  1087. Wizzes     See what wizards are available                   wizzes #help
  1088. Wstat      Set your Stat column in WhoSpecies               wstat <message>
  1089. Zwhereare  Toggles zombies on (z) or off (x) temporarily.   (none)
  1090. whatfor #help
  1091. ?SYNTAX  ERROR  (Type 'commands', 'help', or 'globals' for help.)
  1092. watchfor Help
  1093. WatchFor: Can't find a player by that name!
  1094. watchfor #help
  1095. WatchFor  3.02-SD1                  by FoxFireX [ rstrain@engr.latech.edu ]
  1096. ---------------------------------------------------------------------------
  1097. watchfor #help             This screen
  1098. watchfor #changes          Display changes to this version of watchfor.
  1099. watchfor #formathelp       Information regarding connect notify formats.
  1100. watchfor                   List all players who you are watching
  1101.                            for that are online.
  1102.  
  1103. watchfor #on               Turn on announcing of player login/out.
  1104. watchfor #off              Turn off announcing of player login/out.
  1105. watchfor #list             List players you are watching for.
  1106. watchfor <player>          Add player to your watch list.
  1107. watchfor !<player>         Remove player from your watch list.
  1108. watchfor #parenon          Display information about multiple connections. [default]
  1109. watchfor #parenoff         Do not display additional information.
  1110.  
  1111. watchfor #temp             Show who is on your temporary watchfor list.
  1112. watchfor #temp <plyr>      Be informed of player's next login/logout.
  1113. watchfor #temp !<plyr>     Remove a player from your temporary watchfor list.
  1114. watchfor #hidefrom <plyr>  Don't allow player to know when you're online.
  1115. watchfor #hidefrom !<plyr> Remove player from your hidefrom list.
  1116. watchfor #hidefrom #all    Hide from everyone.
  1117. watchfor #hidefrom !#all   Stop hiding from everyone.
  1118. watchfor #hidefrom         Show who you're hiding from and excluding from hiding.
  1119. watchfor #nohide <plyr>    Allow player to see your logins/logouts despite #all.
  1120. watchfor #nohide !<plyr>   Remove player from your priority list.
  1121.  
  1122. watchfor Azure
  1123. Adding Azure to your permanent watchfor list.
  1124. watchfor Voska
  1125. WatchFor: Can't find a player by that name!
  1126. watchfor Voksa
  1127. Adding Voksa to your permanent watchfor list.
  1128. wd
  1129. Name            On Line Idle  Somebody must have had cold feet!
  1130. PatchO'Black       0:09  9m Here, have a marshmellow!
  1131. Agris              0:38  0s 
  1132. fluffy             1:14 30m music and science
  1133. Mako               1:15 11m Frog Blast The Vent Core!
  1134. Roofus_roo         1:30  1h Usually Nothing.
  1135. Casandro           1:39 50m 
  1136. Niny'ah            2:38 30m 
  1137. 7 tales too telling to tickle.
  1138. look Luge
  1139. This is the way to get someplace quickly.  Type 'luge N8 E8', for instance.  You can also use the abbreviations found inside the 'tram', such as 'luge fou'.
  1140. pinfo #help
  1141. PLAYER-INFO, programmed by Jordan Greywolf
  1142. -----
  1143. This utility is for players who wish to make information about themselves
  1144. and/or their characters available for whomever cares to look.  It is
  1145. entirely voluntary -- There is no obligation to even bother providing
  1146. any of this information, but it could be helpful for email correspondence,
  1147. finding people with similar interests, or providing information on your
  1148. character for roleplaying purposes.
  1149. To see the list of fields, type:
  1150. .    pinfo #fields
  1151. -
  1152. To access information on a player, use the command in the format of:
  1153.    pinfo {field} {player}
  1154. or,
  1155.    pinfo {player}
  1156. which will list all the fields.
  1157. -
  1158. To set information on yourself, use the format of:
  1159.    pinfo #{field}={text}
  1160. pinfo #fields
  1161. Player-Info Fields Currently Supported:
  1162. * (c)haracter -- quick summary of your character's history, genre, world,
  1163. .            skills, interests, IC/OOC, etc.
  1164. * (p)rofile   -- major interests, hobbies, etc.  Whether you use it for RL
  1165. .            or VL info (or both) is up to you, of course.
  1166. * (e)mail     -- email address
  1167. * (a)ddress   -- mailing address
  1168. * (r)esidence -- your 'residence' on the MUCK: apartment complex, etc.
  1169. * (m)isc      -- general info about you
  1170. * (b)irthday  -- =)
  1171. * (t)inyplot  -- what are your preferences regarding TinyPlots?
