____ W e l c o m e _____ t o :
/ \ _____ __________ | \ __________________ ___ __
'''',,, / ___\| \| || \| \ | |___ /___ / \ \/ /
;| / '''\ \ | O /| || | || |\ || | / / / / \ /
;| / , " .\ \ | _/ | || | || || || | / /__ / /__ / /
;" , .;\ \ |__| |__||__|__|| || ||__|/______/______|/__/
| / . ___\ \ | |/ |
; ; ..\ / | /
' ..;|\____/ |____/
. ' .;|;/ _________
|.;|' ._____-----===""""" """"----____
' ,|.;| (___ _____)
. ,#|..;| \.."""""""-------________-----"""""..../
,#/..;| \:\::::::\......\....../.....::::/:::/
/##/.;| "-""-_::_\::::::\::::/""-_:::_-""--"
/###|,;;| "" \::::/""__" "-"
|###/..,|https://muck.spindizzy.org "--"
|##/....| muck.spindizzy.org The Successor to
\#|..;;| ____ ____ ____
/..;;| Port 7072, SSL 7073 |_ _|| -- | --
|__| |__| &|__|
'connect <character> <password>' to connect.
'connect guest guest' to try out life as a guest.
'WHO' lists who's awake; 'QUIT' (all caps) leaves us.
WHO
Player Name On For Idle Doing...
fluffy 00:36 36m @ music and science
Mako 00:36 2m @ Frog Blast The Vent Core!
Roofus_roo 00:51 51m @
Casandro 01:01 12m @
Niny'ah 01:59 1m @
5 players are connected. (Max was 42)
connect Agris Hoh5Iet&
########################### WELCOME TO SPINDIZZY ############################
## Please type 'news behaviour' for an explanation of how SpinDizzy's ##
## Acceptable Use Policy (AUP) applies to behaviour on the muck in general.##
## It covers when certain types of behaviour are and are not appropriate, ##
## and also how to react when someone's behaviour is upsetting you. ##
## * Useful Commands: ##
## +read, cread - The global bulletin boards. ##
## events - Find out what's going on around here! ##
## map, luge, bus- Gets you around SpinDizzy. ##
## @shout - @shout something IMPORTANT you want all to hear. ##
## wa, find - Find out where everyone is. ##
## ##
## (Updated 08/20/2013) Type 'news legal' for our legal document. By ##
## continuing to access SpinDizzy, you agree to the terms in the document. ##
#############################################################################
The Rose Garden(#304RLCJ)
The water fountain stands at the center of the Rose Garden,
a circular pond with cement funnels, water turned off for the fear of
ice. From it, running in the cardinal directions, are twin avenues
covered in about six centimeters of snow; and surprisingly deep straits
of water that extend to the distance. A light fog rises from the warm
water, condensation slowly eating away the snowfall.
Bracketing the fountain and several curled benches the roses
grow, with the larger flowers still poking out from the white blanket
in concentric circles out to the trees. A vertical orange wall with
notes sticking to it serves as the bulletin board, and a drinking
fountain offers something to sip on.
A light dusting of snow coats the benches and skims on the leaves of the rose bushes, and the bare branches of the oaks reach over the pathways, with the leaves heaped against their trunks.
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[D]own, [E]ast, [N]orth, [S]outh, [U]p, [W]est, and SNOW
Contents: Niny'ah, 'Mako, Nova, fluffy, Dragoncat, 8 Foot Tall Blue Spruce Xmas Tree, 2021 Christmas Tree, Ancient Oak, Social Firepit, Portable Cushion/Beanbag Pile, PrismaCola Vending Machine, Expo '13 Marker, Fountain, Bulletin Board [Fake], and SIGN - URL Listener Active! [Fake]
## You have now connected to Spindizzy 2 times. Today is 12/14/21 and it is now 11:15:25 Spindizzy (Pacific) Time.
## You last connected from 2001:470:e918:20::2(38211) at 12/14/21 09:55:19 AM(PST)
## There are possible hidden listeners here.
### You have 16 unread messages in: SpinDizzy Main Bulletin Board. Type '+read' to check the board.
### You have 18 unread messages in: Roleplay Bulletin Board. Type 'rpread' to check the board.
### You have 100 unread messages in: New Commands Message Board. Type 'cread' to check the board.
map
Map of SpinDizzy (default):
o B B B P . . * G +-------LEGEND-------+
F . . F B C . B C |P Park S Shore|
P B $ B F P B B B |F Forest G Grass|
B B P P P B B B B |B Building C City |
B C C C<P>S S S ~ |^ Mountains ~ Water|
C H C C C P B S ~ |* Crack o Hole |
P B B B ? . ? ~ ^ |? ???? . Empty|
o B F B P P ~ P ^ +--------------------+
B B ~ F P B . F ^
You're at 0 north, 0 east.
bus
A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on. You get an odd feeling as you step on...
Spindizzy Tram System
Thick pale pink carpeting lays underfoot, the cabin of the monorail
pressurized by hidden vents whose hissing you can softly hear as you make
yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
the shape of a grand aircraft and is richly decorated, with a cozy bistro at
one far end of the compartment, and a harpsichord lit by a baby spotlight at
another. There are no windows, but indirect lighting glows from panels high on
the walls. A chandelier dangles at the halfway point of the cabin's length,
pivoting gently in response to the light-speed motions of the tram.
The engines wind to life and, as the floor thrums with their power, the
gentle cant of Patricia's automated voice sounds; the feminine voice first
soothing to the ears, but soon running off into a wild garble of high-pitched
garbling, sobbing, and crazed giggling that leaves you wondering if this
monorail is exactly the safest way around..
"Welcome to Patricia. Praise the Imperium! Please make sure your
transit-card is available for collection and remember that false boarding is
a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[O]ff, [R]equest / [A]sk, and Look at the [destination] list
Contents: Rampart
destination
On the front of the tram reads a list:
Balloon Fields (S4 W6) | Jellicle Fields
[Bar] Charlie's Bar (N1 E2) | Library (N2 E3)
Care-A-Lot Square | Main Street (N3 E1)
Centaur Square (N0 E8) | Memorial Park (N1 W1)
Chapel, The | Navigation Room
Christmas Tree Home (N4 E0) | Neopolis (S1 W1)
Console River delta (S4 E8) | Oak Park (N2 E1)
Duma Mountain | Odd Books
Edgeworld Park (S4 E10) | Rift (N4 E4)
Fountain of Deep Time (S8 W0) |
French Quarter (N3 E0) | Rose Garden (N0 E0)
Gaelic Ruin (S1 E1) | Shroomie Farm (N4 E6)
Glade, The | Solitary Plateau (S6 W3)
Heck | Squirrel Park (S4 E0)
Hologram Chamber | Tesseract Apts.
Hotel California (N5 E5) | West Market Circle (N0 W2)
[Cra]dle of Lud - Patricia's "Home"
Patricia needs only the first three letters of a destination.
look Rampart
A four-foot tall bipedal fox, dressed in an outfit solid shiny
grey metallic suit. He wears a thick belt flashing like Christmas tree
lights, shoes and gloves like liquid plastic, and a ragged, dirty, and
torn 'Pasco, Schenectady & Camelot Railroad' engineer's cap. He would
of course go nowhere without his hyperfrictive mail hook.
look
Spindizzy Tram System
Thick pale pink carpeting lays underfoot, the cabin of the monorail
pressurized by hidden vents whose hissing you can softly hear as you make
yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
the shape of a grand aircraft and is richly decorated, with a cozy bistro at
one far end of the compartment, and a harpsichord lit by a baby spotlight at
another. There are no windows, but indirect lighting glows from panels high on
the walls. A chandelier dangles at the halfway point of the cabin's length,
pivoting gently in response to the light-speed motions of the tram.
The engines wind to life and, as the floor thrums with their power, the
gentle cant of Patricia's automated voice sounds; the feminine voice first
soothing to the ears, but soon running off into a wild garble of high-pitched
garbling, sobbing, and crazed giggling that leaves you wondering if this
monorail is exactly the safest way around..
"Welcome to Patricia. Praise the Imperium! Please make sure your
transit-card is available for collection and remember that false boarding is
a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[O]ff, [R]equest / [A]sk, and Look at the [destination] list
Contents: Rampart
Request
Patricia's navigation computer does not know where that is.
Request plato
Patricia's navigation computer does not know where that is.
ask
Patricia's navigation computer does not know where that is.
Rift
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
request Rift
Agris requests Casa De Fruitbat Farms (N4 E4). Patricia steps on the gas, pinning everyone against their seats. Casa De Fruitbat Farms (N4 E4) is reached in a blink of the eye.
WHO
Player Name On For Idle Doing...
Agris 00:07 0s @
fluffy 00:43 1m @ music and science
Mako 00:44 21s @ Frog Blast The Vent Core!
Roofus_roo 00:59 59m @
Casandro 01:09 20m @
Niny'ah 02:07 38s @
6 players are connected. (Max was 42)
Where
whereis.muf v1.4, by Jaffa Tamarin. Use Where #help for help.
where #help
where v1.4 -- by Jaffa Tamarin
Options:
where <player> search for location of <player>
where #help help screen for where
where #unfind set yourself unfindable by where
(you will also be unfindable if set Haven,
or in a room set Haven)
where #!unfind set yourself findable (unless Havened)
where #notify set yourself to be notified of successful
where attempts (default)
where #!notify switch off normal where notification
where #inform set yourself to be notified of failed
where attempts
where #!inform no failed where notification (default)
where #hideroom hide current room from where
where #!hideroom set the room findable again
where Agris
Agris is in Spindizzy Tram System.
From Spindizzy Tram System, Agris is searching for your location.
out
You try and leave Patricia, but she doesn't like that idea! After some carefully chosen words, she lets you out via an exit.
Casa De Fruitbat Farms (N4 E4)(#376RL)
An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland. Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery. The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation. The sign above the store reads 'Casa de Fruitbat!'
Obvious Exits:
[E,W] The rift resurfaces to the east and west of here.
[N] The lands to the north are natural forest.
[S] The farm roads converge as they go south to a large plaza.
[U] Fly up into the skies.
[D] Enter the fruit stand.
[LP] Nearby to the southwest is a landing pad for VTOL craft.
Contents: TicketBot
look TicketBot
TicketBot is a demonstration object to show a request/ticketing system. The main command for this object is [demo] which will display a list of requests, filtered against "All requests which are not closed". Secondly, [demo] with any argument which is not an accepted command will show the help screen. [demo #help] for example.
demo
# | Category | Requestor | Staff | Submitted | Modified | Status | Comments
-------------------------------------------------------------------------------------
1 Typo Kinsor None 12/05/12 03/04/16 Read 0
Subject: Demo system with commenting test.
2 Other Kinsor None 12/06/12 12/06/12 New 0
Subject: I was asked a question about how to make an MPI exit lock, do you remember how to do that?
3 Help Kinsor None 12/06/12 12/06/12 New 2
Subject: This is the third comment, on v1.0
5 Other Kinsor None 12/10/12 12/10/12 New 1
Subject: This is a subject line.
6 Other Kinsor None 12/22/12 Never New 0
Subject: Add a mail alias to send mail to the mayor.
D
You approach wide hole in the ground.
CDF:Lobby
The lobby of Casa de Fruitbat is a tall two-story affair with a slat floor, to remove dust from your feet, and tall glass windows that look out upon the orchards. On the ceiling are strung demonstrative models of fruit (made of plaster and plastic, sorry!) dangling on cables, while the walls here are covered in large picture displays of meal preparations in a riot of colorful lively energy. To the left is a chilled area of the fruit stand with doorways tall enough to fly through, and to the right a smaller staircase leads to a historical tour platform which features several pictures of brown fuzzy bats with red eyes explaining that the secret to attaining the best fruit is skillful pollination.
Obvious Exits:
[O] Leave this fruitstand!
You found one Unicode character!
O
Casa De Fruitbat Farms (N4 E4)(#376RL)
An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland. Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery. The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation. The sign above the store reads 'Casa de Fruitbat!'
Obvious Exits:
[E,W] The rift resurfaces to the east and west of here.
[N] The lands to the north are natural forest.
[S] The farm roads converge as they go south to a large plaza.
[U] Fly up into the skies.
[D] Enter the fruit stand.
[LP] Nearby to the southwest is a landing pad for VTOL craft.
Contents: TicketBot
LP
Casa De Fruitbat - Landing Pad
The area here is flat and marked off for aircraft landing by three concrete pads, set off from the farmland by a grassy berm and a mesh wall to screen debris that might fly up from hovering vehicles. A nearby shed contains parking for a yellow-tracked farm tractor, a flat trailer with collapsible canvas walls, and a smaller trailer containing various scraps. A black and yellow painted kiosk sits up on the berm side of the pad covered in navigation antenna and emitting a low thrumming noise.
A sign on the side of the shed reads '[WELCOME TO CASA DE FRUITBAT]' and below that a painted-on possum in a jumpsuit remarks -- '[Ground/Air Services Provided by Raycraft Transit - Call Ch. #2]'
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[O] Out
editplayer
Player Hammer V1.4 (C) 1994-1998 by Triggur
-------------------------------------------
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is .