  1172. .            (for further info on this, type 'pinfo #tinyplots')
  1173. -
  1174. pinfo Azure
  1175. Azure Player Information
  1176. .
  1177. Character: 
  1178. Not exactly a fox.
  1179. Profile: 
  1180. The kind of person who finds the most wonderful thing in the entire history of the world on a regular basis.
  1181. Email: 
  1182. azure@umich.edu
  1183. Address: 
  1184. https://fox.blue
  1185. Miscellaneous: 
  1186. The ideal copy has your name.  When you can't, it makes you can.  When you aren't, it makes you am!
  1187. Birthday: 
  1188. 27 April 1980
  1189. TinyPlot Prefs: 
  1190. My favourite plots are those in which worldviews and philosophies collide.  I also like analytical, character-driven, and world-exploration plots.
  1191. {done}
  1192. watchfor Patashu
  1193. Adding Patashu to your permanent watchfor list.
  1194. pinfo Voksa
  1195. Voksa Player Information
  1196. .
  1197. TinyPlot Prefs: 
  1198. yes
  1199. {done}
  1200. pinfo Patashu
  1201. Patashu Player Information
  1202. .
  1203. {no entry}
  1204. Nws
  1205. ---ooo---
  1206. ---------
  1207. nws #help
  1208. ---ooo---
  1209. ---------
  1210. look nws
  1211.         Use this lil action if you are sniffed or seen or hugged, and 
  1212. your personal notify feature does not reveal the name of the character, 
  1213. for instance, if they have a nickname in their props.  Call it by typing:
  1214.  
  1215.                 nws
  1216.  
  1217.         The full name of this command is nws;nickwhospe;nickwho.
  1218. WHO
  1219. Player Name           On For Idle   Doing...
  1220. Niny'ah                00:02   2m @ 
  1221. PatchO'Black           00:10  10m @ 
  1222. Dawnwing               00:13  12m @ 
  1223. PatchO'Black           00:29  29m @ 
  1224. Agris                  00:58   0s @ 
  1225. Mako                   01:35   5m @ Frog Blast The Vent Core!
  1226. Casandro               02:00   1m @ 
  1227. 7 players are connected.  (Max was 42)
  1228. nws Agris
  1229. ---ooo---
  1230. ---------
  1231. @breaklink #help
  1232. Usage: @breaklink <object|exit|player>
  1233.  
  1234.    @breaklink is used to break the link of an object, player, or 
  1235.    exit which is linked to you (or, in the case of a player, a room
  1236.    which is owned by you), but is not owned by you.  If the target
  1237.    object is of type thing, it is relinked to its owner's home.  If
  1238.    it is an exit, it is simply unlinked.  If it is a player, it is
  1239.    relinked to a default location and sent there.
  1240. look @boki
  1241. You can '@boki' to the room!  It is just like that!
  1242. @image #help
  1243. @Image ver. 1.2                        Copyright 7/10/1994 by Revar
  1244.                                    changes made 9/24/1998 by Brenda
  1245. -------------------------------------------------------------------
  1246. @image <object>         To see where to find an image of the object
  1247. @image <obj>=<URL>      To specify where one can find an image of  
  1248.                           that object.  The URL is the WWW URL     
  1249.                           format for specifying where on the net   
  1250.                           a file is.                               
  1251. @image <obj>=clear      To clear the image reference.              
  1252. -------------------------------------------------------------------
  1253. @image now accepts MPI, allowing those of you with multiple images 
  1254. to use {list} or {rand} on lsedit lists of URL's.                  
  1255. eg: @image me={rand:imagelist,me}                                  
  1256.                                                                    
  1257. NOTE: If you want your @image to be picked up by MU* clients that  
  1258. can launch URL's, be sure you put in the FULL address of the image 
  1259. ie: http://<address> or ftp://<address> or file://<address>        
  1260. @Laston Patashu
  1261. Name              Laston             Last Connected    Last Disconnected
  1262. ---------------------------------------------------------------------------
  1263. Patashu           ( Today )          12:30AM 12/14/21  04:28AM 12/14/21
  1264. @Laston Azure
  1265. Name              Laston             Last Connected    Last Disconnected
  1266. ---------------------------------------------------------------------------
  1267. Azure             ( 2 days ago )     11:35PM 12/12/21  11:57PM 12/12/21
  1268. @laston Patashu
  1269. Name              Laston             Last Connected    Last Disconnected
  1270. ---------------------------------------------------------------------------
  1271. Patashu           ( Today )          12:30AM 12/14/21  04:28AM 12/14/21
  1272. @Laston Voksa
  1273. Name              Laston             Last Connected    Last Disconnected
  1274. ---------------------------------------------------------------------------
  1275. Voksa             ( Yesterday )      04:03PM 12/13/21  04:55PM 12/13/21
  1276. look info
  1277. I don't see that here.
  1278. look minfo
  1279. You see nothing special.
  1280. wg #help
  1281. WhenGraph - By Riss - Ver 1.2
  1282.  WG       - Displays a graph of the last 24 hours low and
  1283.              counts of connections to the server. 
  1284.  WG #dif  - Same display but with differential graph.
  1285.  WG #help - This message.
  1286.  
  1287. wg
  1288. WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
  1289. Time Low   ---graph---   High
  1290. T00   12 ***************** 17
  1291. T01    5 ************** 14
  1292. T02    5 *********** 11
  1293. T03    6 *********** 11
  1294. T04    4 ******* 7
  1295. T05    4 ******* 7
  1296. T06    5 ********* 9
  1297. T07    6 *********** 11
  1298. T08    7 *********** 11
  1299. T09    2 ********** 10
  1300. T10    3 ******* 7
  1301. T11    5 ******** 8
  1302. T12>   6 ********* 9
  1303. T13    6 ************ 12
  1304. T14   10 ******************* 19
  1305. T15   13 ****************** 18
  1306. T16   13 ***************** 17
  1307. T17   13 ************************* 25
  1308. T18   21 ************************ 24
  1309. T19   21 ************************** 26
  1310. T20   23 **************************** 28
  1311. T21   25 **************************** 28
  1312. T22   19 *************************** 27
  1313. T23   16 ********************* 21
  1314. High since last restart (06:59:12 08/30/21): 42 at 19:33:15 10/01/21.
  1315. All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
  1316. mupl #help
  1317.  
  1318. MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy.   2004
  1319.  
  1320. Summary:  This command allows you to hopefully find a muck user living in your (real life) general area.
  1321. #HELP:
  1322.    #add <location>    : Adds your player as living in a real life <location>.
  1323.                           PLEASE see #help2 for more info!
  1324.    #remove            : Removes yourself from the database.
  1325.    #locations         : Lists locations in the database with players in them.
  1326.    #list <location>   : Lists the users that reside in <location>.
  1327.    #stats             : Shows the database statistics.
  1328.    #clean             : Cleans the database up, removing @toaded users (owner
  1329.                           only).
  1330.    #help              : This screen.
  1331.    #help2             : Further information.  It is highly recommended you
  1332.                           read this!
  1333. mupl #help2
  1334. MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy.   2004
  1335.  
  1336. Summary:  This command allows you to hopefully find a muck user living in your (real life) general area.
  1337. #HELP2:
  1338.  
  1339.    This program sorta works like the Internet Furry Proximity Locator
  1340. ( http://ifpl.cattech.org/ ) except that it's limited by a vague location, in
  1341. this case a state or country.  Since it also hooks into Jordan Greywolf's
  1342. PLAYER-INFO, it may give you a more specific location depending on the player.
  1343.  
  1344.    The program is pretty self explanatory, except for when it comes to the
  1345. location choice (ie: #add ).  Within the US, use the state's two letter
  1346. abbreviation (example: 'mupl #add FL' for Florida).  For those in other
  1347. countries, use the country's FULL name (example: 'mupl #add Germany').  Do NOT
  1348. use spaces.  Try using _ instead.
  1349.  
  1350.    On mucks that do not have the PLAYER-INFO program mentioned, you can set
  1351. the '/_ui/a' property on yourself and put in your city and state
  1352. (example:  '@set me=/_ui/a:Howey-in-the-hills, Florida').
  1353. mupl Patashu
  1354.  
  1355. MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy.   2004
  1356.  
  1357. Summary:  This command allows you to hopefully find a muck user living in your (real life) general area.
  1358. #HELP:
  1359.    #add <location>    : Adds your player as living in a real life <location>.
  1360.                           PLEASE see #help2 for more info!
  1361.    #remove            : Removes yourself from the database.
  1362.    #locations         : Lists locations in the database with players in them.
  1363.    #list <location>   : Lists the users that reside in <location>.
  1364.    #stats             : Shows the database statistics.
  1365.    #clean             : Cleans the database up, removing @toaded users (owner
  1366.                           only).
  1367.    #help              : This screen.
  1368.    #help2             : Further information.  It is highly recommended you
  1369.                           read this!
  1370. mupl #list
  1371.  
  1372. MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy.   2004
  1373.  
  1374. Summary:  This command allows you to hopefully find a muck user living in your (real life) general area.
  1375. #HELP:
  1376.    #add <location>    : Adds your player as living in a real life <location>.