5. You can NOT throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is ''.
10. Your taste message is ''.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
3
Enter your sex or '.' to abort.
.
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is .
5. You can NOT throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is ''.
10. Your taste message is ''.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
4
Enter your species or '.' to abort.
Vulpes Flourinectie
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can NOT throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is ''.
10. Your taste message is ''.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
5
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is ''.
10. Your taste message is ''.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
9
Enter your scent message or '.' to abort.
Ozone and Alpine
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is ''.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
10
Enter your taste message or '.' to abort.
Like a 9 volt battery
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is ''.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
11
Enter your feel message or '.' to abort.
Incredibly soft with the occasional Crackle and POP! of electricity
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
13
Enter what others see when you speak or '.' to abort.
The word 'Agris ' will be inserted automatically... do not type it!
yips
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
12
Enter what you see when you speak or '.' to abort.
The word 'You ' will be inserted automatically... do not type it!
yip
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
14
1. When you sweep a player, the normal message is displayed.
2. When you sweep several players, the normal message is displayed.
3. When you get swept, the normal message is displayed.
4. Return to main menu.
Enter '1' through '4' or 'Q' to QUIT.
Q
Done.
editplayer
Player Hammer V1.4 (C) 1994-1998 by Triggur
-------------------------------------------
Your name is Agris.
2. Your description is ''
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
2
Would you like to convert this description to standard MPI (this may not work for complex MPI or MUF-based descriptions)? (YES/no)
YES
< Entering editor. Type '.h' on a line by itself for help. >
< '.end' will exit the editor. '.abort' aborts the edit. >
< Poses and says will pose and say as usual. To start a >
< line with : or " just preceed it with a period ('.') >
< Insert at line 2 >
.h
MUFedit Help Screen. Arguments in [] are optional.
Any line not starting with a '.' is inserted at the current line.
Lines starting with '..', '."' , or '.:' are added with the '.' removed.
------- st = start line en = end line de = destination line -------
.end Exits the editor with the changes intact.
.abort Aborts the edit.
.h Displays this help screen.
.i [st] Changes the current line for insertion.
.l [st [en]] Lists the line(s) given. (if none, lists all.)
.p [st [en]] Like .l, except that it prints line numbers too.
.del [st [en]] Deletes the given lines, or the current one.
.copy [st [en]]=de Copies the given range of lines to the dest.
.move [st [en]]=de Moves the given range of lines to the dest.
.find [st]=text Searches for the given text starting at line start.
.repl [st [en]]=/old/new Replaces old text with new in the given lines.
.join [st [en]] Joins together the lines given in the range.
.split [st]=text Splits given line into 2 lines. Splits after text
.left [st [en]] Aligns all the text to the left side of the screen.
.center [st [en]]=cols Centers the given lines for cols screenwidth.
.right [st [en]]=col Right justifies to column col.
.indent [st [en]]=cols Indents or undents text by cols characters
.format [st [en]]=cols Formats text nicely to cols columns.
---- Example line refs: $ = last line, . = curr line, ^ = first line. ----
12 15 (lines 12 to 15) 5 $ (line 5 to last line) ^+3 6 (lines 4 to 6)
.+2 $-3 (curr line + 2 to last line - 3) 5 +3 (line 5 to curr line + 3)
.end
< Editor exited. >
Your name is Agris.
2. Your MPI description is:
You see nothing special.
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
2
< Entering editor. Type '.h' on a line by itself for help. >
< '.end' will exit the editor. '.abort' aborts the edit. >
< Poses and says will pose and say as usual. To start a >
< line with : or " just preceed it with a period ('.') >
< Insert at line 2 >
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
.end
< Editor exited. >
Your name is Agris.
2. Your MPI description is:
You see nothing special.
You see a 1.2 meter vulpes with mostly snow white fluffy fur and giant black tipped fennec ears. This fox hybrid seems to be wearing a kind of exotic hat, probably to keep heat from being radiated out through those giant ears. They seem a bit out of place on an otherwise snow white arctic. There are faded grey markings on their snout that start at their eyes and stream down to their mouth. You see a bushy black-tipped tail, fluffy black paw gloves with sharp white claws and pink pads. You swear to occasionally see small electrical sparks jump from the claws.
3. Your sex is .
4. Your species is Vulpes Flourinectie.
5. You can throw items.
6. Your home is Newcomer's Island(#1603).
7. You can hand/be handed items.
8. You can NOT fly.
9. Your smell message is 'Ozone and Alpine'.
10. Your taste message is 'Like a 9 volt battery'.
11. Your feel message is 'Incredibly soft with the occasional Crackle and POP! of electricity'.
12. When you speak you see 'You yip [...]'.
13. When you speak others see 'Agris yips [...]'.
14. Edit sweep messages.
Enter '2' through '12', or 'Q' to QUIT.
q
Done.
look
Casa De Fruitbat - Landing Pad
The area here is flat and marked off for aircraft landing by three concrete pads, set off from the farmland by a grassy berm and a mesh wall to screen debris that might fly up from hovering vehicles. A nearby shed contains parking for a yellow-tracked farm tractor, a flat trailer with collapsible canvas walls, and a smaller trailer containing various scraps. A black and yellow painted kiosk sits up on the berm side of the pad covered in navigation antenna and emitting a low thrumming noise.
A sign on the side of the shed reads '[WELCOME TO CASA DE FRUITBAT]' and below that a painted-on possum in a jumpsuit remarks -- '[Ground/Air Services Provided by Raycraft Transit - Call Ch. #2]'
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[O] Out
call #2
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
2
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
o
Casa De Fruitbat Farms (N4 E4)(#376RL)
An area of low rolling hills and short grasses, the area here is spread with orchards of fruit trees, vineyards, and farmland. Curved roadways of cement wind between the farm plots, flanked by short fences and the occasional storage shed for machinery. The harvest here changes depending upon the season; however the fields are always well-kept and can be considered a bit park like with the occasional flat bench at the corners of each plot and a large plaza to the south.
At the western side of the field, a store stands ready to sell its goods, complete with produce bins for the local fruits (with three kinds of gooseberry!), vegetables, alcoholic drinks, sandwiches, souvenir hats, and other products of the Fruitbat Corporation. The sign above the store reads 'Casa de Fruitbat!'
Obvious Exits:
[E,W] The rift resurfaces to the east and west of here.
[N] The lands to the north are natural forest.
[S] The farm roads converge as they go south to a large plaza.
[U] Fly up into the skies.
[D] Enter the fruit stand.
[LP] Nearby to the southwest is a landing pad for VTOL craft.