  1377.                           PLEASE see #help2 for more info!
  1378.    #remove            : Removes yourself from the database.
  1379.    #locations         : Lists locations in the database with players in them.
  1380.    #list <location>   : Lists the users that reside in <location>.
  1381.    #stats             : Shows the database statistics.
  1382.    #clean             : Cleans the database up, removing @toaded users (owner
  1383.                           only).
  1384.    #help              : This screen.
  1385.    #help2             : Further information.  It is highly recommended you
  1386.                           read this!
  1387. mupl #list oregon
  1388.  
  1389. The following users are in OREGON:
  1390.  
  1391. Name                   Pinfo 'Address' Entry
  1392. -----------------------------------------------------------------------------
  1393.  
  1394. The MUPL database would grow if you added yourself to it.  Hint hint.
  1395. Done.
  1396. mupl #list United_States
  1397.  
  1398. The following users are in UNITED_STATES:
  1399.  
  1400. Name                   Pinfo 'Address' Entry
  1401. -----------------------------------------------------------------------------
  1402.  
  1403. The MUPL database would grow if you added yourself to it.  Hint hint.
  1404. Done.
  1405. mupl #stats
  1406. There are currently 25 users and 13 locations in the MUPL database.
  1407. The MUPL database would grow if you added yourself to it.  Hint hint.
  1408. mupl #locations
  1409.  
  1410. The following are locations entered into the MUPL database that have users listed in them:
  1411.  
  1412. BUCHAREST,ROMANIA         CA                        CANADA                    
  1413. FL                        KS                        MD                        
  1414. MN                        NE                        NORWAY                    
  1415. NY                        OR                        TX                        
  1416. WA                        
  1417.  
  1418. The MUPL database would grow if you added yourself to it.  Hint hint.
  1419. Done.
  1420. mupl #list OR
  1421.  
  1422. The following users are in OR:
  1423.  
  1424. Name                   Pinfo 'Address' Entry
  1425. -----------------------------------------------------------------------------
  1426. Elissa               |                                                        
  1427. GrumpyBear           |                                                        
  1428.  
  1429. The MUPL database would grow if you added yourself to it.  Hint hint.
  1430. Done.
  1431. laston Elissa
  1432. Name              Laston             Last Connected    Last Disconnected
  1433. ---------------------------------------------------------------------------
  1434. Elissa            ( 4 days ago )     08:36PM 12/10/21  11:00PM 12/10/21
  1435. laston GrumpBear
  1436. Could not find the player named GrumpBear.
  1437. laston Grumpybear
  1438. Name              Laston             Last Connected    Last Disconnected
  1439. ---------------------------------------------------------------------------
  1440. GrumpyBear        ( 349 weeks ago )  09:44PM 03/31/15  11:15PM 03/31/15
  1441. mupl #add OR
  1442. You have been added to the MUPL database.
  1443. find
  1444. NAME                   AREA              ROOM
  1445. Dawnwing                                 ... private ...
  1446. Shura(Z)               \int{f(x) dx}     Prop Closet
  1447. 'Vahno(Z)              \int{f(x) dx}     Rielle's Bedroom
  1448. Vahno                  Drakesroot        Drakesroot - Lounge
  1449. Casandro               Feline Industrie  Recycling Center Backyard
  1450. Mako                   Feline Industrie  Recycling Center Backyard
  1451. PatchO'Black           Feline Industrie  Recycling Center Backyard
  1452. .Vahno(Z)              Heck!             Vahno's Home
  1453. BRAWLER-548(Z)         Neopolis          Kantuck and Niny'ah's cabin
  1454. Nereta(Z)              Neopolis          Kantuck and Niny'ah's cabin
  1455. Niny'ah                Quodlibet         The Rose Garden
  1456. Sonja(Z)               Sleek Fittings    Tin Lizzie's Sleek Fittings
  1457. Agris                  Tesseract II      Fire Apt
  1458. 13 characters located.
  1459. WHO
  1460. Player Name           On For Idle   Doing...
  1461. Vahno                  00:06   6m @ 
  1462. Niny'ah                00:29  29m @ 
  1463. PatchO'Black           00:37   2m @ 
  1464. Dawnwing               00:39  39m @ 
  1465. Agris                  01:25   0s @ 
  1466. Mako                   02:02  32m @ Frog Blast The Vent Core!
  1467. Casandro               02:27  26m @ 
  1468. 7 players are connected.  (Max was 42)
  1469. find Azure
  1470. NAME                   AREA              ROOM
  1471. Azure                                    ... private ...
  1472. 1 character found.