Contents: TicketBot
bus
A sleek tram rushes around the corner at high speed with a startling sonic boom, stopping only at the last possible second to let you on. You get an odd feeling as you step on...
Spindizzy Tram System
Thick pale pink carpeting lays underfoot, the cabin of the monorail
pressurized by hidden vents whose hissing you can softly hear as you make
yourself comfortable, perhaps upon one of the nearby plush-upholstered swivel
chairs or soft modular sofas. The spacious tubular cabin of Patricia resembles
the shape of a grand aircraft and is richly decorated, with a cozy bistro at
one far end of the compartment, and a harpsichord lit by a baby spotlight at
another. There are no windows, but indirect lighting glows from panels high on
the walls. A chandelier dangles at the halfway point of the cabin's length,
pivoting gently in response to the light-speed motions of the tram.
The engines wind to life and, as the floor thrums with their power, the
gentle cant of Patricia's automated voice sounds; the feminine voice first
soothing to the ears, but soon running off into a wild garble of high-pitched
garbling, sobbing, and crazed giggling that leaves you wondering if this
monorail is exactly the safest way around..
"Welcome to Patricia. Praise the Imperium! Please make sure your
transit-card is available for collection and remember that false boarding is
a serious crime punishable by law. We hopehopeHOPE you enjoy your trip, but
not the faaallllll. ALL EXITS ARE NOW CLOSED. PLEASE STAY FOR THE SHOW. WHY
WON'T YOU STA--STOP, YOU'RR.R.R..E MAKING FUN OF MhMHME.."
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
[O]ff, [R]equest / [A]sk, and Look at the [destination] list
Contents: Rampart
destination
On the front of the tram reads a list:
Balloon Fields (S4 W6) | Jellicle Fields
[Bar] Charlie's Bar (N1 E2) | Library (N2 E3)
Care-A-Lot Square | Main Street (N3 E1)
Centaur Square (N0 E8) | Memorial Park (N1 W1)
Chapel, The | Navigation Room
Christmas Tree Home (N4 E0) | Neopolis (S1 W1)
Console River delta (S4 E8) | Oak Park (N2 E1)
Duma Mountain | Odd Books
Edgeworld Park (S4 E10) | Rift (N4 E4)
Fountain of Deep Time (S8 W0) |
French Quarter (N3 E0) | Rose Garden (N0 E0)
Gaelic Ruin (S1 E1) | Shroomie Farm (N4 E6)
Glade, The | Solitary Plateau (S6 W3)
Heck | Squirrel Park (S4 E0)
Hologram Chamber | Tesseract Apts.
Hotel California (N5 E5) | West Market Circle (N0 W2)
[Cra]dle of Lud - Patricia's "Home"
Patricia needs only the first three letters of a destination.
Request Tesseract Apts.
Agris notices Archway to Tesseract Apts. Agris plays the 'stop here' chord. Patricia grudgingly slows down.
out
You try and leave Patricia, but she doesn't like that idea! After some carefully chosen words, she lets you out via an exit.
Archway to Tesseract Apts
A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
The air here is cool and quiet, regardless of the weather outside.
Obvious Exits:
Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
Contents: Zeph
You found one Unicode character!
WHO
Player Name On For Idle Doing...
Agris 00:26 0s @
fluffy 01:02 17m @ music and science
Mako 01:03 6m @ Frog Blast The Vent Core!
Roofus_roo 01:17 1h @
Casandro 01:27 38m @
Niny'ah 02:25 18m @
6 players are connected. (Max was 42)
who
You are the only one awake here.
There are no sleepers here.
look Zpeh
I don't see that here.
look Zeph
This particular creature looks like a....well, it's hard to say _what_ it looks like, other then something small. 3 inches, to be precise. It might possibly be a chipmunk were it not for a few subtle yet essential details. Firstly, it's blue. A bright aquamarine with pale green stripes along its back. Secondly, it seems to have luminescent green eyes. Thirdly, the forearms appear to be vestigal wings - each hidden by a small fan. Vents run up and down the sides of the creature's body, each tinted the same pale green. There appears to be a pepetual breeze stirring its fur, even when the fans are not spinning. Perhaps that soft humming noise has something to do with it?
In keeping with the halloween season, it has a miniature pair of felt bat wings tied to its back. They flutter slightly as if in a constant breeze.
sniff Zeph
You sniff Zeph!
smell Zeph
You smell nothing special.
taste zeph
You taste nothing special.
lick Zeph
You lick Zeph!
help
MUCK Reference Manual for FBMuck 6.00
by Revar Desmera <revar@belfry.com>
You may get a listing of topics that you can get help on, either sorted
Alphabetically or sorted by Category. To get these lists, type:
help alpha or
help category
help alpha
Alphabetical List of Topics:
You can get more help on the following topics:
Symbols
@action @armageddon @attach @bless @boot
@chown @chown_lock @contents @create @delta
@describe @dig @drop @dump @edit
@entrances @fail @find @force @idescribe
@kill @link @list @lock @mcpedit
@mcpprogram @name @newpassword @odrop @ofail
@open @osuccess @owned @password @pcreate
@program @propset @ps @recycle @restart
@restrict @set @shutdown @stats @success
@teleport @toad @trace @unbless @unlink
@unlock @usage @wall
A's
abode
B's
bogus builder
C's
cheatsheet chown_ok control costs
D's
dark drop drop-to
E's
examine
F's
failure flags
G's
gender get give go goal gripe
H's
haven help home homes
I's
inventory
J's
jump_ok
K's
kill kill_ok killing
L's
link_ok linking look
M's
man money mucker
N's
news
O's
objectmatching outputprefix outputsuffix
P's
page pose propdirs propdirs-example
put
Q's
quell quit
R's
rob robbery
S's
say score sex startingout sticky
strings substitutions success
T's
timestamps types
V's
vehicle
W's
whisper who wizard
Z's
zombie
Use 'help <topicname>' to get more information on a topic.
whereare
WhereAre 1.3b -- 16 Characters awake -- 1 to show a room
-Location--------------Characters-Comments-----------------------------------
Archway to Tesseract Apts 1 If you lived here, you'd be home.
- Present: Agris
= Directions: bus, r tesseract
The Rose Garden 3 The Rose Garden, center of the world!
- Present: Niny'ah fluffy
= Directions: rose
Tin Lizzie's Sleek Fittings 1 Clothing for all forms and all occasions
- Present: Sonja(Z)
= Directions: luge N3 E0, SF
Recycling Center Backyard 2 Where even machines are quiet
- Present: Mako Casandro
= Directions: luge s2 e8, re, b
-----------------------------------------------------------------------------
4 rooms listed.
look
Archway to Tesseract Apts
A broad archway separates Tesseract Gardens Apartments from the street outside. Set into each side is a small wrought iron gate with an engraved wooden sign: "Office" on the left and "Foyer" on the right. Through the arch is a tiny roofless patio lined with stone walls and filled by a delicate spiral staircase which rises out of sight. Bouganvilla twines along the banisters, reaching up toward the sunlight.
The air here is cool and quiet, regardless of the weather outside.
Obvious Exits:
Mailroom, Manager's Office, Out (to the street), and Up (the stairs)
Contents: Zeph
Up
Garden Gazebo
This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.
Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
<Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
Metal
Garden of Metal
This little lawn has the feel of a machine garden - a place where fertile soil brings forth bright, polished metal.
An old convertible has been carefully parked in the center of the lawn and allowed to take root - almost literally. Small trees reach upward from the passenger area while dangling ivy trails its way down the sides, admiring its reflection in the shining chrome. Miniature rosebushes serve as wheels and the space underneath the body has been taken over by shade-loving phlox, giving the impression that the entire vehicle floats upon a green and lavender cloud.
Nearby sits an antique printing press, looking ready to emblazon today's headlines across leafy green pages. A tiny spring of clear water bubbles out of a flatbed scanner, then dances past the printing press, ready to deliver the news far and wide.
A double row of trees surround the garden, sheltering it from view.
(. This room has look-traps. Type 'look details' for instructions.)
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
<Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Stone Garden, and Counterclockwise to Fire Garden
Contents: Object 1900
look details
Some of the features of this room have more detailed descriptions. Try typing 'lookat <thing>' where <thing> is something mentioned in the description. (For example 'lookat gazebo').
lookat gazebo
You see nothing special.
lookat flatbed
I don't see that here.
lookat garden
I don't see that here.
lookat spring
The scanner is a boxy affair, much larger than the models on the market today. Its cover has been propped up with a stick; instead of the normal transparent glass you see the rippling surface of a pool of water. The whole thing is at a slight angle so the water spills over the front but not the sides.
lookat Object 1900
I don't see that there.
get Object
Taken.
inv
You are carrying:
Object 1900
You have 2040 Unicode characters.
look Object
It's a statue. Of a big 1900. Okay, so it's not very imaginative, but if you can think of anything more appropriate for db #1900 I'd be happy to hear it.
drop Object
Dropped.
inv
You aren't carrying anything.
You have 2040 Unicode characters.
out
Garden Gazebo
This is a smallish open-walled hexagonal structure with white walls and dark green trim. Six arched entrances support the pointed roof, each one leading down to to a path through one of the many gardens. Someone has furnished the place with two tiny wrought-iron tables and four matching chairs, additionally six small benches pokes out of the corners at just the right height for sitting.
A ring of metal about a yard in diameter, surrounded by curlicue designs, has been inlaid into the center of the wooden floor.
Tucked away in one corner (perhaps you miscounted those benches) is a small spiral staircase leading up and down. Bouganvilla twines along its railings as well as the gazebo wall behind it.
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
<Air>, <Down> the Spiral Staricase, <Fire>, <Metal>, <Stone>, <Up> the Spiral Staircase, <Water>, and <Wood>
Contents: Ditto, and SIGN: Apartments can be reached by going through any of the gardens. To get back out, just go <out> until you reach the entrance.
Fire
Garden of Fire
Golden sunlight streams down, reflecting back in various strengths and shades, from the brilliant California poppies to the pale yellow clusters of tiny chamise flowers. Small trees - live and scrub oak for the most part - offer little puddles of shade here and there. A thatched hut sits out on the edge by itself.
(. This room has look-traps. Type 'look details' for instructions.)
Reds and purples dance on the horizon of the sunless sky in the crisp, cold air. The time's around 7 pm.
Obvious Exits:
<Center> to Gazebo, <In>to Apartment Foyer, Clockwise to Metal Garden, and Counterclockwise to Air Garden
You found one Unicode character!
In
Fire Foyer
This hexagonal entryway is larger than it appears from the outside. The walls are of some material resembling sandstone, and a circular red carpet covers the floor. Five plain doors in red frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
Obvious Exits:
[St]airs leading Down, out, Room <1> (Phoex), and Room <6> [Cirro]
St
Fire Room
*** We are currently looking for someone to redesign this area. ***
*** Contact Rhea for details. ****
Obvious Exits:
Out, and Up
Up
Fire Foyer
This hexagonal entryway is larger than it appears from the outside. The walls are of some material resembling sandstone, and a circular red carpet covers the floor. Five plain doors in red frames are set into the walls, each with a name or number on a plaque. The sixth doorway opens onto a small stairway leading down and an archway in the opposite wall leads out to a garden.
Obvious Exits:
[St]airs leading Down, out, Room <1> (Phoex), and Room <6> [Cirro]
1
Fire Apt
This is Phoex's apartment, it's pretty bare right now as he's just recently moved in. The lighting is quite different from the other Fire apartments, the reds and yellows mixing with soft blues and greens which dance like water
Obvious Exits:
[O]ut
notify
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
globals
Globals Listing Utility
-----------------------
This program lists global commands available on this MUCK.
> globals #help -- shows this screen
> globals #list -- complete alphabetized global listing
> globals #page -- lists pages available
> globals #page {n} -- lists indicated page
> globals {name} -- shows information for indicated global
Pages available: 1 to 8.
global #list
Complete Globals Listing
Global Description Help Info
---------------------------------------------------------------------------
+map Use or even create a map +map #help
+read Read the global bulletin board look +read
. A mindmeld-ish type of communication program. . #help
3who Compact list of who's connected 3who
@Archive Preserve your creations again all disasters! look @archive
@Arrr Talk like a pirate! Arrr! look @arrr
@Backlink Open an exit back where you came from look @backlink
@Boki It is just like that! look @boki
@Bootme Shed your excess connections @bootme
@Breaklink Is somebody following you? Make them stop. @breaklink #help
@Bulletin See the latest news and weather reports @bulletin #help
@Check Verify your stuff is built right look @check
@Claim Take ownership of (potentially complex) things @claim #help
@Dance Have the fun of dancing for yourself look @dance
@Disconnec Disconnects from the game; can be used with MPI. (none)
@Errorchec Find out why your programs keep crashing! @ec #help
@Gender Set your @gender and @species look @gender
@Image Just in case your mind's eye is broken @image #help
@Laston Find out when somebody was last on look laston
@Mpi Test a little MPI without killing yourself. look @mpi
@Mpilink It's not really clear what this *does* do... @mpilink #help ...?
@Muf Test a little MUF without hurting anyone look @muf
@Psearch Do all sorts of snooping around @psearch #help
@Recycle Get rid of old junk (safely) look @rec
@Recycle! Recycle stuff that's far away (unsafe!) look @rec!
@Register Create an alias for some hard-to-remember thing @reg #help
@Relink Relink an old exit to a new destination look @relink
@Save How long until the next save? ns (or look ns)
@Scent Sets your scent, feel, and taste props easily. look @scent
@Sdesc Write a short desc (for short-desc look filter) look @sdesc
@Shout Tell the world your oh-so-important news @shout #help
@Shoutwho Find out who's listening to your @shouts look swho
@Sizer How big is it? look @sizer
@Sweep Find out if you are being wiretapped! @sweep #help
@Typo Found a typo? Want to fix something? look @typo
@View Look at a documented Muf program look @view
@When Check time stamps on an object @when <object>
@Will Lets the wizards know what to do with your stuff @will
@Xdig Create a room and the exits to and from it @xdig #help
Attributes List your superpowers for the world attr #help
Banish Exclude people from your mighty kingdom banish #help
Care Quickly get to Care-A-Lot look care
Change Fix a little bit of incorrect text look change
Charlie's Get over to Charlie's Bar look cb
Charter Go to the Charter Park look charter
City hall Try to beat City Hall (none)
Cp copy or move properties around look cp, look mv
Cs Get to Centaur Square, if you're going there. look cs
Date What day is it? look date
Doing Adjust what shows up in the WHO list look doing
Dosign Hold up a sign, Wile E. Coyote style look dosign
Eat Eat, drink, or just order food eat #help
Edit With TinyFugue, edit messages and properties edit #help
Editact Edit the actions of the rooms you own editact #help
Editobject Create and adjust objects editobject #help
Editplayer Quick 'n' dirty character setup editplayer #help
Editroom Tinker with rooms you already @dig editroom #help
Editzombie Make your own zombie/puppet/pet look editzombie
Events Find out what events are going on! look events
Exitcheck Check *all* your exits at once. @view $exitcheck
Exits Look at the exits in your room exits #help
Fdrop The manipulation of the fake look fdrop
Fetch Go on, boy, fetch! Fetch it! Good boy! look fetch
Find See who's who and who's where find <name>
Findiic Finds others who are actively looking for RP findiic
FUND SimCity cheat to add more money look FUND
Globals The most self-referential entry on this list globals #help
Gohome There's no place like home... gohome
Hand Hand stuff you have to somebody else hand #help
Helpstaff Who might be able to help, and isn't a wizard? look helpstaff
Heroes Who can save the day? look heroes
Hideme How not to be seen. look hideme
Holidays See the holidays of SpinDizzy! holidays
Homefinder Find available new hoomes homefinder #help
Hugall Hug everyone in the room look hugall
Inventory Check what you're carrying inventory
JOKE Brighten your day with a quick joke. look joke
Laston Find out when someone was last awake laston <name>
Listspec Find characters whose species matches a pattern listspec #help
Logmeoff Help your willpower along logmeoff #help
Look See the sights look #help
Lookat Look at objects others are carrying lookat #help
Ls List items in the vicinity look ls
Lsedit The only way to enter text painlessly look lsedit
Lsprop List properties on some object look lsprop
Luge Zip someplace in a moment look luge
Mail Send, receive and store page #mail, safely mail #help
Makedrink Create something to drink look makedrink
Makefood Create something to eat look makefood
Minfo Find out who wants to 'meet' you look minfo
Mjoin Meet, or be met meet #help
Morph Shapeshift for ease and comfort morph #help, #help2
Msgmacs See all the MPI macros we have look msgmacs
Mupl Find players -- no, *really* find them! mupl #help
Mutter Say, but not so clearly, to somebody mutter #help
Nn (No news is good news.) look nn
Nws Find out who's got what nickname look nws
Objectedit Create and manipulate fake objects objecteditor #help
Page Send a message to someone distant page #help
Park Go to the Park of the Day, and join the fun! look park
Paste Throw a bunch of text to the muck at once look paste
Pfind Find where the puppets are look pfind
Pinfo Read about your fellow players pinfo #help
Playerlist Get a list of everybody look playerlist
Plib Search our ornate MUF library plib #help
Pman Manage the public listing of zombies (none)
Ponder Think about something, loudly look ponder
Pose Go ahead and do things look pose
Pp Page a bunch of people at once pp #help
Put Put it down now. NOW, I say. Just put it DOWN. look put
Pwho Make up handly lists of your friends pwho #help
Quickexit Another tool for setting up your exits @view $quickexit
Railroad The quick way to a new place look railroad
Ride Give/take a ride to/with someone ride
Ridemode How do you offer rides to your friends? ridemode #help
Robot play Get to the Giant Robot Playground look robot
Roll Throw dice look roll
Rose Go to the central meeting area, the Rose Garden. look rose
Rpc Go to RolePlay Central look rpc
Rpp (none) (none)
Rpread The RP bulletin board. look rpread
Run Make a quick dash for someplace else look run
Say You just start talking after you say sayhelp
Sayset More 'say' options than you can understand sayhelp
Sge Very recommended -- _set_ all your exits at once look sge
Showme How to be seen. look showme
Sing About the Moon and the June and the spring-a look sing
Smell Show off how nosy you are smell #help
Spinbottle Spin the bottle... look spinbottle
Spoof For anonymous and vaguely amusing messages spoof #help
Stats See a count of what objects you own stats
Su Switch Users. Alternate characters not included look su
Swa Tell the world where you are l swa
Swad Tell the world how to get here look swad
Teleport Move elsewhere instantaneously teleport #help
Throw Ever want to just throw something at somebody? throw #help
Tictactoe Play tictactoe! It learns, too... (none)
Time It's later than you think, but what do yo think? look time
Untram Undo any running temporary random morph look untram
Uptime Find out how long the muck's been running uptime
Vehicleham An easy way to manage/create vehicles. editvehicle #help
Verball Do something to everybody in the room look va
Villains Who can threaten the day? look villains
Vote Cast your ballot on the pressing issues of today vote #help
Watchfor Watch for your friends/enemies/fellow muckers watchfor #help
Whatis Even more pointless categorizing whatis #help
Whengraph Watch the population rise and fall! wg #help
Whereami Are you on the map? If you are, we know where look whereami
Whereare Check out the local hang-outs whereare #help
Whereis Search for someone's location whereis #help
Whisper Talk to just a few in the room with you whisper #help
Who Who's here? Here's who look who
Whoami Reports who you currently are look whoami
Whodoing What people are doing with their time wd #help
Whospecies Check characters' genders and species whospecies #help
Wizzes See what wizards are available wizzes #help
Wstat Set your Stat column in WhoSpecies wstat <message>
Zwhereare Toggles zombies on (z) or off (x) temporarily. (none)
whatfor #help
?SYNTAX ERROR (Type 'commands', 'help', or 'globals' for help.)
watchfor Help
WatchFor: Can't find a player by that name!
watchfor #help
WatchFor 3.02-SD1 by FoxFireX [ rstrain@engr.latech.edu ]
---------------------------------------------------------------------------
watchfor #help This screen
watchfor #changes Display changes to this version of watchfor.
watchfor #formathelp Information regarding connect notify formats.
watchfor List all players who you are watching
for that are online.
watchfor #on Turn on announcing of player login/out.
watchfor #off Turn off announcing of player login/out.
watchfor #list List players you are watching for.
watchfor <player> Add player to your watch list.
watchfor !<player> Remove player from your watch list.
watchfor #parenon Display information about multiple connections. [default]
watchfor #parenoff Do not display additional information.
watchfor #temp Show who is on your temporary watchfor list.
watchfor #temp <plyr> Be informed of player's next login/logout.
watchfor #temp !<plyr> Remove a player from your temporary watchfor list.
watchfor #hidefrom <plyr> Don't allow player to know when you're online.
watchfor #hidefrom !<plyr> Remove player from your hidefrom list.
watchfor #hidefrom #all Hide from everyone.
watchfor #hidefrom !#all Stop hiding from everyone.
watchfor #hidefrom Show who you're hiding from and excluding from hiding.
watchfor #nohide <plyr> Allow player to see your logins/logouts despite #all.
watchfor #nohide !<plyr> Remove player from your priority list.
watchfor Azure
Adding Azure to your permanent watchfor list.
watchfor Voska
WatchFor: Can't find a player by that name!
watchfor Voksa
Adding Voksa to your permanent watchfor list.
wd
Name On Line Idle Somebody must have had cold feet!
PatchO'Black 0:09 9m Here, have a marshmellow!
Agris 0:38 0s
fluffy 1:14 30m music and science
Mako 1:15 11m Frog Blast The Vent Core!
Roofus_roo 1:30 1h Usually Nothing.
Casandro 1:39 50m
Niny'ah 2:38 30m
7 tales too telling to tickle.
look Luge
This is the way to get someplace quickly. Type 'luge N8 E8', for instance. You can also use the abbreviations found inside the 'tram', such as 'luge fou'.
pinfo #help
PLAYER-INFO, programmed by Jordan Greywolf
-----
This utility is for players who wish to make information about themselves
and/or their characters available for whomever cares to look. It is
entirely voluntary -- There is no obligation to even bother providing
any of this information, but it could be helpful for email correspondence,
finding people with similar interests, or providing information on your
character for roleplaying purposes.
To see the list of fields, type:
. pinfo #fields
-
To access information on a player, use the command in the format of:
pinfo {field} {player}
or,
pinfo {player}
which will list all the fields.
-
To set information on yourself, use the format of:
pinfo #{field}={text}
pinfo #fields
Player-Info Fields Currently Supported:
* (c)haracter -- quick summary of your character's history, genre, world,
. skills, interests, IC/OOC, etc.
* (p)rofile -- major interests, hobbies, etc. Whether you use it for RL
. or VL info (or both) is up to you, of course.
* (e)mail -- email address
* (a)ddress -- mailing address
* (r)esidence -- your 'residence' on the MUCK: apartment complex, etc.
* (m)isc -- general info about you
* (b)irthday -- =)
* (t)inyplot -- what are your preferences regarding TinyPlots?
. (for further info on this, type 'pinfo #tinyplots')
-
pinfo Azure
Azure Player Information
.
Character:
Not exactly a fox.
Profile:
The kind of person who finds the most wonderful thing in the entire history of the world on a regular basis.
Email:
azure@umich.edu
Address:
https://fox.blue
Miscellaneous:
The ideal copy has your name. When you can't, it makes you can. When you aren't, it makes you am!
Birthday:
27 April 1980
TinyPlot Prefs:
My favourite plots are those in which worldviews and philosophies collide. I also like analytical, character-driven, and world-exploration plots.
{done}
watchfor Patashu
Adding Patashu to your permanent watchfor list.
pinfo Voksa
Voksa Player Information
.
TinyPlot Prefs:
yes
{done}
pinfo Patashu
Patashu Player Information
.
{no entry}
Nws
---ooo---
---------
nws #help
---ooo---
---------
look nws
Use this lil action if you are sniffed or seen or hugged, and
your personal notify feature does not reveal the name of the character,
for instance, if they have a nickname in their props. Call it by typing:
nws
The full name of this command is nws;nickwhospe;nickwho.
WHO
Player Name On For Idle Doing...
Niny'ah 00:02 2m @
PatchO'Black 00:10 10m @
Dawnwing 00:13 12m @
PatchO'Black 00:29 29m @
Agris 00:58 0s @
Mako 01:35 5m @ Frog Blast The Vent Core!
Casandro 02:00 1m @
7 players are connected. (Max was 42)
nws Agris
---ooo---
---------
@breaklink #help
Usage: @breaklink <object|exit|player>
@breaklink is used to break the link of an object, player, or
exit which is linked to you (or, in the case of a player, a room
which is owned by you), but is not owned by you. If the target
object is of type thing, it is relinked to its owner's home. If
it is an exit, it is simply unlinked. If it is a player, it is
relinked to a default location and sent there.
look @boki
You can '@boki' to the room! It is just like that!
@image #help
@Image ver. 1.2 Copyright 7/10/1994 by Revar
changes made 9/24/1998 by Brenda
-------------------------------------------------------------------
@image <object> To see where to find an image of the object
@image <obj>=<URL> To specify where one can find an image of
that object. The URL is the WWW URL
format for specifying where on the net
a file is.
@image <obj>=clear To clear the image reference.
-------------------------------------------------------------------
@image now accepts MPI, allowing those of you with multiple images
to use {list} or {rand} on lsedit lists of URL's.
eg: @image me={rand:imagelist,me}
NOTE: If you want your @image to be picked up by MU* clients that
can launch URL's, be sure you put in the FULL address of the image
ie: http://<address> or ftp://<address> or file://<address>
@Laston Patashu
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Patashu ( Today ) 12:30AM 12/14/21 04:28AM 12/14/21
@Laston Azure
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Azure ( 2 days ago ) 11:35PM 12/12/21 11:57PM 12/12/21
@laston Patashu
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Patashu ( Today ) 12:30AM 12/14/21 04:28AM 12/14/21
@Laston Voksa
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Voksa ( Yesterday ) 04:03PM 12/13/21 04:55PM 12/13/21
look info
I don't see that here.
look minfo
You see nothing special.
wg #help
WhenGraph - By Riss - Ver 1.2
WG - Displays a graph of the last 24 hours low and
counts of connections to the server.
WG #dif - Same display but with differential graph.
WG #help - This message.
wg
WhenGraph by Riss. * = 1 connections. Low and High counts by hour.
Time Low ---graph--- High
T00 12 ***************** 17
T01 5 ************** 14
T02 5 *********** 11
T03 6 *********** 11
T04 4 ******* 7
T05 4 ******* 7
T06 5 ********* 9
T07 6 *********** 11
T08 7 *********** 11
T09 2 ********** 10
T10 3 ******* 7
T11 5 ******** 8
T12> 6 ********* 9
T13 6 ************ 12
T14 10 ******************* 19
T15 13 ****************** 18
T16 13 ***************** 17
T17 13 ************************* 25
T18 21 ************************ 24
T19 21 ************************** 26
T20 23 **************************** 28
T21 25 **************************** 28
T22 19 *************************** 27
T23 16 ********************* 21
High since last restart (06:59:12 08/30/21): 42 at 19:33:15 10/01/21.
All time high: 80 at 22:24:04 09/25/04. On now: 6. WG #help for help
mupl #help
MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy. 2004
Summary: This command allows you to hopefully find a muck user living in your (real life) general area.
#HELP:
#add <location> : Adds your player as living in a real life <location>.
PLEASE see #help2 for more info!
#remove : Removes yourself from the database.
#locations : Lists locations in the database with players in them.
#list <location> : Lists the users that reside in <location>.
#stats : Shows the database statistics.
#clean : Cleans the database up, removing @toaded users (owner
only).
#help : This screen.
#help2 : Further information. It is highly recommended you
read this!
mupl #help2
MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy. 2004
Summary: This command allows you to hopefully find a muck user living in your (real life) general area.
#HELP2:
This program sorta works like the Internet Furry Proximity Locator
( http://ifpl.cattech.org/ ) except that it's limited by a vague location, in
this case a state or country. Since it also hooks into Jordan Greywolf's
PLAYER-INFO, it may give you a more specific location depending on the player.
The program is pretty self explanatory, except for when it comes to the
location choice (ie: #add ). Within the US, use the state's two letter
abbreviation (example: 'mupl #add FL' for Florida). For those in other
countries, use the country's FULL name (example: 'mupl #add Germany'). Do NOT
use spaces. Try using _ instead.
On mucks that do not have the PLAYER-INFO program mentioned, you can set
the '/_ui/a' property on yourself and put in your city and state
(example: '@set me=/_ui/a:Howey-in-the-hills, Florida').
mupl Patashu
MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy. 2004
Summary: This command allows you to hopefully find a muck user living in your (real life) general area.
#HELP:
#add <location> : Adds your player as living in a real life <location>.
PLEASE see #help2 for more info!
#remove : Removes yourself from the database.
#locations : Lists locations in the database with players in them.
#list <location> : Lists the users that reside in <location>.
#stats : Shows the database statistics.
#clean : Cleans the database up, removing @toaded users (owner
only).
#help : This screen.
#help2 : Further information. It is highly recommended you
read this!
mupl #list
MUPL (Muck User Proximity Locator) v1.05 by Kulan of Spindizzy. 2004
Summary: This command allows you to hopefully find a muck user living in your (real life) general area.
#HELP:
#add <location> : Adds your player as living in a real life <location>.
PLEASE see #help2 for more info!
#remove : Removes yourself from the database.
#locations : Lists locations in the database with players in them.
#list <location> : Lists the users that reside in <location>.
#stats : Shows the database statistics.
#clean : Cleans the database up, removing @toaded users (owner
only).
#help : This screen.
#help2 : Further information. It is highly recommended you
read this!
mupl #list oregon
The following users are in OREGON:
Name Pinfo 'Address' Entry
-----------------------------------------------------------------------------
The MUPL database would grow if you added yourself to it. Hint hint.
Done.
mupl #list United_States
The following users are in UNITED_STATES:
Name Pinfo 'Address' Entry
-----------------------------------------------------------------------------
The MUPL database would grow if you added yourself to it. Hint hint.
Done.
mupl #stats
There are currently 25 users and 13 locations in the MUPL database.
The MUPL database would grow if you added yourself to it. Hint hint.
mupl #locations
The following are locations entered into the MUPL database that have users listed in them:
BUCHAREST,ROMANIA CA CANADA
FL KS MD
MN NE NORWAY
NY OR TX
WA
The MUPL database would grow if you added yourself to it. Hint hint.
Done.
mupl #list OR
The following users are in OR:
Name Pinfo 'Address' Entry
-----------------------------------------------------------------------------
Elissa |
GrumpyBear |
The MUPL database would grow if you added yourself to it. Hint hint.
Done.
laston Elissa
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
Elissa ( 4 days ago ) 08:36PM 12/10/21 11:00PM 12/10/21
laston GrumpBear
Could not find the player named GrumpBear.
laston Grumpybear
Name Laston Last Connected Last Disconnected
---------------------------------------------------------------------------
GrumpyBear ( 349 weeks ago ) 09:44PM 03/31/15 11:15PM 03/31/15
mupl #add OR
You have been added to the MUPL database.
find
NAME AREA ROOM
Dawnwing ... private ...
Shura(Z) \int{f(x) dx} Prop Closet
'Vahno(Z) \int{f(x) dx} Rielle's Bedroom
Vahno Drakesroot Drakesroot - Lounge
Casandro Feline Industrie Recycling Center Backyard
Mako Feline Industrie Recycling Center Backyard
PatchO'Black Feline Industrie Recycling Center Backyard
.Vahno(Z) Heck! Vahno's Home
BRAWLER-548(Z) Neopolis Kantuck and Niny'ah's cabin
Nereta(Z) Neopolis Kantuck and Niny'ah's cabin
Niny'ah Quodlibet The Rose Garden
Sonja(Z) Sleek Fittings Tin Lizzie's Sleek Fittings
Agris Tesseract II Fire Apt
13 characters located.
WHO
Player Name On For Idle Doing...
Vahno 00:06 6m @
Niny'ah 00:29 29m @
PatchO'Black 00:37 2m @
Dawnwing 00:39 39m @
Agris 01:25 0s @
Mako 02:02 32m @ Frog Blast The Vent Core!
Casandro 02:27 26m @
7 players are connected. (Max was 42)
find Azure
NAME AREA ROOM
Azure ... private ...
1 character found.